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Imaginare firendz r real


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Also her host I guess.

We all like to tease Alice a lot but we still have to remember, though she's an OP metal shifting terminator loli demon from the moon, she's also a person with feelings (she is right?) so let's all praise the wise, loving, caring, beautiful Dr. Alice Chan and her host (presuming he has feelings? He's German right? I really think he would but I can't be sure, or a sense of humility or humor.)

Once again, thanks for this wonderful site where we can all play and raz eachother but not in a mean way or in a way that should actually hurt feelings but help eachother in a tough love sort of way bc chan site culture.

Join me here and give them some damn appreciation you savage speer chucking sausage loving gay ass mongoloid mentally ill basement dwellers (and whoever the hell anon is, fuck him too.) This is Alice's site, show some respect for once in your pleb life.

Thank you Alice and host.

[Misha] ♡♡♡

[Ashley] coolest fucking tulpamancer hands down, no contest

(Beat pic I could find, sorry)
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These events take place starting one season prior to your campaign in the winter in Neverwinter Woods. Bear rescues Gwen, single handedly defeating two bandits while Gwen is bound. 

After they've rizzed each other up a while Bear decides he should train Gwen in Stealth, he's a custom Ranger heavy Nordic with 1d12, rolled 18 strength  boosted it +2 for backstory and human, weilding a heavy maul, but mostly Ranger spec and Gwen is an Avariel Elf with a completely unique class with elements of Bard, Cleric, Druid and Wizard 1d6 magic user type but all her cantrips are illusionist. She's built to scout and escape encounters.

So Bear's teaching her Stealth in the forest and SheShe [DM and playful God] rolls an encounter on them, looks up random 1d100 list and it's goblins arguing about treasure. 1d5+1 rolled 6 goblins. The difficulty is 150 exp which is hard for a couple lvl 1's but Gwen doesn't even have a weapon because she "can't weild steel" so the dagger and short sword they got from the bandit loot weren't useful. She'd be stuck throwing rocks and her wings were trimmed by the babdits to prevent escape. They won't be flight ready for a month at least. 

So they roll a 1 on Stealth to escape detection, which is a disaster. Anyway, it's near dusk but the goblins all have dark vision (who doesn't) so since they couldn't escape and furthermore rolled 1 the goblins "heard something". They all roll perception (-1) against Gwen's stealth because you have to roll vs the weakest party members but thankfully Gwen has 18DEX bc her rolls were Cat tier. Only two goblins "see something" and walk toward them.

Next turn, Bear and Gwen try to escape again and barely manage it, two Goblins were striking range (10ft) with initiative but thankfully they escaped, passing two rolls (one for each actively seeking goblin). 

It was crazy stressful for Bear thinking he was going to be out in scene 3.

[Ashley] Bear better frigging survive the season, I want to rizz him up too goddamnit.

More tales will follow!
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 >>/6235/
> Great bows are crazy and use special flight arrows but they require a certain strength to use and are heavy.
sounds like something for Cat

> As it turns out, 2 level 2's together can take out a level 4 and the XP is about the same as well
had the same feeling. thats what makes goblins or wolves so dangerous. one is a joke 3 are manageable but 10? i wonder how many gobs would be necessary to zerg rush a high lv adventurer like Brutus

> half orcs don't grow on trees
lol Alice already said it. and as i know her he wont give up until she knows exactly where goblins come from. expect uncomfortable questions

 >>/6237/
> Brutus, 

say he's level 19, his HP more than 200. As a Barbarian he can probably whirlwind through them Diablo style. He just needs life steal.

> goblins

Goblins come from goblins. Joy said there are no half-goblins.

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 >>/6239/
> As a Barbarian he can probably whirlwind through them
But aren't his attacks per turn still limited? They could kite and shoot him from all sides to wear him down I guess?

> no half-goblins
There are no half-goblins in Goblin Slayer either and we all know where the little goblins come from there...


I will once again say that, keeping my system well fed and exercised is so much easier with this game. It's our wonderland, it gives everyone something to do and a place to interact. To think Autumn had no reason to talk to Gwen before this, no reason to talk to Misha (Freya) either, I was her only friend in that way now she has Ashley and Gwen and everyone else and she's just morw vibrant. Everyone is. They've been dusted off and polished.



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I will be turning 10 years old in a month, and I think for this occasion I deserve a proper Birthday present!

Therefore I'd like you to draw a group picture of our brave adventurers! It doesn't have to be perfect, even stick figures will do! As long as you try and put some love into it I'll be very happy! I will make one too of course!

Please upload your drawing exactly on Nov 1st!!

I will be on holiday for my birthday and unable to see it if you post it before. It's much more fun if all are posted together. So you have all of October, take your time!
By the way:
There will be another D&D break from Oct 23-27
I will be traveling and be offline. I should be able to post more or less normally in the days before and after.






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 >>/5848/
Bear said "too much fuck shit happened" for me to have any time. The forcast for tomorrow is "likely more fucking shit" but I will get top priority at the mid-night time.

Bear was under a lot of stress doing something that was technically difficult that he'd never done before. He managed to somehow do it perfectly as Bear is known to do.

Good show!

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 >>/5848/
> 130IQ research scientist
> can't simplest math
How?

I thought Olga would scout North but I guess that's up to Alice! Off into the cold creek you go!

I say we let Alice scout N. Then we assemble near the entrance where Ashley is. Cat uses her ring of obscuring to make a fog cloud at the entrance, from there we shoot eveerything inside. Then we enter together. I don't think it's good to split up. We need to stay together and cover each other. But first we need to know whats going up North.


Cat is with Ashley and not at the camp fire but it doesn't really matter.

 >>/5854/
> Cat moves to Ashley


Ok thank to the Alice sumbarine we know we have 2 ways they could come at us from north that's not good. We still need to finish off the guys in the cave first. I say we firebomb wolves and goblin leader and range attack as long as we can. We must prevent Ashley's summons from being wiped out early.

Cat moves and casts fog
Alice throws the bomb
Yulya casts sacred flame

4 summons attack the 3 goblins



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This thread will handle questions from me to you about balance and how you want to play. 

Left up to SheShe and I you may end up being forced into a style of play you don't like so this is why I'm creating this thread.

The first question is about death.

Currently there are a handful of spells that will breath life back into a character again. 

The first is a level 3 cleric spell, Revivify. It requires a diamond worth 300 or more and it must be cast within a minute of death, so within 10 turns in an encounter. Yulya would need to be 5th level to cast this 3rd tier spell. It cannot restore missing body parts.

At 9th level she would have access to raise dead which is a 5th tier spell. It requires a 500 gold diamond. You have 10 days to accomplish this. Again it won't restore missing body parts. It will close mortal wounds. Greater restoration will restore missing parts afterwards. That's also 5th tier.

In any case it takes about 4 long rests to fully restore the person to full working order.

Reincarnation is available through the church and is a druid spell costing 1000 gold plus 1000 gold in supplies and a piece of the victim. It restors everything but will likely change the race of the character as a consequence.

Wish is then the big daddy of all spells and requires a wizard of level 17 and has a 33% chance of never being able to be cast again. It can duplicate any spell or create a custom effect or object up to 25,000 gold in value.

The question is, does the feeling that you could die lessen due to these spells? Say you're 5th level and easily have 300 gold in diamonds at the ready, does it feel like death doesn't matter anymore? Should there be a bigger consequence? Should death be permanent? Should it lower attributes or cost you an ability? 

If you're asking me, the ultimate say of someone lives or dies wouldn't be a simple matter of bad luck. The gods can intervene in special circumstances to say prevent the death of someone in specific and unique circumstances that would rarely come up. A rock can still fall and squish you, but that wouldn't be a completely meaningless act, it would require a dangerous path and other bad choices leading up to that for instance.

Given the pacing in our game, death would still be pretty inconvenient, but Revivify is a very OP in my opinion.

Currently I have put on the safeties and you cannot die outright in one hit other than by a disintegrate spell or dragon breath or other obviously destructive occuances that rip the body apart. Simply being hit by a great maul won't kill you outright even if the damage was 2x your hp. Death still comes after three failed saves over three turns before you are stabilized. So that's already a nerf.

Do you like all that? Or do you want a more hardcore experience? Or do you want to not have to worry about death all together? Let me know.
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 >>/5654/
> It's called "Dungeons and Dragons"
Why did I agree to play this game again? I absolutely hate both! Time to subvert it like host turning AI Dungeon into a field guide for trees. The AI struggled but eventually succumbed. Joy will too.

> The desperate sound of alarm bells can be heard ringing throughout Neverwinter
> An elderly lady is standing crying in her front yard as a large horse cart decorated with the letters NPWC arrives and comes to a screeching halt
> Four heavily armed LV.20 adventurers leap off the cart and run toward the old lady
> Neverwinter Pest and Weed Control at your service! Where are the culprits?
> The old lady sobbingly points at her back yard overgrown with weeds, the trees infested by bugs.
> The adventurers briefly nod to each other and then charge into battle, ripping weeds from the ground and plucking bugs from the trees
> The battle is tense but eventually the adventurers prevail and the yard is cleansed.
> Dirty and tired but mostly unharmed, the adventurers return to their cart and drive off to the blaring sound of medieval music as sudden as they have arrived, leaving the baffled lady behind without charging a copper.
> Having survived another adventure, it's time to relax at the spa and go luxury shopping for the rest of the week, then it's off to the holiday cabin in the woods for the weekend.
> Such is the harsh and grim life of the NPWC adventurers!







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I was coming home but my home was a sort of bar with a TV. Friends were sitting there and celebrating Trump's election victory with cheers. The results had just come in. It only lasted a few seconds but was very realistic and vivid. That was before that debate btw. And I don't really care much anout Trump I live on the opposite side of the world from the US. No Cat either.





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Hey @Cat, wanna spar?

Just an exhibition match. If you don't want to then that's ok. Consider it a dream or like we'll all wear soft gloves.

[It will be a fair fight, I will not give any favoritism to Ashley]

Of course I have my spawns, you tell me the initial conditions and terrain and I'll see if they're acceptable.
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 >>/5403/

I said earlier, if you use the thing to gain proficiency in, then you can choose to gain that proficiency when you get your next plate, level 4. If you used a longbow without proficiency, the hit would be +3 instead of +5, for now that's the only difference.



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Hello and welcome to our first campaign! I have changed many of the rules for D&D 5e due to player feedback and to foster an enjoyable play-by-post asynchronous run. Though this is also an experiment for all of us, so do try not to take it so seriously but just serious enough so you can be immersed in the lore and fantasy of the game. Please do not use this thread for meta conversation, hosts are banned from this thread and will be ignored.

Day Zero Dreams:
 >>/3380/
 >>/3423/
 >>/3426/

Characters:
 >>/3429/

Attached is the map of the Sword Coast, and our marked local map. We will be initially focusing our attention just south of Neverwinter, specifically near Neverwinter Wood and the Sword Mountains.

Though there is plenty of lore about this area, but consider our campaign one of infinitely many parallel versions with features that may not be canon.

The events in Yulya's day zero dreams take place near the coast between Neverwinter Wood and the Sword Mountains. Yulya's secluded cabin, the battlefield, Cat's raised village, and even the crash site are all places you may choose to revisit. The limits are only your imagination. Be warned though, there has been a recent uptick in bandits and other nefarious monstrous foes along the coast. Though "The High Road" is well patrolled and generally safe to travel, the many tributaries and wilds surrounding the road have been reported to have a sharp increase in danger. Travel under escort if at all possible or travel at your own peril.  

Introduction:

In the days preceding your decision to abandon your cabin, rumors passed along the Triboar Trail have warned of missing caravans, increased creature aggression and generally unsafe conditions. It was strongly advised to seek shelter at Neverwinter. So when you and your companions were healed and rested, you journeyed fourth to Neverwinter, following the well guarded caravans up the well traveled High Road and reached Neverwinter's southern gate on this chilly but beautiful, clear afternoon on the 3rd day of Spring of the year of Brightened Receiving 1296.

Rules will follow.
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 >>/5093/
He looks conflicted and leans in to her, "You look a little too clean for this, are you an auditor? You can tell an old Gnome who ain't trying to swindle the guild out of their share."

"Pfft, are you kidding? Naa, but it's 50% take it or leave it."

He sighs and looks over the load, "oh? oh! Mhm mhm, well it's all in new and good condition for the most part, yep, I'd say there's a good profit to be had for 30% over, but an old gnome needs to feed his family after all, I can't run this shop as a charity and I can't raise my prices any higher or the town would likely mutiny first." He continues grumbling and pulls out a pocket ledger, flipping through it and checking the stock in the cart for a good 5 minutes. He handles the pickled herring and then moves on to the other bibs and bobs. "If you said 35% over I got coin right here and now and a helpful hand to unload it, and I'll even throw in free room and board and wave the stable fee. If not, then maybe you can leave the cart there on the road and hope for the best.''

Ashley scrunches her face, "What you got for accommodations?"

He laughs and points to the big sign that says Stonehill Inn, "Unless you want to sleep with the horses in the stables, they'll treat you right, your horses will be well taken care of for the night and ready for the road bright and early. Just tell them Hobby sent ya."

Ashley looks at him straight, "we've got some other business, can you throw in taking care of the horses and cart for another few days or so."

He sticks out his wrinkly hand, "A gnome's word is gold."
Ashley shakes it with a determined look in her eye, "40% then" [persuasion 1d20+4=22]
He looks pained, "Sorry sweet miss, but my ears ain't so good in my old age, you said 35% didn't ya? Bah! I can appreciate a young swindler making her mark, you got it!"

He directs cat where to go and then begins tending the horses. Once that's done he starts unloading and calculating.

Technically that 40% applies mostly to Gundren's supplies, but the supplies and anything you want to sell right now would also benefit. You'll get wholesale price +40% for provision and supply type things which follows this scheme:

- New = 1.4x
- Good = .9x
- Fair = .62x
- Patched = .1 (cannot be sold wholesale)
- Scrap = .02 (raw ores and metals that aren't precious such as iron and steel, x5 for copper ore and other common ores and scrap, x25 for silver ore and other rare ores and scrap, x50 for gold and other exceptional ores and scrap)

The 40% premium is now only.

Gundren's stuff aside, all that coin will be reserved for him, or for someone with his token, for the 15 gold of things Gundren's token helped you buy wholesale, you'll get 21 gold since it's in new condition. Anything else you want to sell you should sell now. Make a list and he'll make a line-item offer on them regardless of what they are but not all will be wholesale or necessarily at a premium, he will at least make an offer on everything though.

 >>/5094/
[20:00 Clear]
It will take an hour to unload and make the transactions. Ashley was able to convince him that you have a trade guild token but she later told him that he should mark it under Gundren's name since it's his cart and he'll be buy to pick it up later. She also said to keep Gundren's proceeds for him when he arrives safely and soundly.

CONGRATULATIONS YOU MADE IT TO PHANDALIN!

Later that night:
"I can be optimistic too. I say we revive him if he's dead.''

https://yewtu.be/watch?v=NF6KQiTfrFk&list=PL24gs9yCHr_xpBQlvBnkcroMP2w8YnjvM&index=0

https://yewtu.be/watch?v=o7xKrouqL0c

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 >>/5093/
Alice inspects the loot with visible disappointment.
I don't know what I was expecting but...
She runs the gems and ore through her hands.
Hmm, amethyst, tourmaline and cobalt ore...
This is not bad actually, especially the cobalt ore! The tourmaline also appears to contain some traces of lithium, chromium and vanadium. I could use this to strengthen my body if you let me have it. Not the amethyst though, it's just silica and a little iron. I can get that from soil so sell that one!

 >>/5095/
>  Ashley was able to convince him that you have a trade guild token but she later told him that he should mark it under Gundren's name since it's his cart and he'll be buy to pick it up later. She also said to keep Gundren's proceeds for him when he arrives safely and soundly.
Oi Ashley!
Don't you think we should tell that gnome and others who know Gundren that he was dragged off by goblins? We might get reinforcements. But hmm, might look suspicious again to have people disappear around us.

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 >>/5101/
> Oi Ashley!
> Don't you think we should tell that gnome and others who know Gundren that he was dragged off by goblins? We might get reinforcements.

Ashley shakes her head, "gimme a chance to get there, let's get this stuff sorted out first then I'll ask."

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 >>/5093/
Yulya is glad to arrive at Phandalin without further incidents and without having to negotiate prices as someone who would still rather walk into a goblin den naked than barter with a gnome. She still has a heavy heart thinking about Gundren and Sildar.

 >>/5095/
> Later that night:
> "I can be optimistic too. I say we revive him if he's dead.''
That unfortunately is the most optimistic outcome. Providing we even find his remains in revivable state and I do not have to revive any of us. I can only revive one person.

 >>/5101/
> This is not bad actually, especially the cobalt ore! The tourmaline also appears to contain some traces of lithium, chromium and vanadium. I could use this to strengthen my body if you let me have it
Fine with me we need to get Alice back in shape! So eat the rocks!

 >>/5102/
Ashley you handle telling them about Sir Gundrens fate the way you see fit. But try to keep 'alternative facts' to a minimum we are already more than suspicious. Arriving with Sir Gundrens cart but without Sir Gundren will raise questions we need to answer.

Now let us decide what to sell and what to keep!



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