ALICE LV.2 **************************************** AC15 STR-1 DEX+3 CON+2 INT-1(DISADV.) WIS+0 CHA-1(DISADV.) RESISTANCE TO ACID, POISON, PSYCHIC DAMAGE, BLUDGEONING, CHARM AND POISONED VULNERABLE TO COLD AND LIGHTNING IMMUNITY TO DEATH - STABLE UPON DOWNED ALWAYS PERCEPTION 12 ATHLETICS +1, STEALTH +5, ACROBATICS +5, PERCEPTION +2 HP[17/17] REST[0/8] INSPIRATION [0/0] APATHY (-4[-1]4) SPEED 40/20 -ACROBATICS CHECK WHEN CLIMBING SWIMMING SPEED 30 / 20 IN DIFFICULT TERRAIN -ATHLETICS CHECK WHEN SWIMMING ESCAPE ARTIST: 1" CREVICE REACH: LONG 10 FT ADVANTAGE TO ESCAPE GRAPPLE GRAPPLE-SHOVE COMBO IN SAME TURN DARKVISION MARTIAL ARTS DIE 1D6 DAMAGE FOR MONK WEAPONS (SIMPLE AND LIGHT MARTIAL) AND UNARMED STRIKE UNLESS NORMAL OPTION IS GREATER DISCIPLINE / KI POINTS (1/2) - ONE SPENT OUTSIDER / MONSTER - DISADVANTAGE ON INT CHECKS - DISADVANTAGE ON CHA CHECKS - DOES NOT PASS AS ORDINARY HUMAN SOULLESS - CANNOT USE MAGIC - CREATURES PERCEIVING MAGIC OR SOULS FIND YOUR PRESENCE UNSETTLING ********************************************************** WEAPONS: ________ UNARMED STRIKE AC 1D20+5 (DEX+PROF) DMG 1D6+3 (DEX), [BLUDGEONING] SPEAR (20/60) vs AC 1D20+5(DEX+PROF) THROWN:1D20+5(DEX+PROF) DMG 1D6+3 (DEX) (1D8+3 DEX 2-HANDED) (20) DOUBLE DAMAGE + EXHAUSTION (20) [PIERCING] [20/20] ARROWS SHORT BOW (80/320) vs AC 1D20+5(DEX+PROF) DMG 1D6+3 (DEX) USES 1 ARROW, (1) DESTROYS THE ARROW, (20) DOUBLE DAMAGE + EXHAUSTION [PIERCING] *********************************************************** ABILITIES _________ MARTIAL ARTS - ONLY MONK WEAPONS, UNARMED STRIKE - NO ARMOR OR SHIELD - ALWAYS USE DEX INSTEAD OF STR - CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH UNARMORED DEFENSE - 15AC=10+3DEX+2WIS MONK'S DISCIPLINE - [1/2] DP - REGAIN 1 DP PER SHORT REST, ALL IN LONG REST - DP SAVING THROW 8+PROF+WIS=12 FLURRY OF BLOWS (1DP) - 2 UNARMED STRIKES AS BONUS ACTION PATIENT DEFENSE (1DP) - DISENGAGE + DODGE AS BONUS ACTION STEP OF THE WIND (1DP) - DISENGAGE + DASH AS BONUS ACTION - DOUBLES JUMP DISTANCE UNARMORED MOVEMENT 40/20FT BASE SPEED WITHOUT ARMOR OR SHIELD UNCANNY METABOLISM - WHEN ROLLING INITIATIVE, REGAIN ALL DP - THEN ROLL 1D6, REGAIN NUMBER OF HP - ONCE PER LONG REST ******************************************* SHAPE SELF - 1 ACTION - RESHAPE BODY AS LONG AS VOLUME REMAINS CONSTANT - SHAPE LIMITED BY SOFT BODY - BONUS ACTION: PSEUDOPOD, MAX 10'x 6", NO SENSORY ORGANS, CAN MANIPULATE OBJECTS, LIFT MAX 10LBS, CANNOT ATTACK OR ACTIVATE MAGIC DEVICES - HUMAN FORM: SHAPE OF 12YO GIRL, IMPERFECT AND CREEPY LIKE A DOLL, QUALITY DEPENDENT ON MENTAL STATE, DISSOLVES WHEN UNCONSCIOUS OR ASLEEP PHAGOCYTOSIS - CAN SLOWLY ABSORB AND DIGEST ALL BUT THE TOUGHEST SUBSTANCES (GLASS, GOLD, MITHRIL, ORCHICALCIUM) - USE TARGET EITHER AS ENERGY SOURCE OR AS BUILDING MATERIAL FOR BODY OR CHEMOSYNTHESIS - TARGET QUALITY DETERMINES WHETHER DIGESTION PROVIDES OR CONSUMES ENERGY - CAN CLEAN OBJECTS OR CREATURES AND DISINFECT WOUNDS - CANNOT DRY OBJECTS CHEMOSYNTHESIS - CAN VERY SLOWLY SYNTHESIZE LIQUID ORGANIC SUBSTANCES - ALL INGREDIENTS NEED TO BE AVAILABLE FROM SOURCES OR FROM THE BODY (AT THE COST OF HP) - CAN PURIFY DIRTY WATER - CAN DONATE WATER OR NUTRIENTS FROM BODY - CAN TURN INEDIBLE WASTE INTO A NUTRITIOUS BUT NOT NECESSARILY TASTY LIQUID - CANNOT SYNTHESIZE POTIONS, POISONS OR SOLID OBJECTS LOLIBANK - CAN STORE UP TO 100 COINS IN BODY - ONLY GOLD OR ABOVE AND JEWEL CLASS OBJECTS - STORING MORE OR CORRODIBLE OBJECTS WILL DECREASE QUALITY 1 STEP PER HOUR. REQUIREMENTS FOR EVOLUTION TO VISCOUS FORM - LV 5 - METAL - ORE - PLANT - TRANSFORMATION CAN ONLY TAKE PLACE AT SPACESHIP - DURATION 1 DAY