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post some fucking video games this time

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post yfw Mark wordfilters endchan because he can't ruin it for his Jew overlords like he did 8chan

> This is the meta thread. Post all your meta discussion and 8chan bitching here.
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I did my best to look around and only 8chan moe is the least bad. 4chan is just cancer, you get nothing there,  no meaningful discussions or even a place to vent, it's as low as reddit and discord.. if i'm just gonna be around retards, i will choose twitter, atleast there is some real human interaction and i may get something out of it. Anyway I guess shitposting days are over gotta find me something else and be serious about it
> 8chan moe is the least bad
> 8chan moe

There's CP all over that site. Wouldn't recommend it.

> Anyway I guess shitposting days are over gotta find me something else and be serious about it

sportschan's /v/ board is the best option for now. Try inviting them here in case dudder forgets to pay the bills again
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We are putting together a team, AGAIN. It's not over, brothers.
That is such absolute BS. The site owner himself hosts the thing on his board and even leaves it up for days. to rat people out if they click on it. Forget about that site forever

How do you make a game without any random elements?

1. Use conditionals instead: the world reacts to the actions taken by the player (or lack thereof) since the start of the game.
For example, depending upon the state of the world (such as changes caused by the player or game clock) and the time from the start of the game's clock, certain types of enemies will act in accordance with one set of rules when they are unaware of the player (or their actions), another ruleset when they are partially aware of the player (or their actions), and another when they are fully aware.

2. for some things that would otherwise operate on a basis of chance (such as a skill that has a 25% chance of dealing double damage when used), you can instead replace it with some criteria that would activate the event once met, for example the skill mentioned above may deal double damage every fourth time it has been used, or will deal double damage if used on a certain enemy, or in a certain location on the enemy, or when the enemy is in a certain state (less than half health, on fire, etc.)

3. Initial item placements and drops would be fixed, as would the initial placement of enemies, every map would always be the same, and both encounters and npc's may appear in certain areas based on the clock and game state, not by chance.

- the world would feel more real -

Basically the whole world of a game without randomness would be deterministic, but deterministic in the same way our world is, were every prior input from the past creates the state of the present, which in turn creates the output of the future, if you know everything about the universe in any previous state, you can use that data to predict every state it would take from that point on, but there is so many bits of data and there are so many different ways they interact with one another, that it may as well be random from, our perspective.

A world of rules, plain and simple, cause and effect, everything is an equation, an algorithm, simply one of such scale that we may never be able to solve it.
This sounds about right.
If I go hunting I came across prey not by random chance but as a result of a constellation of a huge amount of events. From the time of day, through the weather, the state of wild edibles to the movement of other predators. And ofc, my actions if I stopped talking to the neighbour, stepped quietly enough, etc etc.
There is a tolerance ofc in certain events, they can be "true" on several points on a scale.

How big the database of such game should be (yeah I know, it depends on the game), and how much of a processing power were needed?
> but deterministic in the same way our world is


Radioactive decay is nondeterministic.

1 m^3 of air at stp is 1.19kg.

Air contains 1.29% argon by mass. 1 m^3 of air contains 15.3 grams of Ar.

Natural argon is ~8*10^−16 m/m 39Ar. 1 m^3 of air contains 12.2fg of 39Ar.

One atom of 39Ar is 6.47^-23 grams. 1 m^3 of air contains 189 billion atoms of 39Ar.

Halflife of 39Ar is 269 years. 1 m^3 of air will have one beta-decay of 39Ar every 90ms on average.

The Lyapunov time of air at STP is who-the-fuck-knows. The Lyapunov time of 1 cm^3 of Ar at STP is 3.7*10^-11 seconds.

1 m^3 of air at STP has 7.14x10^26 atoms; e^62 or so. 62 Lyapunov times is about 3ns.

On human timescales our atmosphere is nondeterministic. It has decent statistical properties; one fundamentally cannot predict the low-level behavior.
After years passed I must say you have interesting ideas but game developers dont fucking cares and doing same thing over and over again.
OP is onto something. And not just vidya, the same principles could stand for pnp rpgs too.
But how to make a game deterministic without making it boring?

I see this is place to ventile your anger or whatever emotions you have so I want a say that Steam,Epic and other launchers are cancer of gaming. Corporations just use your RAM,PC info and offer you games you dont want. You are forced to be online and use that shit for most games and sadly most of people worship this system. Launchers my ass. Why can people just download from official sites,pay there for it and its done?   Because of money and info they want. Im glad Im not interested in modern games so I dont need this.

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is it overrated?
yes but no, the game do a great job with his pacing, and quest are divere. If u love the world u will love the game

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That's not My Dystopian Robot Girlfriend, that's some ad infested shitshow.
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forgot pic

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You like Dead by Daylight? Their early work was belittle noob saves as a waist. But when Portrait of a Murder came out November 2021, I think they really gamed into their zone, eternally and realistically. Scourge Hook: Pain Resonance causes clear, crisp screams of survivors causing them to be downed, and delightful fleeing compensates dealing with intersectional feminism that really causes Dead by Daylight to seduce. Victims aren't always scared let me dispel this fellows, but I think the survivors have far more Twitter morals like a tumor. In October 2017, Devs released this: Nightmare!, the most demolished victims. I think their best polluted killer is "Nemesis". A murderer so catchy, most survivors probably don't position away when he rips. But they should, because it's not just about pressuring minorities and the performance of friends. It's also reversing for blatant finesse see for yourself. No gun, no mall! Put on a mask and save Anglos like you have foresight, you fuckin stupid bastards!

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F-Zero sequel when Nintendo? Why do you delay these things so much for zero reason? Christ compels you


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After the thread was so rudely interrupted on 8ch, let's talk some more about Underrail and it's newest expansion.
I'm running a pure PSI build right now on Dominating, and I'm loving it. Every encounter is hard, and every skill I nab ends up severely affecting my tactics. Reached the DLC area not so long ago, and the new enemies are completely different from their base game counterparts, holy shit.

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come draw some shit

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> #8/agdg/ via irc.rizon.net

> Dev resources: http://8agdg.wikidot.com/resources

> Wiki: http://8agdg.wikidot.com/


> Please contribute to the wiki if you can

Post progress if you got it anons, don't let the death of our old home stop you.
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