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post some fucking video games this time


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 >>/11976/
One thing that annoyed me was whenever you fast traveled, the loading screen where it showed henry traveling across map with the clock was slow as shit and it was pretty much pointless when the point of fast traveling is to skip the back tracking as much as possible since theres not really much to do when you travel besides finding the odd chance of a sidequest or massacring a cumman camp. I remember them posting a video on how they had a dev manually plant millions of trees, imo they would have benefited more if they invested more time on making vertical sliced/isolated areas with more content since the open world map is very pretty when you look at the landscape the first couple of times but you get disappointed when theres not much substance in those places inbetween key locations.

 >>/11977/
I never fast-travelled because fast travel is disabled in hardcore mode. Perhaps you weren't aware, but if you travel the map, there are random encounters on the road. Bandits will set up roadblocks or ambush you with dogs and there are also various characters to encounter, like lost merchants you can help or rob, occasional roadside murders you come across, errant knights looking to duel, full-on battles taking place between groups of bandits and Cumans or groups of guards and Cumans.



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General discussion of all things 2hu

I merged the 4k, webm version of the pv, "Marissa Stole The Precious Thing" with the FLAC version of the song into an MKV file. Absolute maximum quality is only accepted by true gamers. Hopefully, someone besides me can enjoy it. Here is the link (native Enchan MKV support when): https://files.catbox.moe/bgr1vo.mkv
Vid source: https://invidio.us/watch?v=1pDM6fQUfJs
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> playing stalker anomaly
> get mission to deliver package to some freedom nigger
> can't deliver he just ignores me
> try the quicksave reload method 
> still don't work
> fuck it, eat the mission
> open the package 
> it had 3 scientific stimpacks






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Admirals and Overlords, what shenanigans are you getting up to? 
Apparently Starsector is a hot game now.
Handy Links (might be out of date):
https://libregamewiki.org/Space_simulation_games
http://aurora2.pentarch.org/index.php/board,10.0.html
> X4 Stats Page

https://docs.google.com/spreadsheets/d/e/2PACX-1vTiohWPpzCJWoFUf28gWpZ7TaWi6Y85syx9VOxdsMV2EGcmjXfvtOj8Htev2ebwZ-RUCyP47IOlVVmg/pubhtml
> Elite Dangerous Guide

https://pastebin.com/adu3Fq6x

Pulsar Lost Colony
https://rutracker.org/forum/viewtopic.php?t=4965890

Starsector
https://rutracker.org/forum/viewtopic.php?t=5647859 - Windows
https://rutracker.org/forum/viewtopic.php?t=5353219 - Linux

Star General
http://panzergeneraldownload.com/star-general.html

X4 Foundations
https://rutracker.org/forum/viewtopic.php?t=5652427

Freespace 2
https://mega.nz/#!AWxCkIyA!sLIFvfptmV2TKib4ygwacYSRdApV0pDyMqMvVW2_p5w
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 >>/11898/
Get rid of Buffalo mk 2, it's just bad. Hammerhead and Falcon should have their missiles upgraded to non-single versions (or changed to sabots or reapers or whatever you feel like). Falcon's rear energy turrets (and maybe front turrets too) can be switched to PD, you won't be fighting with your back turned anyway. And you should replace mining blasters with any other medium energy weapon.
In general it's fine and I'm surprised you have troubles dealing with pirates. Are you doing bounties, or are just getting jumped on by some random pirates?

 >>/11902/
Thank you for the tips.
I've been focusing on pirate activity in the Samarra system in Hegemony space. I've had no trouble mopping up pirates raiding the station, but it seems like I'm really shit at fighting a healthy fleet of them. It resorts to both of our fleets getting reduced to the last few ships until they eventually win. I'm gonna spend some more time running simulations to practice my command and hopefully I'll get it by then.

 >>/11903/
At the start of the game, remember not to work for free. System bounties or Heg's on its own. You can also try personal bounties (those leading outside the core systems), but you will have to manage your resources more. In this case, use free look (right mouse button) to navigate better around the storms. If you don't see a clear immediate route, though, just plow right through them, it's not worth the time. Remember to emergency burn if storms take you way off track.
About your ships in particular
> Tarsus, Phaeton
non combat, don't deploy
> wayfarer, cerberuses, hound
Combat freighters. Try to avoid deploying them, but don't feel too attached.
> Enforcer
A brick. Use it as a meatshield.
> Hammerhead, Lasher
The best offensive ships you have, you should use them to press the advantage or pick off smaller ships quickly.
> Falcon
In your current fleet it's going to be another brick, but a way more survivable one. It has a lot of PPT in comparison to most of your ships, I think, so there's an option of putting safety overrides on it to make it into a blazing fast murder machine. Savescum a bit and see if it's your cup of tea.

 >>/11909/
I've now switched focus from system-wide pirate bounties to doing procurement contracts, salvaging derelicts that I find along the way, and trade missions that seem profitable enough at the bars. I've just received $95,000 from delivering transplutonics to pirates and $51,000 from delivering metals to a Hegemony world getting a profit of around $90,000 - $100,000 I think. I'm also thinking of doing surveying contracts later as well.
> Tarsus, Phaeton
The Tarsus and Phaeton class ships already don't get selected when you click "All" to select all the ships in your fleet to deploy.
Thank you again for the information. I'll make sure to prioritize getting some more Hammerheads or Lashers into my fleet as well as thinking more about how I'll command my fleet.

 >>/11918/
Bar missions scale to your fleet's cargo capacity, though it doesn't take into account what your fleet already has there, so you might need to get rid of things to deliver those contracts.
I only wish more anons survived the bombing.





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 >>/11853/
Gacha is literally based on a physical method of jewing their fellow nips that's existed for decades. The Western industry was inspired by the asians introducing cancerous microtransactions into mobile gaming not the other way around. The western AAA industry is still a shitfest don't get me wrong but the nips are at least as bad, in fact the average nip has worse taste than any given westerner just replace 'generic sportsball game' with 'loli VN'.

 >>/11855/
Gacha is more of a chink thing, although Japs do love pachinko for some reason.
The oldest I can think of something like microtransactions was Bethesda DLC for Oblivion, the horse armor being the most egregious bit. I doubt they took much inspiration from it.
If you had shown a gamer in 2006 what kind of things are sold in games today they'd laugh at how absurd it is.

 >>/11857/
> The oldest I can think of something like microtransactions was Bethesda DLC for Oblivion, the horse armor being the most egregious bit. I doubt they took much inspiration from it.

That's one of the earliest ones that's known about certainly.
> If you had shown a gamer in 2006 what kind of things are sold in games today they'd laugh at how absurd it is.

People got mad about horse armour but they still bought it. At this point it's clear we can't rely on the average human to vote with their wallet and need actual legal changes. That or actually found a gamer terrorist group and threaten them into stopping.




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New & big patch for the game is out, and The new expansion can be played now if you preorder it (It weird, yes, and I havent done it yet).
Talents have been reworked, and the mechanics too, with combat being somewhat slower too. I only played 2 games on Legend as Slayer & Ironbreaker (And I forgot to change the talents mind you!), and Slayer with 2 Axes+Pickaxe no much change, but I died more easily tough. Again, Dint put talents well. 
Now Ironbreaker with Shield feels heavier and better, and with the talents about stagger, it should even better.
I will ask this small question for those that played beta and more: What is the thing with the talent that make first enemy hit as staggered? Is any enemy instantly staggered or what? And its worthy to get it over the other ones of that level?
Post your tough on the new changes, and any builds.
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 >>/11716/
When you do that push while parrying, if you hold down the attack button after pushing you'll do a special push attack that has different properties than normal attacks. I didn't learn this until after over 200 hours of playing, it dramatically changes lots of weapons.


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> There are literally zero Cataclysm games, because game have changed so much, and Fatshark buffed enemies and difficulties so much, that people cant even do Legend runs well, nevermind finishing the Legendary Lords required to get Cataclysm.
Fatshark have almost killed the game with these changes, and the beta was literally just an early access mode.
The difficulty setup now is screwed because now Legend is really hard as fuck, so people cant even get the new dificulty (which was the anwer to all the other saying Legend before was easy. Even if Cataclys is really hard, no problem because that is the point, plus if its harder, then the item drop should be much higher then; But thing is I dont know how high the red item drop for Cata is because I cant even do it).): And there are retards saying that if Legend is now too hard for you, just go Champion...But  making Champion feel like Legend, but with the less red item drop from champion, makes doing Champion almost useless.



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 >>/11698/
If you choose to further restrict it with things like not allowing evolution, the difficulty can increase greatly. It'd also be worth noting that it's typical to not use items mid-battle either. Sure, you can just grind to oblivion, but that can be made a challenge by choosing a pokemon in the slow EXP category.

 >>/11768/
Perhaps they made later entries more challenging, I just remember Red/Blue being a complete joke when you play through with your starter.  Even the enemies most resistant to its attack types go down easy from all the built-up level from fighting everything with it.

 >>/11801/
red/blue have their fair amount of challenge, but is overlooked by the numerous bugs and oversights by the devs. They are by far the most broken mainline mon games for a great number of reasons. Naturally, starters are meant to have good stats so they don't feel weaker compared to what you'd normally find in the wild. So overleveling your starter can make the game quite trivial, especially if they've got good moves. Type coverage isn't much of a worry. Red/blue is also made very easy with any psychic type as they have no weakness in practice and have good stats all around. DPP (my favorite gen) is made trivial by only ever leveling chimchar, as infernape has good speed and attacking stats and a good move pool. Not to mention, almost all of the gyms are weak to it's STAB moves. The most difficult run that one can do is to do a run with a gimmick pokemon, like ditto or wobbufet or something that is incredibly weak, like magikarp or shedninja.





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