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What's that one game you can't seem to pass a year without playing, /vr/?

It might be because you find it completely and utterly perfect, and think nothing can compare to it. It's the pinnacle of the genre (or gaming itself) and everything since has paled in comparison.

It might be because the game is far from perfect but, flaws be damned, you still find yourself dragging it out year after year. Partly out of misplaced nostalgia, partly out of a lack of anything else decent to play.

It might be because the modern industry is an unholy shitstorm of money-grabbing, persistent-online bullshit, and that one game helps you remember that gaming wasn't always like that.

What is it, /vr/?
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 >>/50/
I think having tons of ways to keep the experience from getting stale is going to be a theme for pretty much everything posted in this thread.

With that said, I still find myself replaying Secret of Mana again a hell of a lot, despite 100%ing it a good long while ago. The combat system - in particular, the collision detection - is incredibly tight; and the aesthetics are some of the best the SNES had to offer, with a wonderful color palette and Kikuta's brilliant soundtrack. Cozy as fug.
 >>/51/
From what I remember that's a console game. Should try to run it in an emulator some time, heard a lot of good about it.

Gonna mention one more thing about KB: Demons. Holy shit it stings to gamble and lose half of your stack to 2 or 3 Demons. Not even Dragons are immune to that. Shame they pretty much hid the concept of halving in HMM2 and outright removed it in HMM3.
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 >>/52/
> halving

It's a neat, flavorful feature, and it's a shame they got rid of it.

Do you find yourself putting much time into HoMM3?

> Should try and run it in an emulator some time

You won't be disappointed, anon. If you're going into it fresh, it pays to know to level up a fair bit, because combat can degenerate into a stun-lock fiesta if you don't know what you're doing. I say "level up" and not "grind", because it doesn't actually feel like a chore until you've got the full compliment of magic and weapons (and even then you're pulling off so much cool shit it doesn't matter).
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 >>/53/
> Do you find yourself putting much time into HoMM3?
I tired several times in the last 5 years or so, but I just can't do it any more. Played it a lot with a bunch of pals (mostly hot seat) from somewhere in 2002 to 2006. We mostly played WoG v3.56 and later v3.57. I think I overdosed really hard.

> I say "level up" and not "grind", because it doesn't actually feel like a chore until you've got the full compliment of magic and weapons (and even then you're pulling off so much cool shit it doesn't matter).
That's good. Finally got around to E.Y.E., it exhibits some of the worst MMO-like qualities in that regard.
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 >>/54/
Nah, this is a simple, 16-bit action RPG: you've got a maximum of eight weapon types and eight magic elements; and progression is pretty straight-forward. No bloat here.

> Played it a lot with a bunch of pals (mostly hot seat)
I miss hot seat being a thing.

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Anybody down for some multiplayer Red Alert, or Tiberian Dawn?

I prefer Tiberian Dawn but would play either.

OpenRA engine works on linux too. It can automatically download game data files as several of the earlier C&C games are officially freeware now. OpenRA just gives an updated engine with easier multiplayer

http://www.openra.net/
They added unit veterancy, 

fog of war

the AI is different

a new UI

new network code

you can switch between high res and pixel doubling on the fly

you can change the stance of units (defensive, fire at anything, do not fire, etc)

you can queue production of more units and buildings

Frankly all of the changes seem positive to me, just basic shit to keep it playable today.

There are still a TON more people playing on that other network with the original games though, this just looks superior to me, and is still being developed
 >>/16/
Yeah, everything except veterancy is an improvement or doesn't really change gameplay. As long as veterancy isn't RA2 style, where units get magical guns firing miniature nukes and magical regeneration, I'm fine with that too.
Something I was wondering, are the OpenRA games using the original sprites/models? I want to try it sometime with some RTS junkies I met, but I would like to absorb the original work if the answer is negative.


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WHAT ARE YOUR FIVE FAVORITE RETRO GAMES

> X-COM: UFO Defense
> Doom series
> Kirby's Adventure
> ToeJam & Earl
> Zombies Ate My Neighbors
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 >>/31/
> putting vidya gaems in parentheses solves it

Don't mind my clinical retardation.

> dat set up

That's already more interesting than 90% of the main objectives of any other RTS game I can remember playing. Not just building for the sake of SCIENCE, not just to crush the other mooks, but doing both to take back your planet. 

> dat soundtrack

https://youtube.com/watch?v=GMxO9201Km8

Fucking Amiga, man.
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So you are going to manage the colony on this planet (and, later, on other planets and their moons), do research, do limited forms of diplomacy with aliens, but, for the most part, fight with them because most of them are dicks (minor spoilers for those who want a bit of help in this meat grinder of a game: a) Jaanosians are total bros and you can trust them, despite them being LGMs in appearance; b) also after a certain mutually beneficial deal with them keep 15 grands in cash at all times as they'll offer a thing to sell you).

Oh, almost forgot: you're going to manually transfer mined resources from other colonies and mining outposts. A lot. Like 50% of the time if you want to prevent some bugs from happening although you'll eventually forget about it anyway.

Research is everything as the Universe hates you with a passion. But you can't make new shiny toys without money and mined resources. And money can only be generated by taxes, so you have to manage as much colonies as you can. Which is a royal pain because you aren't warned in advance when, for example, there is too little living space - you are only notified after population takes a hit and tax morale gets lower.

There are numerous other issues with the game which I'll let aspiring masochists to discover on their own.

The best thing about the game is atmosphere/setting and, to a bit lesser extent, the story. The art is great too, in my opinion. But all of that might be boring to someone who read a lot of sci-fi during his formative years and get so fed up he can't stomach it any more.
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 >>/33/
> That's already more interesting than 90% of the main objectives of any other RTS game I can remember playing. Not just building for the sake of SCIENCE, not just to crush the other mooks, but doing both to take back your planet.
The prospect of losing our homeworld, the only place in the cold uncaring Universe we can live until the old age and produce viable offspring who can do the same, was utterly terrifying thanks to the rise of fiction back in the middle of the century. Certain things were pretty much ingrained in fans of sci-fi literature.

> https://www.youtube.com/watch?v=GMxO9201Km8
> Fucking Amiga, man.
I like the regular SB soundtrack more. Also, if you happen to have GUS emulation set up in DOSbox (or actually have the card), the game not only handles SB atrociously, it also stops playing some environmental sounds when GUS is selected.
Anyway, as that comment on the YT page says, music on PC sounds much grander and disquieting, almost orchestral sometimes, even. But, unfortunately, at the same time it sounds "dirtier" and there are artifacts at some points (resets after credits and intro are the prime examples).
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 >>/35/
> thanks to the rise of fiction back in the middle of the century. Certain things were pretty much ingrained in fans of sci-fi literature.

I've been thinking about this quite a bit lately. We see a lot of terrible fantasy and sci-fi being pushed these days, and a lot of people who are devoid of creativity inserting pop-culture references and meemees into their own artistic works. I wonder to what extent this is due to frames of reference changing. The best fiction authors were invariably well-versed in classic literature; whereas a  lot of folk now seem to only to be capable of drawing on other aspects of pop-culture, so we're getting a steady degradation of quality.

I know, I know: shit writers and shit fiction have always been around. But it's been something that's been playing on my mind lately.

> music on PC sounds much grander and disquieting, almost orchestral sometimes, even. But, unfortunately, at the same time it sounds "dirtier" and there are artifacts at some points (resets after credits and intro are the prime examples).

Amiga stuff almost always sounds dirtier to me, so this is a bit surprising. I'll have to give them a good comparative listen.
 >>/36/
> 
I've been thinking about this quite a bit lately. We see a lot of terrible fantasy and sci-fi being pushed these days, and a lot of people who are devoid of creativity inserting pop-culture references and meemees into their own artistic works. I wonder to what extent this is due to frames of reference changing. The best fiction authors were invariably well-versed in classic literature; whereas a lot of folk now seem to only to be capable of drawing on other aspects of pop-culture, so we're getting a steady degradation of quality.
>  
> I know, I know: shit writers and shit fiction have always been around. But it's been something that's been playing on my mind lately.
Likely. Seems plausible and I can't find any holes in that theory at the moment.

> Amiga stuff almost always sounds dirtier to me, so this is a bit surprising.
No, I meant that in this game's case there are noises that clearly shouldn't be there, glitches or hiccups or how do you even call that stuff. It's like a really bad radio quality on a cheap, old speaker. Maybe not to the same degree, but certainly in the same vein.

If Ω/v/ ever becomes big, we'll want a slower board for our oldies. There will always be more anons who will discuss new games on a /v/ as opposed to us old farts and a few younguns who somehow got into retro.

Besides, 8/v/ was killed by cancer while 8/vr/ was pretty good, even if very slow, until the very end. BO and vols played an important part in this, sure, but a /vr/ board can't be popular by definition.

But that's my take on things, would be interesting to hear from him as well.
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 >>/28/
Seconding this. Despite there being more old stuff to talk about, it inevitably gets drowned out by whatever hot new things are being discussed, including new games, industry trends and news. Even avoiding the less salubrious aspects of /v/, the place is by its very nature going to spawn more discussion on current topics than older ones, even while not actively disallowing retro posts.

tl;dr: even an on-target, non-cancerous /v/ will talk more about new shit and drown out potential discussion for retro stuff.

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The classic games were the best.

Fuck everything after 4 including 4.

Anyone excited to be a good goy and buy the new HD remake of Zero?

Excited for REmake2?
 >>/20/
But I can't be enthused by anything that modern-day Capcom puts out.

At least Biohazard hasn't completely devolved into a DLC shitfest, though. I guess there's that?

What was your favourite classic, OP?

And why exactly are you tickled by the prospect of some graphics designers digging up the corpse of RE2?
 >>/21/
> But I can't be enthused by anything that modern-day Capcom puts out.

Most logical way to think about them at this point. I doubt they'll be able to create a second REmake now.


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