/tulpa/ - Tulpa

Imaginare firendz r real


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 >>/6072/
Yulyas mood crumbles as she discovers howw dangerous this passage is. Even without snakes
We were right to look for an alternative path this does not look good

> snek.jpg
Yulya freezes and stares at the huge creature
Ohnonono arent the goblins enough? What's with this place?
Alice Cat shoot that snake then retreat!

After Alice and Cat have shot their arrows, Yulya uses her Ring of Quick casting and casts Sacred Flame on snake1 if it is still conscious. If not she targets snake3.
Then Yulya looks for a safe spot on the north wall of the passage and signals Alice and Cat to go there. Yulya picks up the glowing pebble and pockets it, canceling out the light. Theen she also moves to the North wall dons her shield and crouches behind it facing south in full cover''
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Alice observes the strange small goblins back in the cave when she is startled by the huge snake
Whoa where did this thing come from!? Doesn't even have ears! Nope, I'm out!

Alice uses Disengage as a bonus action, backs off East 10ft and shoots the snake with her bow. Then she retreats a little further N to the place signaled by Yulya on the N wall of the passage as the light goes out, a little east of Yulya
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I don't like this path Nya! Looks like it's about to collapse too Nya!

Cats ears perk as Ashley snaps her fingers
Nyah?

She spots the giant snake as Alice jumps back and shoots it. If the snake survives Alice's arrow, Cat will shoot it too. If npot she shoots the other snake. Then she also moves N in front of everyone else.
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 >>/6082/
Alice disengages, backs off East and shoots at Snake1 with her bow. Then retreats North with Yulya.

[1d20+5=23] Alice's arrow flies and strikes the snake, piercing it's scaly hide. [1d6+3=8] The snake writhes in pain.

 >>/6089/
> [Cat] spots the giant snake as Alice jumps back and shoots it. If the snake survives Alice's arrow, Cat will shoot it too. If npot she shoots the other snake. Then she also moves N in front of everyone else.

[1d20+4=5] Cat's arrow flies wildly and shatters against a rock. There was a critical miss, one arrow was destroyed.

 >>/6078/
> Ring of Quick Casting
As per our discussion this is unnecessary as donning a shield is not an action in my rules and now we've decided you're already just using it. Though if you are using it, you're not using the goblin staff to cast, so keep that in mind that you have that choice. Yes the shield also can be used as a holy symbol. So I will allow two casting actions one with and one without the ring here to a valid target. Also, Sacred flame does only affect a (1) creature, however, it also descends on a creature and someone grappling a creature is on top of them. You chose Snake 1 and Snake 3 but Helga is grappling Snake 3 so you target Helga with snake 3. Given the circumstances, that's what I have to conclude.

Yulya casts Sacred flame then retreats to the alcove and hides behind her shield against the North wall.
[1] [1d20+4=7 vs DC15] [1d8=3] Snake1 is bathed in sacred light, it's skin smokes and singes and it collapses, slides down the rubble and falls down a crevasse. 

Yulya then targets snake 3 using the ring of quick casting to cast again.
[2] [1d20+4=13, 1d20+2=3] [1d8=8] Helga and Snake 3 share the damage of the burning light 50/50. The snake is almost out!

Yulya extinguishes her light and plunges the corridor into darkness.

Snake 3 tries to bite Helga [1d20+6=(15,25) vs AC15 (with growth)] [1d4+4+3d6=20] Helga didn't stand a chance and pops out of existence.

The goblin elite throws a fire ember down the corridor, illuminating it enough to target. With Ashley and Yulya safely behind full cover, Cat and Alice also protected by terrain, the goblins search for targets and settle on Olga and Mrs. B.

[1d20+4=21,10] One arrow strikes Olga [1d6+2=7] Olga tanks the shot, the arrow sticking into her shoulder like a lance.

"Rally Growth!" Ashley calls, boosting her summons again.

Olga and Mrs. B flank the snake, Mrs. B attacks first [1d20+4=5,15 vs AC14] [1d20+1=7] She hits for... [1d4+2*1.5=9] The snake collapses. Mrs. B then hides behind a rock formation. 

Olga moves to a better position but is unable to reach the goblins to attack. 5ft extra movement plus difficult terrain plus 30ft distance, means she only would make it 25ft.
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 >>/6091/
> Helga and Snake 3 share the damage of the burning light 50/50.
> Yulya messed up again
Oh god, oh no, I didn't want this! Sorry Helga! I just wanted to protect you from the snake not hit you instead!
Yulya hides behind her shield and pretends to not exist

*awkward silence*

Uhh... I suggest continuing with ranged attacks! We need Olga and Mrs. Bigglesworth to outnumber them in close combat and they cant really hit us in there!
Yulya casts sacred flame on goblin12 then hides behind her shield again

[If you grant me to use the goblin staff I will but we need to clarify ho it works with shield and somatic components]
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Nice, the snakes are gone!
Alice jumps from her cover and stomps out the ember illuminating the passage. Then she fires an arrow at goblin #12 before retreating to her previous position

As always, should goblin #12 get taken down by Yulya, I shoot #11
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The goblins stand aghast, sure the snakes would at least get one or two of you. They start yelling back at the neutral goblins pleading with them to action but they simply cower, some begin to whimper weak responses.

 >>/6094/
Yulya prefers the shield over the staff and casts sacred flame on goblin X00.

You may choose shield or staff, if you are hiding behind the shield after casting, that counts as 3/4 cover as we discussed. +3 bonus AC

[1d20+2=7] [1d8=2] The goblin suffers under the light but is mostly ok.

Ashly casts Summon Mechathereal Lynx 10ft West, "Come on back Helga, get them!"

 >>/6096/
Alice jumps from her cover and attempts to stomp out the ember illuminating the passage...
4 = it's out, 3 = it's out, 2 = it's out but Alice suffers 1d6 fire damage, 1 = Alice suffers 1d6 fire damage.
[1d4=1] [1d6=3] The RNG gods have decided. 
Alice suffers 3 fire damage in her attempt but it splits in three and fails to go out.

> As always, should goblin #12 get taken down by Yulya, I shoot #11
[1d20+5=11] Alice's arrow flies wide and misses.

 >>/6104/
> Cat follows suit and shoots goblin 12, 11 or the elite in that order then returns to the wall.
[1d20+4=14] Her arrow grazes his armor.

Mrs. B approaches and attacks Goblin X00 with claw. [1d20+4=11] She also misses the slippery goblin!

Helga gets behind Goblin X0 while Olga pounces with advantage. [1d20+4=19,22][CON 1d20=5][1d4+3=6][1d20-1=0] Olga claws for 6 damage and knocks him prone, then bites with advantage. [1d20+4=13,12] but can't get through hsi armor.

Olga follows up with a bite with advantage. [1d20+4=9,20][CON 1d20=4][1d4+3=4] She bites for 4 damage but the goblin stubbornly holds on.

Goblin X00 attacks Mrs. B [1d20+4=6] but misses.
Goblin X0 tries to get free. [DEX 1d20+2=9] but fails.
Goblin Elite attacks Olga. [1d20+4=11] and misses!
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 >>/6112/
> Alice suffers 3 fire damage in her attempt but it splits in three and fails to go out.
Alice jumps around in circles and fails her shot before returning to the wall
Ow what the hell? Yulyaa! It hurts! The ember is mocking me! Just like the orb!

Still jumping around, Alice used Dash as a bonus action and charges goblin X0, attacking him with her spear 2-handed

[Unless Cat takes down that goblin too with her Cleave, then Alice readies her bow to shoot any other hostile creature showing up. The other goblin elite is still out there!]
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 >>/6122/
> Ow what the hell? Yulyaa! It hurts! The ember is mocking me! Just like the orb!
Yulya takes Alices injured foot and blows at it
There there!
You really tried to protect us but use water next time. Let me fix you up!

Yulya casts HEROISM on Alice to strengthen her for the rest of the battle before she goes. Yulya follows her up the slope to the same height as Olga and crouches behind her shield
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Goblin X00 steps on one of the ember shards kicked up by Alice, dealing 3 damage, and succumbs to his injuries. This is to make up for the confusion from earlier. If I had interpreted Yulya's action last time, the goblin would have gone down.

 >>/6118/
Cat attacks the Goblin elite and hopes to cleave any remaining living goblin.
[1d20+7=(21,18) CLEAVE (8,11)][2d6+5+1+2=16] Cat strikes the Goblin Elite with advantage  eviscerating him in one blow, causing him to go down but misses the second goblin.

 >>/6127/
> Yulya casts HEROISM on Alice to strengthen her for the rest of the battle before she goes.
Alice gains 5 temporary HP.

 >>/6122/
> Alice used Dash as a bonus action and charges goblin X0, attacking him with her spear 2-handed
...gaining advantage with flank she strikes &[1d20+5=(11,11) but her blow glances off his armor.

"Ralley Growth!" Ashley barks with confidence. "Finish them!"

Mrs. B Attacks Golbin X0 [1d20+4=(18,21)][CON 1d20=20][1d4+1*1.5=4] She downs Goblin X0 with ease.''

Note on shields: if you have proficiency, you will get the +2AC all time all direction and any bonus for directional cover up to 3/4 or full when crouched not to exceed +3AC bonus. Ashley does not have proficiency so she only gets the cover bonus, not the base +2AC. I will not give any penalties for not having proficiency. Above tier 2 spells (3MP or more) will require both hands, period. So a shield is auto-stowed on the back like a turtle. Bonuses still apply. Cover from a shield prevents targeting by ranged weapons but not by melee weapons including bludgeoning ranged weapons and certain ranged attack spells. A shield can block dragon's breath and burning hands for instance, but not magic missile as they seek behind shields. Blunt arrows can still cause damage by transferring force damage through the shield but will have to defeat the higher AC. If you move in a turn, a medium shield is limited to half cover +2AC, if you attack, it is limited to 3/4 +3AC.

Helga and Olga move cautiously around the corner toward the civilians.
[1d20+5=24] 
They sneak up even in clear view of the civilians, they say nothing, they're all paralyzed with fear. The lynxes see Wolves 10-18 and the other goblin Elite currently releasing them. He has released 4 and is attempting to release another 5.

Helga and Olga fall back, ready to defend against the onslaught.
"Hey guys?" Ashley whispers, "There's a heck-ton of wolves up there. What should I do?"

This large cave is divided in half by a ten-foot-high escarpment. A steep, natural staircase leads from the lower portion to the upper ledge. The air is hazy with the smoke of a cooking fire, and pungent from the smell of poorly cured hides and unwashed goblins. The upper area is the Wolf husbandry area, all the wolves are large enough to fight.

Ashley has held back Olga and Helga, they can technically reach Wolf 10 and begin to engage but haven't yet, this is still round 4.
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Yulya panics hearing about the wolf pack
Oh god - thats not good not good at all how many of them are there? Is there no end? I do not want to get eaten! We need to get out of here! I will stop them you guys run!

*FLEE YOU FOOLS intensifies*

Yulya doffs her shield and shakingly moves 20ft toward the cowering goblins until she can see the wolves
G-good day and sorry for the intrusion! I apologize beforehand for what is going to happen!

Yulya turns pale seeing all the wolves and the elite goblin quickly freeing them. She takes the focus gem from her belt into her shaking hands and closes her eyes. This is still a better end then getting torn apart by wolves. Yulya drains all MP from the gem and casts SACRED FLAME on the wolves. As soon as the energy is released Yulya attempts to teleport back to the position she came from with MISTY STEP. Then she moves further east as far as she can away from the wolves
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 >>/6161/
Ashley dashes, leaving her summons behind to block the tunnel with their bodies with Rally Growth, hopefully stalling the wolves who survive. 60ft DASH

 >>/6162/
Alice continues her dash after her with her remaining movement. 80ft-25ft=55ft DASH

 >>/6163/
Cat awaits Yulya, ready to dash with her. 60ft-30ft=30ft or 60ft DASH

 >>/6154/
Yulya apologizes for her contribution to genocide and wanton murder of innocents ahead of time.
> Yulya doffs her shield and shakingly moves 20ft toward the cowering goblins until she can see the wolves
> G-good day and sorry for the intrusion! I apologize beforehand for what is going to happens!
She moves 20ft west, with line of sight to the spot between the stalactites, readying her spell with one last charge of her ring of quick casting, preparing to throw her focus if need be.

The cats death blow the three goblins and prepare to attack wolves as a reaction, bringing up the rear and blocking or attacking the wolves as needed.
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Snake 3 has stabilized

 >>/6166/
The wolves notice Yulya and impatiently begin their assault, the ones still tied tug on their chains. However, everything happens so fast they can't move much before it happens.
The Goblin Elite quickly releases the other 5 wolves.

Yulya times her actions to simultaneously trigger her spell and Misty Step. Suddenly she receives a vision: a beautiful angel she recognizes as SheShe appears and places her hand on Yulya's shoulder. She hears... "Worry not, for I am with you." 

SheShe is not allowed to affect the roll.

 >>/6145/
[1d10=5] 
The gem begins to glow and Yulya realizes it's about to go critical so she tosses it to the point she intends and triggers her Misty Step just before it strikes, a silvery mist surrounds her and it shimmers as she teleports 30ft East. The impact of the gem sets off the spell.

Yulya's focus is now located in the cavern. It shouldn't be hard to find.

UNKNOWN RANDOM EFFECTS [1d20=7,14,1][1d4=3]

Sacred Hellfire: VS, 1 action, 150ft range. A flame-like tempest of swirling energy envelopes an area with a 20ft radius. Each creature must make a Dexterity saving throw or be engulfed and take 4d8 radiant damage. Half if the saving throw succeeds. The tempest will ignore cover and obstacles in this area.

The gem flashes brighter then the sun and anyone looking at it or in the vicinity has a 50% chance of becoming blinded for 3 turns. A fiery light emanates from the crystal in the area and blossoms with a low roar, beaming burning light to every creature in the area. Shadows on the walls and floors burn in silhouettes of the affected creatures. 
The following creatures are blinded for turns 5, 6, and 7:
-Yulya
-Wolf 11
-Wolf 13
-Wolf 15
-Cat
-Helga
-Olga
-Goblin civilian 2,4,5,7,8,10

[DEX vs DC15 1d20+2=19,16,9,15,11,21,4,20,18,19]
[4d8=19,17,21,23,27,25,15,17,19,19]
-Goblin Elite takes 9 damage downing him
-Wolf 10 takes 8 damage
-Wolf 11 is killed by the blinding light
-Wolf 12 takes 11 damage and though badly singed, he holds on
-Wolf 13 is now a pile of ash
-Wolf 14 was a whelp and even a dex save couldn't help him
-Wolf 15 was knocked unconscious by the blinding light
-Wolf 16 takes 8 damage and shrugs it off
-Wolf 17 takes 9 damage and is barely holding on
-Wolf 18 takes 9 damage is badly singed but ok 

Cat, now blinded, did manage to see where she teleported to just before the light and runs to her then the two of them carefully make their way East with DASH Since the area isn't technically a trap, I won't allow the possibility of you falling down a crevasse, and allowed the dash.

A shimmering, beautiful, golden light lingers in the area and slowly dissipates.

Five remaining wolves are momentarily stunned but soon set their sights on Helga, Olga and Mrs. B.
Wolf 10 moves to Helga as Wolf 12 moves to attack Olga but the lynxes attack as a reaction first with disadvantage due to blindness.
[1d20+4=(14,20)][CON 1d20+1=16] Helga still manages to scratch Wolf 10 with ralley growth. [1d4+2*1.5=7] Wolf 10 is downed but stabilizes.

[1d20+4=(7,12)][1d20+4=11] Olga misses but so does the wolf.
Wolf 17 makes it to Helga and attacks with pack tactics. [1d20+4=(5,25)][2d4+2*2=10] It's a critical hit and Helga vanishes on impact.

Wolf 16 and 18 Dash to Mrs. B and surround her.
Mrs. B attacks Wolf 18. [1d20+4=24][CON 1d20+1=20][1d4+1*1.5*2=12] Wolf 18 is downed by Mrs. B.

Ashley stops, "Wait! We got most of them, we might be able to pick them off now."
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What the hell did you do in there??
I see 3 wolves fighting our cats but I'm not sure, how many are there, Ashley?

You alright, Cat?
Alice realizes that Cat can't see shit and takes her by the paw to lead her to the trees. She dashes as far as Cat can and tries to prevent her from tripping over obstacles
Keep running, if those wofls catch you while you're blind, even you'll be in trouble!

Ashley, you keep running too and make sure Yulya reaches the trees, she can't see either! You're both way slower than us so move, move, move if you don't wanna end the day in a wofl stomach!
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 >>/6180/
"Three wolves are left, Mrs. B and Olga. I'm going to send Helga back in there."

 >>/6175/
"Thanks Yulya, I'm all warmed up now." I lead her out as fast as we can go. "Yeah it worked, it got more than half of them and the others are really weak now. We're going to have to go back for the gem. It was crazy bright."
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https://youtube.com/watch?v=JwEKYSLuwUo

 >>/6175/
 >>/6180/
 >>/6182/
 >>/6183/

Everyone runs south to the safety of trees.

Ashley summons Helga back and guides Yulya back to the safety of the trees. The bright sunny day outside assaults your senses and is disorienting, it's felt like ages since you entered that cave. The smell of fresh air is no condolence to the heavy sense of dread you feel. Maybe it was the ambience of that cave or the smell or what you're about to do but a cloud of doom hangs over an otherwise sunny, breezy though cold day.

Helga Dashes Northeast once again to flank wolf16.
Olga attacks Wolf12 with claw. [1d20+4=(14,16)][CON 1d20+1=4][1d4+3=5] Even blind, she easily downs the severely burned wolf.
Mrs. B attacks Wolf16 with advantage due to flanking. [1d20+4=(21,9)][CON 1d20+1=11][1d4+3=5] She rakes into Wolf16 with her claws.

Ashley gives a play by play of what's happening in the cave.

Wolf17 moves around next to Wolf16 and bites Olga with advantage due to pack tactics. [1d20+4=(11,21)] He hits and Olga pops back out of the material plane.
Wolf16 attacks Mrs. B with advantage. [1d20+4=(5,19)] Mrs. B is bit in half by the wolf sending gears, blood and springs flying and sending her back to the negative plane again.

[Round 07 Begin]
Wolf15 has stabilized.

"It's just Helga left" Ashley calls rally attack, giving Helga two attacks this round. "You can do it Helga!"

Helga attacks Wolf17 with claw. [1d20+4=5] But critically misses but she is immune to critical miss on the first turn of Rally Attack and rolls her miss into another swipe. [1d20+4=20][CON 1d20+1=14][1d4+2=3] Wolf17 falls to the ground, unconscious from the severe pain.
Utilizing the rally, Helga faces off against Wolf16. [1d20+4=22][CON 1d20+1=19][1d4+2=4]
''Wolf16 goes down in a fit of growls and silence follows." 

The Battle is over congratulations! All Experience points will be awarded at the end. You are now free to move. 

Helga kills off all the downed enemies including the snake. 
Goblin Elite1, Wolf10, Wolf12, Wolf15, Wolf16, Wolf17, Wolf18 and Snake3 all perish due to Helga's death blows.

Yulya, Cat and the Goblin Civilians recover from their blindness as their eyes slowly adjust.
Alice's Heroism expires. 

"I say we set up and rest in the mouth of the cave, let them think about their sins before their doom." Ashley says, relieved but still shocked by all the enemies. "As far as the civilians, I'll let you all decide what to do with them, I'm a pacifist after all, but Helga isn't and like most natives of the negative plane she's hungry for the blood of the innocent. So Yulya, let me know and I'll let her know."

Ashley brings back Olga using her focus. "That's it, I got 1MP left and I become a panther unless we rest."
D Yeemik the goblin boss 200XP
D Wolf 1 50XP
D Wolf 2 50XP 
D Wolf 3 50XP
D hobgoblin 1 100XP
D Hobgoblin 2 100XP
D Goblin 3 50XP
D Goblin 10 50XP
D Goblin 11 50XP
D Goblin 12 50XP
D Goblin 13 50XP
D Goblin 14 50XP
 >>/5994/
EXP TOTAL with bonuses 2040 spread evenly.

 >>/6054/
Escaping the trap
AP 1000 spread evenly

D Goblin Elite E2 50XP
D Goblin X0 50XP
D Goblin X00 50XP
D SNAKE 1 50XP
D SNAKE 2 50XP
D SNAKE 3 50XP
 >>/6130/
EXP TOTAL with bonuses 525 spread evenly 

D Golbin Elite E1 50XP 
D Wolf 10 50XP
D Wolf 11 50XP
D Wolf 12 50XP
D Wolf 13 50XP
D Wolf 14 50XP
D Wolf 15 50XP 
D Wolf 16 50XP 
D Wolf 17 50XP 
D Wolf 18 50XP
 >>/6186/
EXP TOTAL with bonuses 1050 spread evenly

&GRAND TOTAL 3615EXP spread evenly. Please add 904EXP to your character sheet each.
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 >>/6186/
> Yulya, Cat and the Goblin Civilians recover from their blindness as their eyes slowly adjust.
Nyaa that was crazy Nya I didn't know you could do that Yulya Nya so all the wolves were killed Nya? Looks like no more enemies are coming for now Nya but we must remain vigilant Nya!

Alice help me set up the tent Nya we gotta rest a bit Nya before we enter again Nya! I wonder how many enemies are still in there Nya!

Cat sets up the tent so the party can rest
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Yulya clumsily climbs down the tree in disbelief and looks around nervously
All the wolves are - gone? Is it safe for now? Can you all see normally again? I apologize for that this spell was untested. I am glad it worked out well but I hope I do not have to use it again.
Then let us rest I am completely drained.
We will think about those goblin civilians later. But we must question them when we re-enter. And get my crystal back! If Ashley's summons sleep we must rotate guards. Cat and Alice only need a short rest!

Yulya politely takes off her shoes hands them to Alice and gets into the tent to rest
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Alice can't believe it either
You suuure you got all the wolves? That was insane! I expected to fight at least 4-5. Those mecha-cats sure are something,Ashley!

Alice helps Cat set up the tent and meticulously guards the entrance - against dirty adventurers
Hey, shoes off or you'll get the special cleaning program!
Cat, can you stand guard first? I still need to regenerate from that ember. Can you believe it, all the goblins and wolves couldn't scratch me but that ember almost finished me off. I bet embers are somehow related to orbs!

Alice goes to rest in a corner of the tent mumbling about dragons and orbs while she slowly dissolves to a blob
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RE: EXP. you are all eligible for level 3 assuming you find an ORB. they are sometimes located in temples and each adventurer's guild has one. They are also sometimes called oracles and wizards tend to set up their towers incorporating one.

[TIME=11:30, Still Wednesday, Spring 12th, Mostly Sunny, 4C there is a foul chill in the air.]

 >>/6194/
As Ashley sleeps, Helga sleeps.

 >>/6196/
Yulya politely takes off her shoes hands them to Alice and gets into the tent to rest.

 >>/6201/
"Those mecha-cats sure are something, Ashley!"

"Z-z-z-z-z-z-z-zzz."

 >>/6193/

Cat considers who will stay up to guard the entrance and that answer seems clear.

[1d20=9,19,10,9] 

[1d8=2,4,2,6] Yulya regains Heroism and Fey touched. Is at Full health and full MP, the focus was recharged to 3mp with her left over mana.

Cat rests 2 hours and regains her Rages
Alice rests 2 hours and regains her HP and juju points.

Alice and Cat will require 2 more hours each to complete their full rests within the next 12.5 hours.

Rations for the day should be eaten. Given your grueling schedule and walking, typically 1.5 rations are eaten each per day, Bear's team has been in the habit of eating three 1/2 raiton meals each and 1.5 lbs of water a day each.
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 >>/6201/
 >>/6258/
After 2h of rest, Alice is woken by Cat to take over the watch. She unwillingly morphs into a grotesque humanoid shape, more isn't necessary when nobody's watching, and peeks outside
> 4°C
What the fuck is that weather, I will boil this Ice Dragon alive for making me freeze like this!
Alice borrows Yulya's blanket and covered in her cloak moves into the cave where it is a little warmer.
She inspects the corpse of the goblin boss Yeemik - and cuts off his ears, replacing the ones of the goblin leader on her spear.
I am going to have to rent a warehouse for my ear collection sooner or later. Should I keep them in glass jars or pressed in paper like herbarized plants?
Alice looks at the corpse of goblin #8 with regret
Haa, i wish we could have met again my friend, but I was too slow. I need to get stronger!

As the others wake up, Alice returns to the tent seeing the rations are prepared
Caaaat, I'm freezing! Make me a warm meal! I don't care what it is as long as it's warm!
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 >>/6263/
> Haa, i wish we could have met again my friend, but I was too slow. I need to get stronger!

After her rest, Ashley wanders over to find Alice mumbling to herself, "hey, why don't you have Yulya revive him, then you can have all the fun you want."

She smiles kindly and looks up, "looks like it could snow any time. I love the snow." She skips away, humming in a slightly off tone.
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 >>/6260/
> Cat if you please we would appreciate a fine meal now!
Right away Nya!
Cat prepares the 6 rations as warm meal
Eat up Nya, then let's finish cleaning up that cave Nya!

Cat again uses the whetstone to sharpen her longsword for a +1 attack
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 >>/6269/
> Cat again uses the whetstone to sharpen her longsword for a +1 attack

While Cat's cooking, yet another Goblin Boss appears at the entrance, but unlike his predecessors, this one is standing pitifully with his head down and his hands crossed in front, he's unarmed as well. "I have come to offer a deal to end this siege."

Ashley backs up and casts Summon Mechathereal lynx "Heads up guys." She also calls Helga to within striking distance.  

The goblin boss looks nervous.
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 >>/5118/
Yulya is startled by the appearance of the goblin boss. She hides in the tent and hopes Ashley handles negotiations but the gods are not on her side.
Oh god please no!
Dont come here begging for mercy! What am I supposed to do?
Cant our enemies at least be dumb roaring monsters attacking us so we have to kill them in self defense?

After a moment of silence as Yulya still hopes the situation somehow magically disappears Yulya sighs casts guidance on herself dons her shield and exits the tent trying to look as intimidating as a timid cleric can be
Do you believe you are in a position to negotiate?
We are not here for treasure but to ensure this hideout does not pose a threat to travelers on the Triboar trail any longer! Can you guarantee this? Can you guarantee the freedom of Gundren Rockseeker and have him released from the castle?

If not there is not much to talk about.
You brought this situation upon yourselves. Now the time has come to pay for your misdeeds! Speak but choose your words wisely!
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 >>/6286/
"No, no way." Ashley yells from a safe distance, "I don't trust a thing that monster says. It is guilty by association at least and the judgment was called by Sildar, if there was any redeeming quality he wouldn't have passed judgement. Negotiations are not possible at this time. Helga, Olga, don't let it escape! Alice, get ready to collect ears."

Olga and Helga circle around him, flanking him and ready to match his movements and pounce.
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Alice musters the ears of the goblin boss but given his pitiful appearance he doesn't seem a worthy enemy. Yet still a pest to be removed.
Ashley's right there is nothing to discuss. This siege will end when there is nobody alive in the cave. But the overall battle will last until the ears of the goblin king decorate my spear! Abducting Gundren was a huge mistake. And your last!

Alice moves 20ft east to prevent the goblin from escaping and readies her spear to attack.
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 >>/6304/
Ashley raises her arm and...
"Get him girls, negotiations have failed."

Helga and Olga both attempt a pounce.

Joy wants me to make my move with everyone else, and not hog all the fun.

I will roll initiative for everyone's moves and see who gets the killing blow.
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 >>/6304/
> Do what you must.

[ASHLEY 1d20+0=12, CAT 1d20+1=11, ALICE 1d20+3=4] 

 >>/6305/
Ashley rallies Growth, Helga and Olga set up to pounce each with intent to claw on the defenseless Goblin Boss from opposite sides, setting up a flank maneuver, [1d20+4=(13,12),(20,16) vs AC17] Olga hits [CON 1d20=6][1d4+3=7] scratching the Goblin Boss, then attempts to grapple [STR 1d20=4] and he is grappled, she then bites as a bonus action. [1d20+4=(6,8)] but only catches her teeth in his chain shirt.

 >>/6307/
Cat charges the goblin leader using Nick with her claw with advantage for flanking.
[1d20+6=(7,17)(23,7)] she hits with both attacks! [2d6+8=15]

 >>/6310/
Alice attacks the goblin boss with her spear 2 handed.
[1d20+5=20,23] And she hits for, [1d8+3=9] The Goblin Boss goes down in a fit of undignified screams.

[The battle is over.]

Ashley summons Mr. and Mrs. Bigglesworth. "Alright guys, go guard any possible escape routes."

Mr. and Mrs. Bigglesworth move to advantageous positions. "Helga and Olga, kill that thing then Scout ahead to those other ..enemy combatants.."

Helga rips the throat out of the unconscious Goblin Boss, then runs off with Olga. 

"Get ready to collect some ears..." Ashley says aloud and walks into the cave.

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