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The bored four NEETs


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I watched Quantum of Solace (2008)
It wasn't as good as Casino Royale but it was okay.
They made a smart decision keeping it short since what material they had wasn't great.
I don't know that I am a fan of them having Bond being all tortured and simpish about that woman from the first film. I don't like seeing him like that.




















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I read Jurassic Park by Michael Crichton.
It was pretty good but not great. I knew the plot already from seeing the film years ago.
One of those books with a great idea but the prose and characterisations are not at the truly elite level.
There is a sequel called The Lost World but I am not going to read it. It has lower goodreads ratings than Jurassic Park, and Jurassic Park was only just readable.

























































Crusiey i wanna get a semi auto slingshot and shoot 🐇 or whatever

https://gelshadow.com/products/semi-auto-high-precision-aluminum-alloy-professional-slingshot-catapult?_pos=1&_sid=b78cbc71e&_ss=r&fbclid=IwRlRTSATqDtRwZG9mBWZkaWQWUMawFXAGXmt1JUa0MXSiDD2xTnllCWV4dG4DYWVtAjExAHNydGMGYXBwX2lkCjY2Mjg1NjgzNzkAAR4AjZsrLGaUc9z35qGQtOHYavtOxrhLhhVUrYjgfrXjZuV5Qm3vc45IJWebMQ_aem_aeRE1IpZA5-sajeIyaZhDw




































At the end of the Jurassic Park book they all agreed that because the dinosaurs were dangerous and had killed some people that the appropriate thing to do was for the army to come in and kill them all and burn everything.
I did not find that realistic. The island was isolated, and co-existing with dangerous animals is not new to human beings.
It was a bit ridiculous how no-one made a case at least for keeping the animals there to study, even if the idea of a zoo with the public visiting may not have been a good idea. Although I don't agree that the zoo concept was wrong anyway. If we can keep tigers in zoos we can keep dinosaurs.
The author was making some sort of anti-science anti-hubris argument about man playing God but I was not convinced.
I think if we can bring back extinct species we should.


















I remember going to see The Land Before Time (1998) one school holidays with the woman who provided day care. Her faggoty son (aged 7) was crying when the lights came on. I (aged 8) gave him shit.
IIRC, Pizza Hut had some good LBT plastic tie-in shite. Could go a mini  pidser and a pebi, or a sub and a pebsi.
































































> VIP Complimentary Invite - “Zero Day Resilience" CIO/CISO Connections Ransomware Workshop Adelaide
> I hope you’re having a great week & all is well in Adelaide.
> I did try to reach back out to you previously. I also sent you a quick note on LinkedIn. We have added a new date for the below.
> I was hoping to give you a quick call when you're free for 2 minutes to speak regarding the below 👇
> We are excited to invite you to join us for our upcoming CIO/CISO Connections exclusive ransomware workshop event. I thought this session would be aligned for you and your team. It would be great if you could also loop in any other members of your group, we have 3-4 spots available for you 🤝
> “Zero-Day Resilience” powered by our partner Veeam. *Highly recommended*
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> 📍 The Playford by MGallery, 20 North Terrace Adelaide
> This exclusive event is available by invitation only for our CIO/CISO Connections. No need to prepare or present, it’s an opportunity to learn, debate & benchmark with your peers under the privacy of Chatham House Rules.


















Almost got 3d modeller and animator generators running. 
I will make the best games ever and also very retarded
> cat game
> arena shooter with cats
> pirate ship cannon that sends the cats flying
> pirate ship battle mode
> ww1 dogfights mode where you can also take shits out of the plane
> ???

> pepe adventure 2 NEET edition

desire to rape increasing. need to make dating profiles



































































I should have bought a block of the old coon cheese before it got renamed and put it in the freexer so I could take it out in 30 years and post it on the socials to gasps of shock and disbelief from all those too young to know such a horrific racist thing existed once.






















































> Hi Mongface, I was wondering if you have bothered to work out a quote  for my bathroom, you said I would have it by the end of last week, I have been very patient but if you don't want to do it or if you could be bothered let me know so I can get someone else who wants to make some money. Thanks NEET





















































> Hi NEET
> Sorry for the delay, attached is your quote and drawing.
> I did tweak the layout a little to get a larger and better use of the wall with the bath gone but I have put in the extras incase you wanted to leave it.
> If you need anything else just let me know

> Regards Mong

















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Ok neets, let's have another adventure! We're going to find Atlantis.
> You are an underwater explorer. You are leaving to explore the deepest oceans. You must find the lost city of Atlantis. This is your most challenging assignment.
It is morning and the sun pushes up on the horizon. The sea is calm. You climb into the narrow pilot's compartment of the underwater vessel Seeker with your special gear. The crew of the research vessel Moray screws down the hatch clamps. Now begins the plunge into the depths of the ocean. The Seeker crew begins lowering by a strong, but thin cable. Within minutes, you are so deep in the ocean that little light filters down to you. The silence is eerie as the Seeker slips deeper and deeper. You peer out the thick glass porthole and see fish drifting past, sometimes stopping to look at you an intruder from another world.

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Now the cable attaching you to Maray is extended almost to its limit. You have come to rest on a ledge near the canyon in the ocean floor that supposedly leads to the lost city of Atlantis.  You have a special sea suit that will protect you from the intense pressure of the deep if you choose to walk about on the sea bottom. You can cut loose from the cable if you wish because the Seeker is self-propelled. You are now in another world.
> // you decide to explore the ledge
where the Seeker has come to rest,
turn to page 6.
> // you decide to cut loose from
the Maray and dive with the Seeker
into the canyon in the ocean floor,
turn to page 5.

Do we want to explore the canyon ledge, or dive down into the undersea canyon itself?












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 >>/1020265/
 >>/1020273/
Ok, we explore the ledge:
> Your sea suit will protect you from the intense pressures of the deep. It is a tight fit and takes you some time to put it on. Finally you slip from the airlock of the Seeker and stand on the ocean floor. It is a strange and marvelous world where your every move is slowed down. You begin to explore with your special hand-held searchlight.  You examine the ledge by the canyon.  
> Suddenly, a school of bright yellow angel fish dart by, almost brushing you. What made them move so fast? Are they being chased?
> Then you see it. The Seeker is in the grips of a huge sea monster. It is similar to a squid, but it is enormous. The Seeker is just a toy in its long, powerful tentacles. You seek shelter behind a rock formation. You know the spear gun you carry will be useless against this monster. It looks as though it will destroy the Seeker. Fish of all sizes huddle with you in an attempt to escape the monster.
> // you stay hidden close to the Seeker, turn to page 10.
> // If you try to escape in the hope that rescuers will see you turn to page 12.

So we've met a new friend in a giant squid. Do we hide behind the submarine or try and escape?








 >>/1020147/
You should try prayers. You wake up, go and take piss right into the dunny apparently  I have to spell this out on this board, then you go back to the bed, kneel next to it and say a prayer. Look into your soul and tell what's bothering you.
Do remember: God is not a request machine, that's utter misuse of prayers.
Also you might wanna remove smart objects from your bedroom unless you want to say all that things directly to Google and co.

 >>/1020154/
Have you tried stop being angry?


























 >>/1020280/
 >>/1020281/
 >>/1020282/
> The giant squid tosses and turns the Seeker, but finally the creature grows tired of its new game and jets off with an enormous squirt of water. You now are free to leave your hiding place and examine the Seeker for damage.
> To your dismay, the airlock entrance has been jammed shut. You are locked out of the Seeker.  The crew of the Moray, however, suspected trouble when you did not respond to a routine radio check and they are now lowering an escape platform to you. Once on the platform, you radio them to start the slow pull to the surface. To avoid the bends—rapid expansion of nitrogen bubbles in your blood—they will have to bring you up very slowly.
> Just as the platform begins to move, the giant squid suddenly returns as if from nowhere. It is headed directly at you.

> // you decide to fight the squid with your spear gun, hoping to scare it off, turn to page 17.
> // you decide to signal Maray to pull you up at top speed, knowing you will get the bends, turn to page 18.

Do we want to get nitrogen poisoning and brain damage from the bends neets, or do we want to poke the giant squid with the speargun? Choose wisely.






































 >>/1020318/
 >>/1020319/
 >>/1020323/
We attack the giant squid!
> With a rush of water, the giant squid attacks you. Two 20-foot tentacles with their pulsing suc- tion cups reach out trying to ensnare you. You dive off the platform and rapidly fire two of your spears. They strike the squid close to its two monstrous eyes. But the squid keeps on coming.
> One of the tentacles wraps around your diving helmet and ruptures the seal to your suit. You fire your last spear hoping to hit the monster in a vulnerable spot. Water is beginning to trickle into your suit. >You signal the Maray to haul you up fast—"Emergency Hoist.' ' You must have hit the squid. It floats away writhing and thrashing. You think you' re about to black out.
> You wake up on the deck of the Maray and are quickly rushed to the decompression chambers to ward off the effect of the bends. In a few days you are better and start to worry about diving into the abyss again.
> If you decide to quit the expedition now, turn to page 32.
> If you decide to go back down to the deep, turn to page 33

The daring neets will of course be going back to the deep...

 >>/1020358/
> You can't resist the adventure beneath the sea.  You must go down again, and after several weeks of rest, you enter the Seeker and slip quickly into the deep. You bring the Seeker to rest by the great canyon in the ocean bottom and, wearing your special suit, you venture out into the depths. There are no signs of the giant squid and you feel safe.
> Rounding a rock formation, you come upon the wreck of an ancient Greek ship. How strange to find this ship, intact, so far below the surface. What brought it here? Was it visiting Atlantis before the lost continent slipped beneath the sea?
> You take pictures and make notes in your special undersea book. Maybe this ancient ship hides the secret to Atlantis.
> If you go aboard the Greek ship, turn to page 45.
> If you return to the surface to report your findings, turn to page 46.
Shall we venture aboard the ancient greek galley, or head back up to the surface?













https://www.tomshardware.com/software/cloud-storage/nine-pbs-loses-access-to-70-years-of-data-after-contracted-cloud-storage-vendor-goes-defunct-public-tv-channel-sues-iron-mountain-data-center-which-hosts-archival-materials-to-ensure-preservation









 >>/1020376/
 >>/1020361/
 >>/1020359/
> Cautiously you enter the ship's cabin. Clay jugs called amphorae, once filled with oils and wines, are strewn about There are no remains of the crew.  You do have a sense of being in ancient Greece and it is a strange feeling.
> A door leads to a smaller cabin. On a table near the rear of this cabin is a golden box. You open it and find the remains of a map. It does not show Atlantis. It shows that the ship was searching for a hole that leads to the center of the earth!
> You return to the Seeker and use the map to locate this incredible shaft to the center of the earth. Using some guesswork to interpret the map, you discover the tunnel opening, which appears to be roughly 100 feet in diameter. The sonar readings indicate the hole has no bottom.
> If you decide to descend into the hole, turn to page 65.
> If you decide it is time to go back up to the surface, turn to page 66.
Journey to the center of the earth, down a bottomless hole, what could possibly go wrong?






 >>/1020381/
 >>/1020382/
 >>/1020384/
> Why not go? Who would believe it? The center of the earth! You push the control column forward and dive deep. Soon there is no more water, just a heavy gas that acts like water. You look at a world of colors and drifting forms. You pass by layers of rock and sand. Suddenly you sail into a gooey mass which almost fouls the Seekers propellers.
> Then the Seekers engine stops and you are pulled along through the semi-liquid material by something like gravity or magnetism. You burst through a thick elastic membrane and enter an area of giant atoms. Electrons whirl around you at high speed, but there is plenty of room to maneuver between these fast-moving particles. The electrons are revolving around a small mass you know is called the
nucleus. You are able to avoid collisions with the electrons. What a world! Maybe you are having hallucinations.
> If you continue on in this trip to the center of the earth, turn to page 88.
> If you try to turn back, turn to page 89.
Well this is getting trippy. Do we press on or turn back?













 >>/1020388/
 >>/1020390/
 >>/1020392/
> The electrons whirl about at dizzy speeds and you continue until you get to a spot where your instruments indicate that there is no time. The clocks stop, the speed indicator stops, your heart stops, and yet you are alive. Every sense in your body seems more alive than ever before. You hear beautiful music and see lights that you feel and taste as well. Peace and well-being fill you.
You become aware of other beings close to you. No one has entered through the only hatch and yet there are other presences in the Seeker.  >Turning around, you see three Atlanteans. Then you feel that the Seeker has become just a thought and that the people from Atlantis have entered your mind and are aboard the Seeker.  You try to enter their thoughts, but they tell you that you have not journeyed far enough yet to be able to become a thought traveler.
> If you try to turn back from this strange world, turn to page 95.
> If you decide to travel in thought-time-space, turn to page 96.
Sometimes these books get quite weird. Must have freaked out quite a few primary school kids back in the day. Do we try to become a thought traveller in space time neets?









 >>/1020404/
 >>/1020406/
> This is too much for you. It is like a nightmare and you decide to turn back. But going back is much harder than you expected. The electrons whirl closer and closer to you as though they were guards keeping you from leaving. It is difficult to guide the Seeker in this maze of atoms. The instruments are useless now. The figures of the Atlanteans disappear. Suddenly, you are caught in the elastic membrane that almost stopped you before. It sticks to the Seeker, holding you back.  You want to be free and return to the world you have known all your life.
> You lose consciousness and wake up several hours later in your sea suit floating above the hole in the ocean floor. The Seeker is gone. You're dazed: did you dream the whole thing? Slowly you return to the surface, but the Moray has disappeared. You can't decide how much time has elapsed. You realize that your crew must think you are lost forever and you know they are right The waves rock your unresisting body back and forth as you float alone in the vast sea. You feel your strength slowly draining away.
> The End
Well, we survived a surprisingly long time

































































 >>/1020477/
Why? How much do you cost? You cant bring your relatives.
Speaking of cheeky gooks, one was on the chinaman when I had a poke. She kept going up to other patrons and going on about how if they win they need to give her $20. She did it with me when I got a feature but I tried to tell her I put 50 in and was only winn8ng back what was already lost. One guy won 1500 and she was pestering him and his mate. Not even hinting at being a whore, just rubbing everyones shoulders and expecting charity. 50 in, 40 out. Got the pasta special, was very good.





















So here's a story from A to Z
You wanna eat with me, you gotta listen carefully
We got Posso in the place who likes a creampie in his face
We got a G like C who likes it on an—
Easy Z doesn't come for free, he's a real lady
And as for me, ha-ha, you'll see
Slam your breakky down and vomit on the ground
Slam your breakky down and vomit on the ground












































































 >>/1020598/
AI Slop says potentially for the other one.
> In Australia, Ozempic is TGA-approved for type 2 diabetes, not prediabetes. Its PBS subsidy is also for people who meet type 2 diabetes criteria. A doctor can sometimes consider medicines outside their approved indication, but if the main issue is prediabetes/weight, Wegovy is usually the semaglutide product that fits the approved indication better.
> Wegovy contains the same active drug, semaglutide, but is approved for chronic weight management in adults with either a BMI of 30 or above, or a BMI of 27–29.9 plus a weight-related health problem. Prediabetes was specifically included among the weight-related conditions in the Wegovy clinical trials described in the Australian product information.

I wish I had money to buy a 24GB graphics card. I want to run the latest Qwen3.8-27B model like all the cool kids on xitter are doing. 
I setup the new ds4-flash on runpod and it had a go at exploiting vulns in a few different recruitment agency web apps, but ultimately didn't get far. 
I think my cat is gonna die pretty soon
































































































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 >>/1020696/
We'll return to our first decision, and this time we'll take our submarine and descend into the deep undersea canyon:
> You radio a status report to the Moray and tell them that you are going to cast off from the line and descend under your own power. Your plan is approved and you cast off your line. Now you are on your own. The Seeker slips noiselessly into the undersea canyon.
> As you drop into the canyon, you turn on the Seeker's powerful searchlight Straight ahead is a dark wall covered with a strange type of barnacle growth. To the left (port) side you see what appears to be a grotto. The entrance is perfectly round, as if it had been cut by human hands.
Lantern fish give off a pale, greenish light. To the right (starboard) side of the Seeker you see bubbles rising steadily from the floor of the canyon.
> If you decide to investigate the bubbles, turn to page 8.
> If you decide to investigate the grotto with the round entrance, turn to page 9.

Do we want to investigate the bubbles of air, or go into the grotto neets?














 >>/1020715/
 >>/1020706/
 >>/1020705/
> You pilot the Seeker through the rounded entrance to the grotto. Once inside, your searchlight picks up what appear to be docks and piers along the grotto walls. The Seekers searchlight is not very powerful. However, you do have a special laser light which would light up the grotto like daylight Unfortunately, the laser light can only be used twice for very short periods before it must be recharged aboard the Moray, now more than 2,000 feet above you on the surface.
> If you decide to use the laser light, turn to page 16.
> If you decide to cruise further into the grotto, tum to page 14.
Do we want to use our laser searchlight, or just poke around in the dark grotto?






 >>/1020721/
 >>/1020720/
 >>/1020719/
 >>/1020723/

> The beam from the laser light illuminates the entire grotto. Far back on the floor of the grotto is a submarine! Cautiously, you maneuver the Seeker closer. You identify it as the submarine that mysteriously disappeared in the Bermuda Triangle almost a year before. The Bermuda Triangle is more than 2000 miles away.
> The submarine is apparently not damaged, but it is covered with a slimy algae. Beautiful fish swim around it as though it is their own special prize.  Then you notice that the main hatch is free of algae!
> If you decide to try to enter the submarine, turn to page 29.
> If you decide to cruise on through the grotto, turn to page 31
We've found a mysterious submarine - do we investigate it, or keep looking through the grotto?















 >>/1020725/
 >>/1020726/

 >>/1020734/
sorry neet, the masses have voted for the sub...

> The submarine is indeed mysterious. You now have on your sea suit and you open the hatch on the conning tower and enter the sub. It is amazingly clean and in order. There are no signs of life, but there are also no signs of struggle or trouble. In the control room, you see a piece of mystifying equipment that just doesn't belong on this sub.

> A voice begins telling you that, thousands of years ago, the leaders of Atlantis realized that their continent was slipping into the sea. They discovered a large underground cavern and built new forms of living quarters for their people. Later when Atlantis was deep beneath the ocean, some of their scientists discovered and perfected an operation enabling them to breathe under water.

> The voice, which sounds friendly, also tells you that there are two groups in Atlantis. One group is good and the other is evil. The voice invites you to enter the world of Atlantis and gives directions and instructions to a secret passageway to the underwater city.

> As you follow directions, you spy an unbelievable underwater craft with several people in it It must be an Atlantean ship, but are the people good or evil? Do they know of the secret passageway?
> If you hurry in, trying to reach the secret passageway without being seen, turn to page 43.
> If you rush back to the Seeker trying to escape danger, turn to page 44.

It seems all the atlantean craziness long pre-dates Graham Hancock (This book was written in the 1970s). Do we want to venture into the secret passageway to atlantis or run back to our submarine?














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 >>/1020743/
 >>/1020744/
 >>/1020739/
To break the tie I'll vote to return to the seeker...

> Quickly you get into the Seeker in an attempt to escape the strange submarine. You notice that the sub is chasing you so you put on full emergency ascent power. You could use your laser cannon to blast the sub, but you do not wish to hurt anyone.
> The ascent towards the surface is swift, but a few fathoms from the surface all systems on the Seeker fail. You are suspended in the water in a helpless position. It seems that a mysterious force has disabled you.
> If you decide to wait on board the Seeker for help from the Maray, turn to page 64.
> If you try to escape from the Seeker and try for the surface on your own, turn to page 63.

















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 >>/1020755/
 >>/1020760/
 >>/1020763/
> There is one way out, you decide. Leave the Seeker and try to reach the surface on your own.  You enter the airlock chamber which gives you access to the ocean. With a quick push off, you leave the Seeker and swim towards the surface. A small, yellow life raft is part of your escape equip- ment The surface of the sea is calm, but the Maray is nowhere in sight.
> For 2 days and nights you drift in the life raft under hot sun and sharp starlight At last a search helicopter spots you. Finally you are safe.
> The exploration of Atlantis will have to depend on a new diver. Your eyesight has been damaged by the strange force that immobilized the Seeker.  Your career as an underwater adventurer is over.
The End
Well done neets, we survived, and we're now eligible for the DSP.












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I watched Jurassic Park (1993)
I had seen it before but wanted to watch it again since I had just read the book.
It is pretty faithful to the book.
The kid being called "Timmy" shows how times have changed. That is a meme name now, like Karen.
The dinosaurs look a bit fake but it is not bad for when it was made.
Sam Neill (RIP) has a terrible American accent.
Jeff Goldblum and Richard Attenborough are very good.

































































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