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Don't think there is a thread for this on here, and I would like this board to actually become something other than a steaming cesspool, greater in depth than that of /v/

Anyway, got any good Roguelikes? ToME is pretty good, best part is that i's open source and supports Linux.

recently I've got more interested in Dwarf Fort, and have been learning to play that.
There's always nethack, and doomRL is pretty good. Elona+ has a cult following but it's really not that good. I think people like it because of the grafix only. It has very poor progression, balance, writing and humor. It's also grind-gated (or exploit-gated, whichever you prefer).
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 >>/323/
What do people like about Nethack, anyway? Do they enjoy having to figuring out what items are based on their price and animals' willingness to step on them? I want to like using unconventional attacks, but it's so annoying getting that far.
 >>/321/
woah wait what? I'm the mod for this board and I remember bumping your thread and my bump got deleted. that's odd.
 >>/329/
The game has a lot of "little details" and a lot of ways to reach a same outcome. It mixes very powerful, rare artifacts (genie lamps, scrolls of genocide, wands of death) with steady progression, more mundane, common items, so you always feel like you're doing something. And yes, using your pet as a curse detector is a cool "hidden" mechanic, and there are many such cool hidden mechanics. Additionally, there are many cool ways to die, such as chocking necklaces, fountain spawns, and bad teleportitis.

So basically, it's a well-rounded, well-developed roguelike with good "story potential" and secrets.
what are ur guy's opinions on games like FTL and the binding of issac? i think they arent actually roguelikes but theyre fun.
Never played Nethack, although I've heard of it. Reading the plot made it seem interesting, how's modablility?
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 >>/347/
It's completely made in C, so must be pretty easy to do. If you know C.
For tilesets, I personally liked Geoduck's a ton.

 >>/343/
Story potential might be stumped by the fact that Nethack is more mechanic than verbose, but it creates some great memories.
> One of the few Wizard runs
> Have a couple of unidentified wands
> Find a gnome
> Test wand #1
> It turns into a yellow dragon
> Duke it out with the spawn of my stupidity
> On the verge of death after a while
> Fuck it, let's see what Wand #2 does
> It's a wand of sleep
> Too afraid of waking it up to attack it
> Just leave the fucker there
 >>/349/
> C
Neat, I do know a bit of c, I think that might be interesting.
Going to try playing Nethack rn,
Any of you played Dungeons of Dredmore? I always liked it, the art style and the skill system are pretty interesting.
 >>/323/
i played doomrl back when it was still in development. it was a pretty neat idea until they started tacking on memes, achievements and brutal doom-like crap. 

 >>/349/
> using tilesets for nethack
fucking casuals...


i used to play dungeon crawl stone soup http://crawl.develz.org/ using my dos machine on one of their telnet servers (http://crawl.develz.org/wordpress/howto) for a while. the online tiled version (there's an installable version too) is their primary focus nowadays though. occasionally i connect just to watch other players playing to give that machine something to do. 

i originally got into roguelikes by playing powder http://www.zincland.com/powder/ which even has versions for a few consoles (gameboy advance, nintendo ds, psp, gp2x, ps3 linux, wii). sure its a baby tile game, but its pretty easy to get into for beginners. probably the best one to get into if you are already familiar with old school rpg's. 

anyone play any multiplayer roguelikes? there are a few around, but i havent really found one i liked yet.

nowadays i just play vanilla nethack if i play at all. i might pick up rogue (the original) one day though.
best rogue-like would be:
telnet eotl.org 2010

graphically... I've been liking Rogue Legacy :)
 >>/395/
I don't care if you like shitty games. That's totally your opinion. What ISN'T opinion is calling something like Rogue Legacy a roguelike. It is an objective fact that Rogue Legacy is not a roguelike.
How's IVAN? Looks like fun, but it's obviously unfinished and buggy to the point fullscreen crashes it.

 >>/368/
nigger I know roguelike doesn't mean "like rogue" anymore but you're retarded
 >>/397/
 >>/399/
> It is an objective fact that Rogue Legacy is not a roguelike.
> nigger I know roguelike doesn't mean "like rogue" anymore but you're retarded
Yeah because Rogue Legacy isn't a procedurally generated dungeon crawler with permanent death... OH WAIT.

If you don't like Rogue Legacy then log in to End of the Line and shut the fuck up, faggots.

telnet eotl.org 2010

PS) eotl runs nethack on a port but i forgot which port, log in and ask a Wizard or Archwizard on gossip channel.
 >>/404/
> not turn based
> not top down
> not strategic
> not complex
> not tile based
> not ascii
> somehow still roguelike

Yeah no. It can be okay if it's missing maybe one or two of these, but it's missing all of these.
 >>/417/
> Berlin-Int roguelike rule-fag
What kind of faggots think MUDs need more than telnet? Green-text git-gud kiddos. Go get eaten by a grue, fagstick.


Does anyone know of an up-to-date D2GS? I'm interested in patching my Diablo2 server and clients to 1.14a.
I'm pretty fond of this one, and it's free

http://en.cataclysmdda.com/

Been playing it off and on for awhile. Every play, world, and software version has been interesting and different

And the setting just works better for me than many roguelikes
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