***************************************************************************************************************************************************************** ASHLEY (LVL2) CAN DO: ***************************************************************************************************************************************************************** AC11 (+2 from behind, +5 from behind when crouched) HP[10/10] MP[3/3] FOCUS [1/1]MP 1d20 FULL SLOTS MAGIC CHA [19]+4 SPELL SAVE DC14 [1:3/3][2:0/0|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0] WILD MAGIC 1d20, IF 20, WILD MAGIC SURGE OCCURS WITH MECHA FLAVOR TIDES OF CHAOS [1/1] GAIN ADVANTAGE ON ATTACK ONCE PER REST OR WILD MAGIC SURGE, WILD MAGIC IS A 50% SURGE ONCE AFTERWARD. REST [0/8] INSPIRATION [0/0] INITIATIVE +0, AC 11 MOVEMENT 30FT, CLIMB 15FT BLINDSIGHT 20FT IMMUNE TO FEAR IMMUNE TO POSSESSION [TAIIANECRO'S CURSE] IMMUNE TO POLYMORPH [TAIIANECRO'S CURSE] CAN TRANSFORM INTO PANTHER WHEN MANA DEPLETES MANA DUMP AS A BONUS ACTION: ASHLEY CAN DUMP MP IN ORDER TO TRANSFORM AT WILL BUT MUST SLEEP TO REGAIN MP TO TRANSFORM BACK. CAN ONLY LEARN TAIIANECRO SUMMON OR CURSE MAGIC CANNOT FIGHT IN HUMAN FORM (PACIFIST HUMAN) THIEVES' TOOLS [PICK LOCK, DISARM TRAP] [10 CHARGES] [DEX+2] SPELLS [CHARISMA DC14 (8+4+2)] + WILD MAGIC (SUMMON): -SUMMON MECHATHEREAL WASP DRAGON, 0MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE WASP (3 MAX) -DAMPEN SPIRIT (CURSE), 0MP, 1 ACTION, EYE CONTACT,VS, CURSE, APATHETIC: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON DEATH SAVING THROWS AND DEXTERITY CHECKS ON INITIATIVE, MUST IMPROVE QUALITY OF LIFE AND LONG REST OR LOSE INSPIRATION, -3 ON INSPIRATION POINTS -DAMPEN SPIRIT BOOSTED (CURSE), 1MP, 1 ACTION, EYE CONTACT,VS, CURSE, DEMORALIZED: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON ALL SAVING THROWS AND ON DEXTERITY FOR INTIATIVE. -NAUSIA (CURSE), 0MP, 1 ACTION, 5FT, VS, CURSE, UNTIL SAVING THROW SUCCEEDS ON CONSTITUTION CHECK OR SHORT REST -EXTINGUISH LIGHT, 0MP, 1 ACTION, 30FT, VS, INSTANTANEOUS, EXTINGUISH ANY LIGHT SOURCE WITHIN A 5FT CUBE -TRUESIGHT, 1MP, 1 ACTION, 120FT, VS, 1 HOUR, SEE IN NORMAL AND MAGICAL DARKNESS, SEE INVISIBLE CREATURES AND OBJECTS, DETECT ILLUSIONS AND SUCCEED ON SAVING THROWS, PERCIEVE ORIGINAL FORM OF A SHAPESHIFTER, OR POLYMORPHED, CAN SEE INTO ETHERIAL PLANE. -SUMMON MECHATHEREAL CAT, 1MP, 1 ACTION, 10FT, VS, SUMMON, SUMMON 2 CATS (MAX 3-4) -SUMMON MECHATHEREAL LYNX, 1MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE LYNX (MAX 2) SUMMON COMMANDS: RALLEY GROWTH (ALL SUMMONS IN CONTROL THIS TURN ONLY) - ADD 1D4 TO AC - 50% MORE DAMAGE RALLEY SPEED - ADD 50% TO MOVEMENT (ALL SUMMONS IN CONTROL THIS TURN ONLY) RALLEY ATTACK - A SELECTED SUMMON WILL GAIN TWO ATTACKS THIS TURN AND IS IMMUNE TO CRITICAL MISS FOR THE FIRST ATTACK RALLEY HEAL - A SELECTED SUMMON WILL HEAL FOR UP TO 50% OF THEIR TOTAL HP BASED ON THEIR HIT DICE ROLL CURRENTLY SUMMONED: **** Possible Summons MECHATHEREAL DRAGON WASP [2] AC10 GRAPPLE+2 +4 TO HIT 1d4 POISON DAMAGE MECHATHEREAL CAT [1d4+1] AC12 CLAWS: +4 TO HIT 1d4+1 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE MECHATHEREAL LYNX [3d4+1] AC12 CLAWS: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE BITE: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION. ************************* ASHLEY PANTHER CAN DO: ************************* IF SHE TRASNFORMS WITH ALL EQUIPMENT: 1d4 IS ROLLED EVERY TURN (DEX+2 vs DC10) 1 - TANGLED -20FT SPEED PENALTY 2 - WEARING UNDERWARE -DISADVANTAGE ON INTIMIDATION 3,4 - EVERYTHINGS OFF OK HP[18/18] - RESISTANT TO NECROTIC DAMAGE - IMMUNITY TO FEAR - BATTLE READY: ATTACK ON SAME TURN AS TRANSFORMAITON ACTION SURGE [1/1] PER SHORT REST INITIATIVE +2, AC 13 MOVEMENT 50FT, CLIMB 40FT TRUESIGHT PERMINENT PERCEPTION +4 ADVANTAGE ON SMELL - SCOUTING +4 VS DC8 - HUNTING +3 VS DC10 PER HOUR STEALTH +6 SURVIVAL +3 INTIMIDATION +6 DISENGAGE ON BONUS ACTION HIDE ON BONUS ACTION POUNCE: IF THE PANTHER MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE KNOCKED PRONE. IF THE TARGET IS PRONE, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION. BITE: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 PIERCING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE CLAW: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 SLASHING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE