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I'm playing Starfeild now, my uncle works at Nintendo so I got it for free or at least that's the story I am sticking with for legal reasons.

Anyway. It's basically what you would expect, if a little bit worse but still in that range.

It's not true open world instead everything is broken up into zones which means that traversing the game world is annoying as you are constantly going through menus to travel from one spot to another. Well I guess that was going to happen anyway given it's a space game but even some of the cities are spit into multiple zones.

Plane exploration is, again what you expect. You have set points of interest like cities and research bases or outposts that you can travel too or you can click on a random part of the planet and travel there and it will create a procedurally generated area which is just wilderness with points of interests spread through it like mines or abandoned research stations, these stations and such are the same and you will find them on multiple planets if you explore them in this way.
The vistas are not that impressive, I liked the environments in Space Engineers much more, they felt much realer and looked better.

These planets have dumb alien life that looks stupid as well.

The gunplay is fine, I did not like it in the beginning but as my weapons got better and I was able to kill enemies faster it became more bearable, it's nothing special though.

Art style is hit or miss, mostly miss. Some of the weapons are rendered quite well with a lot of detail at least but they look generic and not that interesting as do all of the clothes and armour in the game.

The story is terrible, the characters are bland, the factions are boring and the writing is incredibly corny and generic.

The skill tree is usable but I prefer the old style. In Starfeild you earn a point every level which you can spend on a perk tree, once you unlock a perk you then have a challenge to complete to unlock the higher level of that perk(you still need to spend a point to unlock that level though). So it's quite specialised, you don't really work towards multiple skills at one time and instead you fixate on one or two.

Ohh yeah, and also the game has some real weapons, so far I have found an M1911, an AK, some Shotgun and a VSS Vintorez, they call the VSS Vintorez an 'Old earth hunting rifle' for some reason. That's probably the least accurate description of a rifle ever. It's not a hunting rifle and Russia isn't part of Earth.

Ohh and one more thing, speaking of Russia, there is a black Russian in this game, it's funny(not intentionally though, nothing they do intentionally is funny).
 >>/50959/
> 274,32€ and 407,37€
Jesus fucking Christ.

 >>/50960/
First screenshot works for me.

 >>/50968/
Watched couple of Sarfield reviews. Conclusions: empty, bland, and dated.
> I am sticking with for legal reasons.
Such is life in the declining West.
> It's not true open world...
As I can some up what some faggot said: bunch of loading screens between fishbowls.
Imagine open world space game where you can fly between planets and land on them by freehand. Definitely not it.
> these stations and such are the same and you will find them on multiple planets 
To be honest this whole space concept is retarded. IRL one would find the same thing everywhere. Empty, dead planets, with man made cubes where they can exists, mines where they extract minerals, labs where they do experiments. That's it. The only variation would be the material they mine. No reason to explore because there is nothing to be explored. There is nothing in space just empty space and dead planets.
> gunplay
Is it tied to skill? Like you miss if you have low rifle skill (they deliberately make projectiles move different direction then you point your cursor)?
> characters are bland, the factions are boring and the writing is incredibly corny and generic.
I wonder if they made them with the power of ML? That would make some bland crap.
> Russia isn't part of Earth.
Heh.
 >>/50991/
Yep, that's basically right.


I think Space has potential if it's done well. Not all the planets are dead, plenty of them have life on them in this game. But the life in these planets are boring generic aliens that don't make any sense.

> Is it tied to skill?
Damage is to a degree but not accuracy, though guns are still inaccurate in that way but that depends on the accuracy and range values of the gun in question. 

> I wonder if they made them with the power of ML?
I've been wondering that too. The quest lines I have just done are terrible. 
Often a plot will be so obvious that you assume that surely they can't do what you think they are going to do because every man and his dog can see that coming a mile away and then the writing is bad enough that the set up they are going for has holes in it and makes little sense and so you assume that actually it's a red hearing and that's why it's so obvious and the writing is flawed but then no. Actually what you thought was going to be the case is the case and it's just written badly.
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I did not advance at all in BG in the past few weeks, but played three more small scale (liek a dozen units on each side) "quick" battles in Field of Glory 2.
Really have to know the strength and weaknesses of each unit type to use them effectively. For example I failed to use my elephant in any meaningful degree and did jack all in one of the battles.
A Macedonian phalanx can be very strong in the melee, but a charge of an "impact foot" (think of legionaries, or Germanic barbarian foot) can break there morale. And if the particular phalanx are targeted by two or three charges of three impact foot (from the front, diagonal right, and diagonal left), they can be crushed easily.
But then - one would think - instead of waiting to get charged, how about charging first? Charging with phalanx, against impact foot doesn't work out that well, and chances are will suffer heavily and the morale also will falter - like if my unit was charged. And there is no way of approaching slow and ease into the melee. And if having the higher ground on top of the hill or hillside giving it up to charge first is unwise in this situation.
And in general charging with other type of units against impact foot sucks balls. So to preventing the three-to-one charge against my phalanx by engaging the two neighbouring opponents has it's own drawbacks, it means now that three of my units could suffer such a negative morale change that could break them right at the start.
Weird because when I use impact foot they seem to suck ass. Have to figure this one out, but with the rate of me playing probably will do this never.
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 >>/44687/
> GTA
 >>/44688/

> I'm fine with the protags. But frankly, the player have to commit so much dirty acts... he can't be really likeable fellow.

Lemme see. I believes every GTA character represents a different thing / era / character type. Which in turn helps make each game memorable and likeable with users

GTA 1 and GTA 2: haven't played em yet
GTA III: First 3d game. Claude is a stoic quiet type. A blank canvas for users basically
Vice city: A real manly man and go getter. Doesn't take shittenings from anybody. But also with an engrossing backstory full of ups and downs
San Andreas: A lil depressed but a little cocky sometimes. He's basically the The Hero with a Thousand Faces in regards to storytelling. And he follows that format really well. It's no wonder why he's a franchise favorite
Liberty City stories: A return to basics. More tough guy mobster character
Vice City Stories: A Greek tragedy esque character. Destined to perish no matter what he does
GTA IV: Also tragic sometime
Lost and the Damned: Tough biker type. But wasn't as fleshed out character wise compared to other characters in the franchise
Ballad of Gay Tony: Mehhh. Kinda generic. A prototype GTA V character looking back at him


GTA V: As plain and generic as characters can get. An one raly unlikelable 2edgy4me one added to it. It's no wonder keins bought that one en masse at such a large scale 

GTA VI: Unfortunately I feel that it'll be a rehash / repaint from all GTA V in terms of character development. It made Rockstar loads e money so that's pretty much how most future main characters in the franchise would look like
Also played Shin megami tensei: Nocturne, Pokemon Crystal clear (it's a mod), A wizardry game from the Game boy color era, and Elevator Music. All gud games

And played Tingle ruppee wonderland. Kinda odd but still has it's own charm
 >>/51126/
> GTA 1 and GTA 2: haven't played em yet
> GTA III: First 3d game. Claude is a stoic quiet type. A blank canvas for users basically
I played both 1 and 2. 2 only a little but 1 extensively. They even more blank than Claude. I don't think they even have a name. The backstory and motivation is also sparse. It seems they are some criminals who reached rock bottom and have to climb up. That's it.
 >>/51134/
I think that was because it was their first attempts at character development. So that's probably it

 >>/51126/
> GTA IV: Also tragic sometime
Forgot to add
But also has that cheeky Eastern European / Slav / Ex-Commie bloc charm that makes him raly likeable. He's kinda liek Slovborg. 

Forgot the main characters from Chinatown wars, GTA Advance and the GTA London expansion pack, but I never played those games tbh
 >>/51226/
> I think that was because it was their first attempts at character development.
Back then and even backer then it did not matter much I think.
What's Mario's personality, motivation, and arc?

> But also has that cheeky Eastern European / Slav / Ex-Commie bloc charm that makes him raly likeable. He's kinda liek Slovborg.
Really have to play this game sometimes.
 >>/51232/
> But also has that cheeky Eastern European / Slav / Ex-Commie bloc charm that makes him raly likeable. He's kinda liek Slovborg.

> Really have to play this game sometimes.

:DDDDDD

GTA4 is liek the most pro Russian / Slav game Rockstar ever made. Lots of bants and small tidbits of Eastern European culture all over that game. Watch the Nico scenes with Brucie to get a feel of the fun and funny that game has
 >>/51288/
I'm not particularly fond of that, but at the very least I am a bit proud knowing I bought Sonic Frontiers 12 times cheaper than what it is nowadays
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Tried Offworld Trading Company. Umm, played most of the tutorial.
I got the feeling it's a fast paced game, have to react to the AI players quick, or rather act quick and take the "fight" to them. Situation changes fast.
Perhaps frequent longish pauses with planning and short game "runtime" alternates.
Yet to try actual game.
 >>/51318/
Oh I have this one. I like it a lot actually. I think its one of those games where AI is extremely good, took me a long time to actually stop getting frustrated and doing the right thing. Unfortunately the GOG version I got does not have multiplayer support so Im forever stuck with playing against computer. Not that Steam version is any better cause I heard multiplayer is essentially dead at this point. 
And yeah its very fast paced and you must react quickly to the market situation which I guess computer is perfectly fit for. Also can't get any attachment to your base buildings etc, since we have so much limited land claims. If something is unprofitable then you just have to bulldoze it and build something else there.
 >>/51345/
I think my problem was that I expected a laid back colony business sim/bilder with stock exchange manipulation and cargo delivery system (like railroad tycoon, just with spaceships or whatnot). And its not at all.
 >>/51352/
I saw it, I don't think I will play it though.  I was disappointed by 5 and I don't really think the format has much room for growth unless they are clever about it which 5 showed they aren't.
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Found a promising vidya: Colony Ship - A Post-Earth Role Playing Game.
Very much Fallout 1-2 like. It's a fresh release, according to Steam it came out this November, while was available as early access since 2021 April. It's still buggy. Hopefully they'll fix these. They'll probably add DLCs as so fashionable.
It plays on a colony ship heading for Proxima Centaury. Or perhaps it isn't heading there anymore. I'm too early in the game to be privy such secrets, if the player will get any info about that at all. But they were heading for it when they launched the space ship, with the goal of colonizing the habitable planet. The ship had seen a mutiny, which threw its society into turmoil. So now the people are divided into smaller groups, and noone tending the ship but some mutated dudes and gals because there was some accident and high radiation and whatnot.
The hero seems to be a nobody, from The Pit, from the bowel of the spacecraft, where there is a relative freedom. People live there from scavenging the old tech, some of it noone knows how to use anymore.
Not sure what the goal is, just doing errands for others it seems, which makes the player discover other regions of the ship, other people.
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All the usual things are there, stats, and skills, feats and char creation, and weapons, and armor, and decisions to make. There is some philosophical and political undertone, the game tracks the character's disposition in these as well.
They made a stealth aspect to the game, offering alternatives to solve some situations differently. I think more often than not the player can chose to be diplomatic, using reason or fast talk; or go ahead gung ho and just kill everyone to reach his goals. Some situations - like battling with monsters, there is little choice.
The companions has some background stories, they only join if one resolves certain quests in a way that allow them to join. Sometimes picking a side is needed to chose between two followers (I read about this, haven't had to make the decision yet). They have opinions on things sometimes contrary to each other, and their performance is affected by how much they like your choices and fit in the group.
On leveling up the player gets to pick a feat. Skills are leveling up automatically, by use. If you open locks, your lockpick will grow. If you get hit in combat, your armor skill will grow.
The attributes which they call stats, are fixed at character creation, some of them can be raised by cyberware implants - which can be upgraded further to buff derivative stats.
The combat seems a bit complicated compared to Fallout. Several kind of attacks are offered with each weapon, can aim bodyparts, quick attack, normal attack, long burst, short burst, there is "reaction" attacks, grazes, penetration level, and whatnot.
Head, arms, torso, legs are needed to be protected by armor. Against bullets, melee weapons, and energy ones. But they eyes also need protection, and have to be resistant against poison and psionic attacks.
I think this pretty much sums it up.
Tips and tricks.
Well, as much as I can give at this level.
If Bernd tries it, one thing I can suggest for sure: it's better to kill the enemy faster then slowing them down to kill your party. So prioritize offensive feats and skills over defensive.
This also means try to be first in combat, high initiative is great, you shoot first, so you might be able to take out one enemy right in the first turn even before he would fire a shot.
This also means take First Draw feat ASAP. Besides the Initiative it also gives AP!
And then it might be better to have high Evasion skill than high Armor, better to dodge and got no damage than get hit and get some.
It matters who scores the killing shot. Also if you score critical, your Critical Strike skill goes up and with that the critical chance too. Perhaps on killing the enemy, even if with normal strike, it might add to critical. Have to check the messages in the textbox.
Also when it comes to Faythe's quest, after the fight she'll ask something. Depending on your reply she'll get a feat, either Assassin or Thief. The first makes her better suited to fight, while the latter allows her to be a skill monkey. Have to take care because with the second route she can "die" in the fights all the time (unless high evasion).
Oh, something else, when you choose difficulty at the start of a new game, Underdog can really teach you how to conduct a fight. You might get stuck at one point because you pick feats stupidly or for bad stat distribution or whatnot tho.
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 >>/51352/
 >>/51354/
 >>/51358/
 >>/51357/
So here's the kein friendly trailer for kein approved GTA 6
https://youtube.com/watch?v=QdBZY2fkU-0

What I imagine will show up when the game gets released

> even more shark cards for keins to spend money inside GTA online
> even more cancerous GTA online community. Now in Florida!
> even longer loading time to get from the single player game to the awful multiplayer 
> Boring, uninspired characters all over
> Characters from GTA Vice City, San Andreas, GTA4 and GTA5 show up in the game, for some reason. And you get to be an edgy kinder and killings them all. Because 3edgy5me. 

The same thing they did with the Lost and the Damned and a lot of characters from GTA 4. Srs, there's no explanation why most of the characters from GTA 4 moved from Liberty City to Los Santos, seeing as there's ALOT of different places they can move into in ameriga.


It's going to suck. It will sell Billions
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 >>/51380/
I'm being raly raly srs about GTA 4 characters showing up 5 for no reason. You legit get to see most of them killed in one way or another. 

Why emotionally invest urself into some video game character if they end up getting killed in the worst or most humiliationg way possible ffs?

https://www.youtube.com/watch?v=Bj2tsUuDd8s&pp=ygUZZ3RhIDQgY2hhcmFjdGVycyBpbiBndGEgNQ%3D%3D


GTA6 will probably just run on a downgraded version of the game engine used in GTA 4. It's the same thing they did with GTA5. You can see a comparison video here for future references and serious discussions. 


https://youtube.com/watch?v=GWVtZJo-HqI


And Lazlow will show up in the GTA 6. This time in a more humiliating situation and living condition than the last GTA game. Because kein humor

https://gta.fandom.com/wiki/Lazlow_Jones
 >>/51379/
I installed it and tried a bit.
I like it but.
On foot control sucks. Trying to steer Nico while running the camera jitters. He has too much momentum and hard to correct direction. Run right past the stairs when chased some dude, then was hard to maneuver back in front of it and go up. VC and SA is way better in this. I blame consoles.
Voice acting sucks. They sound Italian, just with forced Slav accent. Their intonation, and blabber, temperament, everything. Every conversation is repulsive. I can't take it as a satire or comedy.
The graphics is kinda bland, hard to see the surroundings, the contours. Tho probably can used to it.
The behind car camera angle is too low, and too many elevation changes on the roads so often can't see if there's an obstacle there. So constantly have to look around with the mouse. (Which means no comfy control the gas and break with left while steering with the right.)
And I have other minor problems with the camera and control.

Some other notes.
The city seems huge, very impressive.
Car controls feel more realistic. Have to take care when driving, brake in time, whatnot.
Music selection for the radio stations seems cool.
Not sure about the money situation. Budget seems tight and no just shooting people for a handful of quick cash to buy a burger.
I assume have to advance with the story a bit to open up more facilities around.
Nico always looks exhausted while running around.
He always looks dirty, and that fucking peasant stache he sports... Goddamn.
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 >>/51390/
Ack bernd. I recommended it thinking you'd raly like it. Oh well. 


> He always looks dirty, and that fucking peasant stache he sports... Goddamn.

You get better clothes as the story progresses. Since you're basically fresh off the boat in liberty city, you'll look like that in the beginning.

> Nico always looks exhausted while running around.

Just keep tapping the run button wherever you have it mapped in your PC he's not supposed to be exhausted tbh

GTA4 is a gud game IMHO but it's not for everyone. And the changes are a more jarring if you're coming from playing San Andreas
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 >>/51390/
A few more games that are similar from GTA SA / 4 that I can recommend. for you and other bernds 

> Scarface: The World is yours

Basically if Vice City ever had a sequel. Has a lot more music playing options and the graphics look really good. It even has a dedicated BENIS button when you're shooting rivals for extra 1980s insanity :DDDDD

> Yakuza game series (start with 0)

A mix of Shenmue + Mortal Kombat + random Japanese culture and humor. Lots of fun and very engaging story

> The Godfather games 

Like GTA but much more realistic and more manager owning a bunch of businesses focused
 >>/51475/
Perhaps I don't "raly like" it, but I like it enough.
There are many things to keep playing for. It feels as a solid GTA game for starters. I'm fine with the driving especially with the music on radio. The neighbourhoods are diverse many sights to see. The streets are more living than in previous games, people do stuff like fixing a car with opened hood, and other tiny things, the don't just walking around. Some cops are fat, there are trash trucks with workers riding at the back. Stuff liek that.
And at least Michelle approves Nico's outfits.

 >>/51476/
Are those for pc or console?
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 >>/51483/
> Are those for pc or console?

The Godfather and Scarface games used to be on PC, but they're not anymore and I dunno why. (I used an PS2 emulator to play both)

Here's a copy of them for PC if bernd is interested in playing


https://oldgamesdownload.com/the-godfather/

https://www.myabandonware.com/game/the-godfather-the-game-jti


https://steamunlocked.net/2e2c2-the-godfather-the-game-free-download/



https://steamunlocked.net/5adb2-scarface-the-world-is-yours-free-download/

https://oldgamesdownload.com/scarface-the-world-is-yours/

https://www.myabandonware.com/game/scarface-the-world-is-yours-cn2
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 >>/51483/
And all of the Yakuza games got ported to PC. They're always on sale in Steam and GOG and it's worth everything spent on them (I'd pay full price because they're that good)

It's fun. It's sad. It's funny. It's a good Japan simulator. It's a kareoke game. It's practically 100 games in one. (You can also play old Sega games inside different arcades that are in the city. Like Outrun and Virtua Fighter)

Try Yakuza 0 whenever u can bernds

https://youtube.com/watch?v=wE3yknJxuHo

https://youtube.com/watch?v=tnZzK067wHA

https://youtube.com/watch?v=FBtgI8lJ9r4
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 >>/51526/
Ah. Sad state of things.
Thanks for the links.

 >>/51527/
I found Yakuza 3 for PC. I'm not sure it'll run.

Now that we are at Japanese games. Came across Nobunaga's Ambition Awakening (Nobunaga no Yabō: Shinsei). NA seems to be a long series of games by Koei. I don't know any previous ones, this is the freshest. I know however the Romance of the Three Kingdoms series, played one of the early ones and XI. I appreciate them, they are enjoyable games I think.
NAA is the same as those, just Japan instead of China. Bunch of same mechanics, some different ones, real time instead of turn based. I'm bothered a bit that portraits are the same style, but I'm more bothered by the bad English translation (which was done in 2023 summer or something) which makes the game harder to get. The controls are not intuitive, finding the commands inside all those menus and windows that can be opened. I don't know (yet) how to control battles for example. I found that at sieges I can pick if storm the walls or blockade the castle.
I found it while looking for games set in feudal Japan. And Total War Shogun 2 just doesn't want to run. There is some components in there which fails on Wine no matter what, unfixable. So I gave a try to NA. There is Sengoku too, but it's not good.
I'm not sure what to think about the game yet. It scratches the itch for the type of game I was looking for, so for that it's good enough.
 >>/51552/
> Thanks for the links.
My pleasure

> I found Yakuza 3 for PC. I'm not sure it'll run.
it's an old game so probably. 

> Came across Nobunaga's Ambition Awakening (Nobunaga no Yabō: Shinsei).

Good taste bernd. It's a game series so there's a lot of games in a lot of consoles for the Nobunaga games. I have a PS2 rom that I wanna play with but it takes a lot of memory card space thoough (1020+ k IIRC)
 >>/51552/
 >>/51569/
I played some since, and having played Romance of the Three Kangdoms before really helps understanding how things work.
I think I finally grasp most of the game features.
I'm not sure I get the "hime system". In RTK XI the player could marry the officers freely I think. But here if there is a free hime, can't arrange marriage with any officer. The daimyo can, or take her as concubine. I think if the hime is from the clan you control, then can use her in diplomacy creating alliances via marriage. But otherwise? I've no idea.
I enjoy the game for now. Switched to Japanese voices, really helps with immersion.
One major inconvenience is the menu system, the lack of filtering officers (there is a filter option, it just lacks possibilities), and that if I view an officers info, there is no option there to to appoint him. Have to go way back, then click on castle, pick domain, then chose the county I want to give away then look for the fucking officer in the list. It's crazy.
I think this is the only drawback.
Ah, had the first siege where I could control the battle. It's pain. The opponent can hold with so smaller force like how they did IRL - can't really complain about that! and have to race with the timer too.
I just finished Portal. It's one of the most positively rated games on Steam which is why I played it.
I think the ending is fun because of the dialuge but the rest of the game was not great, it was easier than I thought it would be but that's probably not a good thing for a puzzle game, if this even was a puzzle game.
Anyway, I'll play the next one tomorrow.
I finished Portal 2.

It kind of had the opposite problem to the first. In Portal 2 the dialogue in the beginning is good but then plot things happen and Glados becomes a completely different character, they destroy what was good about her.

Gameplay wise it's more of the same but for longer.

As for the story and setting, the first one barely had one which I think was preferable, I feel like they tried to do too much here.

I feel like much of the reason Portal has such popular appeal is due to it being old(relativity) and made by a well known company, I think that if it came out today people would not find much of interest about it as there are so many indie games that do things like what they do only better.
Still mucking around with Nobunaga's Ambition.
I think the game has three stages:
1. micromanaging the castles and domains, who gets what, what to build where
2. waiting the castles to fill up with food and soldiers
3. FIGHT
Rinse and repeat.

 >>/51594/
I think back in the day it was a novel idea.
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After watching the new Dune movies (2021 and 2024 ones) I checked out the vidya scene what they have.
I found some dudes are developing an open source cross platform engine for the old Dune 2, the Dune Legacy. The player needs the original game files to play. It's liek OpenMW basically.
Here's a link to the project: https://dunelegacy.sourceforge.net/website/
Have not tried it yet.
Two more finds are:
Dune Spice Whores Wars (released in 2023 Sept.), and
Dune Imperium (2024 March, very recent), which is board game adaptation, uses cards and tokens as far as I can tell from screenshots, have not tried.

Dune Spice Wars is an RTS, and has the classic elements that reminds me of Dune 2. It has that map where you select the next mission, and then you mine spice, build buildings, and produce units and you send your units to fight the rival factions who do the same.
The game goes beyond this however. The battle map consist of smaller segments, villages, you occupy with the resource in that specific region. The buildings are built around the villages.
There is an abundance of various points and resources to generate and track, which is used to do whatever needs doing, from building, recruiting, voting in the Landsraad, doing spy missions and whatever. Spice, money, plascrete manpower, batteries, water, authority, influence, knowledge, intel, hegemony, landsraad standing, guild favor, scraps. What the fuck. Percentage hell. You research stuff to earn bonuses, unlock buildings, units, whatever. You buy CHOAM shares. Generate agents to do intelligence missions and counterintel. Trade with sietches, to make them friendly and ally and send agent to them to get some other bonus. Recon with ornitopters (they can set to auto) to discover villages and resources, and researchable sites with also provide resources and whatnot. Uhh, stuff. Can do without battles fine.
Did three missions from the campaign with the House Atredies. I failed the first for I got assassinated. Won the next two with hegemony. Different missions have different goals, only in skirmishes can win however you want.
It's really an okay game. It already is repetitive despite all the details, but as far as RTS games go, it doesn't lack in anything. I think it is still unpolished, and perhaps imbalanced.
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Dune Imperium (and I think the board game too) uses drawings of the actors from the recent movies. I do not like that.
I finished the first tutorial from the three available. It's cards and tokens. Meh.

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