⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
◯
{
;
(
(O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1)
-
.1+
(O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1)
*
((.1-,.4)woq,((.Ԑ,(.1-O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O)-)woq-.1))woq
)
=O_ЯƎDAHƧ_O_ƧHADƎЯ_O
}
(
0.0=O_ЯƎDAHƧ_O_ƧHADƎЯ_O taolf tuqtuo
,(.1-((.1)nata*.4))gol=O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O taolf
,(((.2,(I,И)tob)woq-.1)trpƨ-.1)=O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O taolf
)
O_ЯƎDAHƧ_OITAЯ_GИIϽAF_TOOЯ_DAUQ_ЯƎWOP_ƎBUϽ_1_MOЯF_DƎЯƎWOL_FO_ƎGИAЯ_ƎULAV_1_ƧUИIM_IP_GOL_ƧUИIM_1_O_1_MIИUƧ_LOG_PI_MIИUƧ_1_VALUƎ_ЯAИGƎ_OF_LOWƎЯƎD_FЯOM_1_ϽUBƎ_POWƎЯ_QUAD_ЯOOT_FAϽIИG_ЯATIO_ƧHADƎЯ_O rɘbahƨ
◯
◯
{
;
(
(O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1)
-
.1+
(O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O-.1)
*
((.1-,.4)woq,((.Ԑ,(.1-O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O)-)woq-.1))woq
)
=O_ЯƎDAHƧ_O_ƧHADƎЯ_O
}
(
0.0=O_ЯƎDAHƧ_O_ƧHADƎЯ_O taolf tuqtuo
,(.1-((.1)nata*.4))gol=O_ƧƎИTHGIЯB_O_BЯIGHTИƎƧ_O taolf
,(((.2,(I,И)tob)woq-.1)trpƨ-.1)=O_ЯƎDAHƧ_TИƎIDAЯG_LAIDAЯ_ЯAƎИIL_O_LIИƎAЯ_ЯADIAL_GЯADIƎИT_ƧHADƎЯ_O taolf
)
O_ЯƎDAHƧ_OITAЯ_GИIϽAF_TOOЯ_DAUQ_ЯƎWOP_ƎBUϽ_1_MOЯF_DƎЯƎWOL_FO_ƎGИAЯ_ƎULAV_1_ƧUИIM_IP_GOL_ƧUИIM_1_O_1_MIИUƧ_LOG_PI_MIИUƧ_1_VALUƎ_ЯAИGƎ_OF_LOWƎЯƎD_FЯOM_1_ϽUBƎ_POWƎЯ_QUAD_ЯOOT_FAϽIИG_ЯATIO_ƧHADƎЯ_O rɘbahƨ
◯
ⵙ
◯
shader O_REDAHS_OITAR_GNICAF_TOOR_DAUQ_REWOP_EBUC_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_CUBE_POWER_QUAD_ROOT_FACING_RATIO_SHADER_O
(
float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
float O_SENTHGIRB_O_BRIGHTNES_O=log((4.*atan(1.))-1.),
output float O_REDAHS_O_SHADER_O=0.0
)
{
O_REDAHS_O_SHADER_O=
(
pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),3.)),pow(4.,-1.))
*
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
+1.
-
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
)
;
}
◯
◯
shader O_REDAHS_OITAR_GNICAF_TOOR_DAUQ_REWOP_EBUC_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_CUBE_POWER_QUAD_ROOT_FACING_RATIO_SHADER_O
(
float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
float O_SENTHGIRB_O_BRIGHTNES_O=log((4.*atan(1.))-1.),
output float O_REDAHS_O_SHADER_O=0.0
)
{
O_REDAHS_O_SHADER_O=
(
pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),3.)),pow(4.,-1.))
*
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
+1.
-
(1.-O_SENTHGIRB_O_BRIGHTNES_O)
)
;
}
◯
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀
⠀