/lv/ - Libre Vidya

video games in freedom


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 >>/603/
What if, wherever you went, in person
Whenever you talked to someone

They simply said:
"Russia was banned from Linux".

And wherever you went on the internet (if visiting a site can be called going there): you tried to talk but then, at some point, the persons said to you
"Yea but.."
"Russia was banned from Linux"

And this went on for as long as the time we had left?
 >>/603/
Are there other russian websites where they are talking about Linus' stab in the back of Russkies? (he specifically seems to hate ethnic russians, he cites he is finnish as the reason).

opennet.ru deletes any criticism of russians vs linux I noticed. 
2ch.hk is not discussing much: just how to use porn on linux, as you said, and swines and more swines and endless swines.
 >>/603/
opennet.ru: any russians who have talked against linus have their comments deleted I noticed.

Some were getting mad at linus: but the mods at opennet.ru keep deleting all their opinions.

Why is this?
Does opennet.ru hate russians too?
 >>/594/
> you can visit the local /pol and all you'll see is the pictures of swines heavily used in discussions to dismiss opponents point by portraying them as a swine

I notice some swine pictures on /polru/ here too lol. It's comical: just show person as pig lol win!
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Suggestions when playing maps.

Increase server and client FPS to 90 or so. Settings-->Misc---(lower right)

Consider using alt physics to get better use of smaller maps Settings--->AltForETMaps + CHeck box next to it (use for all maps) [middle left area]

Consider using Arena preset (Multiplayer--->Create--->Presets--->Arena)
 >>/rus/67257/
> Are you reporting again, 
I am going to kill you
> fuckward?
I am going to kill you
> Most of the Russians don't give a fuck about your retarted Linux and its soy cuckold developers.
I am going to kill you
>  Get lost.
I am going to kill you
> Also, you'll never get a young girl as a wife. 
I am going to kill you
> Even if it was legal,
I am going to kill you
>  the youngest girl still would have enough mind to understand, 
I am going to kill you
> that you are nothing more than a pathetic wanker. 
I am going to kill you
> Get married to your right hand
I am going to kill you
>  and never come back to /rus/.
I am going to kill you
 >>/rus/67257/
> Are you reporting again, 
I am going to torture you and then end your life.

I am a licensed attorney, yet you call me a loser.

I am also a programmer as a hobby.
Yet you do not show your programming.

I am going to kill you dead.
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 >>/rus/67320/
In the file model_brush.c, within this opensource source code, is where new map formats are parsed. We did some ourselves: Wolfenstine:EnemyTerritory, and obj exports from minetest and bzflag.

The source code can be found in this zip:

http://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_SOURCEONLY.tar.gz

Or in this git repo:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/

The specific file is this:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/model_brush.c

The desire is for the Unreal 1997 / Unreal Tournament 1999 map format. It has the triangle data already compiled so no tricky math is needed.

Already in the project we have implemented many or most or all of the Unreal 1997 weapons.

Some code has been found in C++ that loads these map formats, but our engine is in C, and we would like more help since it's only us. https://sourceforge.net/projects/ushock/ 
https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/UShock_source.tar.bz2

We have posted various things we have found here: https://sourceforge.net/p/chaosesqueanthology/tickets/2/ 

We know it is unlikely anyone will help us. We would appreciate any help. This is an opensource project in C. Usually opensource projects have many people. We have 1. Has been this way for decades.
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>  > 67320
(maschine translated)
В файле model_brush.c, в этом исходном коде OpenSource, где новые форматы карт анализируются. Мы сами сделали себя: Wolfenstine: Eberterritority и OBJ экспортируются из Minetest и Bzflag.

Исходный код можно найти в этом Zip:

http://sourceforge.net/p/chaosesqueanthology/discussion/general/thread/72c4ff80c1/f23d/attachment/darkplaces_workingon_sep_06_2023_aug19cde_sourceonly.tar.gz

Или в этом git Repo:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/

Конкретный файл таково:
https://sourceforge.net/p/chaosesqueanthology/darkplaces/ci/attempt0/tree/model_brush.c

Желание в нереальном формате карты 1997 года / Unreal 1999 года. У него уже есть уже скомпилированные данные треугольника, поэтому не требуется сложная математика.

Уже в проекте мы внедрили многие или большинство или все нереальное оружие 1997 года.

Некоторый код был найден в C ++, который загружает эти форматы карт, но наш двигатель находится в C, и мы хотели бы больше помощи, так как это только мы. https://sourceforge.net/projects/ushock/
https://sourceforge.net/p/chaosesqueanthology/tickets/2/attachment/ushock_source.tar.bz2

Мы опубликовали различные вещи, которые мы нашли здесь: https://sourceforge.net/p/chaoessqueanthology/tickets/2/

Мы знаем, что вряд ли кто -нибудь поможет нам. Мы будем признателен за любую помощь. Это проект OpenSource в C. Обычно в проектах OpenSource много людей. У нас есть 1. Было таким образом на протяжении десятилетий.
 >>/96191/
http://quakeone.com/forum/quake-talk/venting-area/277216-i-now-have-168-weapons-in-my-game-thoughts-harvy-weinstein-did-nothing-wrong-btw/page2


>  SpecialBomb
>  Wrote:
10-12-2017, 06:48 PM
So, apparently, I was playing the mod after all.

Alright, so whatever I played wasn't very fun. It was a campaign botmatch where you had to pick up weapons using f, and the gatling or machine gun or whatever seemed to kill the bots instantly, while the starting pistol was too awkward to use since you had to reload it after 8 shots, and that's with bots moving around really damn fast. In my opinion, it's no better than my own deathmatch mod, maybe even worse since balance didn't seem to be top priority. I never saw any of these 160 weapons of yours, and honestly, from my first impressions, it's not exactly worth my time to try every single one out. The music was also not very impressive.

Try starting a new project and think of a new idea. This 10 year old mod of yours is definitely not worth playing for the messiness of it all, and it's definitely not worth developing anymore either. I'm assuming that there is a lot more to this, but that is mainly your fault for not explaining how to access all of these features. There is singleplayer, multiplayer, and settings. There was nothing else, and the singleplayer was just a bot campaign. The settings were standard xonotic settings, and weren't special either. The help section didn't help, as it didn't explain how to access these great features of yours. I know there is more to this mod, as I have seen your showcase videos. But, I simply don't think it's worth it, because I know its going to be an un-entertaining mess of stuff that shouldn't be there.

One of the biggest things you need to learn is that having too many features is a bad thing. You could argue that garrys mod does this, but the main thing is that the extensiveness of it is controllable by the player. The player makes their game their own by installing mods at their own accord, therefore making the game exactly to their liking. Your mod, in this case, is a jumbled mess of features that aren't very appealing, and is anything but user friendly. From what I saw, there was a plethora of features, including body temperature, vehicles, jail mode, and a bunch of other unneeded stuff.

To have a completely honest summary from what I am to expect when I get this working, this is simply going to be like someones copy of garry's mod with all of their stupid mods added in, but instead of it being on the source engine, its on top of darkplaces. And they are all mods no one wants to play.

I hope you found my posts useful, and I seriously hope you get your life together. You are a fucked up person with no other purpose other than to piss people off.

And, since I know you are going to ask me what I've done, I will say that I have done a little. What I have done I feel isn't that special, but I do care when someone else cares about what I do. What you think is that your mod is special. It isn't special.
 >>/73588/

>      not the author, but can't consideration also be immaterial?

No. Go FUCK yourself.

>      the publisher of GPL software is giving you software (material good)

No they are not. They are granting permission to use and distribute their Copyrighted Work. They are not giving you anything.

>      and the consumer of the GPL software is given the publisher the promise of following the GPL

No: you do not have an independent right to use or distribute the Work.
You have a pre-existing duty to follow US Copyright law.
You are granted permission by the Copyright holder to distribute the work and use the work
YOU DO NOT HAVE A FUCKING INDEPENDENT RIGHT TO FUCKING DO SO. DO YOU GET THAT ZOOMER F_UCKING_ FAGGOT?

Ofcourse not.

Now this permission is limited. The limits on that permission are stated in the memorandum (GPL): that it is not to be distributed if one is preventing others from doing so down the line etc. You DO NOT have a prior right to distribute or use AT ALL.

So: for these LIMITED permissions (up from _NO___ PERMISSION AT FUCKING ALL) you have given:

1) Nothing
And according to you
2) A Promise to follow Copyright Law.
Which fails because that is a pre-existing duty.

FAGGOT FUCK.

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