***************************************************************************************************************************************************************** LV2 YULYA CAN DO: ***************************************************************************************************************************************************************** AC17 STR+1 DEX+1 CON+2 INT-1 WIS+5 CHA+2 PERCEPTION 15 RELIGION +1, INSIGHT +7, MEDICINE +5 ADVANTAGE, PERSUASION +4 RESISTANT TO NECROTIC AND RADIANT DAMAGE HP[16/16] DEATH[0/0] MP[3/3] REST[0/8] INSPIRATION [1/1] APATHY (-4[-3]4) SPEED 30/15 DARKVISION SLOTS MAGIC WIS [20]+5 SPELL SAVE DC15 [1:3/3|2:0/0|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0] INITIATIVE +1, AC 11 MOVEMENT 30FT, CLIMB 15FT ************************************************* WEAPONS _______ MACE HIT vs AC 1d20+3(STR+PROF) DMG 1d6+1 (20) DOUBLE DAMAGE + EXHAUSTION (20) STAGGER 1 TURN [BLUDGEONING] ************************************************* FOCUS GEM _________ 226 GP, [0/6] MP REVIVE ______ - UNFRACTURED GEM >150GP CHARGED WITH 4MP, 1d4 CHANCE OF DESTRUCTION 1H CASTING TIME, TOUCH. A CREATURE THAT HS DIED WITHIN 4 DAYS WITH INTACT ENOUGH BODY TO LIVE IS REVIVED, CANNOT RESTORE LIMBS. REVIVED CREATURE SUFFERS 2LV EXHAUSTION AND APATHY. AP AND EXP ARE HALVED *************************************************** FEATURES ________ 0MP, NO SPELL SLOT -HEALING HANDS [1/1] 1 ACTION, TOUCH, YOU CAN TOUCH A CREATURE AND ROLL A NUMBER OF d4S EQUAL TO YOUR PROFICIENCY BONUS (2d4s). THE CREATURE REGAINS A NUMBER OF HIT POINTS EQUAL TO THE TOTAL ROLLED. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST. -EMBOLDENING BOND [1/1], 2P 1 ACTION, 30FT, 10 MIN. YOU CHOOSE A NUMBER OF WILLING CREATURES WITHIN 30 FEET OF YOU (THIS CAN INCLUDE YOURSELF) EQUAL TO YOUR PROFICIENCY BONUS (2). YOU CREATE A MAGICAL BOND AMONG THEM FOR 10 MINUTES OR UNTIL YOU USE THIS FEATURE AGAIN. WHILE ANY BONDED CREATURE IS WITHIN 30 FEET OF ANOTHER, THE CREATURE CAN ROLL A D4 AND ADD THE NUMBER ROLLED TO AN ATTACK ROLL, ABILITY CHECK, OR A SAVING THROW IT MAKES. EACH CREATURE CAN ADD THE D4 NO MORE THAN ONCE PER TURN. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST. ****************************************** CHANNEL DIVINITY [1/1] ________________ 0MP, NO SPELL SLOT, ONLY 1 OF THE FOLLOWING PER SHORT REST -CD BALM OF PEACE [1/1] / 2 1 ACTION, SELF, 5FT RADIUS. MOVE UP TO YOUR SPEED (30FT) WITHOUT PROVOKING OPPORTUNITY ATTACKS, WITHIN 5FT OF ANY OTHER CREATURE YOU CAN RESTORE EACH OF THEIR HP BY 2d6+WIS(5), ONCE PER CREATURE -CD TURN UNDEAD [1/1] / 2 1 ACTION, SELF, V, HOLY SYMBOL, 30FT, E OR UNTIL IT TAKES DAMAGE. TURNED CREATURE MUST SPEND TURNS MOVING AWAY, CAN'T MOVE WITHIN 30FT OF YOU. CAN't TAKE REACTIONS. CAN ONLY USE DASH TO ESCAPE OR ESCAPE FROM EFFECTS PREVENTING MOVEMENTS. IF MOVEMENT IMPOSSIBLE CAN USE DODGE ***************************************************************************** DOMAIN SPELLS ______________ 0MP, NO SPELL SLOT, EACH ONCE PER LONG REST -HEROISM [1/1] 1 ACTION, TOUCH, V,S, 1MIN DURATION, CONCENTRATION. A WILLING CREATURE YOU TOUCH IS IMBUED WITH BRAVERY.IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN, ADDITIONAL HP DISAPPEAR WHEN SPELL ENDS -SANCTUARY [1/1] 1 BONUS ACTION, 30FT, V,S,M, 1MIN DURATION. WARD CREATURE AGAINST ATTACK, EACH ATTACKER MUST MAKE WIS SAVING THROW, WHEN FAILED CHOOSE OTHER TARGET OR LOSE ATTACK. NO PROTECTION AGAINST AREA ATTACK. ENDS WHEN WARDED CREATURE ATTACKS. ***************************************************************************** FEY TOUCHED [1/1] _________________ 0MP, NO SPELL SLOT, ONLY 1 OF THE FOLLOWING PER LONG REST -MISTY STEP [1/1] / 2 1 BONUS ACTION, SELF, INST. BRIEFLY SURROUNDED BY MIST, YOU TELEPORT UP TO 30FT TO AN UNOCCUPIED SPACE YOU CAN SEE. YOU DO NOT PROVOKE OPPORTUNITY ATTACKS. YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST. -SILVERY BARBS [CHARISMA] [1/1] / 2 1 REACTION, 60FT, V, INSTANTANEOUS. A CREATURE YOU SEE SUCCEEDS ON AN ATTACK ROLL, ABILITY CHECK, OR SAVING THROW, MUST REROLL AND USE THE d20 LOWER ROLL AND ANOTHER CREATURE YOU TARGET GAINS ADVANTAGE ON THE NEXT ATTACK ROLL, ABILITY CHECK, OR SAVING THROW WITHIN 1 MINUTE. ***************************************************************************************** CLERIC SPELLS ______________ DC15 ALL CLERIC SPELLS AT LEVEL 1 WITH BOOK -BANE -BLESS -COMMAND -CREATE OR DESTROY WATER -CURE WOUNDS -DETECT EVIL AND GOOD -DETECT MAGIC -DETECT POISON AND DISEASE -GUIDING BOLT -HEALING WORD -INFLICT WOUNDS -PROTECHION FROM EVIL AND GOOD -PURIFY FOOD AND DRINK -SANCTUARY -SHIELD OF FAITH ************************************************* CANTRIPS: _________ -GUIDANCE 1 ACTION, TOUCH, VS, CONCENTRATION 1 MINUTE. ADD d4 TO ANY ABILITY CHECK -LIGHT [CHARISMA] 1 ACTION, TOUCH, VM (A FIREFLY OR PHOSPHORESCENT MOSS), 1 HOUR, BRIGHT LIGHT 20FT, DIM LIGHT ADDITIONAL 20 FT, CAN BE ANY COLOR, AN OBJECT CARRIED BY A CREATURE CAN AVOID IT WITH DEX vs DC15. -SACRED FLAME 1 ACITON, 60FT, VS, INSTANTANEOUS. THE TARGET MUST SUCCEED DEX vs DC15 OR TAKE 1d8 RADIANT DAMAGE. -SPARE THE DYING 1 ACTION, TOUCH, VS, INSTANTANEOUS, STABILIZE ONE CREATURE WITH 0HP - 1 CANTRIP AVAILABLE FROM SCROLL, 50GP, 8H LEARNING