/draw/ - Oekaki

The draw board


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Tried to draw a real humane bean, took me an hour and 1 botched attempt, haven't done so in like 4 years. Needless to say I made her look 10 years younger and slightly chubby. I fucked up irreparably, you should have seen the one I scratched out, it was fuck awful.

I need to draw that balloon
 >>/38/
Keep trying, even if the result is as eye piercing and nightmare inducing as it can get. Considering that is the best you could do after 4 years it is not as bad as you think it is, at least in my eyes.

oh my! looks like we've got some japs coming over to the site! remember to wash the cheeto stains off your hand before shaking hands and use the wank hand instead
 >>/37/
one day science will make him eat.

















 >>/58/
Finished up today the storyboard for the first gondola animation, based on the song Danzai Shikkoku, posted on  >>/b/10310/. The quality is very rough since it's for storyboarding purposes, not actual animation. Anyhow, for the temple grounds, I'm not sure if I should go for the bricks, or this gravel looking texture.

Please weight in on which one you think would be much more fitting for a shinto looking temple.

 >>/59/
Well correction actualy, I finished up the storyboard for the first 2:00 minutes. Since I have to make sure I'm able to fit it all under the actual time limit. I also want to make sure that the action that goes on fits with the song's pace and mood.



 >>/59/
Summer is here, and I can continue that which I have been procrastinating due to school and being depressed. Storyboarding this is pretty hard TBH I've never storyboarded something to match the themes of a song.


 >>/109/
Almost done storyboarding this shieeeet. It's both the fact that I'm sort of trying to keep it thematically concurrent with the song, and the heavy choreography melee fighting movements that have been making this storyboard a little hard to finish. But it's almost done, I just need to choreograph/storyboard 34 more seconds of scenes.








 >>/148/
I've reached a creative slump on how to end this, or rather I'm indecisive. There's four endings I've made multiple storyboards for but none of them have made me fully happy. However a decision must be made, so I'll leave it up to you guys.

The endings are as follows

Ending A
The gondola kills the spurdo by letting it disintegrate.

Ending B
The gondola seals up the spurdo into the spear sheath. 

Ending C
The gondola seals up the spurdo into the spear sheath, and then with the gondolas seen earlier spreads the spurdo's evil essence into the air during a windy day.

Ending D
The gondola seals up the spurdo into himself, and it's revealed he has multiple evil entities inside him. He slowly grows arms, but doesn't go full retard due to meditation.

I'll be watching the poll until tuesday so please vote
http://poal.me/ocr513

Anyhow I've been wanting to use these palettes for some time now on a project as well, tell me which ones you like the most.  There's three of them, the one with a generic, but still ample, yet limited color palette, 2 severely limited but color focused palettes, one with more yellow in it than the other, but still blue focused. If it helps decision making, I am planning on making the animation take place at night so I'm thinking the darker and focused palettes would better work for this.

Honestly I suck major ass at coloring so I really do need your help.

I'll be watching the poll and criticisms for an indefinite amount of time since the project is barely transitioning into the animatic stage.

poal.me/onhvy2


 >>/59/
So I finally fixed my "3d" building animation tool for a resolution higher than 800*800. It still needs a lot of work, but I want to focus more on the animatic so I can get to animating ASAP. Maybe after the animation is finished I'll actually get around to fixing my tool. The temple shown here is finally going to be built, the general outline will be done using the scale tool, perspective tool. 

Then I'll iron out the details with my mouse.

 >>/155/
Drawing the tree I envisioned next to the temple is a pain in the ass...

The thing that makes drawing trees, a pain in the ass, specially animating them as well is that drawing each leaf is completely asinine. The smart approach is to play with the light values of the tree and its countours giving an illusion there are leafs to the layman's eye. But even taking that approach is absurdly time consuming and arduous.

I may even can the tree entirely or draw it for EVERY frame by hand. Because even if I were to make a layer and scale it for every computer made image there's still the issue of perspective... A Doom Sprite looking tree in an animation with actual perspective and depth just doesn't seem right at all. Maybe it's my autism but I don't think it will work.

Then again I am tight on time constraints for this, so I might actually cave in... Hell I might even reuse the tree here  >>/151/ but obviously rescaled and not pixilated as much.

 >>/157/
Fuck it I'm going to cave in and just fucking rescale that tree... I'm a weak man, but I really want to finish this animatic/animation loop so I can get to animating more fun stuff I storyboarded for this project.

 >>/157/
Well I'm almost done, time to rescale and redraw the tree, or just leave it as is since this is an animatic, not the official animation yet. Hell I already did that for the gondola statues since, again, this is an animatic, not the final product anyhow.

 >>/159/
Aghhhh, it has so many errors even when I ignore the Gondola, but these time constraints are killing me, so those jitters which are surely noticeable will not be fixed. Reason why is because I'm going to be hand drawing 32 inbetween images now. So 1/3rd will be made with my "3d" tool, and the other 2/3rds by hand. The reason why is because drawing by hand is just much faster for me, not precise, but much faster. 

Anyhow, I'm planning on having the hill the temples is resting on to be made of copy pasta rocks and vegetation. The vegetation I won't be drawing by hand one by one, that's just as asinine as the problems presented by the tree... Instead GIF related is how I intend to solve this dilemma.

 >>/160/
Great so today I found out just how retarded computers and cheap printers can be when printing graphics images... It took me 10 attempts to find the setup so I can print out the key images I planned to inbetween. And even then the final test print out had me sacrifice the dimensions significantly.

So finally I took the setup necessary and printed out the 16 frames I made on the PC. So I then made a new layout to accomodate the compromised page dimensions and the cheap ass printer managed to fuck things up! It printed 16/32 layout images correctly. 

50% efficiency? Something was clearly wrong, so I gutted the thing, and it turns out for some reason the printer was grabbing two sheets at a time and printing on them as if they were one. Something about the layout which was just a rectangle with thin lines, was fucking up the printer.

Aghhhhh. Anyhow /status blog, tomorrow I'll hopefully have a higher FPS image done with hand drawn copies.

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 >>/161/
Well I encountered hiccups, but I manage to hand draw what I wanted to hand draw, so it saved me a boatload of time for the most part. I also realized that due to the dimensions constraints I cant' hand draw every image if it's too far back in the background. Granted it's more of a common sense sort of thing, but oh well, I'm slow as fuck like that. In general though I learned that I prefer to do everything by hand, and then just trace over everything else digitally.


Some vegetation "designs" I'm cooking up to use as layers I can copy paste as I please. Also I decided to NOT redo this  >>/151/ tree, however I will use one of the color palettes. The red pine tree and bush tails are probably barely visible, but they're there. Tomorrow I'll finish working on the flora and probably have them colored in.

Also can anyone tell me how to resize images in GIMP without having them go blurry on me? It would be really helpful, while I am going to resize the images in copy pasta form I'm also planning on using depth of field to my advantege so I can color the foreground really detailed (5 colors total TBH), but the background not as detailed.

Something like in the pic named "depth of field study 2", but less detailed like in the pic named "vegetation study plus night time" is what I'm aiming for.



 >>/174/
Yup things are moving along swiftly now, so I decided to make the tree's contours into much simpler geometric shapes I can copy paste and rearrange as I like in layers. This opens up the posibilities in terms of having more than just one kind of pine tree at any one moment as well. 

However a sacrifice was made since the pine tree is no longer a real Red Jap Pine Tree, but more of just a generic Eastern Pine Tree.




 >>/179/
Yeah those trees are really good and are my inspiration for drawing nature. Or at least improving my techniques when it comes to drawing nature. As you can see I'm nowhere near as skilled as the people whose art I've been posting ITT. 

But they really do help as references, because seriously man, drawing trees is hard. You absolutely can't draw every detail, all you can do is give an illusion that there's detail by, as I said previously in the thread; Playing with the contours and lighting plus color contrasts observed in a real tree. There probably is an autistic savant out there who draws SUPER detailed trees out there though, I have not found such art pieces, but if he's out there, I tip my hat to him with MASSIVE amounts of respect and admiration.

> dude weed lmao

Nah breh, I study chemistry, so I can't afford to rot my brain like that. Plus I also have an addictive personality, so I avoid all sorts of narcotics and alcoholic beverages.


 >>/181/
And a demonstration on how these layers work and why I'm pouring so much time on them. Trees, and anything that involves heavy coloring are the things I just don't like doing by hand when it comes to animation. Thank god for the layers tool.



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