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i still remember my first minecraft world. i spawned in a taiga next to a beach and a desert, it was in r1.0 i didn't know how to play minecraft. i died a lot from monsters for a while, and eventually figured out how to craft. i then built a nice small house on the beach (it was small, but felt big to me), and eventually  i realised i needed food. a placed some small farming blocks down by the water, and eventually expanded it, digging a bit deeper into the sand so i made a nice wheat farm. on the backdoor of the sand house there were stairs which led down to the farm (it was a bit deep down, maybe 2-3 blocks from the surface level). i never explored, i just sat by in my  cozy beach area, but one day i realised i needed materials. so i ventured into the nearby cave entrance. it was scary. but after a very long trip and facing numerous foes, i finally made it to the surface with lots of iron, coal, redstone and a single diamond. i cherished the diamond, but i didnt know what to do with it, so i made it into a jukebox. now with all the riches i had aquired, i was sure people of long and wide would come here to make a new settlement, so i made a nice hotel. it had only two rooms, but was still bigger than my other house. i also discovered a cool technique, shearing leaves and then placing them on chopped logs to create room plants! by that point i hadn't disovered flowers, and wouldn't cotninue to do so for a very long time. other projects ensued, and eventually i had a small outpost in the desert 100 blocks from my other things, as well as a cactus-protected storehouse. then, something terrible happened. one night whilst hunting for monsters, i was low on health so i fled to the storehouse, but i poked myself on a cactus. everything i had was gone. it was one of hte most tragic moments. i had to venture into the depths of the caves once more. after many deaths and tries, i got a decent iron set again, and started to look around on the surface. i realised it was snowing in the taiga, and i could collect snow, so i made place and gathered snow and built a snow castle. it was cramped and awkward, so i wasnt satisfied with it. then, my mind was blank, and i didn't know what else to do. i looked out onto a swamp, and decided to build a few mudhuts there before leaving, it all felt pointless and meaningless. so i deleted the world and moved on to other things like smp and other games. i regret it to this day, it was the world i treasured the most, all those memories will be gone forever.

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I got tired of Minecraft because of its abysmall combat system. It took ages for the game to give the player shields and item enchantments or healing items. It took years for the stamina bar to affect combat.

However even with all of these things, I still can't justify the game, or purchase. The enemy variety is still abysmally poor, with the only unique enemy being the Spider-Jocky. But, even if there were more enemy variety there's another reason why I just can't get into Minecraft.

That being the combat animations. The combat animations to this day still sucks ass, and there's only one mod out there that actually gives the enemies animations and it's not a fully realized or finished mod at that. If you're interested in the mod's name it's Mo Bends.

There's also other things that have prevented me from playing the game though, it's not just the combat, but combat is the biggest culprit for me. Another big reason why is because I have to mod into the game Minecolonies and Millenaire to make the world feel alive, and have some sort of progression to it. However due to Java's limitations, as well as Mojang plus Microsoft's refusal to move the game to C++ these two mods are advancing at a snail's pace. 

Moreover Minecolony has been abandoned multiple times and has had to scrap a lot of features such as fortress walls and militias. There's also the death of one of my favorite Trains and Blimps mods along with my favorite furniture mods made by a /v/irgin. It hurts to say, but I just can't go back to Minecraft. For me there's been two hotness ever since they were in a playable state, those being Castle Story and Timber and Stone.

Here's my opinions on them

Castle Story is basically old school Minecraft but as an RTS. Meaning no hunger systems, enchantments etc. but I don't care. The game let's me build giant ass fortresses that I have to defend against roughly 70 waves of difficult enemies. There's two other game modes, but one is a sandbox, the other is a boring control points thing that is better played against people, not the shitty AI.

The game has its problems though,for starters the wave difficulty is based on a dice roll, so the difficulty spikes can be really unfair at times. Additionally the AI has some big problems with its pathfinding, and the civilian units constantly like doing suicide attacks against enemies, even enemies that can one shot them. There's also a memory leak bug that creeps up if you play the game for more than 3-5 hours.

Also the devs are really incompetent at game balancing and when a bug is too hard to fix they remove features from the game. In the old days of the game your units wouldn't be able to phase in our out of each other, they actually colided with each other and could create traffic jams if you designed your castle poorly. Also in the old days you would be able to build armies of around 40 before the game would crash. Now the devs put in a population limit of 15. Which you can increase but you have to do it via the game's lua config settings, the Devs are total faggots and tell the community they're never letting the player base change this setting via normal menus too.

In terms of balancing, there's a straight up hierarchy to combat units, knights are more powerful than halberdiers, which are equal to arbalests, which are stronger than archers. It's super lame, and due to the devs being lazy shits, getting zerg rushed by the weakest units in the game is perfectly possible. In single player it means you will be doing nothing but spamming Knights, and archers at enemies. However there will be a point where you will be spamming AI Sentry guns instead.

But despite this I still find it a fun RTS game due to the fact that how you build your obstacles, trenches and fort itself really determines how you play the game.

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 >>/11473/
Timber and Stone, Timber and Stone is basically Dwarf Fortress lite to be honest, it's a very fun game if you go in without high expectations. If you go in expecting the full DF experience but in 3d you're setting yourself up for failure. I unfortunately don't have that many interesting screen caps for it, so herer's another castle story screen instead.


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 >>/11498/
It's a survival game where the most important resource (gunpowder) for terraformation is locked behind mob farming. The combat being shit severely detracts from the overall experience. Sure you could be an autist and design a mob farming machine to do the work for you, but until you have a steady supply of materials to do so, combat is still a crucial aspect. So no, one of Minecraft's key gameplay aspects is combat, and it's fucking garbage in singleplayer and arguably multiplayer as well.



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Touhou 16 hidden star in four seasons 

never played a touhou before. It's pretty fun but easy mode is pretty deceptive. It's funny, I've seen fan art for touhous forever and it's almost always been really high quality, great drawings, then I'm playing this and the girls pictures pop up and they're retarded looking in comparison.
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Hi NSA!











not kidding aside:  >>/11176/  >>/11190/
My opinion for Sonic Mania is that's it's too easy, live friendly and beautiful. Cooplay best.

AM2R, haven't gotten to NG+ yet, will tell what's good or not. The game is amazing regardless, true homage to series. Must play inho.



The review said this interface is 90% of the game.

That convinced me to buy it.
It'd be cool to compare my initial reactions to some other people's, and to the more refined answers out there.




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Admirals and Overlords, what shenanigans are you getting up to? 
Apparently Starsector is a hot game now.
Handy Links (might be out of date):
https://libregamewiki.org/Space_simulation_games
http://aurora2.pentarch.org/index.php/board,10.0.html
> X4 Stats Page

https://docs.google.com/spreadsheets/d/e/2PACX-1vTiohWPpzCJWoFUf28gWpZ7TaWi6Y85syx9VOxdsMV2EGcmjXfvtOj8Htev2ebwZ-RUCyP47IOlVVmg/pubhtml
> Elite Dangerous Guide

https://pastebin.com/adu3Fq6x

Pulsar Lost Colony
https://rutracker.org/forum/viewtopic.php?t=4965890

Starsector
https://rutracker.org/forum/viewtopic.php?t=5647859 - Windows
https://rutracker.org/forum/viewtopic.php?t=5353219 - Linux

Star General
http://panzergeneraldownload.com/star-general.html

X4 Foundations
https://rutracker.org/forum/viewtopic.php?t=5652427

Freespace 2
https://mega.nz/#!AWxCkIyA!sLIFvfptmV2TKib4ygwacYSRdApV0pDyMqMvVW2_p5w
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 >>/11902/
Thank you for the tips.
I've been focusing on pirate activity in the Samarra system in Hegemony space. I've had no trouble mopping up pirates raiding the station, but it seems like I'm really shit at fighting a healthy fleet of them. It resorts to both of our fleets getting reduced to the last few ships until they eventually win. I'm gonna spend some more time running simulations to practice my command and hopefully I'll get it by then.

 >>/11903/
At the start of the game, remember not to work for free. System bounties or Heg's on its own. You can also try personal bounties (those leading outside the core systems), but you will have to manage your resources more. In this case, use free look (right mouse button) to navigate better around the storms. If you don't see a clear immediate route, though, just plow right through them, it's not worth the time. Remember to emergency burn if storms take you way off track.
About your ships in particular
> Tarsus, Phaeton
non combat, don't deploy
> wayfarer, cerberuses, hound
Combat freighters. Try to avoid deploying them, but don't feel too attached.
> Enforcer
A brick. Use it as a meatshield.
> Hammerhead, Lasher
The best offensive ships you have, you should use them to press the advantage or pick off smaller ships quickly.
> Falcon
In your current fleet it's going to be another brick, but a way more survivable one. It has a lot of PPT in comparison to most of your ships, I think, so there's an option of putting safety overrides on it to make it into a blazing fast murder machine. Savescum a bit and see if it's your cup of tea.

 >>/11909/
I've now switched focus from system-wide pirate bounties to doing procurement contracts, salvaging derelicts that I find along the way, and trade missions that seem profitable enough at the bars. I've just received $95,000 from delivering transplutonics to pirates and $51,000 from delivering metals to a Hegemony world getting a profit of around $90,000 - $100,000 I think. I'm also thinking of doing surveying contracts later as well.
> Tarsus, Phaeton
The Tarsus and Phaeton class ships already don't get selected when you click "All" to select all the ships in your fleet to deploy.
Thank you again for the information. I'll make sure to prioritize getting some more Hammerheads or Lashers into my fleet as well as thinking more about how I'll command my fleet.

 >>/11918/
Bar missions scale to your fleet's cargo capacity, though it doesn't take into account what your fleet already has there, so you might need to get rid of things to deliver those contracts.
I only wish more anons survived the bombing.

There's some funny stuff going on with pirate raids. You see, if you defeat a raid, there's a cooldown before the next one goes. However, if the raid succeeds, there's no cooldown and the next pirate raid can start any time it feels like. You better not let this death spiral start, anons.



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Out of the different Final Fantasy 11 private servers, I like Valhalla the most.

Valhalla has TRUSTs, 90 level cap, XP gain rate same as retail. Movement speed is increased, all Home Point crystal warps and outpost warps are unlocked. They have some nice extra content like a unique gear augment system, a few custom dungeons, Dynamis D raids are unlocked. Rise of the Zilart, Treasures of AU, Wings of the Goddess expansions are all unlocked and working properly.

So anyway if you are tried of the slow grind to 75 on the other private servers like Horizon or Eden, then come check out Valhalla.

https://www.valhalla.group/home/doku.php?id=start
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lots of fun stuff lately, players running some custom level 90 dungeons together, and putting custom enhancement enchants on their gear too, which really makes us overpowered. BLU and PLD are gods on this server!




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I want to kill the faggot who coined this term. Soulsborne is a piece of shit genre since Dark Souls 1,2, and even 3 are EXTREMELY different than Bloodborne. Bloodborne rewards speed and precision, while Dark Souls rewards load out preparations and patience. Sure there are speed demons in Dark Souls, but they're an outlier once you realize how UNGODLY TANKY enemies get past NewGame+. Yes DEX and Endurance builds are a thing, but to get them to be viable you still need lots of planning and scavenging of materials. Additionally the movement speed of the character doesn't improve invincibility frames, in fact the slower you are, the more i-frames you have, specially in Dark Souls 1 where fat rolling is AN EXTREMELY viable tactic. 

The games actually punish you for rolling faster when it comes to rolling through attacks. Hell shield bonuses such as the eponymous grass crest shield show that the game was designed around shield usage. This is in stark contrast to Bloodborne where, yes loadouts are a thing, but reaction time and speed always wins the day. It's not like in Dark Souls where you can pop a Havel's/Smough Set and poise through attacks and cheese bosses with strategy. Sorry for the ranting but I just had to get this out of mind this springbreak due to interacting with some retarded relatives.
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 >>/11433/
I'm gonna multi post here, but whatever;

I have a theory on these questions but I'm too impatient to see other's thoughts on the subject. I think that the Dark Sign was placed on those who not only were useful to the gods but deemed dangerous due to this, but to those who are seen as a threat. In essence human warriors who achieved great power were cursed with the sign.

Why? Well if you recall, Humans who have their humanity drive them mad turn into the awful creatures, Manus included, we see in the Oolacile DLC in DaS1. It's my belief that the undead curse was developed in response to the Oolacile incident in order to manipulate and control humans they deemed too powerful appropriately. This is why so much emphasis is placed on the plundering of the grave of primeval man, they perturbed his grave and probably offered humanity to it.

In essence the Dark Sign is just a way to seal away mankind's raw power potential.

The reason why all humans who achieve enough power are seen as threats is because as the DLC in DaS3 confirms, man is in fact a direct descendant of the Furtive Pygmy, in fact after he, many followed suit. There was in fact multiple pygmy kings. Whether he created them or not, is a mystery, but from one many came. This doesn't explain however just what is the abyss, since even though Dragons can survive it as shown by Kalameet, it still doesn't explain why dragons can be corrupted by the Abyss after they consume it long enough. It still doesn't explain why humans can be corrupted by the abyss either.

Maybe the Abyss is just a side effect of the flame and the TRUE equilibrium state is the primordial, boring, grey land full of Everlasting Dragons, and clams. Regardless one thing has not changed humanity is fucked unless they turn into Dragonoids, fuck over the gods and quarantine the Abyss.


 >>/11441/
> MFW there's a shitload of shit eaters unironically saying IT'S A REMASTER NOT A REMAKE and other retarded shit like that

And then when you mention stuff like Skyrim, Halo CE Anniversary, and many other remasters they start making up bullshit on the spot. Shit like this is why I've long stopped calling myself a "gamer", because most "gamers" are brain dead faggots who defend anti consumer practices just to get another video game high.





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Are they merely becoming more aware that naming but waving away the faults in unsalvageable western big studio games and ending the review with an 8/9/10 creates a big contrast against their reviews on non-kosher entertainment or is it just a case of growing accustomed to shit characters and shit character archetypes that just work to be snarky and/or provide a statement?
Can't find an archive to confirm which. Makes me wonder how Kingdom Come Deliverance will be received by mainstream propaganda reviewers.





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You know, conspiracy theorizing used to be pretty fun before all these underage jewtube goys started shouting it down with "A GAYYYYYMM THEORY!!!1" as if it was that copypasting shill who invented it.
Yeah it was until the you read fifty "THEY WERE IN A COMA TEH WHOLE TIME" or "THESE TWO GAMES ARE ACTUALLY CONNECTED GUIZ" theories.Then it got pretty annoying. MatPat is just the poster boy of that retardation. But hey, that's just a theory...






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Let's try this shit, I'm setting this up because 4chan is a horrible site and even mess such as endchan is better than it.

Alatreon is here
https://twitter.com/monsterhunter/status/1281015207423176704

Dev Diary 6
[YouTube] Monster Hunter World: Iceborne Developer Diary Vol. 6

> Monster Hunter: World PS4/Xbox events
http://game.capcom.com/world/us/schedule.html
http://game.capcom.com/world/us/schedule-master.html

> Monster Hunter: World PC events
http://game.capcom.com/world/steam/us/schedule.html
http://game.capcom.com/world/steam/us/schedule-master.html

= INFO =

> I have a question about Monster Hunter World!
Detailed Iceborne FAQ and info
https://pastebin.com/AWu984gg 
Overall game FAQ
https://pastebin.com/J9sWeiPu 
Modding
https://pastebin.com/iPSQ07jr 

> I have a question about other MH games!
https://pastebin.com/FLUWTZdX 
Includes links to the FAQ, weapon guides, charm info, and more.

> Iceborne patch notes
https://www.monsterhunter.com/update/mhw/us/
https://www.monsterhunter.com/update/mhw-steam/us/

> MHW PC FAQ

http://kiranico.com/
Database with weapon trees, item locations, drop rates, etc.

https://sites.google.com/site/pingsdex
Same thing, in application form.

> Where does /vg/ play?
World, Private: Yes. Include PS4, Xbox or PC as the platform you're on when posting rooms.

Tags: MHGU, MHXX, MHGen, MH4U, MH3U, MHFU, MonHun, MHW, MHWorld, MHWI, Iceborne
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Deus Ex was pretty much taking all the conspiracy theories and stringing them together. The fact that it predicted the entire Bush administration is just a "coincidence."

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 >>/11325/
That's fucking nothing. The dialogue only covered basic concepts, the real shit is in everything that's written down. Who the fuck ever thought of sitting and READING in a game? It's there for a fucking reason and it's more than ambiance.




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