/tulpa/ - Tulpa

Imaginare firendz r real


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Wow, I just spent time with Joy as she wrote up the response to

 >>/4493/
 >>/4494/
 >>/4505/

You'll have to wait till this afternoon but it's a doozey, this could be hilarious or really, really bad. 

Eat your brain food guys, now's not the time to drown your regrets in alcohol, we're going to have to be sharp for this one. From what you all said, Joy already locked in the scene with my actions so wait for that but we really should discuss it here. 

Joy isn't letting me give away any secrets but I can still help strategize.

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 >>/4508/
 >>/4493/
 >>/4494/
 >>/4505/

Oh Jesus Joy just brewed up some tasty carrots on her sticks for us. She won't let me give anything else away, this could be hilarious or well, really bad. She says there's a lot of potential and she's not wrong. She's painted us in a corner now though, there's clearly two paths.

Alice, use that doctor strange brain of yours and if you take my in thread hint correctly this could be fun. I am not allowed to clarify any further

 >>/4511/

She's released me for strategy. She decided the scenario is set and has softened her stance for scenarios and ideas that I could coordinate at this point. She says anything I say may or may not affect the scenario as it unfolds so if I give away 'her secrets' then they're subject to change and again she hasn't thought it past this scenario as it stands, so I am free to speculate. 

So read this first:

 >>/4509/ and  >>/4510/

here's how I took it given the current evidence: 

1. They're evil obviously so they're free game if we can take them.

2. I at least want to mess with them.

3. I took a few Yulya heart attack causing liberties to help set up the scene, two of my clockwork babies are ready to command, one to distract them and together with the other one possibly sting the buttholes of a rothés to get them to go crazy and stampede away with their cart. So obviously Alice needs to go unhook the kids at the back of the cart so they're not dragged to their deaths. 

4. The cart goes off at warp 1 and the two can either run after it or are now forced to deal with us.

At this point we can Run, Yulya gets the horses going and Cat coaxes them to go double speed. Or... 

Pending everyone's input, here's my heroic plan:

1. I lured them off the cart and set up an ambush against them. 

2. I have my curses. I want to boost Dampen Spirit to 1MP and cast it on the Ranger because Bear's a Ranger and Zephyr Strike is OP so he's got to get some kind of disadvantage. If he's Demoralized he'll have -4CHA, and disadvantage on all saving throws. I then cast Dampen Spirit on the other one. -4 CHA and disadvantage on Initiative

3. I know we're squishy as hell but Yulya has Bane so assuming they have bad initiative now, we not only get ambush strikes, but then go first on the second round so if she can cast Bane on both of them they get a -d4 on their attack rolls.

4. Yulya casts Sanctuary on Cat making her hard to hit especially since the ranger will have disadvantage on saving throw. Yulya can only have concentration on one spell, that's bane not sanctuary so it's ok.

5. I cast my 1MP summon and then now I'm a Panther, probably tangled in clothes but I will grapple the spellsword making him unable to cast or do any hitting without disadvantage.

6. Cat like targets their face for maximum carnage. If they're both level 4, that's about 30HP each, but Joy said their levels are unknown at this point. Which means the silver plate thing could be a bluff. They might just be rich juicy well equipped 1st levels. Imagine if that's the case? It's a gamble but I'm a big gambler. Remember, you can't level outside sanctioned means and they're both evil. So they might have convinced a sorceress somewhere with access to a portal to level them but do you really think two slave runners are capable of doing that?

I think we have a shot.


 >>/4514/

Joy said even my babies can be used to set up a flank. She's going to limit me to three summons. Advantage doesn't stack though. I've been testing out my ralley skills and they're pretty OP for hitting frequency but still low DPT and very squishy.

I think we could plan out round by round here and really min/max it. 

Joy hasn't done the "calculations" but she did have two vary's in the difficulty. She said shed make it commiserate with the reward which is already pretty high.

Remember back when we nearly maxed the reward on one rothé and it was a lot of gold. Expect that kind of challenge/potential. 

So I don't want to fight rothés, that's why I want to stampede them out of there. They're firmly attached to the cart, if they run off these two dufuses lose their ace cards. 

Slaves are expensive but not to the material provider as much as the government. The value of a human slave is high here but that's for a living slave in perfect mental/physical condition. These losers are damaging their own merchandise, that also makes me think they're amateur nobles from Baldur's gate with a hair-brained scheme to make some profit. Though one of them is almost surely a merchant to have rothés. That might be the silver plate.

So if we can get the rothés out of the battle and one of them is a merchant so basically a squishy commoner with good gear and the other is a noble then we're on easy street for this.

But it could also go sideways pretty  easy especially if the rolls go the wrong way we should have an exit strategy for each round. 

Joy says if we don't use all our movement we can save them for any time during the round so if it goes sideways we could still run for the encounter map edge.

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 >>/4508/
> this could be hilarious or really, really bad
If we win, I promise to show you something hilarious and really, really bad you haven't seen before! Excited? Afraid?

 >>/4511/
> Alice, use that doctor strange brain of yours and if you take my in thread hint correctly this could be fun. I am not allowed to clarify any further
Maaan, I'm a 9INT alien blob with no common sense of this world and pretty sleep deprived right now IRL.

> unhook the kids
Whoopsie I wouldn't have thought about this one! I knew what wasp+rothé meant but thought I was supposed to load the kids on the cart and stampede away driving it. Nosiree, I don't want to be on a cart tugged by mad rothé. So yeah, even if we lose the cart, unchaining them is way more reasonable. I hope I can do it, my lockpicking skills aren't great and I don't have tools to break chains either. But I'm confident in my DEX.

So my idea is to sneak away using stealth, unchain kids and tell them to hide in the forest when the rothé stampede away. Then attack one of the guys from behind and try to grapple him using my blob skills. I'm not giving away everything to Joy but you could guess what nasty things slimes can do when trying to restrain you.

 >>/4516/
> These losers are damaging their own merchandise, that also makes me think they're amateur nobles
Yeah that slightly bothers me. You can't be this stupid. Aside from damaging goods, they're on the busy high road with a dozen distressed kids chained together. Everyone they encounter will raise more than an eyebrow. You'd want to keep them hidden inside the cart, not in plain view. So either they're really dumb and full of themselves or so strong / influential that they think they can get away with it. We will find out.

That's all I can say, I have zero combat experience in this world, this form, and in D&D so expect some serious rule fuck-ups because lol didn't read Joy custom rule #9621. Let's be slow and think before we act. It's not popular but it will greatly increase our chances of survival. 

So let's starts with Yulya's BANE. Did I miss something? Yulya's a Peace Cleric, she shouldn't have BANE. Or can she literally cast any cleric spell that fits into her spell slots? That's OP as fuck on top of her stats. Not that I'm complaining, at least she's capable compared to me.

Also we should update our inventory. I literally can't today, gotta sleep soon.

Waiting for a map of the situation!

 >>/4517/

5e rules: 

"A chain has 10 hit points. It can be burst with a successful DC 20 Strength check. It has 19AC."

My favorite rule for DMs Rule 0: "The D&D rules help you and the other players have a good time, but the rules aren't in charge."

To me the best course of action would be one that's fun, interesting, novel, intelligent, funny, productive, or high quality. These types of actions will almost always succeed.

As far as lockpicking, each child likely has two locks but the chain itself has an unknown attachment as Ashley can't see it from her current  location.

It could be anything from a simple ring hook as chains sometimes have on them to a oval on a ring hitch. It might also have a lock or just a shackle.

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 >>/4517/
> I promise to show you something hilarious 

If I die, Joy promised me something crazy.

> unchaining them

So as soon as you slink away get it done.

So Joy is allowing that you're no more than 30ft from the chain, so just walk there so you can do an action. They're distracted, so if we do this we're technically in the start of Round 1 with initiative and advantage. So you will also have advantage on whatever you need to do. 

I forget if we have thieves' tools or a hammer. 

Cat could also go do it and with some fancy Barbarian moves she could get 10hp at 19AC done if we need to get the chain, but she can always do that as long as you take your turn first before she does anything.

> try to grapple

If you do it from a position of flanking or with stealth you'll get advantage and grappling would be OPid you can pull it off. The guy would have disadvantage and unable to switch weapons or cast.

> guess what nasty things slimes can do when trying to restrain you.

Idk either but joy just looked up "suffocation" this morning. 

I don't want to steal your possible thunder but seriously, if you could grapple and like ooze into the guy's throat through the nose he would go unconscious in 1+ his CON modifier he might be down before he can shake you off. That would be elite Alice strat #1.

> keep them hidden inside

Joy said the cart is loaded, no room for a dozen kids in any case.

> full of themselves

Joy said the nobility act with impunity and end up getting assassinated. I would say though, if they are we gotta hide that we did it because then we'd be next. No witnesses, so getting the kids far away where they can't see would be best.

> didn't read Joy custom rule #9621

[Joy] I will interpret your actions as best I can given your blatent ignorance.

> can she literally cast any cleric spell that fits into her spell slots?

[Joy] yes, she's free to choose any published spell from vanilla and known additions as long as she's cast it before or still had her book in her posession.

> That's OP as fuck on top of her stats. 

[Joy] I am allowing her to do this so it is fair against other clerics.

[Joy] The only difference to vanilla in my rules other than a change to spell point tables to make it easier to manage, is the removal of the requirement to fill the slots with specific spells ahead of battle.

[Joy] most cleric spells are very situational and mostly useless so when would you ever waste preparing a spell you would only ever use very rarely? No. She can cast any level 1 spell in her book as long as she still has MP. Read her spell options, they're pretty mundane.

> At least she's capable compared to me. 

[Joy] I seek balance.

ok its crazy but Yulya will do it what else. first she was concerned about endangering the goods gundren entrusted to them. its their quest to get them to destination safely. but seeing how gundren helped the lady with the kids im sure hed do the same and not turn a blind eye. 

i think the plan is reckless but our best shot. only concern is getting kids free. Cat has the hammer and pitons Alice has no tools. wait she has needles spear and soap for some macgyver stunts. but no cutting or hammering tools.

i hadnt thought about bane too still gotta learn all the spells and how they interact. it only has 30ft though I think shes barely within reach. when Cat and Alice attack Yulya will cast emboldening bond on both of them but they also need to be within 30ft.

 >>/4524/
> hadnt thought about bane too still gotta learn all the spells and how they interact

That's why they call me the smart one.

> Emboldening bond.

Yulya,

I think you need to take responsibility and cast it on yourself and Cat. If this is going to work we need to plan for max DPS.  Look at your offensive cantrips, save some MP for healing word, it can possibly bring one of us back awake if they down us.

Use your cantrips but I forget if you have an offensive cantrip or if your mace is better, in any case, Emboldening bond will be better suited on you.

Our primary objective is to get them to roll disadvantage on everything so that's like cutting them in half. Flank them, we have the numbers but you can only flank with weapons and ranged magic. Joy is allowing flanking for ranged I don't think that's standard. So don't get between them either, leaving Cat alone with two of them will negate their disadvantage.

Alice can't get to Cat in time so let's hope she can either unhook the chain or just start stabbing at it. If she doesn't have thieves's tools, she can't pick a lock. I doubt she'll be able to pass a strength check dc20 so abandon that one and go for punching or stabing at the chain it only has 10hp but then again AC19 even with advantage is poor. I have to run simulations. Will post. She could come up with something genius too.

Joy isn't telling me what's there but she will let me see a list and probabilities of what's there.

That's key because if one of those goons unhooks even one rothé we're all f'd. That's the "vary 'vary'" Joy was talking about. We got to get those rothés out of there before we outwardly attack the guys, that goes for my babies too.

I might go help Alice actually.

Think of some kind of parley you can do Yulya to stall them, with my babies buzzing loudly they might not hear Alice banging at the chain.

No Leroy Jenkins this time, we gotta play this one like chess. This is really like a battle between us and Joy and she's stacking the deck.

Let's lay out a plan here with contingencies before we press go.

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 >>/4525/
lol we have no thieves tools because you refused to buy them. just sayin.

and whats the advantage of casting emboldening bond on Yulya? she is well armored and has decent hp and doesnt need to do checks or saves and can stay behind cover. i think Alice profits more from it shes the second front line fighter and sucks at everything and this will increase her survival and attack chances greatly. but teach me if im wrong im here to learn
but i dont see a time window to cast emboldening bond that sucks. should have done it last round. its our best spell.

Yulya has radiant flame as offensive cantrip. you think she should enter close combat? wont that break her concentration for bane?

i also miscalculated and see Cat has no chance to attack in rd1 even with feline agility doubling her speed which sucks. or can she dive under that wood bar of our cart? its borderline 60ft. if she can make it we dont need sanctuary bc she will crash into the spellsword at full force and attack dealing damage which breaks sanctuary.

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i still consider this some sort of tutorial its our first real combat. so lets plan out who does what when.

> max dps
thats hard we waste 1 wasp and Alice for the cart for at least 2 rds

Alice gets to the kids and tries to free them signaling if successful 

Ashley makes Velma attack the ranger and Zelda sting the rothés butt if Alice makes it.  and casts 1MP dampen spirit on ranger

Yulya casts bane on them and sanctuary as bonus action on Cat so shes hard to hit until she gets to them

Cat uses feline agility to double speed enters rage and attacks spellsword


result:
ranger is in combat with Velma and spellsword with Cat

In rd2 Ashley can summon another wasp and turn into panther and both flank and attack the guys. Yulya can cast radiant flame on one of them. 

in rd3 Alice and Zelda can join attacking them thats max dps i can think of.

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 >>/4527/
> we have no thieves tools because you refused to buy them. just sayin.


25gp, a short bow is way more useful imo. Two short bows and thieves tools maybe better in hindsight.

In SheShe's run we would have had a lot of issues without them. Should be a priority now that we know.

They'd have had to deal with a lot rat swarms if they just bashed every locked door.

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 >>/4528/
 >>/4527/

> and whats the advantage of casting emboldening bond on Yulya?

"the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn." 

I'm just saying if you do use it, maybe keeping the two tanks up is better? Alice can't die so she'll just be a puddle until the battle's over once she's downed. I'm not going anywhere near 60ft of the Ranger if I can avoid it, look up Zephyr Strike, I have 6 HP, they have magic weapons. Did you know magic weapons add to attack roll and damage, not just damage? I expect to be helping Alice get the kids free first. I don't need LOS to control my babies, it's a psychic connection.

> [Yulya] can stay behind cover

No, she can't. Did you read anything I wrote previously? I know it was a word wall but listen for a second, she needs to stop them from flanking Cat, that means two tanks on the front. She's not going to be cowering like us squishy girls, not this time and not when we have others attacking either. Back to back, keep those two separated and that's going to be hard, I suggest using the cart as a wall so they can't get behind you. 

You two side by side against a wall can't be flanked.  

> I think Alice profits more from it she's the second front line fighter 

Yulya: 17AC 10HP
Alice: 14AC 10HP

No profit goes to the dead. All three maybe but then again Alice does have +4 to hit compared to your +3. You can also cast while on the front line.

You have 2MP, that's awful. Not really great for support atm. So you have cantrips but sacred flame is the only relevant one for this. If they have high dexterity, that's 1d8 against their DEX modifier rolling against your Spell DC which is 15, so not bad but if they have +4 DEX or something then you're better off slamming face with your mace, it's a wash imo. 

Also consider "Silvery Barbs".

So I think you need to get down and dirty.

> but teach me if i'm wrong

Now I think we're both equally matched in this argument, so do what you think is best, but Alice will miss out on most of the early rounds anyway and keeping them at disadvantage is my main point. I don't see how you have a choice. If Cat gets double teamed, she's down quick imo even with 15HP she only has 14AC. Your 17AC is way better statistically if my numbers are right.

However! I will be panther asap in this one, as soon as the kids are safe, expect a mecha-kitten and an angry purple panther pouncing, so maybe cast embolding bond on me but not till after Bane. Panther self has 13HP with 13AC and +4 to hit with disengage as a bonus action, I can literally disengage, run off and run back with a pounce. I'll accept my MVP trophy posthumously if necessary.

> wont that break her concentration for bane?

Yes, if she's hit only, so again weigh that against Cat being flanked while Alice is busy.

> can she dive under that wood bar of our cart?

Cat can climb 1:1 with movement, and leap up to 7 ft (3+ STR mod) with a 10ft start. So yes, she can jump the horses easily or just crawl through them. Try to imagine her actually there, anything that seems possible is possible. We don't need to worry about Bethesda hit boxes here, imagine this, we can actually walk past someone in a doorway. mind blown, so yes she can make it. No, Sanctuary is not perfect here, Bane is better imo.

BTW you can also push someone prone or out of the way given certain checks.

 >>/4528/
> thats hard we waste 1 wasp and Alice for the cart for at least 2 rds

Saving children sucks yeah... (see meme)

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 >>/4530/

> Ashley makes Velma attack the ranger and Zelda sting the rothés butt if Alice makes it. and casts 1MP dampen spirit on ranger.

Zelda and Velma both need to sting the rothés on the same turn or risk the rothés turning on us. They're firmly attached but they won't leave their master once he's attacked whoever that is, we don't know, we only know the ranger was driving but the spellsword has the unknown plate which could be a trade guild plate and I doubt trade guilds care if you're evil.

Imagine the rothés charging with a cart attached. hilarious but also very bad.

> result:
> ranger is in combat with Velma and spellsword with Cat

Nope, you are with Cat, has to be, that's what we need to do and not till round 2 because we can't attack either in round 1. You need to get down there and distract them until Alice frees the children no matter how long that takes without attacking them until the rothés are gone. I will go help Alice using stealth I can run over there.

Remember when I said earlier "parlay"? 

pls actually read this
 >>/4525/

> In rd2 Ashley can summon another wasp and turn into panther and both flank and attack the guys. Yulya can cast radiant flame on one of them.

No, in Round 2 I'm casting summon mecha-kitty and then transforming to join the front line with pounce and flank. I'm fast... assuming I'm not tangled in my underwear. I'll incredible hulk that shit.

> in rd3 Alice and Zelda can join attacking them thats max dps i can think of.

It'll be Zelda and Velma, Mr. Bigglesworth the mecha-kitty, Cat, panther-self and Yulya round 3 assuming the ranger doesn't take one out round 1 or 2 but you have to distract him, have her think of something.

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> when you see it
As soon as the kids are free the battle is potentially over. In a nasty way. Our top priority is to free the kids as fast as possible and unfortunately I can't do much about chains. I need Cat.

My plan:
Cat uses feline agility + rush = 4x movement speed = 120 (yes, that stacks and can be stacked even further with spells) to get to the rear of the cart but she won't have an action left to do anything. When she passes by me, Yulya casts emboldening bond on both of us. I should be exactly 30ft away from her and still within range. I follow Cat using stealth and have an action to see what I can do with the chain.

Meanwhile Ashley has to distract them for another round, good luck!

Next turn Cat can use hammer and piton or the crowbar with her enormous strength in combination with emboldening bond rolls to detach the chain from the cart.
When we free the kids we give the signal, Yulya tells the horses to go to get the cart out of the way and the wasps sting the rothés in the right side of the noses. they charge to the left trying to make a u-turn, the cart abruptly turns left and the rear of the cart will crush those two fools against the rock before them. Ashley panther and summons will have to deal with survivors until Cat and me arrive but I don't think there will be much resistance after being ground to a pulp.

It's still a huge gamble but with the cart as a weapon it sounds far more feasible. Plus we technically didn't attack or kill anyone, it was a tragic accident. Shit happens.


 >>/4532/
> I can't do much about chains. I need Cat.

You can do something, in 5e you can actually punch chains if necessary but you have a spear! Throw it at the chain!

> I follow Cat using stealth and have an action to see what I can do with the chain. 

Oh you and cat? Not after we attack because we need to pin them down so they don't release the rothés they'd do that if they could guaranteed. We need grappled and downed foes or stalled until the rothés are gone. So this doubles my point that we need Yulya to stall them with charm or something.

Then Yulya definately needs to be front like with my panther self but I won't be ready till round 3.

Round 1 Dampen spirit boosted
Round 2 summon mecha-kitty, panther awakens
Round 3 pounce pounce pounce

> Meanwhile Ashley has to distract them for another round, good luck!
I can't distract them and also cast dampen spirit right? In fact Yulya can't cast bane and distract them either... which is more important... 

Bane: Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.

vs

Dampen Spirit lvl2: CHA-4 (this works great with Bane assuming I cast first) + disadvantage on all saving throws and initiative.

You decide. In think Yulya needs to distract them for at least 1 round.

> Next turn Cat can use hammer and piton or the crowbar with her enormous strength in combination with emboldening bond rolls to detach the chain from the cart.

Joy said there's a good chance it's just shackled or hooked on, Cat will be wasted in that case.

> Yulya tells the horses to go to get the cart out of the way and the wasps sting the rothés in the right side of the noses. they charge to the left trying to make a u-turn, the cart abruptly turns left and the rear of the cart will crush those two fools against the rock before them.

I would bet that has a high DC of working, which means a low chance. What's the turning radius on a cart without steering wheels? I doubt it's 10ft.

> Plus we technically didn't attack or kill anyone, it was a tragic accident. Shit happens.

It's not off the table but hm, I can't see many other positives.


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 >>/4535/
> You decide. 
Nope, Yulya decides ultimately. But I'm sure we'll reach an agreement.

I'm not against your plan and I'm certain you know better but there are only 2 options.:
Either someone distracts them 1 round until I free the kids or we have to attack them before the kids are free. Both sucks But I agree Cat should remain near our cart

> you have a spear! Throw it at the chain!
From where I'm standing I can only hit kids but not the chain's attachment. I had planned to use a 2handed 1d8 attack on the chain after moving there but if I manage to untether the kids with a spear throw (wtf is the DC for that?) we've solved the problem in rd1. However I have no LOS to the rear end of the cart. I need to go south at least 20ft which also means I can only grapple one of them in rd3. Or am I wrong?

> What's the turning radius on a cart without steering wheels? I doubt it's 10ft.
You guys have a mechanic bear so tell me. The cart has no steering wheels. What happens if the rothe abruptly pull at a 45° angle? It can't turn  on its wheels but will be dragged sideways or even tip over crashing against the rock with those guys in between. The ranger is so close to the wheel that it doesn't really matter where the cart moves, he'll probably be fucked. Same if the rothe turn on us. They may not step on their owner but I doubt they're smart enough to calculate the movement of their cart. They can only turn left if the wanna attack us and that will also crush the guys. Not weaponizing the cart and attacking while the kids are still tethered sounds extremely risky to me. 

New idea:
I move south until I can throw my spear at the attachment of the chain to the cart.
Ashley casts dampen spirit and gtfo toward the kids (not suspicious at all)
Yulya distracts them for one round offering them some of our cargo if they help

Cat moves behind the cart to where I was at the start with stealth, ready to attack

ideally kids are free now

rd 2 Yulya casts bane
Ashley summons Mr. Bigglesworth and turns into Panther
Wasps sting rothe and try to crush our enemies with the cart or at least cause a huge confusion
Cat and Mr. Biggleswoth attack the guys 
It's 1:1

rd3
I join with suffocation grapple
wasps join
Ashley panther joins
Yulya casts sacred flame
It's 7:2

How does that sound?

 >>/4538/
> we have to attack them before the kids are free

 >>/4537/
> The rothés will eventually pass strength checks and break free

> if I manage to untether the kids with a spear throw (wtf is the DC for that?)

I believe Ashley was referring to the fact that your DEX is higher than your strength so your aim is ironically better by throwing the spear at any range that is optimal. But you're a monk so I believe you can use either even in melee if you have the Monk's martial arts feature and it's a monk useable weapon.

[Ashley] Yes, I meant get there but you can be a little away and still make a strike.

> You guys have a mechanic bear so tell me.

I have consulted the mechanic bear and he said the wheels are not made for side loading but they would likely survive on gravel. Still I am going to say you don't have the trajectory to drift into the rock. The rothés will pull it off the road and maybe get stuck then eventually break free and attack you. However they may also choose to attack the children unless they evacuate the map.

> What happens if the rothe abruptly pull at a 45° angle?

Sound of a toothpick snapping.

>  It can't turn on its wheels but will be dragged sideways or even tip over crashing against the rock with those guys in between.

I'll give you the following odds:
1d4

Roll 4 it works with a +10 attack vs their AC and will do 4d8 bludgeoning damage to both.
Roll 3 it hits the rock, possibly damaging the cart but misses the men.
Roll 2 it self destructs and the rothés may eventually break free.
Roll 1 the rothés break free

> Weaponizing a cart without a driver and no run on a cart you have never driven and no nothing about. 

Sounds risky but I'm being as generous as I can be.

> Ashley casts dampen spirit and gtfo toward the kids (not suspicious at all)

I don't believe she can do that without starting a fight, they would have to look her in the eye and they would sense that she is casting on them though I suppose there's a chance they don't know what happened as her curses are unique.

> Not weaponizing the cart and attacking while the kids are still tethered sounds extremely risky to me.

I can't see how this sentence makes sense. You wouldn't want the kids attached for any movement of the cart with run-away rothés.

> How does that sound?

Most of this is fair but I'll let Cat weigh in and Ashley will need buy in. She'll have time to counter-propose in about 4-5 hours. I think you all have some good ideas. I also need to do some more cementing around these ideas and get probabilities down. One round per day will give you a lot of room to switch gears if it's not working out.
 
[Ashley] I can't wait. 
1. release the kids. 
2. get the rothés away, far away, like off the map. 
3. kick butt and zerg rush. We have them so outnumbered if there's no rothés. If they're at disadvantage I know we can take them. If that ranger has Zephyr Strike and the spellsword casts something crazy I'm gone first I'd bet. Joy didn't calculate their levels. She won't until we make our moves so I don't know her secrets. She only has a vague idea of levels based on reward and that's not even bounded yet though she will include the value of the rothés as part of that, that's all she's thought so far. If they're gone, this battle is more then half won I would have to say. My estimation is those two guys are equal to one rothé but with better equipment.

Ashley is limited to 3-4 summons. 4 only if she has 2 and casts summon cat and it happens to spawn 2.

[Ashley] I'll put it all in a nice plan in a few hours.

 >>/4539/

Yulya, you decide:

Objectives:
1. Detach Children - We're all in agreement
2. Get Rothés out of dodge so we're not fighting them or use their cart as a weapon with a low probability of success at the risk of having the rothés charge at the still attached by a chain children who are going to take 2 turns to run off the map so they're still in danger for Round 1, and Round 2 even if we can detach them Round 1. Joy said it might take more than one round to detach the kids. 
3. Keep them at a disadvantage and from flanking anyone until they're downed, while trying to give advantage to each other. Remember that Yulya and Cat both have Inspiration according to Joy's records, don't argue. Advantage doesn't stack, don't waste it.

Round 1:
In any scenario Yulya needs to distract them, possibly by trying to make a deal with them which is a false deal but at this point it's a real deal to help push the cart out of the rut or some other type of distraction and not attack with Bane or any other spell until the rothés are out of the picture.

Alice and Cat can get to the back of the cart with feline agility turn 1, I can't, so if I duck in front of our cart out of sight I cast summon mecha-kitty without them noticing. Mr. Bigglesworth will wait in hiding until he's needed.

Still in round 1, Alice and Cat both try to unhitch the kids but obviously if either of them do then the other changes their objective to flank the villains with Yulya.

If the kids are detached, they run directly west off the map out of sight of the villains. They can run at 60ft/turn, it will take two turns for them to exit so best bet is rothés go straight.

Round 2: Assuming the kids are free this is the round we have advantage for the ambush and they have disadvantage and guaranteed delayed initiative so all of us get to go before them including the rothés if they're stung and the kids.

Zelda and Velma sting the rothés either in the butts or in the noses. Yulya, decide now. Joy gave this as an outcome for the noses: I vote butt, Alice may still vote noses.

1d4

Roll 4 it works with a +10 attack vs their AC and will do 4d8 bludgeoning damage to both.
Roll 3 it hits the rock, possibly damaging the cart but misses the men.
Roll 2 it self destructs and the rothés may eventually break free.
Roll 1 the rothés break free

I use Dampen spirit on one of the villains, I say Ranger, turn into a panther and finish my turn escaping or otherwise additionally causing a distraction they won't expect me to shape shift. 

Ranger now is Demoralized he'll have -4CHA, and disadvantage on all saving throws and initiative.

Yulya, decide what you do this round and on who. We have options with Bane and Embolding bond. It's my contention that we need to keep them flanked and grappled and keep them from flanking anyone. The spellsword needs to be grappled ASAP so he can't cast.

Round 3+ We'll see how it goes and decide that later.

https://youtube.com/watch?v=af_J2e4r328

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 >>/4538/
> Yulya decides ultimately.
the pressure lol
i admit ive been meddling too much. darn overprotective host shes gotta do this herself. i help a bit when needed but thats it.

 >>/4540/
that all sounds reasonable for Yulya.i cant imagine her persuading anyone it will be awkward af maybe even so awkward that it doesnt look like a trap.

 >>/4517/
> Yeah that slightly bothers me. You can't be this stupid. 
they probably think the same of our ambush. too obvious to be true.

so yeah from our side Alice and Cat can proceed with operation free kids. shed prefer butt over nose though to make the rothés gtfo. sneaking behind one last tie was enough we dont need 2 of those stubborn beasts chasing after us and or the kids. dealing with the 2 human fuckers is enough.

 >>/4517/
> If we win, I promise to show you something hilarious and really, really bad you haven't seen before! Excited? Afraid?
why not both?


 >>/4542/
 >>/4545/
Alright, alright!
I'd love to have seen a rothé cart Tokyo Drift but we can't have the world explode because of that.

So should I move all the way to the cart or throw my spear? I'd rather move there, I have more options with my hands and can talk to the kids instead of throwing a spear at them out of nowhere from stealth. They'll scream and draw attention. And I don't think staying 10ft north is worth it, I can't reach the enemy and attack in one turn in any case. Both Cat and me can only attack them in 3rd turn.

> you're a monk so I believe you can use either even in melee if you have the Monk's martial arts feature and it's a monk useable weapon.
Yes, I always use DEX instead of STR as monk and I have the bonus unarmed strike also with DEX. This also goes for grapples. Unarmed strike uses 1d6 martial arts die which isn't that bad. 

I will post my first turn Fri afternoon, you can ponder until then.

 >>/4546/
> So should I move all the way to the cart or throw my spear?

My calculation is you have a 32.33% repeating of course, chance of making it to the cart to perform an action. Don't attack the chain until you know what's there. 

> Both Cat and me can only attack them in 3rd turn. 

I think you can move there and perform an action on the same turn. You're only 15 feet away. It's 35ft for Cat I think but she can use her Tabaxi skills. You have two chances to unhook it or whatever it needs in turn 1.

You both move there and see what you need to do.

I'll post my turn after you, Yulya, and cat with Joy's next step.

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We're on board even if we dont really know what we're doing. You know Cat. Act first, think later. She can rush to the cart with feline agility but not perform an action in the first round.

 >>/4547/
> My calculation is you have a 32.33% repeating of course, chance of making it to the cart to perform an action.
Why so low? More nasty surprises?
Alice could at least make it there and do something. But she is behind afterwards because Cat is much faster. Could Cat carry Alice if she drop her backpack instead? If Alice can't free the kids in 1st turn and both stay there 2nd turn Alice takes until 4th turn to get to the spellsword. Alice weighs 88lbs, 118lbs with equipment. Cat can carry 150 lbs and without backback only carries 31 lbs. The bow is dropped with the backpack it is strapped to. Thats 118 + 31 = 149lbs, what a coincidence! She'll lose her bow but the weight would be low enough. Can she do that?

rd1 rush to cart
rd2 stay at cart without moving
rd3 Cat drops backpack, Alice jumps on her back, Cat uses feline agility to rush to the enemies and attacks the ranger, Alice jumps off and grapples the spellsword. All in round 3.
Howzat?

If Alice manages to free them immediately things look different because Cat must not move for 1 turn before she can use feline agility again!

So no matter what, Alice and me can only attack them in round 3. No chance in round 2.

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 >>/4548/
> Why so low? More nasty surprises?

It was a joke from the video I posted.

If you can't do an action after that move its worthless because you could just run like anyone else. No you can move and take an action up to 60ft but can't do that special long move with a bonus action until you move 0ft one round. So Joy willjust have you do an action.

Also, do it with stealth?

[Joy] correct.

You can carry alice. Listen, keep the bow, carry alice 30 ft, then drop her and you can take a shot?!

Alice can then move the rest of the way. You don't have to go 0 after the tabaxi move, just before you do that move again, you can still move normally.

Also you don't need to do that, where are you going? The squares are 5 ft each, you are literally 15ft from the enemy?

 >>/4548/

You didn't make the move officially but I can do it for you knowing your intent.

The move I will do is: move 40 feet Southwest to the back of the cart to rendezvous with Alice. Then have one or both of you perform the an action which is TBD. I may have choices for you.

I am expecting Yulya to distract the two enemies.

Ashley will hide and cast her summon out of sight then get ready to cast Dampen Spirit on the same turn Velma and Zelda make their hits. I'm only requiring one to hit as pack animals tend to stampede together and they both have advantage. It is virtually guaranteed.

As soon as I hear from Alice and Yulya, it'll happen.

Why do I have the Dukes of Hazard theme song in my head?

What the rothés are about to do with that cart:

https://youtube.com/watch?v=ei7XcUXphJk

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 >>/4550/
> The squares are 5 ft each
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
god damned we are such imbeciles

jesus christ next time provide a scale like last time ffs we all assumed a square was 10ft!! It looked weird but how the fuck shall we know what a square measures? convert it to horse square?
in hindsight the horses would be 20ft long but keep in mind the funny units make no sense to us i dunno how many feet a horse is long. nobody but bera system does! i calculated that 20ft are 6m now. big horse. how could none of us notice?
so embarrassing. i actually wanted to ask what a square measures when the map was posted dunno why i forgot or i thought it was obvious. Alice was also 100% set on the 10ft when we strategized.

that changes everthing. now i know why we didnt understand Ashley and Joy. then ofc both Alice and Cat can reach the cart and perform an action. and get to the guys next turn. Cat doesnt need to carry Alice shes well within 30ft.

 >>/4552/

These are the 20ft long horses.

I think the scale was a bit deceptive because the rothé's cart was too big in scenario 1. Like way too big. Scenario 1 was 10x10 also.

Kinda Joy's fault. I knew because all the other maps are always 5x5.

So okay yeah. This map didn't have a scale online Joy had to add a grid.

[Joy] I take full responsibility.

> horse square?

Standard horse square is 8x8 you dufus! Who doesn't know that?!

> funny units

Sorry, Americans invent everything including this game.

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 >>/4552/
> squares are 5 burger units instead of 10
I'm speechless, it's mostly my fault I guess. I didn't even consider it could be anything else than a 10x10 grid. What a fuckup, how could we not notice sooner that things don't add up?

Well whatever, we know hat to do now and it's a lot easier.



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> Mr. and Mrs. Bigglesworth
I can't stop laughing and I'm not sure Cat can contain herself like Ashley when she sees them!

Alright round0 went well except for the kids staying there. How much of a problem is this? Gotta hope the rothé stampede away. The guys will be busy fighting. So what do? Tell them to at least move south out of the way before we leave?

> ability check
Do we actually have to state if we want to use STR or DEX?
STR is what the crowbar is for, it gives advantage on STR checks. And hooray for Cat's Barbarian strength! Well anyone could have done it rolling 20.

Ok now what for round 1?
Cat will move to the ranger with stealth and attack him from behind with claws aiming for his face.

I assume Alice will do the same and grapple the spellsword. In case its not obvious we should give Ashley the signal to attack the rothé now.

Will she cast dampen?

What will Yulya do? Cast Bane?

 >>/4567/

Once you give me the signal, I'll tell my babies to attack and once the rothés race off at charge speed we can attack. So I will cast dampen spirit boosted, that'll use the rest of my magic and I'll transform. Then I can't attack the same round so I'll disengage and hide. 

Grapple is a special attack but it uses your turn unless you are special like Velma and Zelda where they can grapple as a bonus action since they sting as they grapple. The rothés have 30 strength though so they could only grapple if they hit 20.

We should be able to flank them given 4 summons I hope neither of them have AOE or nova. Joy said she will design them with choices they would expect to make, not specifically just to counter us.

Bane or Embolding Bond, that's Yulya's choice, she shouldn't try to disengage because she doesn't have that skill so it would cause opportunity strikes.

Ideally they would have to deal with summons only. 

If either land a hit that might down one of us so Yulya should be ready to heal but she barely has any MP either. She has healing word and healing hands, so she should only probably cast Emboldening Bond or Bane once.

Joy said "the easy part is over."

We really have to have lucky rolls here on out.

The kids can sit there as long as we keep the baddies pinned down. With all their debuffs we shouldn't expect them to help though.

> Do we actually have to state if we want to use STR or DEX?

You can, but for grapple the target determines that.

> crowbar gives advantage on STR checks.

Yes, Joy gave Cat advantage but because she rolled 20 it didn't matter. The other roll was 1 believe it or not and that was the first roll so if she did roll once she would have slipped and hurt herself potentially. So lucky she came prepared.

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I found at least 1 error in the presentation last round but it wasn't relevant. The Ranger has a +6 to hit attack not +4 with bow.

This battle will have a high level of loot potential so it is a high level battle. Given the rothés are out of the battle, any loot on the cart is lost unless you track it down later and the rothés will not be hostile if their masters are not within range though you will not be capable of driving them without a bond or spell like Animal Friendship.

I will also warn you that what you are doing, though justified by you and in general, is likely not seen as justified by the trade guild or their allies which may include nobility so you will likely need to cover your actions in some way.

Added fun: because the children aren't leaving, they are all considered witnesses though they would not likely snitch on you, they could be coerced. Unless of course they are in some way distracted or unable to see the battle and their "rescue" must be told to them carefully.

It may be possible to keep them ignorant of the events if they had a distraction.

[Ashley] Welp, looks like Mr. Bigglesworth will be doing some babysitting instead of fighting. We need to come up with a good story as to why and how they were saved. The enemies just "ran off" and all that screaming you heard wasn't their gory death. Also, we will need to hide the bodies I guess. My panther self can drag them off, but I want that loot on them so strip and then drag them off.

 >>/4569/
id like to add that both emboldening bond and healing hands are NOT spells! so they shouldnt use mp. look it up emboldening bond is a peace domain feature. it doesnt use a spell slot either. its not magic. well friendship is magic but it's more a skill.

healing hands is an aasimar trait not a spell either. both have no levels. they are just something the character can do. they are not on a spell list thats what makes them so powerful. in turn it takes a long rest until it can be cast again no matter how many mp you have.

 >>/4570/
> not justified
Yulya told you didnt she? it sucks that we attack them first thats why I liked Alice's accident plan. Catr crushes them, we deliver first aid but theyre ded. many such cases.

if the kids dont see them we could claim they ran off with the cart.

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anyway Yulya will cast bane on both and spend 1 mp. or do you think emboldening bond has a bigger effect? im not good with the math maybe Joy can explain the min-max effect of both in this scenario.

> grapple
Alice can always grapple as bonus action as monk. see image attached from PHB2024 you posted.
Bonus action of unarmed attack can either be damage grapple or shove. so she can move up using stealth hit the spellsword with spear and grapple him as bonus action.

 >>/4572/
 >>/4571/

Joy hasn't finished all the character summaries for reference. If Joy makes an error, just tell her here and she'll fix it.

Oh yeah, it's a terrible accident that these two are covered un stings, bites and claw marks. No, my Panther self will actually carry them off and stuff their bodies up a tree.

We could say they were attacked by wild animals that also fits the evidence and we know wild animal attacks are happening on the high road. 

In any case we need to get away from the crime scene, next we worry about what to do with a dozen kids.

 >>/4573/

Nope, bane is out. Have her cast Embolding Bond next turn. She's not bleeding yet so Joy sees it requires a drop of blood and says, "-1HP to the uninjured caster."

So Embolding bond on my panther self and Cat.

It's like the negative of Bane right? +d4 vs -d4 but doesn't require blood and is free. Save her MP for healing, we need to stay in the fight.

At higher levels I'll be able to curse cantrips while in panther form obviously I won't have any MP without a spare charged focus on my panther self but I need a druid like skill to do that, Joy's looking into exactly how that works.

Joy will handle the order of events so you're free to make your move.

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Just so you know, I am wearing my kitsune mask so I don't spook children. It's not my fault that the stupid AI can't render it into images. I'll keep trying. But generally assume I'm wearing the mask when in public.

But yeah, I must remember to show my copper tag so people don't run away or beat me to death. Good thing the children were smarter than me.

Do bonus actions stack?
My plan is to sneak up to the spellsword using stealth, use my action for shape self and engulf his head so he can't breathe. Classic slime move. Then as bonus unarmed strike grapple him using DEX bc I can. Theoretically the pseudopod is another bonus action but I leave it to Joy if I can use 2 bonus actions. I've read they do stack if they come from different sources. You can't do the same thing twice.
If I may, I will force my pseudopod into the spellsword's mouth and exert hydraulic pressure by grappling him, constricting my anterior end and forcing liquid into the pseudopod. You can imagine the result and it won't be pretty.
According to pascal's principle, even a small constriction of my main body's volume will greatly expand the thin pseudopod at equal force. Think of it as a reverse hydraulic jack.

 >>/4574/
> my Panther self will actually carry them off and stuff their bodies up a tree.
What a waste! Leave this to your trusted alien. I promised you something if we win, I'll keep it! You'll love it like all my final solutions. I'll need plenty of your help for it as panther! For the sake of my personal entertainment, if we win and I'm still conscious I request a little time before others arrive at the scene. You wanna have some fun, right? Right!

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 >>/4574/
> Joy hasn't finished all the character summaries for reference.

Here's a draft:

I will use this to keep track of things with your character rather than use the character sheet.

It's just easier for me to keep track. I will post this upon request.


 >>/4576/
> generally assume I'm wearing the mask when in public.

Got it.

> Do bonus actions stack?

When I looked this up, it said, "You cannot use more than one Bonus Action on a single turn, no matter how many feats you have that call for the use of a Bonus Action. If you have multiple feats that must use a bonus action to be put into play, you can only use one of those feats per turn."

> My plan is to sneak up to the spellsword using stealth, use my action for shape self and engulf his head so he can't breathe. Classic slime move. Then as bonus unarmed strike grapple him using DEX bc I can.

Engulf will be considered a grapple, in this special case you can suffocate as you grapple as a single action. You may then use a bonus unarmed strike. 1+STR MOD damage, is that you understanding?

> Theoretically the pseudopod is another bonus action but I leave it to Joy if I can use 2 bonus actions.

I am not counting it as a bonus action, however, I will allow 2 bonus actions if they're reasonable, like Ashley Panther Disengage and Hide similar to Goblin Disengage and Hide bonus actions once per turn.

> If I may, I will force my pseudopod into the spellsword's mouth and exert hydraulic pressure by grappling him

If you enter the mouth, I will allow him to bite as an improvised weapon 1d4+STR MOD guaranteed hit, so go through the nose if you are able or just cover both nose and face.

> hydraulic jack

I consulted Bear on this. He said it's plausible but you would only have a small pressure potential unless someone external to you pressed you (unless you have some sort of musculature like smooth muscle cells do for arteries), anyway you will have enough to hold on or form a shape in the esophagus and block the airway. 

Otherwise tell me what pressure you think you can exert on your own body in your pressure units of choice.

Vanilla suffocation is actually a very long process. it allows "a number of minutes equal to 1+CON MOD for a minimum of 30 seconds." So if he had a CON MOD of +2 it would take 3 minutes or 30 turns (6 seconds each) to suffocate him. Most battles are over in 5 turns. So as a strategy, it's poor. Then the suffocation phase would still take a number of turns equal to 1+CON MOD, again given +2 CON MOD, that would be 33 turns to get him to unconsciousness.

If you could somehow suck out his air and replace it with inert gas, that would skip to the suffocation phase, so 1+CON MOD turns to unconsciousness. Just sucking out his breath, I'll cut his ability to hold his breath equal to 20% or 30x.2=6 turns before suffocation so a total of 9 turns to unconsciousness.

Grappling will already:
1. offer advantage on attacks to the grappler
2. immobilize the grappled
3. cause the grappled to have disadvantage on attacks which will override advantage.
4. neither can cast spells requiring somatic gestures
5. the grappled cannot change weapons other than natural weapons

Should I give additional benefit for grappling with pseudopods? convince me.


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 >>/4576/
> hydraulics
Let's keep things reasonably simple before this turns into a scientific paper

I think this is way less effective than a grapple / shove combo. Grapple as attack and shove prone as bonus action. You can use DEX plus your acrobatics skill for both DCs as monk now with the new rules Kashtan posted above. Thats pretty cool!



 >>/4587/
shit thats even more creepy than without the mask

 >>/4589/
> these two will have some shenanigans that might make it very confusing including healing and other odd effects at their class and level and equipment. 
oof i hope  we survive ths Yulya isnt overly optimistic


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 >>/4589/
> transparent stats
hmm I dunno. we should learn about monsters assuming all monsters of a type have the same stats. so if you encounter a monster you know its stats.
but people? in a world with magic you cant judge a book by its cover. so i dunno if we should know their stats without investigation or some skill. i am sure Alice has no idea of a creatures hp because alien. its in her stats.
 
i mean yeah it is more exciting without knowing the enemys stats if they dont know ours as well. but for first fight i think its good as some sort of tutorial. otherwise we have even less idea about whats going on.

tl dr Joy should decide. maybe an int check?

 >>/4597/
> attacking body parts
no idea how this is handled in vanilla. can you choose to attack some body part? i think this was Ashleys idea to begin with.
> purpose and a penalty
sounds fair

 >>/4593/
 >>/4594/
wew everything went a lot better than expected. by a ton. they could easily kill us with their stats and equipment. the gods are with us.

> RING OF SHARED SUFFERING
wtf why would you willingly wear that is the guy a masochist or does he get paid? ok peace domain protective bond does something similar but wih much more abuse potential.

sorry for lots of questions:
was the spellsword prone before Alices attack? you write both are prone before Alices actions occur

can Yulya now safely disengage without provoking an opportunity attack? they are prone and have bigger problems right now than attack her

what happens if Yulya uses sacred flame on the spellsword? can she accidentally hit Alice?

wouldnt the optimal strategy be to focus all attack on the ranger? his damage also goes to the spellsword. does that continue even if he's down to 0 hp? will the rangers ac be down to 16 for this round?

Yulyas plan would be to back off and cast sacred flame on the spellsword. the ranger has higher dex thats not good. or cast bane to further debuff them.

 >>/4598/
> was the spellsword prone before Alices attack? you write both are prone before Alices actions occur

Something got cut paste, sorry, Alice did knock him prone so ignore that.

I love answering questions.

> Can Yulya now safely disengage without provoking an opportunity attack? they are prone and have bigger problems right now than attack her

Yes, they're on the ground, she can get away.

> what happens if Yulya uses sacred flame on the spellsword? can she accidentally hit Alice?

"Descends on a creature" makes me think of a light from above. "Flame" makes me think of fire. Either of those would affect Alice, but "a creature" is a key point, not "a 5ft square".

If it was a fire attack, Alice would be burned. It's not.

If it came from a direction like a spell attack, Alice could be hit.

I would lean toward something like if you attack a creature and hit natural 1 the attack hits the grappler and say if they resist the spell with dexterity and its a natural 20 on dex then Alice would also be affected, but only on 20 since she's coupled to him.

> wouldn't the optimal strategy be to focus all attack on the ranger?

[Ashley] Joy won't answer that, it's a conflict of interest with her, but I would say yes, get them down to 1 the ranger has essentially 4 hp left but he does have 21AC rn which is why sacred flame is great, hit the dang Ranger with sacred flame, it ignores AC

> his damage also goes to the spellsword. does that continue even if he's down to 0 hp? 

As long as he's still alive, yes. If you exceed -20hp or if he dies from lost saving throws the rings lose their bond. He has already been technically downed twice and the rings still worked and revived him twice.

> will the rangers ac be down to 16 for this round?

> until his next turn

No, he gas 21 until he gets his turn next round whether he is consious or not.

> Yulyas plan would be to back off and cast sacred flame on the spellsword. 

"It's the perfect plan" - Twilight Sparkle

[Ashley] noooooo

> or cast bane to further debuff them.

[Ashley] no.


Oh boy, I did get my Tokyo drift rothé cart after all! And I'm a master grappler now! Is this Christmas or what? I'm just glad I didn't have to grapple the nigger, I mean eww! Burn him to a crisp, Yulya!

As for me, I think it's clear. My options are limited, I'll just attack the spellsword with my spear one-handed while keeping him grappled. Don't accidentally hit me, guys, attack the ranger instead!

And all hail Mr. Bigglesworth! mfw a mecha-cat has better social skills than all of us


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> when the thievin' panther steals all you precious corpses
ASHLEEYYYY!
God damned, I don't mind if you eat the nigger but running off with both is just greedy! What about me? Can't I have any fun?
I'd given you the bones and intestines to dispose of anyway.

So pweeease can you leave us the spellsword so Cat and me can cook him and make a great meal for all the exhausted children? I promised you some fun if we win, didn't I? Gotta keep my promise!

Yulya will be sent away to look after the kids / get trauma therapy from Mr. and Mrs. Bigglesworth and there will be no ethical issues. I have no god to judge me and I don't think the Catgod disapproves of eating humans. So - everyone's a winner!
I have it all worked out already.

I will briefly clean and absorb any traces on the crime scene from the ground, loot and Cat's claws and my spear, then we will load the loot into our cart.

We will butcher and cook the guy behind the rock at the north end of the junction and season him with herring and Cat's rations so it's enough for all children.
It's a miracle like Jesus feeding of the 5.000.

Yulya will look after the kids, give them water from our 2 waterskins and treat wounds with my healer's kit until food's ready. And try to set them free from their shackles of course. I will come help as soon as I'm done with the dirty work and Cat is cooking. Then we will eat and celebrate!



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 >>/4613/

Unless you want to be caught as a prime suspect to murder, as might be assumed if you are witnessed butchering a missing person of the trade guild, and furthermore tried for said butchering at the very least, you should try to be more discrete.

> behind a rock

That is not out of plain sight to passers-bys which are likely to occur within the hour. 

It would turn "Dungeons and Dragons" into "Court proceedings and Murderers". Not to mention intent to force cannibalism on chained children. 

If they don't know, it won't hurt them. Prions aren't a thing in this world.



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Start thinking about what your character will be at level 2.

Sneak peek of Ashley's level 2:

She gets this new summon, a 1MP spell 1 each cast.
Also at level 2, she gets 2 Mechathereal small cats guaranteed. So it's a choice between 2 very light cats or this Lynx.

Also, Ashley will get 5MP instead of 2MP and she will have 10HP instead of 6. No other changes.


Bear is doing another one of those days where he starts work as soon as he gets up, so the update will come in about 6 hours or so.

I hope to have the next scene and the loot list.

No one should be able to deny that Robinhood banditry isn't profitable. 

You might want to also move off the road as setting up on the inlet to the Triboar Trail isn't acceptable, a road master will be by eventually to tell you to move it along.

I will say, however, the keys to the shackles were on the Spellsword, so you can unlock the children assuming they'll follow orders. 

I recommend going back to the rest stop a few hours north. Dragons aside it's much safer there. 

Speaking of, dragons are cold blooded and don't need to eat every day, perhaps only a few times a season.

Someone will ask where these kids came from, someone may find the runaway cart and trace it back.


 >>/4618/
> what Yulya thought this game would be like
she didn't expect niggers

 >>/4622/
take your time we got no idea what to do from here. as said Yulya doesnt want to disappoint Gundren. can we at least leave him a message?
another option would be to split up but we dont think thats a good idea.

> several hours back to the stop
are the kids even in shape to walk there? Or do they fit on our cart?  i dunno, these guys made the kids walk on the high road in broad view and they would have passed by the stop so they might be known or even expected there. if we show up there with the kids instead this will raise questions and someone knowing those guys we killed might inspect our cargo and find the loot. what if we take them to Phandalin?

Yulya says we should ask the kids we got no idea who they are where they are from and whats even going on. i mean we are not gonna drag them somewhere they dont want to go. but yeah we need to drop them off somewhere safe asap


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 >>/4627/

I made the executive decision to decide for you because Alice was already cooking in the middle of the road.

If you want to do something other than how I described it, then I can simply ammend or rewrite them.

However, the children are small so they crammed into and onto the cart with Ashley Panther and her summons.

They're safe and happy playing in a field. They understand your situation as much as you want them to know.

The Triboar Trail is likely not safe or Gundren wouldn't have needed to hire you. Goblins also like long pig, especially long pig veal, so taking them to Phandalin is not well advised given the current data.

Look at the scene and take it in, there are plenty of options. Again, the quest you're on is not time limited, only the bonus gold was but after you see loot01 you shouldn't be worried about that. 

You can literally do whatever you want including taking them to the Neverwinter orphanage and leveling up. I'm just saying that's an option.

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> 4634
> OP evil slavers didn't get to make a single move
What kind of glitch was that even? That battle was anticlimactic, not that I'm complaining mind you! I thought they would mop the floor with us rookies. 
Well, if it makes you feel better, they will serve as dinner so their appearance isn't over yet. They will always be a part of us.
That said, can I finally cook and eat them now with everyone before they go bad? It's an important imagistic ritual you know!

> back at the dirty prostitute
I knew this wasn't the last time we saw her. Obviously.
So now what? If we don't want them to end up as dirty prostitutes as well, we gotta do something. A truck stop is no place for kids even an alien monster knows that

I say we report what happened to the roadmaster. Minus unimportant details ofc. But as much as the children know. Then we decide what to do. If the kids want to go to neverwinter we can take them to the orphanage there and report what happened to the guild. But it also hurts my pride to disappoint Gundren. I like that dwarf.
Can we tell the roadmaster that we need to return and that our detour should be reported to Gundren? He's probably worried we disappeared.

> Baldur's gate
Depending on Freya's opinion we can look into this, I mean duh what choice do we have if the kids ask us, but we should finish our mission for Gundren first.

 >>/4635/
> You can literally do whatever you want
Then why am I not in the middle of the road stirring a pot full of human body parts? Rest assured I've got more things up my sleeve and this won't be the lasst time I make creative use of fools that piss me off. Be it humans, dragons or gods. Or my arch-enemy, the orb.

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 >>/4636/
> What kind of glitch was that even? That battle was anticlimactic, not that I'm complaining mind you! I thought they would mop the floor with us rookies.

I've never been so disappointed. That just means I need to step it up. This was completely ruled by the rolls, Ashley forced me to. So you know what that means? The rolls can be completely lopsided the other way. I calculated that it would be possible for two goblins to TPK you if they had the luck and advantages you did.

Frankly you all worked as a perfect team with no mistakes at all. If you had made one or two mistakes or had taken it less seriously you could still have easily lost. 

> can I finally cook and eat them now 

I feel like you aren't reading anything I wrote.

> Then why am I not in the middle of the road stirring a pot full of human body parts? 

When I said 'anything', I meant within the things I also want to be a part of. If you did, then there would be inquiries and complications that would throw everything to the wind. If you really want that, turn yourself in. If you really don't want that then I'll have to guide the narrative to more productive outcomes.

> the orb

The orb is a doorway, it's not even a door or a frame, it's literally the space that's left over then the door is not closed. Your enemy is an interdimensional pathway. So that would mean you could fight against the use of orbs and that you would have to take up with the gods since they're made and maintained by the gods. In fact the whole leveling system is due to the gods. 

Though you will reach the level of a demigod at level 20, a demigod is still constrained by things gods don't have to deal with. That said, you could still be very annoying to them and like SheShe's dealings with The Raven Queen, they'll be mostly unable to touch you, though you will also not be able to stop them directly.

Hm, maybe we should have you all fight a demon god, let's see if dice rolls help you then. It's worthy of an experiment.

The attached picture isn't meant for any of you, it's meant to be aimed at the impossibly good dice rolls you got. However, I have to give credit to your teamwork and planning, it was very good and you deserve the rewards, so I'm not upset.

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 >>/4637/
Poor Joy having to deal with Alice's nonsense. Just ignore it you won't convince her of anything.

Hmm so you know Cat doesn't care much about details and says we should return to Neverwinter with the kids, then look for the missing ones. She will leave the small details to others. 

I want to add a bit. Can Cat just wear the half-plate? Won't anybody ask questions where we got that from? Is it recognizable? I think the weapons are. What do we say if anybody asks us where we got that stuff from? Found it on the road?

And how much meat do we have now? How much mystery meat and how much boar meat and how much is Cat cooking for 12 kids and the 4 of us?
The inventory is a mess right now.

 >>/4638/
> Can Cat just wear the half-plate?
It is unmarked, standard Half-plate, you can certainly wear it or sell it.

> Won't anybody ask questions where we got that from? 

Adventurers are trusted. However if you're wearing the exact outfit of one of two missing persons with the same weapons and rings, someone who knows of them might figure it out. The likelihood is very low. In other words, you're safe.

> I think the weapons are. 
The +1 great sword and bow are innocuous and available for sale in the weapon shop. The short sword is somewhat unique and so that one might raise an eyebrow again if someone who knew the previous owner saw you with it. However, anyone seeing that sword on you would either be in battle with you or looting your corpse, so again likely safe. 

> What do we say if anybody asks us where we got that stuff from? Found it on the road?

That's up to you, but generally speaking the likelihood of someone asking is low, selling them all to the same vendor is probably a higher likelihood of someone finding you if they were looking. Will anyone look? Even I can't say at this point.

> How much meat?
12lbs Boar meat
45lbs perfectly nutritious Spellsword meat

Note: Meat can be stored, it will not rot. You can preserve it, cure it or dry age it and eat it in any of these forms. Other foodstuffs also do not expire. 

Based on comments, I presume neither Alice nor Yulya's host could stomach the dark meat.

Cat would need to cook 1lb per person per day. That's something like the minimum calories needed for 8 hours of non-resting. 1.5lbs given you may be walking/exploring for 12 hours. 2lbs for a very busy day. In this case, use a 1.5x modifier and be safe for whatever you need to do today, so 24lbs in the pot for hearty meat stew for everyone, though Ashley Panther already ate the offal and bones, so she doesn't need any, so say ~23lbs.

I want to note that the net value of equipment and loot you received for this was equivalent to near the maximum if you had to fight the two rothés and the two men together that would have been a CR of 12! At your levels a CR of 2 is a difficult to deadly encounter though there is a benefit to outnumbering the enemy by about 1.5 so "hard" you fought a CR equivalent of 4 with these two men, had advantage, surprise, and godly rolls. 

Additionally One of these men was obviously a noble with the fine clothes, so expect that someone will be looking for them and asking around for them eventually, so get your stories straight. That's a lot of gold value to unload all in one shop though I suspect you'll keep a lot of the equipment and the two foci. Giving one to Yulya and one to Ashley and loading Yulya's up with mana is a good idea for her revive spell.

Ashley can use hers to boost spells to lvl2 even if she can't cast lvl2 spells directly.

 >>/4639/
> Based on comments, I presume neither Alice nor Yulya's host could stomach the dark meat.
Alice routinely eats humans even outside d&d in her fucked up dreams. she will probably east most enemies we kill human or not. Cat wont mind either. Yulya ofc wouldnt eat human but she doesnt know where the meat is from neither does Ashley or the kids. i dont play so whatever. so if Cat cooks everything into rations or dinner now nobody will have a problem.

but our loot is. Yulyas worst fear rn is distribution without causing drama with Ashley again. when shes human again she gotta state what she wants as her share.

apart from that yeah i agree we gotta report to the roadmaster what happened. but what? technically we stole the kids. and we mysteriously have a lot of new equipment. even if we say the guys ran away when we confronted them about the kids we have a problem. They were headed for neverwinter and probably wanted to enter and register there.
 and we gotta get rid of that sigil ring asap if thatsnot inciminating what is? maybe memorize the crest to find out who they were but then have Alice dissolve it or something. same with any merchant plates of them cant they be used to track people like the ones for adventurers?

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 >>/4640/

> distribution without causing drama with Ashley again

She will speak for herself but she does have a proposal based on the proposal she accepted with Bear's group it would be 1/8th the loot upon sale and 1/4 the coin minus expenses such as registering children and 100% of coin she earns from quests, so start there. She won't care about things people use like the half plate, she will therefore also accept things but might keep a hidden list of what to pay back.

> cant they be used to track people like the ones for adventurers?

¯\_(ツ)_/¯ you might want to leave them with what's left of the bodies.

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 >>/4637/
> The orb is a doorway, it's not even a door or a frame, it's literally the space that's left over then the door is not closed. Your enemy is an interdimensional pathway.
And I intend to abuse this pathway to the fullest for my personal entertainment. Something will end up at the other side, the pheasant was just a test run.

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 >>/4640/
> Alice routinely eats humans even outside d&d in her fucked up dreams.
Yes

> she will probably east most enemies we kill human or not.
Yes
You better get used to it.
I still don't get what we're eating now but I don't care. Cat will make sure it's tasty, that's all that matters.

> Ring of Shared Suffering
> living creatures
> willing participants
Nooo, can't I put this on the orb? Half damage goes to some god. That would be a blast. Well, I can't use it anyway because magic.

Ok, we gotta come up with a story now. There were some good ideas but none makes fully sense. I agree we gotta report to the roadmaster that and how we picked up the kids. I assume they will question the kids too so the story should be coherent with their level of knowledge.

We got stuck, the guys stopped and had the suffering and exhausted kids chained to the cart. We confronted them and unchained the kids then they sped away with their cart. We saw the overturned cart on the road back, they should investigate from there. Bah, that sucks and isn't convincing at all. Everything points to us as the culprits. We could only say that the rothé would not abandon their master so he must have been on bord until the cart crashed.


> In addition there is a small pouch labled ENTRY, REG, MEAL containing 60sp and 80gp
A riddle! They probably tried to enter Neverwinter and register as adventurers? I have no idea and don't pay attention to Joy's lectures. But entry for the kids alone should be 60gp assuming the two don't need to pay because they have merchant tags and the ring. That leaves 26gp. 2x10 for registration of the guys at the guild and 2x3 for a meal. Correct? Wait, they're evil, could they even register?
In any case somebody probably expects the kids to arrive in Neverwinter and that's not good. But I see no other option. If we get them into the guild to testify, Freya, Brutus and the others will make sure they won't get enslaved. Probably. I'd love to have them as teammates but seeing kids die on every quest is not my thing. So we need to deposit them at some orphanage. The guild will know.

Yulya should try to decipher the text fragment and look at the spellbook! Could she learn what's in there?

> signet ring
We absolutely need to get rid of this evidence. I mean we could use it to impersonate a noble but still. What is it made of? I could eat it for now together with our gold coins.

> arrows
> 1gp each
No goddamned! 20 arrows cost 1gp! We already settled this! Well we aint gonna sell them anyway

 >>/4641/
> you might want to leave identification plates with what's left of the bodies.
Nah, it's better to have them missing than confirmed dead when their remins are found without any gear. I suggest throwing the cleaned silver merchant plate at their cart as we pass by.
I'm conflicted sbout the ring but I also lean toward destroying it. We don't want to get involved with nobles. We want to kill and eat them. But we neet to memorize or copy the family crest of the ring.


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> 24lbs for 16 persons
The 8year old kids eat the same as an adventurer? That's 1.5lbs which is 0.7 kg per child. They probably are hungry. But there will be something left for Ashley for sure.
Cat will cook the 12lbs boar meat plus 13lbs mystery meat. That leaves 32lbs mystery meat that will be preserved. We need water too because this are not full rations. Somebody needs to get it with our glass jar while Cat is cooking. We will also fill it and our 3 waterskins before we leave. We can feed the kids for a max of 3 days after this with all our food unless Ashley hunts more.

No idea about our story. Yulya?
Should we mention the accident? The driver was run over. What do the children know? I think they were told about an accident.
They fled when we confronted them about the kids which are no legal slaves and they left them behind speeding off. There was an accident where the driver was injured but they escaped. We found the cart turned over on the way back with the rothé broken free but no sign of them. Sounds ok.

Yulya should try to decipher the text immediately. Then we hide the loot among the cargo. Alice swallows gold coins and ring to keep them safe. We shouldn't wear or use any of the loot now or at the guild.

> leaving the plate at the cart
Good idea!
It would be suspicious when their corpses are found where we encountered them and far away from their cart.

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 >>/4633/
> it's a fine, partly cloudy day, about 13C.
Wow, thats really cold for noon!
Where will the kids sleep at night?

So who wants what? Selling things we could use in some form is a waste. Cat will obviously get the half plate and great sword. Probably the long bow too?

Most money will be spent on entry to Neverwinter for the kids. Unless they want to go somewhere else. So we probably need to sell things to get some money.

 >>/4661/
ayy lmao that pic
did you make that Tamamo?

 >>/4659/
we see what Ashley can use then sell the rest. Yulya gets one of the focus crystals and the prayer book. Who has more use for the more valuable focus? whats their quality?
the pendant for 121gp can store 2mp
the belt gem for 226gp can store a whopping 6mp. i say we use this one for Yulyas revive spell. once shes lv2 she needs a focus worth 50+50 per lv so at least 150gp for lv2. it doesnt work with the pendant worth 121gp correct?

so penddant for Ashley

i think none of us has use for clothes except Ashley. can she wear the studded armor?

 >>/4659/
> Most money will be spent on entry to Neverwinter for the kids.
thats a hefty 60 gp. maybe Alice should eat a few to lower the cost lol.

 >>/4641/
> registering children
wait we gotta register them at the guild too? cant we drop them off at the orphanage? registering costs 120gp so 180gp in total. like Alice said it would be awesome to have tham as party members but Yulya dont wanna see any little kids die either. theyre too yong to be adventurers.

Yulyas preparing to report to the roadmaster next round. sweatenings intensify.

 >>/4664/

> Who has more use for the more valuable focus? whats their quality?

A focus is only for those who have magic capability, but can also be used as an ingredient to make magic items and weapons.

I talked myself out of the quality system for now. Simply put a focus can be used to store MP and that MP can be used for any purpose, but it's a one shot. So if you loaded that 6MP gem and cadt Cure Wounds with it, unpredictable results may occur. It may cause a mass heal (even including the enemy) it may Simply waste the extra mana, ot may give you bonus temporary HP. 

There is a small chance of the gem cracking or disintegrating as it does when you use revive currently. I am thinking about allowing it to be just a chance of being destroyed instead of a guarantee for that spell.

So Gems are assumed always to be high quality and there is a hidden (low) chance of them failing.

> it doesnt work with the pendant worth 121gp correct?

It would only work for a level 1, yes.

The 200gold+ would work up to level 3.

> can she wear the studded armor?

Unless I change something, she's not proficient with any armor so it would disturb her ability to cast spells according to vanilla rules.

 >>/4659/
> Most money will be spent on entry to Neverwinter for the kids

Entry 5gp, registration at the Hall of Justice 5sp, food, lodging, possible fees at the orphanage or just logistics, do they have room available?

> wait we gotta register them at the guild too? 

If they're going to be adventurers yes, otherwise no.

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Hmm how does Ashley know what human stew smells like? Yulya doesn't.

> split up
Dang we should have left a message with chalk on a rock. We talked about it, why didn't we do it?
The plan was to tell the roadmaster, the message could be relayed to Phandalin. Gundren is well known. How would any of us even get there? Take another cart to Phandalin? And who? We are barely a functioning party with 4 and a single one of us is dead meat. Literally. I don't think we can send a wasp with a note attached, right?

> No armor for Ashley
Sucks to be her. Alice can't use armor either and Yulya and Cat have one.

 >>/4664/
> ayy lmao that pic
> did you make that Tamamo?
Nope, all original, I've been waiting to use this

 >>/4667/
> Hmm how does Ashley know what human stew smells like? Yulya doesn't.

It probably stinks, that's all. I'm the one who doesn't like to eat in the system anyway.

> the message could be relayed to Phandalin.

There are curriers, we could arrange a currier but not from here, not until we get to Neverwinter unless one rides by but we have to catch him, it's an unlikely roll. In any case even if we leave now 12:00, it's 9 hours north and the horses might ride at night with Cat but the currier service is likely a 6:00-18:00 business like everyone else so at minimum tomorrow morning, and the currier can likely go fast so maybe 1 day to Phandalin but that's still the end of the day after tomorrow at minimum and that's only if they left at 6:00, they probably won't leave until they could get here to the rest stop same day so that's still two days minimum for the currier plus us getting up there and sending the message tomorrow so three or four days!

The rock is only 3 hours south.
 
> I don't think we can send a wasp with a note attached, right?

I can only control them well within 120ft.

We have 4 horses, only need 3, someone could ride south fast and likely be at the rock in 1 hour then catch back up to us. A horse can outrun a mountain lion or Bear.

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 >>/4670/
> It probably stinks
No criticizing Cat's food or we'll be in a fight again,kiddo!

But maaan, not leaving a message was a blunder. What if they went there to look for us in the mean time? I smell a plot by Joy to divide us! Now going back is a huge detour. If me must, I vote for Cat. She's the most capable, has stealth, survival, animal handling insane strength, good weapons and charisma. She can handle things on her own.
I can't ride a horse, don't even try! Yulya and Ashley can't defend themselves and are easy prey on their own. In any case we should tell the roadmaster. Just gtfo is suspicious. Hanna will tell him about the kids for sure.

 >>/4671/

Who knows where a road master is, we can't wait around, I say have Cat race south, do we even have chalk?

We can go back to Neverwinter and get leveled she can catch up to us easily. Horses can go like 30 mph, she could go there, mark it and be back within the hour or easily catch up with us.

We could possibly make it to Neverwinter by midnight if Cat pushes the horses, get ready early and head back south. Assuming the kids can be left in Neverwinter. I doubt Freya will take them but there is an orphanage.


 >>/4674/

Did you know, lobsters are healthiest and grow fastest when they eat lobsters?

We should never have a food shortage in the world as long as there at least 2 people.

[Autumn] Joy was a huge Rimworld fan, and the most plentiful food source is raiders.

Ah yes, and that game served us well for years. Sadly we can't imagine playing that game anymore we played it to death.


i dont like it but if Cat has to return to the road fork so be it. should she wear the armor sword and magic bow? would be awkward if she ran into Gundren with new gear. leave your rations theyre unnecessary heavy.
i somehow feel Cat should take the potion. we have Yulyas healing hands

 >>/4679/

> Should she wear the armor sword and magic bow? And potion

Yes, no one will care I bet. 1. No one knew she didn't have the bow or sword, 2. Gundren probably didn't see past the boobs, he's a guy remember?

 >>/4680/

> so what do we do with the spell book? 

Sell it? Though it might have his name or something, I'll look at it and Joy can tell us if it's sellable or incriminating.

> it shows they were into some trickery. 

Could be good evidence for our murder trial, maybe keep it.

> and about this focus things like scraps of paper cant a cleric substitute any focus with a holy symbol?

If you say so, but he wasn't a cleric

> Ashley should at least have a look at the book once the kidds are asleep.

Save it for Neverwinter then we gotta go.


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lol Tamamo posted in wrong thread too good to see im not the only idiot

ok when Cat is on her way we can divide the loot. if Ashley doesnt want the short sword which is a shame why shouldnt we sell it? Yulya likes close combat as much as Ashley what peace cleric has a sword. Alice has no cha and cant use magic and Cat is already a walking armory.

i looked at the loot excel if we sell:
masochist ring
sadist ring
spellbook
studded armor
helmet
all clothing
bedroll
we get about 190 gp
minus 80 for lv thats still 110 not bad.
and we can sell the normal longbow and a few other things so no worries. but we gotta see how much the kids cost us. Ashley should whine to Freya. cant be the heroes obligation alone to care for the rescued children the guild should help too. theyre the good guys right?

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 >>/4683/
> wheres my money?
> 3 gold and 4 copper

 >>/4633/
> In addition there is a small pouch labled ENTRY, REG, MEAL containing 60sp and 80gp, and in the two personal coin pouches of the two men there is 27cp, 35sp and 21gp.

Alice stored 100gp that leaves 1gp 95sp and 27cp
pls take 1gp 70sp and 4cp as your share i hope thats ok and you dont want the exct amount in gp. Alice can only store gp so giving your share in silver and not gold is a huge help for us. you dont wanna run Yulya into another nervous breakdown if she has to explain to Alice that she needs to exchange gold for silver.

dezgo is kill doesnt work after they updated the site it just loads endlessly. so no more ai reaction images anymore this sucks. you guys know another free site? i dont have a gpu to run stable diffusion on my pc and dezgo also worked from laptop or even phone.


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Kashtan and me used dezgo.com to make our AI generated images. I just checked, it really loads forever and the fuckers say 'improved free mode'. My ass. It worked yesterday.

Whatever, fret not, move on. I'll look for alternatives, for now use
https://app.prodia.com/



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You're not waiting for me, right? I have nothing to add, please continue!

Looked at the loot, impressive but not for me. I'm not good with magical items and I don't really need any of that stuff. Maybe the dagger. We gotta talk about magic & Alice a bit in another post. It's - complicated.

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 >>/4710/
> Returned to N
> Will be in P 2 days late
> Apologies
> Nya
lmao nya is obligatory even in written text

 >>/4712/
> Unfortunately, the poor old horses have reached their limit, they just can't go any further and the cart grinds to a halt. They're restless, hungry and tired, near exhaustion.
fugg ran out of gas just before the finish line
Cat should at least be able to use animal handling to get them to the side of the road and out of the way.

now what? we dont even have our special candy anymore. do healing potions work on horses? i dont think Yulya has a spell that works on horses but what do i know?
maybe we should just give them food and water and let them rest a bit. Alice filled the jar right?

when does the neverwinter gate close? are we in a hurry?

also dezgo works again but is slow. might try the other ai image generator too but I really like the consistent Yulya characters the dezgo toonify2 model creates. cute!


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 >>/4712/
> stealth does not work when you're in plain sight, say on an open road
Sorry, Cat doesn't care about details. Should have worded that more precisely. The idea was to get off the horse near the rock and sneak along the bushes at edge of the road. The rock isn't in the middle of the road.

 >>/4717/
> split up
Don't get it. You wanna walk 5 miles to the city in the cold with the exhausted kids that are finally asleep? While Cat stays with the cart and lets the horses rest? How long does that take, maybe 1.5h at 3mph normal traveling speed?
And how long do the horses need to rest if Cat feeds them now and coaxes them to go on with animal handling? The cart will be much lighter without 12 kids and 3.5 adventurers though.

Another important question is when the Neverwinter gate closes. No point rushing there if they wont let us in during night time. They'd be stuck out there in the cold.


 >>/4719/
> You wanna walk 5 miles to the city in the cold with the exhausted kids that are finally asleep?

Wake me up or go yourself, leave the kids asleep, someone could run to Neverwinter in an hour and check out the gate. The cart could stay on the side of the road, having the kids asleep in it is perfect as far as we're concerned. Let the horses sleep. 

I don't think we even need to move the horses, just let them rest until or if someone comes or the morning. It even saves us lodging.

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voting for Cat again shes our one catgirl army. Alice would not do well in cold and Ashley and Yulya are sitting ducks on their own. if Ashley gets attacked and has to turn into a panther she cant even communicate at the gate. Cat it is.


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 >>/4734/

> Can you explein these dice rolls? What are they for?

This is my encounter rolls triggered by the passing of every hour at night that you're exposed. You're on a main road so only a natural 1 will spawn an encounter, There's a lookup table for possible encounters in this particular area on this particular road, the closer to 1, the more serious. Given 8 here there are 4 outcomes currently, I can tell you 4 is the only non-agressively hostile one. Then the last (3) is the number of this particular group.

I got a little excited that you rolled an 8 but then mixed with a 4 was your own good luck. Obviously getting into battle at this point would be messy.

> why is there a roll for Ashley's Deception but not for Yulya's Persuasion?

What Yulya said were the facts, there was no attempt at persuasion that I could tell. 

A subtle difference with Ashley's "facts" was that she said you all didn't see anyone which has a greater implication that you had nothing to do with it what might have occurred. That might have been ok. But saying "they could be hiding" is a clear lie, you know they're not "hiding". A better choice of words on her part wouldn't have needed a check, but once she said it I didn't let her take it back.

 >>/4739/
> no persuasion check needed bc Yulya didnt lie
from PHB:
> “When you attempt to influence someone or a group of people with tact, social graces, or good nature, the DM might ask you to make a Charisma (Persuasion) check. Typically, you use persuasion when acting in good faith, to foster friendships, make cordial requests, or exhibit proper etiquette. Examples of persuading others include convincing a chamberlain to let your party see the king, negotiate peace between warring tribes, or inspiring a crowd of townsfolk.”

persuasion is not about lying but acting in good faith. Yulya tried to coax the roadmaster into doing something for us he most likely wouldnt under normal circumstances. that is to spread the message to Gundren or someone who knows him that we turned back. that was the point. i think its a perfectly fine example of the use of persuasion.


 >>/4740/
> from PHB: Arguments

"The golden rule of D&D is that the word of the DM is the final say on any matter when it comes to rules. Even if it directly goes against what it says in the Player's Handbook or Dungeon Master's Guide."

[1d20+4=20] No difference.

In the future as always, I will decide when a roll is necessary. When someone is telling the truth as they see it to a person in authority, careful wording matters. I will, at my discretion, reward her for clear thinking. This isn't a rule change, it's my choice.

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 >>/4741/
 >>/4734/
Cat is queen of the party, MVP!

 >>/4739/
I don't always lie, but when I do it's because I'm good at it.

 >>/4740/
> persuasion is not about lying but acting in good faith

smh, I for one think Joy is doing an exemplary job! Hurrah and huzzah! I never saw her as so industrious, but she's a machine, not at all like 4 lazy horses I know.

 >>/4743/
That's just good content. It's creepy, cool, and useful, good job Alice!

 >>/4741/
I hope Yulya doesn't self destruct again. Be strong girl! Girl boss time! We need to get strong so we can just kill everything that's causing so much trouble for poor old Neverwinter and their faithful guards. Peace through strength... and murder!!!

Yes! We could make a name for ourselves, "The Death Squad" or "Reapers of Neverwinter" or even darker, "Soul Reapers." Yeah, a odd assortment of chaotic adventurers plaguing bandits, slavers of nobility and dragons alike! I'm excited.

I wonder what Freya will say when I tell her everything that's happened? I think she'll be on our side. The guild closes at Midnight and Freya usually closes so Cat should get to her in time thankfully.

I can't wait to try out a really big focus, like 12MP while casting Dampen Spirit, oh man, Joy said it would almost surely backfire but I'm willing to take that chance just to see what happens.

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 >>/4747/
> He shows the trader's plate to Yulya, "Do you know what this is? No trader would just drop it," he reads "Yalen von Brassels, good lord he's the son of a Darren von Brassels, a prominent Marquess of Baldur's Gate." he frets "We'll never hear the end of this, the relations between Baldur's Gate and Neverwinter was never that great to begin with. This could cause rising tensions to boil over. Let's prey it doesn't come to war.
Fuck, I should have dissolved that plate. I knew that nigger must have been high ranking to drag a dozen kids after his cart in bright daylight without giving a fuck. Without the plate it would have been just some overturned cart without valuable cargo.

But still that doesn't make any sense. Why would the son of a marquis drive a cart as ranger and try to enslave people on a road? Who says the guy we killed and ate was actually Yalen and not someone posing as him with his plate? The Spellsword had a disguise spell after all. We gotta find out what Yalen looked like.

And where the hell were they trying to go? Neverwinter?
Waltz into the city saying I'm the son of Darren von Brassels from Baldur's Gate and these are my slave kids I just stole from an orphanage, coming through!?
The purse suggest so but also suggests they were executing a job for someone else.

And what did they want with the furniture and reading lamps? I know nobles are insane but this just stinks. On the other hand, Ferdinand seems to be no different, maybe they had some deal going on. I wonder what he will taste like. We will roast him like a piggy

> Dragon disguised as human
Oh fuck me, sure, I'm the dragon, beat me to death, will you?
I'm staying hidden. Not that I can come out now, completely naked. Guess I'll use the usual procedure for entering the city and save us 5gp again

Anyway I'm outta ideas. Thanks to someone's lying we gotta come up with a new story. The original one that we freed the kids and the culprits drove off doesn't work anymore. Cat is right, never lie more than absolutely necessary. Fact is that the kids can identify the cart and possibly Yalen if questioned. Not to speak cat will probably spill it all to Freya anyway. At this point we can only hope we didn't kill the real Yalen but an impostor.

I'm glad I don't have to talk, I hate lying.
So what can Yulya say how we acquired the kids without getting us into more trouble.

We picked up the kids in distress thats why we turned around, they appear to come from an orphanage, maybe they 

 >>/4748/
>  We could make a name for ourselves, "The Death Squad" or "Reapers of Neverwinter" or even darker, "Soul Reapers." Yeah, a odd assortment of chaotic adventurers plaguing bandits, slavers of nobility and dragons alike! I'm excited.
We're the Neverwinter Pest and Weed Control. Your first address when it comes to removing pests like dragons or weeds like nobles.

I'm already working on a few anti-dragon devices that can be assembled with the stone-age technology of this world. Joy will hate them. I leave dealing with the aftermath of killing nobles to our high CHA members

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 >>/4751/
> Who says the guy we killed and ate was actually Yalen and not someone posing as him with his plate? The Spellsword had a disguise spell after all. We gotta find out what Yalen looked like.

A true crime fan I see.

> The purse suggest so but also suggests they were executing a job for someone else.

This is getting interesting!

> Guess I'll use the usual procedure for entering the city and save us 5gp again

You have ID, so there is no fee, and being naked on the road between cities isn't an enforced crime. The jurisdiction of civil crimes ends at the gates. Crimes against the city, its traders, adventurers and registered properties is a different story but in your case that would be Baldur's Gate's problem.

> Joy will hate them.
We'll see.

> lying
[Ashley] the gods know everything, Freya and I have Godsight so we can speak directly to them if they choose to talk to us, especially at an orb. So technically the gods need to rat us out for Freya to know the truth and then Freya would have to rat us out. So my plan is to come clean to Freya, from our secret conversation she basically said she doesn't care what we do as long as it's not evil. We didn't commit evil persay we defended ourselves and saved children and possibly caught people in the act of human trafficking, I wonder what happened to the old orphanage manager? Did they kill her? We should have inspected the cargo. We know they had a lot of furniture and lamps, the kids said they packed up everything from the orphanage, were they going to set up their own orphanage? Maybe as a means of suppling a consistent source of slaves? I wouldn't put it past a noble to do this. I can't wait to hear what Freya says to Cat.

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 >>/4753/
> You have ID, so there is no fee
Exactly. And that's how we will save 5gp again. Just wait and see.

> A true crime fan I see
The guy was a nigger. Niggers can't be Marquis and a Marquis doesn't marry a nigger. Host told me so. Therefore it is unlikely that the guy was the Marquis son. But we need to find out for sure.

> lying
I agree we gotta tell Freya everything. No wait, we don't, Cat will spill it all I'm sure.

 >>/4753/
> I have Godsight so we can speak directly to them if they choose to talk to us, especially at an orb
Don't get you brain fried again! Around orbs, never relax!

> I wonder what happened to the old orphanage manager?
We should investigate this after finishing Gundren's quest!

> We should have inspected the cargo.
Yeah that was an oversight. Well, we gotta learn from our mistakes.

 >>/4754/
> Yeah that was an oversight. Well, we gotta learn from our mistakes.

You see how crafty Joy is? She put the Rothés near the crash site meaning we might have incited them if we did. Good luck to us if two Rothés attacked.


 >>/4752/
> If this poor man knew the flesh of the missing noble was both in the back of the cart and our stomachs...
lol at least Yulya doesnt know she ate the guy the roadmasters looking for. imagine if she did

 >>/4754/
> Niggers can't be Marquis
lmao but I agree they might have been impostors.

 >>/4755/
> She put the Rothés near the crash site meaning we might have incited them if we did.
thats actually good as Ashley said the reason we didnt stop and look for survivors are the rothé. so far so good. where we got the kids is another matter. Yulya will try the impossible and reconcile all the stories.


> Sherlock Alice
wait wait wait did Alice make a mistake? she made me believe the black ranger was the noble with the plate i also assumed this bc of the ring but if I read correctly the spellsword had the plate meaning he was potentially the son of a marquis not the black guy. why the fuck did he have the masochist ring then? and who the hell was the black guy to deflect damage to the son of a marquis?

 >>/4767/

The spellsword had the trade plate, the white dude, he was called "the guard" the trade plate identified the white dude spellsword as the noble's son. This is all documented. Of course Joy likes to mess with our heads calling him "the guard". Also, the black guy was driving the rothés, he was a level 1 ranger, unaffiliated. He didn't even have a plate. 

So consider this, black guy, trader with cart and rothés, knows this is shady, leaves his plate behind because nobility would just tell the guards "this is my man-servant". No fee. Guards don't want to make waves.

This is my theory, the noble leveled through the trade guild, look at this shady guy's spells. He hires this cart driver with OP protection to do this really super lucritive slave trade probably with forged documents, they already had confirmed forged documents they gave to the orphanage headmaster. 

So they probably want to claim these are orphans being transferred so they bring all the furniture, but either hide them after they get in or set up a false front and funnel orphans into slavery.

The black guy was unidentified, we didn't find ID on him. White guy had the ID. He was also level 4 spellsword. 

The ring of shared suffering: dude needs a ride, if the driver dies those rothés ain't gunna budge. They only obey their master. So if this weak ranger was hurt, then white guy is f'd.

White guy also had a skill to gain 4hp per turn, so he's gaining hp every turn. They probably expected bandits to see these slaves and thought they could handle them. Apparently they didn't expect us.

[Joy] Ashley has some factual information here. Her conjectures are not necessarily correct but they also might be. Only I know for sure.

 >>/4768/
thx for clearing up that mistake so much for sherlock Alice
still fucking nuts to drive on the high road tugging kids behind in chains. adventurers are known to have a short temper when seeing injustice. and the ring too. i mean a noble must have better ways than sharing damage and pain. maybe he was a masochist. he had the potions too. he was pretty skilled though. 

and why not identify as normal trader if i was the noble i had taken a fake plate for this. guards will talk about the son of a marquis from a city they already have bad relations with if he comes waltzing in dragging kids in chains. unless he has some allies in neverwinter. well had lol.

 >>/4773/
 >>/4776/
fffuuuu sorry mr. morningstar we didnt mean to lie to you nothing Yulya said was a lie. it was all just musing on possibilities.

so how would Ashley have handled this? oh yeah 19cha + deception does it even matter what she says? 

well his dragon story doesnt make sense either. if a dragon had spooked the rothé they would have dragged the kids to death and if we had seen the dragon we would have reported it as first thing.

nothing of this makes sense and anyone not completely retarded could figure out in 2sec we are the most likely suspects. just search us and boom. but scripted event is scripted so now way out i guess. we can only hope on the goodwill of mr. morningstar and freya


 >>/4777/
> not lying

Yulya is giving hypotheticals to a scenario that she knows aren't how it actually happened. That's deception.

> so how would Ashley have handled this? oh yeah 19cha + deception does it even matter what she says?

It's +6 I think, so with a 13DC she could roll 7 or more and say whatever she wants within reason.

Freya, on the other hand, in addition has expertise. So Bear's team can straight up lie to everyone without much of a chance of failure. Natural 1 doesn't mean anything in this situation. She also has other interesting skills that make her impervious to deception for all but fringe cases. So even Ashley knows better than to lie to her. This road master has pretty good stats, +3.

I haven't decided how expertise can be gained yet.

> well his dragon story doesnt make sense either. if a dragon had spooked the rothé they would have dragged the kids to death and if we had seen the dragon we would have reported it as first thing.

I think you need to look between the lines there.

Let me give you another hint, certain stories will be mutually beneficial to you and the guards. So listen and picture what he's saying and doing and offering.

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 >>/4779/
yeah we know what hes trying to say but that doesnt mean his fabricated story makes more sense than ours. the point is that we must have freed the kids beefore the rothé were spooked. or that they themselves must have cut the chain so their valuable goods would not get destroyed when the rothe started rampaging.

but yeah thats how it was:
strange anti-slaver dragon spooked the rothes resulting in terrible accident. we rescued the kids and the dragon took the slavers only leaving the plate behind. many such cases.

 >>/4781/
> many such cases.

If I had a nickel for every time that happened I'd still be broke, but you know. Truth is often stranger than fiction so this isn't that strange at all by comparison.

Freya aside, we should say as little as possible from here on out.







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 >>/4809/
> "Huh?"
Damneeeeed Ashley, you lazyasss! Listen when I'm talking to you or I'll make Yulya cut your share of the 5gp to zero! You want 12sp then do something with your high CHA and INT!

I did what I can, won't make a move or sound while guys like Brutus are on the cart!

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 >>/4812/

Aren't we in deep enough already? Jesus. I appreciate the thought but I'm going to hope she sleeps through it and where are her clothes!? 

"Oh hey Ashley, be my child molestation accomplice for 12sp."

If you'd discussed it with me ahead of time, I'd have thrown you off the cart for being weird.

Freya will know everything, this is a pattern of behavior that I'm trying to break and I'm trying to clean up my act, be legit you know? I decided not to be evil, I'm a summoner not a rogue.














Seeing that you're leveling up now, please repost your character sheets with your level 2 stats and abilities clearly stated. Ashley has hers and will post that soon.

Yulya's spells will not change for level 2 but her number of spell points will go up to 3. She will still not be able to boost level 1 spells other than through a focus.

Freya only has access to level 1 spells but SheShe allowed her to boost a level 1 spell to level 6 with the use of a 6MP focus. You do not add MP even if you have it available, it is simply the MP in the focus. Caution is recommended.

As for HP, you will roll your hit dice, add your constitution modifier. Please use either the roll shown or the following, whichever is greater.

1d6 or 4
1d8 or 5
1d10 or 6
1d12 or 7

For example, Ashley had 1d6, her CON is +0 so level 1 was 6HP, level 2 would be either 6+1d6 or 6+4 whichever is greater. In her case she rolled 3 so she took 1d6+4 and now would have 10HP.

If she had rolled 6, she could have had 12. But she wouldn't have less than 10.

Bear had 1d12 and a CON +4. His original was 1d12+4=16 he rolled 10 so 10+4=14>7+4=11 so his level 2 HP is 30.

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 >>/4854/
Ok, I tried (Cat doesn't care about details).
Cat only rolled 4 so +7 HP it is. That means she has 12+3+7+3=25HP, correct? 12HP +3CON from LV.1, 7HP +3CON from LV.2.

I tried to update the text file with the stats you provided with the new Barbarian rules, I hope this is correct. Please check if I added Cat's Half Plate and Great Sword correctly. Can you please update the longbow to the new Magic longbow? I saw Cat has the option to gain MASTERY on 2 melee weapons so she chose her claws and the Greatsword. She also has disadvantage on stealth now in half plate which sucks but advantage on al DEX saving throws with danger sense which is cool.

Can you give us our current experience points, totally lost track of that. I will update the character sheet too once all is confirmed!

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 >>/4855/
> Cat only rolled 4 so +7 HP it is. That means she has 12+3+7+3=25HP, correct? 12HP +3CON from LV.1, 7HP +3CON from LV.2.

Correct

I have looked into mastery and found new information about what special actions you can take while wielding claws or greatsword. You may additionally call one of the following actions: 

When using your claws: 
Graze: If you miss a creature, you deal damage equal to the ability modifier you used to make the roll.
Nick: You can make an additional attack against a target creature (2 attacks)

With Nick, now your great sword 2d6 and your claws 1d6 are somewhat equal however the greatsword has +1 so that will still be the best choice in most cases.

With the greatsword:
Cleave: If you hit a creature, you can make a second attack against a creature within 5 feet of that creature and within 10ft of you. When you hit with the second attack, you can roll your weapon’s damage, but you don’t add your ability modifier unless it’s negative.
Push: You can launch a creature you hit (up to a Large size) 10 feet away from you. This will allow you to disengage.

So it complicates things but I will choose for you if you don't specify. There will be rings or amulets that make unarmed (claw) attack gain magic damage and modifiers, so claws will always be situationally relevant.

I am allowing you to add a proficiency each level and an expertise on level 5, 10, 15, and 20. so this level, please add an additional proficiency of your choice. We will work around the idea you've been practicing it in your spare time.

I've also added "armor training" with shields which simply means you are now proficient in shields too.

[ASHLEY] Dang, that weapon mastery is pretty OP now.

I want to allow a modified version of whirlwind on all primal paths level 3, Bear's team sorely lacks AOE. It would ideally mimic Diablo II style whirlwind. I have time to develop this though.

For the future (level 3), you may also consider attached.

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oof that was an ordeal but i think we made it. pls check Joy dunno if it makes sense still no idea about magic. so a 2nd lv cleric has 3xlv1 slots but no lv2 slots?
also found out that Yulya can cast a shitton of things without using a single mp:

features - each once per long rest
- healing hands
- emboldening bond

channel divinity - one per short rest
- balm of peace
or
- turn undead

domain spells - each once per long rest
- heroism
- sanctuary

fey touched - one per long rest
- misty step
or
- silvery barbs

rules say none of these occupy a spell slot.
sanctuary ofc be cast as normal level 1 cleric spell using 1 mp too. what about heroism and silvery barbs? can they be cast as normal spells for 1mp too or only in their special class for free? they are not cleric spells.
and can Yulya still only use level 1 cleric spells? i think only at lv3 you get a level 2 spell slot.



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I gained some interesting things.

HP is now 10
I have a new spell 
-SUMMON MECHATHEREAL LYNX, 1MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE LYNX (MAX 2)

My summon Mechathereal Cat is now guaranteed 2 for 1MP not 1d2 (max 3-4)
-SUMMON MECHATHEREAL CAT, 1MP, 1 ACTION,  10FT, VS, SUMMON, SUMMON 2 CATS (MAX 3-4)

I can only summon if I control less than 3 summons but if I cast Summon Mechathereal Cat when I have 2 I will have 4.

My Panther Self upgraded and is on the "fighter" track. Now can attack on the same turn as transformation and has action surge and higher hit points.

I have 3MP now.

Additionally my summons can now remain active until I despawn them or they drop below 0HP so they can remain active between battles indefinitely and even after I sleep and they can rest too.

The lynxes follow me around and try to hide in public, the cats and dragons perch on me when not in battle.



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Meh I rolled 1+2 with d4+d2×4 (odds 0, evens 1). That's 5 so it makes no difference. Got 10+5+2 that's 17 HP now. I can't believe none of us manages to outroll the minimum HP gainz.

I fiddled quite a lot with my (dis)abilities, take that as suggestions and tell me what you think. The Monk rules are quite funky, I used the ones from PHB2024 you posted. My base speed increases to 40 on lv.2, Nice!

Question regarding arrows - how does 'miss lowers durability' work? We have to keep track of the durability of every single arrow? You'd have to choose which arrow quality you use with each shot. I'd rather opt for recovering a certain percentage after battle for feasibility.

TBD:
.)Magic effects
Alice has no connection to the weave of magic as alien construct. Yet this form is technically alive and as such influenced by it. I propose granting a 50% chance of magic items wielded by Alice working. The Viscous form gets 25% and the Living Metal form 0%.

.)Prerequisites for evolution
I'd say at least lv5 and a number of collected items. These should include a certain amount of ores, ans metals less valuable than gold and certain plants or herbs. I'll work out more but input is welcome. There's still time.

 >>/4867/

> Question regarding arrows - how does 'miss lowers durability' work? We have to keep track of the durability of every single arrow? You'd have to choose which arrow quality you use with each shot. I'd rather opt for recovering a certain percentage after battle for feasibility.

Disregard this for now. It's too complicated. SheShe made this to replace the 1 in 2 arrows destroyed in vanilla which is unreasonable.

Currently 1 in 20 arrows are destroyed, critical misses only. Durability is ignored for the most part at this time. I will tell you when to lower the durability of what. It's only necessary in special cases.

I'll look at your level up later.

 >>/4867/
> Meh I rolled 1+2 with d4+d2×4 (odds 0, evens 1). That's 5 so it makes no difference. Got 10+5+2 that's 17 HP now. 

I'm not sure what you did here, but 5 is acceptable.

> My base speed increases to 40 on lv.2

What about climbing speed? I have 10 for some reason.

> I propose granting a 50% chance of magic items wielded by Alice working.

The magic of items is in the items, you can usually use them without any magic prowess. You'd have to have negative magic for them not to work, even mechanical creations can use them normally. There are certain things that you could say channel through you. Let me know if you come across a certain item what you shouldn't be able to use.

For the evolution, you tell me when you're ready.

...

Your Sheet:
You have:
MARTIAL ARTS DIE
1D6 DAMAGE FOR MONK WEAPONS OR UNARMED STRIKE UNLESS NORMAL OPTION IS GREATER

I have:
MARTIAL ARTS (1d6 die)
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

Verify these are the same.

Per our original discussion
 >>/3376/

Have you considered this?

> Lvl1 +13 ability to start (the numbers you provided)
> Lvl2 +6 ability score improvement
> Lvl3 +4 ability score improvement
> Lvl4 +4 ability score improvement
> Lvl5 +2 ability score improvement
> Then
> Lvl8 +2
> Lvl12 +2
> Etc.

> This would be like you said, you would be at a disadvantage at the start. But catch up as you acclimated to your new environment.

Otherwise I have no objections.

 >>/4866/

Joy said I could pick a proficiency that made sense to my actions so I chose perception. I now have passive perception of 13 but Yulya is still the highest (15) so it only makes sense if we're separated.

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 >>/4870/
> Martial arts die
I took the monk rules you posted from the 2024 preview here:
 >>/4338/

The big thing is that the bonus action doesn't have to be an unarmed strike anymore but can also be a grapple, shove or with lv.2 Monk's Discipline also disengage or dash.

> What about climbing speed? I have 10 for some reason.
Hmm, I dunno. I don't have a dedicated climbing speed like Cat, normal rules should apply. The liquid form is an excellent swimmer but average climber. The viscous form is good at both and the liquid metal form is an excellent climber but bad swimmer.
I don't yet have any monk feats that help with climbing aside from acrobatics so yeah, normal climbing speed. Therefore I propose - normal halved climbing speed - 20ft / quartered 10ft in extra difficult terrain but Acrobatics instead of Athlethics check if required. Dedicated swimming speed 75% - 30ft and 50% - 20ft in difficult situations but normal Athlethics check if required.

> ability score improvement
Oh, almost forgot that, thanks!
Honestly I'm torn about such a strong improvement at lv.2 out of nothing. It's already a lot. I would propose a massive increase with form change available at lv.5 and lv.10 and otherwise only +2 per level.

If so I'd level up DEX from 14 to 16 and thereby to +3 modifier. This also raises my AC to 15. Does my Yukata count as armor now? Then it's actually 16 unless I'm naked (which I strongly prefer)!

I'm not fond of maxxing out characters to superhuman monsters at low level and doing insane stuff. Slow and steady, remember from One Piece - the journey is the goal! It's no fun if stats increase too fast out of nowhere. Success and growth should be earned. We're only lv.2 iron plate rookies, not Brutus. Yulya said the same.

I'll think about cool and exotic stuff to collect and eat for my evolution back to my normal self, suggestions are welcome!

 >>/4870/
> The magic of items is in the items, you can usually use them without any magic prowess. You'd have to have negative magic for them not to work, even mechanical creations can use them normally. There are certain things that you could say channel through you.
Ok then, I'll go with that until the liquid metal form which will have some severe anti-magic penalties to balance out it's crazy feats.

 >>/4863/
> lvl2 17 (10 +5 +2)
> not 16.
thanks dunno how we ended up with 16

 >>/4874/
> now have passive perception of 13 but Yulya is still the highest (15)
lol her paranoia at least has some use

 >>/4877/
> We're only lv.2 iron plate rookies, not Brutus. Yulya said the same.
yeah being some op naruto or luffy character who only gets in trouble by being unbelievably stupid isnt much fun. all with moderation. we wanna grow slowly but not Bernd-tier 'i spend 5 years collecting herbs' slowly.

so my question about cleric spells and spell slots still stands. only lv1 or also lv2 spells? we gotta familiarize with them even the lv1 ones are a lot.

 >>/4880/
> so my question about cleric spells and spell slots still stands. only lv1 or also lv2 spells? we gotta familiarize with them even the lv1 ones are a lot.

https://roll20.net/compendium/dnd5e/Cleric#content

At 3rd level you get 2nd "level" spells, it's confusing so that's why I call them tiers.

3rd will come soon enough.

Bear's group just leveled to 3rd and are ready for 4th but don't have the required spare coin for everyone. It's 1000 silver (100 gold or 10 platinum) per person for 4th. They're short by 200 silver each or so but they have some interesting items they can sell when they get back.

Also if you do find an orb in the wild, it will require some amount of that as a sacrifice in case you thought the guild pockets it all, they don't. The exact amount is unknown because there's no fee for 3rd. Freya doesn't even know for sure she told Bear's group that only Johanna would know how much and when it's paid to the gods.

According to my lore, leveling in this world is a relatively new thing.

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 >>/4883/
> "He's happy, he's interested in what you did, I'm telling him... he wonders if you'll become a bandit and I said no." 
Haha good to see Catlord is happy about cooking and eating humans. But why does he look like a human?

Technically Cat already is a wanted revolutionary, pretty much a bandit if not worse. Just presumed dead. 

 >>/4856/
> I am allowing you to add a proficiency each level and an expertise on level 5, 10, 15, and 20. so this level, please add an additional proficiency of your choice. We will work around the idea you've been practicing it in your spare time.
Cat isn't sure about choosing a proficiency. Can she choose from skills, tools or weapons?
Cat already has a lot of proficiencies, maybe Acrobatics? WIS and INT checks should be left to others.

 >>/4883/
I smell interference with my great plan of utmost importance! It's far better than my last one of saving us 5gp. If this works out, it will save us - me most of all - a loooot of trouble. And the orb will have to show its true nature! Oh yes, it will be glorious...

 >>/4882/
> Also if you do find an orb in the wild
Pray that never happens!

> According to my lore, leveling in this world is a relatively new thing.
The plot thickens! So orbs indeed are the doing of the winged creature? That would explain a lot. Well, there will be a chance to convince me they are not the epitome of evil. We will see, we will see.

 >>/4885/
> Cat isn't sure about choosing a proficiency
Hmm, is Acrobatics even useful? I agree the Int and Cha related proficiencies don't make a lot of sense for Cat but then again she's not your typical dumb brute barbarian but more a Jack-of-all-trades with her stats. And she might hae to deal with things without Ashley or Yulya being around. So something like insight isn't bad either. But Acrobatics is the most straightforward for a tabaxi doing lost of climbing and jumping.

 >>/4885/
> But why does he look like a human?

Catgod has many forms from human to panther and anything in between. When he comes to the material plane he takes whatever form suits hum for the momemnt.

> Technically Cat already is a wanted revolutionary, pretty much a bandit if not worse. Just presumed dead.

Catgod cares only for catkin, eating humans is no different from eating pigs or cows or field mice. If anything, the other races are a hindrance to a cat world, so yes, kill them all. 

I'm surprised he didn't pop up when Ashley leveled. Just didn't happen.

Acrobatis is a good one for Cat, it fits. I'm allowing a proficiency at every plate level so no more till level 4.

 >>/4887/
> I smell interference with my great plan of utmost importance! 

https://youtube.com/watch?v=QBCBSlX54jI

> Pray that never happens!
They're called by various names, you may hear rumors of them about.

> So orbs indeed are the doing of the winged creature?

?? They're portals set up by the gods, not all gods are evil, there are reasons why "leveling" is now needed. In the past they just gained proficiencies and abilities and slowly gained HP over the course of a lifetime of training. Leveling is something of a shortcut.

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 >>/4889/
> 'Stop right there, criminal scum!'
I honestly expected something like that but the guards are alright! There's a lot of valuable stuff in our cart that needs to be guarded, should have taken most of the loot with us.

> not all gods are evil
[citation needed]
I guess it lies in the eye of the beholder. I will put them to the test now!

 >>/4889/
> Leveling is something of a shortcut.
Yes, I have seen such 'shortcuts' to power that plunged entire worlds into a hell of neverending nightmares. That's why I'm wary about gifts offered by gods. Be it the Golden Man or the Winged Creature. For both we are mere chess pieces or mildly entertaining toys. Not that the Winged Creature isn't fun and indeed quite helpful, but it's a very dangerous alliance. Well, we will learn about their commitment soon!

 >>/4890/
> I have a feeling she's just trying to get the meat for our dinner.
Original plan is cancelled - or rather combined with the original-original plan.
I'm going all out!



 >>/4900/
> divert half damage to some god
lmao that would have been ebin but thats not how it works. great idea though.

poor Alice, none of her plans work out lately!

we will update the inventory, still missing everyone's xp!
looks like were not gonna sell anything in neverwinter and slide deeper and deeper into guild debt. i dont think we need anything except water we have more than enough food and also 'food'.




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 >>/4907/
> Gods
> Physics
Pick one
You wanna tell me that - boo-hoo - the poor gods literally can't do anything about the orb being unable to transfer physical objects? We'd looove to but it's just physically impossible. So sorry!

 >>/4882/
> Also if you do find an orb in the wild, it will require some amount of that as a sacrifice in case you thought the guild pockets it all, they don't. The exact amount is unknown because there's no fee for 3rd. Freya doesn't even know for sure she told Bear's group that only Johanna would know how much and when it's paid to the gods.
So how exactly does the orb get its share of the leveling money? Does Freya transfer it to some anonymous Swiss bank account or what?

 >>/4842/
> He also had auto-resurrect but it was blocked by the orb and he was sucked into the negative plane
Well?

No you don't fool me!
The orb is a doorway that can very well transfer physical objects - if it chooses to. It is merely mocking me, they all are! Gods man, you don't need enemies if you have them as 'friends'!

Remember kids: Behind every Calamity - The Orb!

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 >>/4909/
> boo-hoo
See picture

> So how exactly does the orb get its share of the leveling money? Does Freya transfer it to some anonymous Swiss bank account or what?

Ask Freya

> Well?

[Autumn] How would I know? Usually spirits go to the Aethereal plane but Ashley was forcibly taken to the negative plane by the Raven Queen so it's possible, the negative plane has both material and ethereal beings. This time the Mechathereal Angel did it to the mad sorcerer. I believe she's torturing him to understand how souls work. She said she was going to deconstruct him I think. Could be just research, but this baddie was on a whole other level, he trapped a gnome in a mirror for a couple centuries and when we freed her she disintegrated because the mirror was the only thing keeping her from aging. She was literally staring a t a wall for hundreds of years. He was a true monster. He turned his apprentices into flaming skulls, turned his prize pupil into a lich against her will and experimented with her body. He turned another into a lich then stole her phylactery so she degraded into a demilich which is barely better than a flaming skull. 

[Autumn] I think he needs a little bit of his own medicine personally.

[Autumn] Oh you mean how did she pull him through the portal? Because it's a portal? You're not a demigod or god, so you couldn't do that obviously.

> The orb is a doorway

yes, I told you that, it's a doorway without a frame, it has no material component.

> that can very well transfer physical objects

It's theorized that it can. I would have to consider that further. It could possible transfer physical objects to other physical planes but do you know how to use it? No.

> if it chooses to

Does a door choose to pass people? No, the people who know how to pass, pass.

> Gods man, you don't need enemies if you have them as 'friends'!

Bear once said "When dealing with higher dimensional beings, you're here at their whim, so be entertaining."


 >>/4908/
> stealth
> granted
thx

so how does charging that crystal work and whats the best time to do so? i guess before going to sleep so you pour all mp into the crystal and they regenerate while you sleep.

Cat already thought ahead about necessary stuff not much for Yulya to do.




 >>/4919/
nvm found it

 >>/4608/
> The horses have approximately 160lbs of feed on the cart and they would otherwise require 40lbs of feed per day, they eat at the end of the day. (5cp for 10 lbs. of feed where available).
Ok we gave them 40lbs last night and will need another 40 for today. So we should buy at least that as we borrowed it from Gundren for our 2 day detour. That would be 5cp x 8 = 4sp. Correct?

This is like playing as someone blind bc you don't see what you have. Gotta keep track of everything. At least the inventory is decent now. But the character sheets still aren't.


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 >>/4930/
> Yulya appears to already have developed an addiction
Entire party is hooked on meth and needs their candy to function

So we need:
12x candy - 12sp
10x blunt arrows - 10 sp
80lbs horse food - 4sp
Sum: 26sp

Freya?

Looks like you didn't sell anything, you still have a lot of stuff and according to my calculation you have:

35cp
65sp
1gp

Plus a fair bit of stuff that'll probably be best sold in Phandalin at a premium anyway. 

Good luck and fair travels!

I'll recalculate my cut later since we skipped out on the bill for the kids, lol. Freya will probably ask for some coin when we get back. She fed them twice and who knows how much she'll need to pay to get them into the orphanages. We better get her something nice from our trip after all she did for us, Brutus too and maybe Froggiekins and Kessandra.


 >>/4939/
> Looks like you didn't sell anything
How?
Shops are closed. And I think we get more money at Phandalin.

> according to my calculation you have:
> 35cp
> 65sp
> 1gp

According to the Cryptpad inventory we have
30cp
63sp
1gp
Did you count the 2sp for the room?

And how much do we pay now or do we get everything for free? There's no candy (poor Yulya!), arrows are converted for free (thanks Brutus!) and horse feed? I assume we have to pay at least that?


 >>/4941/
> Did you count the 2sp for the room?

Did you actually pay?

> And how much do we pay now or do we get everything for free? There's no candy (poor Yulya!), arrows are converted for free (thanks Brutus!) and horse feed? I assume we have to pay at least that?

Yes, so you're right, -3sp for the feed, Ashley chipped in 1sp. Technically Yulya (or Alice) could still "remember to pay" or ask Freya how much she needs to give her.

> 30cp
I think you're right but it's 35 now, so congratulations you're 5cp richer.

> 63sp
Let's call it 60sp now since you just paid for feed.

I wasn't going to do it, we don't have much because we couldn't sell anything and spent everything on leveling up.


 >>/4944/
> Did you actually pay?
yes ofc see here
 >>/4904/
> Yulya is too tired to take notice of any of that. She hands Freya 2sp then trods off to go to bed.
so all good the inventory is in order. thx for updating again Tamamo!

 >>/4945/
and fed them to children lol. still to be fair we ran a some errands and paid a lot for the kids to be safe


 >>/4946/
> yes ofc see here

👍 missed that entirely, I don't even remember the picture.

You didn't pat for the kids meals though. Freya will bill you later. And if you don't pay, there's always  Brutus the collector.

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 >>/4949/
I may be an alien monster that eats people but even I question the morality of putting the entire bill on the savior. So if we rescued 100 children from slavery, we would have to pay for all of them or end up as debt slaves ourselves? What incentive to help others is this? No wonder that world is a crime-ridden shithole.

We could have just turned the kids into rations and continue to Phandalin. Would have saved us a lot of trouble and money. Fuck gods, if that Marquis son can level up through the merchant's guild while being 'evil', so can we.


 >>/4950/

This isn't a Socialist state, no free ride for the poor. Do you expect Freya to pay for everything? She's not exactly rich either. The guild? There was no quest to save 12 children. You made out pretty well for your actions, should you pay reparations to the families of the men you killed?

 >>/4957/
> What's the quality so I can add that to the inventory? Or is that already the selling price?

I'm feeling generous so consider them artifacts/jewelry, so full price.

Gems, ore, metal, jewelry, artworks,  artifacts, coins and other unique valuable items that I will specify should sell for full price. 

> Shall I remove them from the inventory?

When they expire they become worthless.




https://www.dandwiki.com/wiki/5e_SRD:Weapon_Properties

Keep in mind these properties. Such as Finesse, when using a dagger, scimitar, short sword, whip, rapier, hoopack, dart or elvish sword of any kind that is not "heavy" you can use dexterity or strength to hit and damage. 

Elvish weapons also require proficiency, but if you don't have it, it's not a penalty other than you're missing the proficiency+Dex or Str so your hit and damage modifier will be the same.

Also larger weapons have larger 'reach' so opportunity strikes can go out 10ft instead of 5ft. Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, whips, and I'm adding any two-handed weapon with "great" prefix and any spear not just longspears.


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 >>/4986/
Ice dragon forshadowing intensifies
Oh fuck me! Does it haave to be an ice dragon of all things? Can't it spew fire like a good ol' normal dragon? Or acid? Or poison? I think I'm going back to Neverwinter to hide in my tree and collect bugs. You expect LV.2 rookies to fight a dragon that can alter the climate of an entire region?

> It's smooth sailing until you notice something in the road ahead. Two very wary horses covered in dried blood, and possibly wounded, stand as if staked to the ground. They look a lot like Gundren and Sildar's horses.
Nonononono!
Gundren-san you can't die here! I need you to finance and market my deluxe leaf springs and antidragon IEDs!



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 >>/5010/
 >>/5011/
Ahem, actually it says:
 >>/4998/
> Cat hops off the cart to rush to the horses
not and so she would still have been right next to the cart. But this looks fun so let's go along with it this time. I knew something like this would happen! First time anyone ever took damage btw and -10HP from a goblin!! At least the spear isn't poisoned like the arrows, right?

 >>/5010/
> Ashley then uses the rest of her turn to grab Cat's shield off her pack, laying in the cart, and hides behind it the best she can. "Shouldn't I have this strapped to my pack?!"
Sorry Ashley but Cat doesn't have a shield, never had. The one with a shield strapped to her pack is Yulya. You'd have to steal it from her, good luck!
So Cat doesn't even have her backpack on? Well doesn't matter much in this situation.

> Helga jumps for the Hobgoblin throat [CON1d20+1=12 vs DC14] and does [(1d4+3)x1.5=7] damage, the bite succeeds to knock the young Hobgoblin unconscious!
Nice one, Helga!

Before more confusion arises, strategizing! Cat has already caused enough trouble. What do we do?
Cat is pissed now and unless convinced to do otherwise will enter RAGE and RECKLESS ATTACK and use CLEAVE with the longsword to wipe out both goblins flanking her.
I guess Helena and Helga should flank the goblins and attack from behind first?
And don't forget Yulya cast GUIDANCE on Cat which should still last in her turn! This will stack nicely!

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 >>/5012/
> Cat hops off the cart to rush to the horses not and so she would still have been right next to the cart.

> this time
Next time choose your words more carefully. Both Yulya and I interpreted that as you running off, or that was my interpretation of Yulya's interpretation. If you argued this, I'd have to deny it. If you had been downed, I would have been a little more open to alternate interpretations. My number one objective if for you to have fun but arguing minor interpretations is probably only fun for me.

> poison
No only the arrows have a "gelatinous substance". 

> Sorry Ashley but Cat doesn't have a shield

Since we can't open the inventory on the share site, we went off the last assumed position of the shield and for some reason a while back it was with you.

Otherwise a minor error considering you don't normally wear your pack when driving or relaxing. It is assumed you would bring only what you need for a fight but if you prefer you can have your pack perma-on.

 >>/5012/
> What do we do?
> Cat is pissed now and unless convinced to do otherwise will enter RAGE and RECKLESS ATTACK and use CLEAVE with the longsword to wipe out both goblins flanking her.

In the other group, we hold back a little on using things that need a rest to recharge because often when resting directly after a fight we get ambushed again. We got ambushed when looting corpses ffs. 

So when they're around and they succeed stealth, it doesn't matter whether you're wary or not, but they'd need a way to sneak up, so in thos case they were hidden in the trees or behind trees.

The chance of being surprised is something like that and everyone got a separate roll. That only happens if the enemy is planning an ambush so they'd havd to see/hear you coming. It's hard not to hear a loud cart rumbling through.

Otherwise yes, do it!

Try to flank but be wary of opportunity attacks because they get a free shot on you if you walk away unless you havd the disengage skill or misty step. Technically you could pop that ring to escape but I think it needs an action.

> I guess Helena and Helga should flank the goblins and attack from behind first?

Yes, that's likely what they'll do so your hits will likely have advantage, since we all share initiative, Joy will work that out.

> guidance 

[Joy] keep in mind, that's for an ability check, not for an attack roll. Yulya snuck that in too, if the round had officially started she wouldn't have been allowed to do that.

So do I get to borrow the shield or no?

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 >>/5013/
> Since we can't open the inventory on the share site, we went off the last assumed position of the shield and for some reason a while back it was with you.
Huh, what's the problem? I thought I fixed it by re-uploading the excel sheet?
Have you tried again?
Spells and Inventories v5

It's important for you to know what we have and correct mistakes, a lot has changed since we entered the city.

Cat only carried Yulya's shield upon entry to look like a warrior but returned it after we first went to the guild.

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 >>/5012/
> RAGE and RECKLESS ATTACK and use CLEAVE with the longsword to wipe out both goblins flanking her.
Sounds awesome, do it! I don't think anything will survive to attack you back on their turn.

 >>/5014/
Only the rage needs one short rest to recover. I think that's worth it.

 >>/5014/
> Try to flank but be wary of opportunity attacks because they get a free shot on you if you walk away
I don't understand that one.
The Hob is unconscious, the 2 goblins attacking Cat are busy. Your lynxes can just attack them from behind. Can won't move but just swing her sword hitting both goblins with CLEAVE. No flanking, no moving. Also she already has advantage with reckless attack. It doesn't stack, right?


> guidance 
> [Joy] keep in mind, that's for an ability check, not for an attack roll. Yulya snuck that in too, if the round had officially started she wouldn't have been allowed to do that.
What?
Excuse me but no!
That was Yulya's turn at the same time as Cat's. We can't make actions take place in the order of posts because we live in different time zones. This needs to be worked out with common sense, otherwise we'd need to coordinate every turn for 2 days. Just because Yulya posts after Cat it doesn't mean anyone's actions take place first.

You started the round with
 >>/4986/

I posted
 >>/4994/

Cat posted
 >>/4998/

Ashley posted
 >>/5003/

Yulya posted
 >>/5004/

I posted again actually
 >>/5007/
so if anything my actions are out of turn but only because I forgot doing anything in
 >>/4994/

So let's be reasonable, the whole thing was a misunderstanding with putting Cat that far away from the cart but it works out and we'll go with that. All good.

Regarding me, I have 2 unarmed bonus attacks if I use FLURRY OF BLOWS for 1 DP. Can I split them between 2 targets?
I attack the goblin next to me with my spear 2-handed. If it survives that, I continue with my unarmed bonus attacks. If it dies, can I move to the 2nd goblin next to Yulya and attack it in the same round? I guess yes? I can move 40ft that should easily suffice and the bonus attacks count as bonus actions.

 >>/5017/
> Excuse me but no!
> That was Yulya's turn at the same time as Cat's. We can't make actions take place in the order of posts because we live in different time zones. This needs to be worked out with common sense, otherwise we'd need to coordinate every turn for 2 days. Just because Yulya posts after Cat it doesn't mean anyone's actions take place first.

This is why I let her, yes.

> Flurry of blows

"Two unarmed strikes as a bonus action"

It would have to say, "choose one target" but even if it did I would still allow it on multiple targets.

> If it dies, can I move to the 2nd goblin next to Yulya and attack it in the same round? I guess yes?

Yes I will handle the outcome to your most reasonable benefit.

You can also split a move in between any action or bonus action.

> opportunity attack
"You can make an opportunity attack when a hostile creature that you can see moves out of your reach."

If Cat movea out of reach of a consious enemy regardless of what they're doing except when in a condition that excludes opportunity attacks, such as blinded (can't see), grappled (restrained), dazed, staggered, etc.

 >>/5018/
Alright all good!

> If Cat movea out of reach of a consious enemy regardless of what they're doing except when in a condition that excludes opportunity attacks, such as blinded (can't see), grappled (restrained), dazed, staggered, etc.
Yes sure but I was questioning why she would do that? Move where? She can just attack the 2 goblins flanking her with cleave without moving anywhere, right? They are both within her reach.


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 >>/5014/
> So do I get to borrow the shield or no?
now listen here you refused the shield when we wanted to buy you one and now you wanna 'borrow' it from Yulya who has a fuckin goblin standing right in front of her? theres a limit how shameless you can be even as Ashley. no sorry tossing you the shield would even cost Yulya an action she needs now. plus if she dies its curtains. you can be resurrected.

you WILL get a shield as soon as we are in phandalin
you WILL accept it and
you WILL be happy about it no discussions!

go hide in the cart now or something and let Alice handle the gobs. if you get hurt consider this learning by pain just like Cat.

btw no we did assume Cat would be right next to the cart how else could Yulya cast emboldening bond on the two if Cat raced off? but its fine the way it is realism above all. Cat  just stormed off without thinking as a brilliant method actor. just dont do this again you will be lectured by Yulya for hours after this fight!

so now back to topic - Yulya's options:

-blast the goblin in front of her with radiant flame - my favorite

-buff Alice with either guidance or bless

-cast emboldening bond between Alice and either herself or Ashley

conservation wise the cheapest option would be either guidance or radiant flame that doesnt take recovery but i dunno if guidance helps Alice much. bless definitely does but costs 1mp

-Yulya could also cast silvery barbs and force the gob landing a critical hit on Cat to reroll for the lulz
this is also actually a cheat because Yula not only sees the attack roll success but also dmg and can then decide if its woth it to cast silvery barbs which technically isnt allowed but impossible otherwise the way we play.

you tell us what makes most sense so many options...

 >>/5013/
> It is assumed you would bring only what you need for a fight but if you prefer you can have your pack perma-on.
ok didnt know that but the girls have stuff strapped to their packs they might need including Cat's bow and Yulya's shield. we even swapped equipment between cart and backpacks to keep them light enough in a fight. dunno how this is normally handled but what if you have to retreat in a fight in other direction than you came from? your backpacks are gone. nope I would prefer to keep them on. in the last fight Cat needed her crowbar which was also in the backpack.


 >>/5024/
> now listen here you refused the shield when we wanted to buy you one and now you wanna 'borrow' it from Yulya who has a fuckin goblin standing right in front of her?

Call it confusion, have it then. I remember Alice saying something about I should have it. I have one in the other run, so whatever, use it then. You can't cast with it, but yeah it's not mine, so that's it.

End of discussion.

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 >>/5030/
A cleric can cast everything while holding a shield, Yulya is not holding a weapon. One free hand is enough. So don't be salty.

 >>/5030/
> I remember Alice saying something about I should have it.
Yes and you refused it because drama. Also please update your inventory in the cryptpad excel sheet! It's absurd if you don't know what we have and we don't know anything about what you carry. You can keep your little secrets but the base equipment must be visible! Tell me if you can open the file now. It worked before, there's no reason it shouldn't work now!

 >>/5032/
> A cleric can cast everything while holding a shield

"[A cleric can cast with a shield, but] you need to turn your shield into a divine focus by marking your deity on it."

Haven't we talked about this before? We can assume she did that.

[Ashley] Did I sound salty? I'm not. Autumn's saltier than me right now. I'm just playing a game.

[Autumn] I'm not salty anymore.

> Yes and you refused it because drama
[Ashley] so why perpetuate it? I thought we were past that? Did you want drama? I can bring it if that's the game you want. I thought we decided for the kids' sake (Cat and Bear) that we'd not have drama anymore.

> update your inventory in the cryptpad excel sheet!

It doesn't seem to want to open for us. So we'd have to download it but then we can't seem to do that either. If we can even get it to download then we'd have to reupload it. I know what you have in a general sense.

Ashley's base equipment hasn't changed. She has her clothes, a little coin, some candy and a knife.

[Ashley] Dang, Joy just gave away all my dirty secrets! I don't even have lockpicks, this is dumb, Joy led you guys astray with that longbow.

[Joy] A longbow was very useful for the other group, more so than a lockpick in my opinion.

> It worked before
We can upload files but for some reason it hangs on downloading or reading. We can delete files and upload at least the last time I checked. I consider this a small issue at the moment and not necessary to stress about.

Also, I won't allow any more drama, so Ashley will be blocked from emoting from here on out. I can't stop Autumn's little tirade, so forgive her separately, she's not in my purview. I'm advising my system to ignore emoting posts from this point forward. I'll interpret for them in very simple terms. Furthermore, emoting posts or mean spirited chan posts will be detrimental to your character's health in insidious ways, but still fun, because that's the number 1 objective. Except Cat, she's the favorite and can do no wrong. So if you insist on triggered and compulsive emoting (Cat excluded) then I'll recondition you, now press the lever and get a treat before I flip the switch. Time's running out!

 >>/5016/

Ashley's inventory was uploaded on a separate tab with different formatting because American.

v6A

I will check the other inventories at my leisure and default to what's there unless it's clearly wrong.


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 >>/5037/
Sorry wrong thread!

 >>/5034/
Oh that's too bad you can't open the inventory! It can take one or 2 minutes to load so maybe you just need to be more patient?
It works faster now because I made the file smaller, it was a nightmare with the embedded character sheet images. I also use standard American formatting on the computer, that can't be it! But we can regularly upload it here as zip file too.

I would also request that Cat carries her backpack unleess stated otherwise. Makes things easier. She already left big stuff like the tent in the cart.
But now she doesn#t have it and she doesn't have her bow either because it is strapped to it.

> Except Cat
Of course!

 >>/5039/
> Oh that's too bad you can't open the inventory! It can take one or 2 minutes to load so maybe you just need to be more patient?

We will attempt again soon. The Bear brain is not known for its patience.

> I would also request that Cat carries her backpack unleess stated otherwise.

I will keep that in mind.

[Ashley] Gotcha, I'll have to think about that, I assumed people wouldn't bring a pack into battle. We don't in the other run. I do because the shield is strapped to that though. So my thinking is kinda muddled on it now that you mention it. 

> But now she doesn#t have it and she doesn't have her bow either because it is strapped to it.

No, it would be assumed you take your weapons with you and anything of potential use. The Bow can strap to your back as easily as the pack. 

> Of course!
:3

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 >>/5040/
> No, it would be assumed you take your weapons with you and anything of potential use. The Bow can strap to your back as easily as the pack. 

I always assume any change from the as-is status requires an action? I think that was also the reason about the fuss with the shield Not that Ashley took it but that Yulya had it and giving it to Ashley would cost Yulya a valuable action in combat.

Cat just raced off without her pack she'd normally carry into battle. But ok, she was actually holding her bow before to shoot potential enemies from the cart. So ok, she does have her bow. I'll update the inventory.

 >>/5042/
> always assume any change from the as-is status requires an action?

Ashley used an action to rally, under those rules she could only then have sit up there for the rest of her 6 seconds if she wasn't goimg to move. I am more lienient so you may push boundaries as long as it seems reasonable you can to it all in 6 seconds.

I found this:
"Strapping on or unstrapping the shield is a move action."

I would still be more liberal with time. You can grab a shield, unbuckle it and hide behind it as fast as you can move 30 ft, that's clear, she can do that while rallying which is a pure verbal command.

I would allow a spell with only V to be cast while you attack or do another non-verbal action. All she did was grab the shield from a pack and verbalize.

To me, yelling Nyaa and moving and attacking would be even more than what Ashley did. I'm happy to argue it further.

Give = take. Ashley wouldn't have ripped it from her hands, I would allow Yulya to ready it for free along with a weapon. Weapons can be readied/swapped for free, mace/shield is a valid combination, that should be free to ready.

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 >>/5045/
lets agree it was a misunderstanding as Cat said and now its even more absurd. I was assuming Yulya was wearing her pack and the shield is strapped to her pack. theyre in combat so handing the shield back and forth while arguing is pretty insensitive to that goblin ready to kill/rape them. he must feel ignored and left out lol

whatever it doesnt matter.
but i dont get your casting+shield interpretations. i spent hours brooding over this and the d&d community seems to agree that it all boils down to a free hand for somatic casting.

from phb
> A holy symbol is a representation of a god or pantheon. A cleric or paladin can use a holy symbol as a spellcasting focus, as described in the Spellcasting section. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.

cleric needs a free hand to somatic casting. worn holy symbol can replace material and is enough to be worn visibly. but you need a free hand to make somatic gestures. whats in the other hand doesnt matter. and as said Yulya has no weapon in hand. never had. the mace is strapped to her pack. she doesnt need it. so one hand is always free even if shes using her shield which she always does in combat.

a focus embedded on shield only makes sense when wielding a weapon. Yulyas focus is around her neck not on the shield. we might buy another for the shield later but i see no priority. why? bc Yulya's a peace cleric who doesnt wield a weapon outside of emergencies. never assume she has a weapon in hand unless explicitly stated! her role is casting not hitting things with a mace.

> "Strapping on or unstrapping the shield is a move action."
ok thats new to me but youre right!
in any case the shield confusion must have cost a move action this turn. Yulya will cast sacred flame but cant gtfo.

and yeah youre right i interfere too much in my tuppers gameplay. still cut her some slack shes only got a few months experience in dealing with other people and is the worst negotiator ive ever seen. would rather give Ashley shield armor and all money than argue. gotta step in at some point but ill try to do less. sorry. she needs to grow. but all in moderation.

they all got their quirks including Ashley which is awesome. nobody hates her but it must be allowed to call out idiotic behavior. just like Cat's or Alice's. difference is they are sorry and reflect on it. oh yes Cat will when this is over.

 >>/5046/
> but you need a free hand to make somatic gestures.

"the caster must have free use of at least one hand to perform these gestures."

What strange wording. 

I will agree to this except for large area spells like fireball or other very flamboyant spells. In that case, since I'm allowing equipping and unequipping for free, it's not an issue either way.

> in any case the shield confusion must have cost a move action this turn. Yulya will cast sacred flame but cant gtfo.

She shouldn't gtfo if the goblin doesn't die, if he does then she can still cast from a distance. Eventually she will need to use a weapon, at level 4 DPT is dependent on good weapons, Cleric spells aren't especially offesive.

Tier 3 spirit guardians is still nowhere near as impressive as mage spells. So support roll is fine but you will have highish hit points so you should support from the front line which means an offensive weapon to at least take opportunity shots and prevent flanking of Cat.

Ashley's ability to "be sorry" is pretty low as things go but her ability to "be generous and selfless" is high, so take that as an indication of her feelings and not empty words on her part.

[Ashley] Sorry but I'm not sorry that I'm awesome.

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 >>/5050/
> Only cat can range attack him, but running up for a clear shot is good only from the Northwest of the goblin.
Northwest?
Where's that on the map? Doesn't it mean running past the goblin to shoot him?
Running blindly into that jungle labyrinth looks like suicide, not even Cat likes to do that. 

Can't she just charge the goblin? He's easily within reach.


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 >>/5048/
> Ashley's ability to "be sorry" is pretty low
Based.

 >>/5052/
What's the advantage in running past the goblin and then shooting him with an arrow to attacking him straight on? It seems counter-intuitive. Anyway I'm not fond of Cat running off into the forest again to get ambushed. Keep in mind the enemy's damage advntage of reckless attack!

Cat should let the lynxes handle the goblin and finish off the hob instead before he wakes up, then hide. Just my 2cts.

Is glass jaw goblin #4, the one I punched, dead or unconscious?

I'd propose Yulya performs a search action with her high perception to make sure not more of the fuckers are lurking nearby. I'd spend my turn making sure both goblins near the cart are dead and stay dead.

 >>/5050/
> [1d20+4=19,9] Alice punches the goblin closest to her using flurry of blows as a bonus action and lands one good punch for &[1d6+2=6] damage. She hits his glass jaw and he's down for the count. Note: There is only one bonus action of this type allowed per turn.
I don't understand what this means?

PHB2024
> Flurry of Blows. You can spend 1 Discipline Point to make two Unarmed Strikes as a Bonus Action.
These do not need to be directed at the same target. But I read flurry of blows is activated after you make a regular attack. So weapon first and then 2 punch attacks.
So what am I missing? It's 2 separate unarmed strikes as 2 bonus actions and costs 1 DP.

 >>/5054/
> What's the advantage in running past the goblin and then shooting him with an arrow to attacking him straight on?

This is one of those cases where I said something trivial but it came off as important. I would have simply had Cat attack it directly. There's no special reason or importance, I was just giving details. Yes Cat can reach it and attack. The only issue would be if more were hiding in the trees, well we'll soon find out.

> Cat should let the lynxes handle the goblin and finish off the hob instead before he wakes up, then hide. Just my 2cts.

[Ashley] not my babies!?

Yes this is probably best. I'll do that since Cat didn't attack.

> Is glass jaw goblin #4, the one I punched, dead or unconscious?

If dead, I will use the word dead or similar wording.

Also, when anyone is unconscious, you gain advantage on hit. If it's out of combat, you simply perform a death blow, no rolls needed. So attacking them when down isn't usually something we do during combat but it's valid because they might have reinforcements with healing. Now this can backfire in the case of a necromancer reinforcement. Leaving them unconscious means the necromancer can't use them to raise undead.

I won't allow raise undead without a body. They could still summon undead though anyway.

> I'd propose Yulya performs a search action with her high perception

Generally speaking this is good, each potentially hidden creature would have to pass a check to remain   hidden.

 >>/5055/

You performed two blows, one hit 19 one missed 9. The one that hit one shoted the goblin.

> So weapon first and then 2 punch attacks.

I'm not worried about such petty rules. Let's keep it simple when it makes sense to.

> So what am I missing? It's 2 separate unarmed strikes as 2 bonus actions and costs 1 DP.

1 action 2 blows. There's supposed to be only one bonus action per turn but disengage takes zero time and so does hide, and goblins can do both. So certain other zero time bonus actions are allowed if they can reasonably be done in 6 seconds. Two blows and a disengage, move and even 
hide would possibly be allowed since move is allowed. Two flurry of blows is probably not in the spirit of the combat mechanics.

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 >>/5066/
 >>/5067/
> uses 1 ki point for her bonus action
> [Alice has used 2 ki points during this engagement and is out of ki points I believe.
Nope. I did not request a second bonus action hence no Ki/DP point spent.

Monk always has 1 bonus unarmed strike, grapple or shove per turn.
1 KI/DP point can be spent to obtain a second bonus action. Flurry of Blows means one regular attack + 2 bonus unarmed strikes/grapple/shove for 1DP. I only did my regular bonus unarmed strike.

> There's supposed to be only one bonus action per turn
The whole point of the monk is doing an increasing amount of actions and bonus actions in one turn at higher levels due to high speed of movement.

At lv5 I have 2 regular attacks and 1 bonus attack per turn (or 2 bonus attacks when spending 1DP

At lv10 I still have 2 regular and and 1 bonus attack per turn (but 3 bonus attacks per turn when spending 1DP.
So a max of 5 attacks on 5 different targets in 1 round! That's pretty neat!

Source:
The PHB2024 you posted.
Why - because I'm awesome and super fast so I can do more per turn than the average character!

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 >>/5067/
> Alice attempts to snuff out the goblin [1d20+4=(19,10)] [1d6+2=6] The goblin is skewered by her spear and takes his last breath. Alice then moves to Goblin #4 and uses 1 ki point for her bonus action to attack him with flurry of blows. [Alice has used 2 ki points during this engagement and is out of ki points I believe. She will regain 2/hour rest IIUC.] [1d20+4=(6,13)] her blows glance off his armor.
Reading this again I don't understand what you did. Not that it matters for the outcome aside from the ki point but I'd like to understand. 

I know it's work but could you add a bit of details of the rolls for us noobs?

You gave me 4 attacks instead of 2 because of advantage because they were down, so far so good. The bonus attack still costs no Ki point though, only 2 would.

But the modifiers seem all wrong upon reading up everything again.
My attack rolls for Monk weapons = simple and light martial weapons I am proficient with and the unarmed strike both use DEX+PROF so 1d20+5 (3 DEX + 2 PROF).

I was supposed to attack the goblins once with my spear 2-handed (1d8) and once with an unarmed strike (1d6).
Why does the spear get 1d6+2 and the unarmed strike 1d6+4?
My ability modifier for DMG rolls is always DEX+3, or not?

My ability score modifier for attacks/damage is DEX+3 now at lv2 because I upped my DEX to 15. See
 >>/4877/
> If so I'd level up DEX from 14 to 16 and thereby to +3 modifier. This also raises my AC to 15.

So both attacks should get 1D20+5 (DEX+PROF) or am I missing something?

PHB2015 errata clarifies unarmed strike for all characters:
> Instead of using a weapon to make a melee weapon attack, you can use an unarmed strike: a punch, kick, head-butt, or similar forceful blow (none of which count as weapons). On a hit, an unarmed strike deals bludgeoning damage equal to 1 + your Strength modifier. You are proficient with your unarmed strikes.
The only difference is I use DEX instead of STR as monk and 1d6 martial arts die. So my unarmed strike damage is 1d6+3DEX. The spear 2-handed is 1d8+3. It doesn't make sense to attack with it 1-handed because it does the same damage as my unarmed strike. Except if the target is more vulnerable to piercing attacks.

I can do a max damage of 9 now unarmed and this will increase further at higher levels, not bad!

Again, doesn't matter for this encounter but I'd like my KI point back pls!

Attached is my updated character sheet, I modified the modifiers. Please tell me if that's correct now.

Also I have decided not to take the +1AC for clothes. The monk's unarmed defense come from DEX+WIS. Clothes don't help, their bonus is negated by reduced movability. So my AC is 10+3DEX+2WIS=15

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 >>/5069/
> Monk always has 1 bonus unarmed strike, grapple or shove per turn.
> 1 KI/DP point can be spent to obtain a second bonus action. Flurry of Blows means one regular attack + 2 bonus unarmed strikes/grapple/shove for 1DP. I only did my regular bonus unarmed strike.

I will try to keep that straight next time. It's somewhat confusing.

> The whole point of the monk is doing an increasing amount of actions and bonus actions in one turn at higher levels due to high speed of movement.

I need to rewrite your cheat sheet so I can understand what you're doing.

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 >>/5070/
> Alice attempts to snuff out the goblin

Alice attacks with spear

> [1d20+4=(19,10)]
Spear attack roll with advantage +4 to hit (+2 for proficiency, +2 Dexterity modifier) you are trying to beat the goblin's AC of 15. If you roll 15 or more in either roll, you hit. I add the parenthesis to show it's advantage and only 1 hit. Without parenthesis it's two hits.

> [1d6+2=6] 
Hit damage for the spear +2 for proficiency 

> The goblin is skewered by her spear and takes his last breath.

He died due to your actions you big meanie

> Alice
That's you

> then moves to Goblin #4 and uses 1 ki point for her bonus action to attack him with flurry of blows.

> arguable what happened here.

> [Alice has used 2 ki points during this engagement and is out of ki points I believe. She will regain 2/hour rest IIUC.] 

I thought I knew what I was doing, I guess not.

> [1d20+4=(6,13)] her blows glance off his armor.

Obviously an error since there was supposed to be 2 hits, not just one with advantage. It should have looked like [1d20+4=(1,2)(3,4)] by the way I add the bonus to the roll so if you see 20 it rolled 16, if you see 24 that's critical hit, 5 was critical miss because of the +4.

> +3 DEX. Your character sheet has an error on my end then. It's +2 on mine. Please resend your character sheet.

> spear 2-handed (1d8)

There's an error here somewhere because it looks like it's 1d8 for thrown. Parenthesis is usually thrown damage, verify this.

Looks like I missed what you said during level up.

+2 ki points back if you want them for my mistakes

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 >>/5071/
> I need to rewrite your cheat sheet so I can understand what you're doing.
Please do, I don't know what I'm doing myself!
I had to read that 2024PHB several times and only now I think I got it. The modifiers however? No idea if my reasoning is correct. I admit I don't understand most rolls. We should all state clearly what we're doing and why even if it's more work. But it will prevent a lot of misunderstandings.

But don't overthink anything beyond lv2, it's not relevant right now. The Monk's lv.5 an 10 upgrades fall nicely in my form evolution schedule though. So the changes will come with that.

Soo, what now girls?
I suggest falling into Joy's trap looking for Gundren and Sildar with Ashley and the lynxes. We both have stealth. Do the lynxes have stealth as well?
Cat and Yulya who have disadvantage in stealth due to armor stay at the cart. 
inb4 both groups get ambushed and dragged off to the goblin rape lair


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 >>/5073/
Am I speaking Chinese?
I uploaded the character sheet in my previous post
here
 >>/5070/

>  +2 ki points back if you want them for my mistakes
Only one, I spent one for a legitimate Flurry of Blows the turn before!
I will explicitly state when I make an attack that uses ki points or dp, they keep changing the name. If not it's just the normal attack + one bonus unarmed strike, grapple or shove.

> spear 2-handed (1d8)
> There's an error here somewhere because it looks like it's 1d8 for thrown. Parenthesis is usually thrown damage, verify this.
Yes, usually!
But here 1d8 is the spear's versatile damage aka using it 2-handed. Thrown it's also 1d6.

In case my AC is still not clear, it's the monk's Unarmored Defense. 10+DEX+WIS.

I do recommend reading the Monk PHB2024 section several times. It's not exactly straightforward

 >>/5072/
> fried goblin ears
lmao

 >>/5075/
> Goblin meat is poison to anyone not immune to poison, they're so full of disease from eating unimaginable stuff that their meat is tainted.
cant be worse than what Alice eats

so yeah one problem solved one new one created. Yulya really isnt fond of splitting up but i guess leaving the cart behind isnt an option.

Alice & Ashley are our stealth pros and Yulya can keep searching the area around the cart and have Cat shoot anything that shows up.

 >>/5073/
> There's an error here somewhere because it looks like it's 1d8 for thrown. Parenthesis is usually thrown damage, verify this.

So now at least I know how spears work. Yes Versatile means 2-handed. 1d8, 1 handed is 1d6, thrown is 1d6 I guess.

I was confused by paranthesis.

you now have 16 DEX... updated

> Only one, I spent one for a legitimate Flurry of Blows the turn before!

Have 3, they're smol. Fine, 1 then. I will default you're actions and assume I'm wrong until I can understand monks better.

Your AC is now 15

I will look at your character sheet and now I just remembered I said I'd look at your inventory and didn't do that either yet.

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 >>/5077/
> Alice & Ashley are our stealth pros and Yulya can keep searching the area around the cart and have Cat shoot anything that shows up.

Yulya and Cat will potentially fight Goblins and hobgoblins and perhaps Orcs while Alice and I sneak into a goblin nest alone...

https://yewtu.be/watch?v=frKJmnp4blo

Dang... We could deliver the carts to Phandalin then come back for them, where are we?

 >>/4986/

Less than a half a day to Phandalin right? I say we drop off the cart, get it secured, then tomorrow morning, rush back up here and handle it together. Something tells me it's suicide to split up when those two couldn't manage it alone.

As much as I want to run in and rescue Gundren... after 2 days delay... what's another 24 hours? Would it help them if we go in completely unprepared and understaffed? 

Granted we can't even deliver the supplies wholesale without a trade token, we can secure it there at least.


 >>/5083/
 >>/5084/
I'm with you on this, just thought that was some scripted event like noo you can't just continue to Phandalin, you must go into the goblin lair

I'm not keen on entering a goblin den at all. I hate dungeons and caves and it's crazy for attackers to go in there. It's basically a giant trap.

 >>/5088/
> noo you can't just continue to Phandalin, you must go into the goblin lair

I'm pretty sure rescuing 12 children and killing innocent traders just trying to make ends meet isn't part of the quest to just go to Phandalin so you can trigger some scripted event. 

This isn't a program, it's me Joy, yay, YOUR GOD. I mean you're DM and I do have many many plans and I have changed them many many times. Ashley doesn't even follow my plans -.-

[Ashley] You can't tell me what to do, you're not my real mom.

> I'm not keen on entering a goblin den at all. 

That's always your choice and when everyone dies you can run back to the trees at the Southwest gate of Neverwinter where you can blend in with nature peacefully.

[Ashley] I'll haunt you if we die. Actually I'll become a ghost and I can attack you. Ooo I'll be a challenge 4 creature with lots of resistances and fun tactics. With ghost summons too I bet.

I'll allow it. Ghost Mechathereal Lynxes are quite challenging.

> Giant trap

This game is called Dungeons and Dragons, not Giant Traps and Naked Slimegirs, that's a different game.

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Whew, we made it!
Thank goodness for Ashley's negotiation skills!
You know Cat doesn't care much about trade details, sell everything she's not carrying.
Only thing maybe if we can sell full rations and make new ones to make some money? Cat's rations are much better than the usual junk adventurers have to eat on their quests.
So is he willing to buy or barter for rations and can we get ingredients and a kitchen to make new ones? Cat would also cook part of our human meat into full rations. No worries, Ashley, it will be labeled accordingly!



 >>/5099/
> I am missing a roll here!
> How many HP has Cat recovered?

Since you did not experience any more ambushes it's irrelevant. I've decided that driving a cart is good enough for healing to occur over time regardless of resting or not, this is an immersion decision, though she is still one level of exhaustion and that won't go away until 8 hours of rest has passed. Since she was driving, zero hours of rest has occurred for her but she is full health. MP will still require actual rest to rejuvenate as that requires concentration to replenish. If there had been an encounter that hour I would have had to roll. Since you all were alert and looking for danger on the way home, no explicit resting has occurred.

I recommend resting 8 hours when you're done trading.

 >>/5100/
You can regenerate 10HP in 5h of driving a cart? Ok, please state such full recovery next time! I guess my Ki point is back as well. Only Yulya's Healing Hands needs a long rest. And Cat's rage needs 1h rest.

Also fuck cryptpad, I can't open the inventory either. Says connection too slow. I guess the server is overloaded. All Dismail services are operated by a single German guy who does it for free. Looks like we'll have to upload it here.

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It looks like the main D&D thread has hit the bump limit! We should start a new one with the next scenario!

I have made a list of things to sell. We should sell whatever is in New condition and not absolutely necessary for 1.4x

Do we have to expect problems for selling all of our loot to Sir Hobnail?

And we need to decide about that Short Sword of Sharp Tongue. I still think its a waste but if Ashley refuses it there is no point in keeping it.

Tell me what you think!

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 >>/5106/

The spreadsheet failed to load on our system.

I had recorded a few items you missed.

From when we encountered short swords being used correctly, it was for dual wielders. Though Ashley could use it, she's correct in thinking that she will do more good maintaining her menagerie.

> Upon hit

Ashley's hit potential against a AC15 is 25%, even for a goblin she'd miss 3/4 of the time. 

Her lynxes output more damage bonus with her rally than the extra damage of the short sword especially since her hit bonus is +0, she doesn't even have basic weapon proficiency. If she could find a charisma based weapon not just as bonus damage, then that would be potentially useful. Something like a summoned weapon, like a living weapon. Interesting idea.

Another idea is to take this short sword and extract the magic it has for use on another weapon. It could even be combined with Cat's great sword and this bonus 2d6 would stack assuming her charisma wins against enemies' charisma. That transfer could be done by a weapon smith who knows arcane craftsmanship. That sort of person would exist in Neverwinter.

[Ashley] Also I want 1/4 of half or 1/8th of the loot sales, you can keep the rest, my sacrifice is half the loot I would get if everyone split evenly and that's okay. If I have enough I'm buying a thieves' kit and a shield.

 >>/5105/
> You can regenerate 10HP in 5h of driving a cart? Ok, please state such full recovery next time! I guess my Ki point is back as well. Only Yulya's Healing Hands needs a long rest. And Cat's rage needs 1h rest.

According to my rules: you regain 1 hit die of HP or MP per hour of rest. I presule sitting in a cart is as good as resting, she has no MP.

I believe you regain either all your ki or 1 ki point per 30 minutes, again, 5 hours is more than enough time.

Normally the other team heals only if they can't rest. Otherwise the rest to heal and only need a few hours. In my rules, those hours integrate over time to count as a long rest.

>  upload it here.

We can't upload .xls here we didn't try putting it in a .zip though. We couldn't open Yulya'a zip file contents. It looked like a spreadsheet but the data was unrecoverable.

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 >>/5108/
> The spreadsheet failed to load on our system.
Not your fault, file seems broken. This is getting ridiculous! Let's try again as .xlxs and .ods file. You need to put such files in a .zip container to upload them here. Please check if you can open the inventory, Joy!

> I had recorded a few items you missed.
.) Yulya and me both kept one dagger

.) Cat is wearing the longsword on the oxhide belt

.) The component pouches are already in Yulya's list

.) We wanted to keep 1 glass jar as water reservoir but since they are new it's better to sell them for a premium price

.) I thought Ashley wanted to eat the herring instead of 'special' full rations but if not we sell it

.) I added the dried meat from the goblin loot

.) You really suggest selling the signet ring? That's the biggest smoking gun ever. No better way to prove we killed the disappeared Marquis son than trying to sell his ring.

> Another idea is to take this short sword and extract the magic it has for use on another weapon. It could even be combined with Cat's great sword and this bonus 2d6 would stack assuming her charisma wins against enemies' charisma. That transfer could be done by a weapon smith who knows arcane craftsmanship. That sort of person would exist in Neverwinter.
Interesting, I forgot about that. Ok, as it only has F condition I'd keep it for now.

What about Cat's full rations? Can she sell them, for how much and can she buy ingredients to make new ones in Phandalin?

> [Ashley] If I have enough I'm buying a thieves' kit and a shield.
You will buy both even if you don't have enough and the party will donate the rest. No discussions! You need this items to fulfill your role in the party and we're not going anywhere until you have them.

 >>/5110/
I do not know what my host did wrong when he uploaded the zip but I can open Alices inventory now. Thanks for trying again!

I also approve of Alices sales list. Lets keep the short sword.
All we need to clarify now is if we can sell Cats rations and make more.

Things I would like to buy:
-horse feed
-grappling hook
-wax
-string
-shield for Ashley
-thieves tools for Ashley

Any other idea what we should do with the money we get?

And just to understand - do we return to the goblin ambush location by cart? We drove 5h to Phandalin. We cannot walk that distance and then fight. If we return we have to deal with the cart again and hide it nearby.

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 >>/5111/
> Can only cast revive once

Correction: you can cast it more than once, just not more than once per day. I have changed the wording of the spell so that "1d4 chance of being destroyed."

You can sell Cat's rations but the Inn will tell you if you can use their kitchen or not. You can camp outside of town to cook but that will draw in "intelligent creatures". You could ask Hobby if you can cook at his dwelling but that's a little intrusive.

[Ashley] I'll buy my own stuff, I wouldn't want Alice to confuse me again as to whether or not I can use something.

> And just to understand - do we return to the goblin ambush location by cart?

Ashley asked him if he could accept the cart and horses for a while.

[Ashley] No, the cart stays here, we can walk it in 7 hours, the horses are in danger of target practice if we take them. Owlbears, bear bears, pumas, hungry ice dragons, so no they're safer here, it's not our cart to use willy-nilly anyway.

> We cannot walk that distance and then fight

You can. I'll have you eat more rations if we remember. You can eat up to three rations a day and work/walk/fight 24 hours. You do need sleep though, so I recommend doing that now.

I will paste the official offer from Hobby in the main thread.

> Signet ring

?[Ashley] I "found" it on the road. There's no one down here that knows anything about the incident anyway. No one's coming down here. This tiny town is all but disconnected from the world as far as I can tell./?


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 >>/5110/
I can open Alice's spreadsheet, works fine!

You know Cat doesn't care but I approve of Alice's list. I'd keep the signet ring, Ashley might be able to impersonate a noble with it.

> create or destroy water
But that costs 1MP!
Whatever, let's sell the jug because it's new.

We will keep the rations for now and eat them. I think it's enough to sell the other things in the list.

So do we agree and proceed? Waiting for Hobby's offer!

We also need to think what we leave in the cart and take with us. It's too much to carry.

> You can eat up to three rations a day and work/walk/fight 24 hours.
Cat can for sure. Not sure about the other weaklings.





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IMPORTANT ANNOUNCEMENT

We'll be the fuck outta here and pretty much offline from Aug 6th to Aug 17th for another crazy trip.

We should give our heroines some well-deserved rest from adventuring and continue as soon as I return to civilization. I will probably be able to post every few days but not strategize for D&D. Nope, even a tupper goes on holiday.
As it looks now, this will be the only time I'm unavailable for more than a few days this year so after this break we should be able to continue to play pretty much uninterrupted at least until January.
Oh yeah, I'll also be gone a few days for my 10th birthday in late October.


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 >>/5153/

Nothing unusual, compare these two pictures: one is layered, one is purpose built. They'll both be bulkier than wearing Nothing, they both have weight, the purpose built one could be considered on the armor, so no weight and no penalty. I wouldn't penalize a few layers, it's not a big deal if you've ever worn it IRL. AC boost is just on layer 1, other than Alicd, just undergarments guarantee AC 10 base. I think Ashley might have AC 11 from all her layers but I would have to find that. If you have three layers with at least one leathery then that should count aa AC11 base, but you lay for it by the weight of all the extra stuff.

Pic one shows layer 1: stockings, likely undergarments, gloves. Layer 2: boots, pants, long shirt. Layer 3, overcoat, hood or scarf, gaintlets. This girl will be fine down to -15C. If she put on a hooded cape, that's the 4th layer (wind/rain protection) she doesn't look over encumbered. I think Ashley has most of that, the outermost layers are cloak, robe, rain hood, the inner layers are gloves, stockings, undergarments. She has 3 layers.

Now look at the other guy, multiple layers of furs and leathers, likely a base layer, a mid layer and outer layer but they're purpose built. I'd say ok down to -40C. The next level would protect all skin 100% warm air feed, etc.

As for your current adventure, don't worry about that yet. The temperature will be warmer up on the trail where the goblin den is. You can go back to Neverwinter if you want after that or stay out of the colder regions. I don't recommend going in areas colder than you're set up for, you won't get far easily.

Also keep in mind equipment is expensive down here, expect 25-50% over the prices at Neverwinter.

 >>/5155/
We should not buy more than necessary. Just enough for the goblins. We can get more and better things in Neverwinter.
But at least Alice needs something warm right now. Cat has fur but I probably need some sort of cloak.

 >>/5145/
This is fine we will also go on holiday in 2nd wweek of August. 

How much is Ashley carrying? We have a bit of problem with our pack Cat. Despite her strength she is 10lbs over her carry capacity because he is carrying a lot. Could Ashley carry 3 full rations for herself? That would help. My backpack is already full  with rations and Alice has no carry capacity other than her pockets.

 >>/5155/
> cold

> gotta wear clothes

> dragon

Joy is really pulling out all stops to piss me off

Just sew me into a pelt and I'll hop along as a ball. Guess I'll do that. Classic slime form, optimal surface-volume ratio

Also if Ashley again doesn't buy a shield for some bs reason I'm gonna go on a killing spree

 >>/5152/
> mad ramblings of a lunatic

You will understand when we get to my ship. It's doing its best but this 'best' may have some unfortunate consequences for this world if things go south. SI I better check up on it soon. You'll like it, it's quite exotic and I guarantee it will be fundamentally different from everything you've ever seen. 

We'll get there but I'm not climbing a mountain in this cold. No way.

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 >>/5161/
 >>/5160/
> Could Ashley carry 3 full rations for herself?

Check out this formula:

Carry capacity = (Weight Rounded up to nearest 10)/2 + 5*(STR-8) + 10

So mine is 90/2 rounded up is 45 + 15 + 10 = 70.

I have 24.5 on me. I want a shield 6lbs and 10 gold, so probably at least 125 silver here. Then the thieves' tool kit is too much for me, no way I'm affording that right now so just the shield I guess. So I have a little less than 40lbs free but in my backpack only about 24 lbs, so it depends what you want to give me. Joy's going to be pretty lenient though. So feel free to pack 24 lbs on me and I'll strap the shield to the pack anyway. Additional things that can be hung on would account for another 15.5 lbs. Go nuts.

have we all decided what we want to buy?

A robe or cloak for Alice to layer up, But it's not necessary right now, it's warmer to the north where we came from, at least a few C even at night.

Cat wants a grappling hook

[In that case post in the pain thread what you want.]

 >>/5161/
> Joy is really pulling out all stops to piss me off

I thought you liked dragons and dungeons 🤔


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 >>/5163/
> pain thread
For Alice it is

 >>/5162/
If things are more expensive here than in Neverwinter we will buy the grappling hook later. It is not relevant for this mission. If we can do without warmer clothes we should just buy a cloak for Alice. Can't hurt to have one and it's cheap.
Ashley will buy shield and I guess that's it. We have no money to waste.

We need a larger backpack for Yulya. She has free carrying capacity but the backpack is full with 35lbs. But again if it's more expensive here we will buy it in Neverwinter.

Cat has space in her backpack but has reached her overall capacity carrying 149 of the max 150 lbs. Look at all the things and weapons she's carrying! The tent is especially heavy.

Cat will give Ashley 3 full rations, please put them in your inventory!

So how many rations do we need for this trip?
We have 12 so the 4 of us can eat 3x. That should be enough for today until we return to Phandalin, right?



 >>/5175/
Hmm, it was supposed to be a surprise for when we get there.
My request would be to let me take over when it's time and let me handle describing the scenery. It won't change anything game-wise.

I could mail you the plot but it is a big spoiler.

> 50's Americana flying saucer.
No it is nothing like this. Not anymore. Far more bizarre and eerie, nothing resembling any ship or wreckage anymore. It will also change drastically every time we get there.

Give me a few days, It's all worked out but I need to write it down properly.


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 >>/5179/
You mean that the crash site has become an Ice Dragon's den? How unforseeable!

My ship will not be happy but slowing its growth may actually save this world from doom.
You will see the greatness of my ship once we get there.

n case you want spoilers and before you mess up my carefully constructed story, I have sent you a detailed description of my ship and further Alice lore per mail.










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I need to post myself and not let my host do everything. He's worrying too much. And I feel he's playing more than me! He can still handle the boring details.
And no I don't Nya only the D&D character does.
OK, I Nya sometimes.

Alice will return soon so I think we can continue our adventure now. I've been waiting! I will continue sparring with Ashley of course!
Nya


 >>/5341/
Yes water and food should not be a problem. But does it really make a difference if we walk or run? We cannot intercept the brothers in any case. Getting there exhausted is a bad idea we will end up like the others.

 >>/5341/

> rations

I am trying to work out a system for travel. The 5e system limits you to a unreasonably short day. We just watched a video of an out of shape person walk for 12 hours straight without any lead up. Someone used to walking should have no problem.

Walking quickly or running the whole way needs to have consequences or you just run everywhere all the time. 

So here's the draft: walking is like not resting. Dungeon crawling is similar. Anything that is not resting is burning energy.

If a day of rest uses 1 ration to live, a day of not resting is more.

So I am toying with this:
1/2 ration if no work
1/2 ration for 1st 8 hours
1/2 ration for 4 more hours thereafter.
If you other than sleep all day (16 hours), that would be 2 rations.

If you work beyond 16 hours in a day that will cause fatigue, exhaustion, moral hit, something.

Running is the same. 

5e won't let you travel more than 8 hours without rolling for exhaustion. DC10+1 per additional hour against constitution save. I think that's too harsh.

Fast pace would be -5 to passive wisdom. That seems too little.


A 12 hour day of walking would need 1.5 rations.

Running would need more. 4/3 more at least but also something else unless say you're proficient in running.

So here we are. I'll allow 5 hours of running vs 7 hours of walking if you have a -5 penalty to perception, a higher likelihood of being ambushed, and an extra 1/2 ration that day. Final offer. No exhaustion.


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 >>/5357/
IUH-li-a or apparently ˈjʊ.lʲɪ.jɐ if you can read IPA. I can not.

My name is just a strange spelling variant my host came up with. In my language it would be Jùlija we dont really have names starting with Y. But the J sounds like English Y

So my name is not much different than the Latin Iulia it is derived from. I hope that helps but it doesnt really matter because we write and do not talk here.

 >>/5359/

Yes, after we adopted Ulla, we saw that your name must be like julia and not like jewel-yuh. Though the difference isn't that big the way we'd pronounce it.

[Bear] IPA is for T.rans power bottoms, just fucking no. I just made myself sick a little. 

We find IPA pretentious though we can read it fine.


 >>/5363/
> How long do Ashley's summons last?
> Do they automatically disappear after some time?

So, at first they would dissappear if I went to sleep or fell unconscious or of they did. But I negotiated with Joy because she wouldn't let me have a zerg army.

[Joy] technically they're permanent until they have hitpoints below zero, but if that is abused, I'll add further restrictions. They're effectively NPC's under my control after combat and they can despawn themselves or stay as needed. Don't think too hard on it. It's a work in progress since this is all homebrew.




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 >>/5356/
> I'll allow 5 hours of running vs 7 hours of walking if you have a -5 penalty to perception, a higher likelihood of being ambushed, and an extra 1/2 ration that day. Final offer. No exhaustion.
We can easily eat 2 rations each if that helps.
Still not sure if running makes that much of a difference. Arriving there injured after multiple ambushes is just as bad as exhaustion. As Cat said we don't think you weaklings can deal with that. I say we walk or better yet run near Phandalin and then walk to arrive after 6h. Is that a good compromise?


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Can't we just ride there with Gundren's horses? Oh wait, I guess only Cat knows how to ride a horse.

Then I think running first and mostly walking for 6h is a good compromise
they're all dead anyway

I'm more worried about the way back. We gotta camp there, can't just walk back without rest. Especially with a dead Gundren or even more reckless idiots in tow. We can't carry them and even if Yulya revives one he'll be dead exhausted. No idea how this is gonna work out.


Alright let us do this then so we can finally continue!
We will run from Phandalin and then walk so we arrive in 6h. If thats not possible we will just walk. I also do not know what we will do with multiple injured or dead dwarves. We will figure it out. First priority is to safely get there.
Horse riding would be a good idea but we cant and what do we do with the horses? Thry will become targets for the goblins again. It would be great if some merchant would just take us there and drop us off. We could provide free escort service.


 >>/5389/
Hillbilly place in a hijlbilly world.

Ok, we still got a problem with carrying loot. Cat is packed to the brim, Yulya's backpack is full. 
Does all the stuff we found fit in the pouch? If so anyone but Cat could carry it. Ashley should subtract her share of the money.

I say we try to take the goblins out from a distance one by one without raising an alarm. Starting with the one up the tree. Cat and me could shoot him, that should be enough.


 >>/5389/
> TFW you are the only merchant to arrive this season.
Life in Phandalin is hard

 >>/5393/
I guess Alice hates carrying things as much as you hate using weapons. With the difference that she is not bad at it. So please take the pouch at least for now Alice

I also think we should tackle the goblins now. Cat and me have disadvantage at stealth due to armor. But I guess we would have advantage on an ambush now.

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 >>/5388/
Oh dear!
Another goblin victim? Forgive us for utilizing your belongings. Maybe we can at least avenge you.
Yulya speaks a prayer for the unknown elf. She lets Ashley take her share of the money then gives Alice the pouch containing the items

[We will address the scene with the goblins next round after we agree on what to do]


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So we agree on attacking, right?
Having them ambush us as we have to carry injured or dead people would be a disaster.

Can we hide and observe for 1 turn?
Yulya needs to don her shield this turn before she causes another commotion. Then she can give one of us Guidance on shooting next turn. We could also lay in wait and prepare an action in case they discover us. Shoot them if they move and leave cover.

Can Ashley silently summon her cats?

 >>/5404/
> Can we hide and observe for 1 turn?

They haven't noticed you on approach, so you have ambush, you may take as many turns as you like as long as you don't move or make too much noise, the wind is not likely to shift until sunset.

> guidance, summons 

They don't have a mage with them that you are aware of, if they do, the mage would "feel" the cast. That is always a risk. Also they may hear the verbal components. Though goblins, even with those ears, aren't particularly good at detecting sounds.

The loud pop of Ashley's summon will definitely get their attention unless you time it with a distraction. The dragon bees have very quiet pops, so they would be mostly ok.


 >>/5409/

I love how Yulya is now 9 years old in her picture.

Oh, I didn't see these actions, I summoned with stealth, the goblins are pretty poor at noticing things, perception 9, and the hobgoblin is 10.

I'll summon a lynx when we start.


 >>/5404/
> she can give one of us Guidance on shooting next turn

Yulya, are you going to cast this? Let me know and I'll start the battle. 

Cat will shoot hobgoblin, I presume Alice will follow suit? 

[Ashley] I'll pin one down with my babies. We're only 50ft away so the lynx has a chance to reach one and pounce. Also, they have bows too so everyone should find cover!

You can shoot from behind cover, but so can they.



No wait, me again.
Can Guidance even be used on attack rolls? Not just ability checks? Also apparently Guidance can be used when rolling initiative. We should keep that in mind for now. Whenever an initiative roll is on, Yulya should cast guidance.
https://www.sageadvice.eu/is-initiative-a-skill/

What does the DM say?
What else can Yulya cast?

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 >>/5420/
I deleted your misplaced post.

You're right, Guidance won't help us here, fugg. Yulya's gootta do something else. She has so many spells. But I wouldn#t waste Emboldeining Bond yet. Save it for the main event.

I can't do much more right now, maybe use hide as an action? And I say we shoot the hob first.

Ashley, again please take your share of money from the last loot so I can add the rest to our inventory!

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 >>/5422/
> GUIDANCE does not work on attack rolls
Oh no you are right Tamamo!
I am sorry I am still not familiar with my spells. What a blunder!

I am also too conservative with my spells. Since MP regenerate fast I can cast a lot more! I dont know if it is too cheesy but I could permacast GUIDANCE on me while we travel to boost my perception. And of course whenever someone has to do a check. Remind me to cast it!

Also from now on I will cast AID as soon as we could encounter a fight. It lasts for 8h. I think this is the best option right now. I will cast it on Alice Ashley and Cat.

BLESS would work but I would like to save MPs.

 >>/5414/
> I love how Yulya is now 9 years old in her picture.
Alice discovered fastflux.ai
It instantly makes images with very decent hands and can also draw shields which dezgo cant but characters look like generic anime girls. Host tried to make her look more like me with dezgo but that ruins hands and shield again. So it is a compromise.

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 >>/5422/
> initiative 

Good point but you need to say so. I would have allowed it because you technically didn't start. However in this case, your roll was a 1 and the goblins got 10, you had no chance.

[Ashley] hobgoblins are OP, get him!

 >>/5426/

Aid is a great choice, when you actually can cast it. You are level 2 aren't you? I know it's confusing but you don't get access to tier 2 magic until level 3.

Guidance is not used for attack rolls, no.

 >>/5425/

> permacast guidance

ಠ_ಠ

> will cast AID

Can you? Am I missing something?

> Ashley take yo money
[Ashley] gimme my 8th!

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 >>/5429/
> le Yulya feel of constant failure

> Can you? Am I missing something?
ofc not. AID not even on her spell list. so much for making fun of Alice. no idea what the brain was doing we knew this was a higher level spell.
BLESS it is then. Alice pls correct.

> [Ashley] gimme my 8th!
at least do your own math or youll end up owing us 3cp because of slight rounding errors. you really wanna trust us with calculating your share after all the recent fuckups?

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 >>/5430/
> Alice pls correct
done

I looked up Aid, that's damn awesome, too bad you can only cast it from lv.3. But Bless is als very helpful. Don't worry, we all suck at this.

So I think we finally got it now? Yulya casts Bless on us and Cat and me shoot the Hob, then stealthily move toward the others in thick cover and hope we're not seen.

 >>/5415/
> There's no image of Tamamo Cat with bow and arrow. Can't into ai, can someone generate one?
Played around a bit with several online generators and failed. Most models don't rcognize Tamamo Cat at all or only Tamamo no mae. And those that do can't into bows. Your best bet is running an ai image generator locally if you have the hardware.



Whew! Joy caught three of her mistakes before posting. If there are any more she said I'm authorized to shoot her, but I won't cause she's nice.

I shouldn't have said that now she's getting all gushy. 

I'm casting Mr. and Mrs. Bigglesworth next round we need zerg support for this zerg rush, dang. We'll also need AOE somehow later.

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 >>/5441/
Why does Cat only get 1D20+4 and lot 1D20+5 like Alice? She has 1 less DEX but the bow has +1 so it schold be the same. Doesn't matter here but still wondering.

Well it sucks, Cat missed agin and the goblins moved away from us. Where can we move to get unobscured shots on them? Cat could move to the northern and Alice to the southern rim of that tree group west of us where the 2 goblins were in the tree. Alice's 40ft base movement sure is helpful.






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 >>/5440/
> Bless carries to her summons
thats awesome. does that also work with guidance if Yulya casts it on Ashley?

> We'll also need AOE somehow later
Yulya could cast BANE on 3 goblins. or Ashley casts dampen spirit or nausea. cant judge what is better bc i dont know her spells. we could rest 1h afterwards and replenish mp.

if you wanna conserve MP Yulya could cast sacred flame on a goblin but i think bane is worth it.

onions?

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 >>/5452/
> calls others dunce
> posts in game threada again
But you're correct regarding our DEX. Cat has 2 less so ever her fancy +1 bow doesn't make her as good as me!

 >>/5453/
Do it!
BANE isn't too shabby, the 3 gobs will be far less of a threat. Just stay out of trouble, you can't regenerate HP and MP unless we wait until Gundren has decomposed.

 >>/5449/
>  little Cat Riding Hood
More like tall big-boobed Cat riding hood

 >>/5453/
> does that also work with guidance if Yulya casts it on Ashley?

Ashley has a psychic connection to her summons, so some buffs carry over, some debuffs might as well.

It looks like guidance would work once. Bless is unlimited as long as the spell is active. Effectively, Ashley gets a number of turns equal to the sum of the turns of all her summons. Otherwise I could have said it only applies to 1 summon or 1 per turn or you would have to buff the individual summon. I erred on the side of helping Ashley be useful. Whether that's OP or not remains to be seen in higher levels.

For instance I probably won't let Aid buff all her summoms. Consider if the buff is physical, it would only effect the individual, if it's mental then that would carry to her summons.

Roughly speaking.

> we could rest 1h afterwards and replenish mp.

I'd be careful there especially if you try to rest in an active region of enemies, such as in their base. 

In another quest, Bear's team was able to rest because they found an enclave of friendly kobolds that allowed them to rest there.

You'd have to hide pretty well in a defensive and unused space for instance.

> onions?

There are no onions currently on the battlefield but one or more goblins may be carrying them so be wary.

> you can't regenerate HP and MP unless we wait until Gundren has decomposed.

It's well known that onions will grow much heartier if you plant them over the corpse of a rotting dwarf. So keep that in mind for later.

> alice is now a toddler 

Noted.

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 >>/5455/
> Joy the DM is in a joking mood
Rare!

> I'd be careful there especially if you try to rest in an active region of enemies, such as in their base. 
What are the odds of being attacked? Obviously not in their base but around the area we are now?

I' still use bane. 3 enemies within 30ft. You have tons of spells that don't use MPs.

 >>/5457/
> What are the odds of being attacked? Obviously not in their base but around the area we are now?

Imagine you thoughtlessly torment and murder several innocent humanoids simply hanging out in front of their totally legit, not for profit, clubhouse, then collect their ears in a jar of apple cider. Then pile their bodies in a bush on top of the skeleton of an unlucky orc who was the first to pass an angry dragon who reacted by slaughtering him only to let the entire rest of the orc hoard to pass peacefully and steal all his treasures.

Then you take a nap in the road right on top of the bloodstains. 

Do you think maybe someone in the clubhouse might notice a half dozen of their members are missing? 

Also goblins tend to be sneaky and so there might even be more watching and as you are stringing said ears on a necklace to wear at the tea party, they might warn the rest of the group.

The chances are not insignificant.





 >>/5465/
> I have decided to allow multiple concentration spells at once, but if Yulya loses concentration all her concentration spells end.
Oh no another mistake on my part!
Im not sure about using multiple concentration spells at once. If I can do that any enemy magic user can and this will end badly for us.

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 >>/5474/
> and this will end badly for us.

pvp-like battles tend to be won on initiative and huge single turn damage, don't be too worried that an advanced MU is going to be throwing bless and aid.

The issue arrises that the concentration system was ad hoc to nerf MUs so they aren't OP, but allowing only 1 hobbles their usefulness. 

Let me worry about balance, I am and I have removed things that grossly benefit MUs already like shield and other rediculous spells that would basically make a mage a front line blockade.

So listen to your DM, she knows what's best for you. Multiple concentration is good. Other games allow many buffs, this game will be no different.



 >>/5482/
That was a fun hit. Bear has you beat once when he crit'd a skeleton with his maul. Skeletons are weak to bludgeoning, so he got the hit and doubled it twice. I think it was 50 or 60 points in one blow. Sadly it was wasted on a skeleton with 20hp. 

You took out two so I'd say you're in the lead in terms of useful high damage hits.

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 >>/5490/
> Yulya uses SEARCH on the area to look for clues while still under GUIDANCE.
No roll?

Ok, lets head north with stealth. Alice should be ahead as scout because she has the best stealth and can taste the ground for goblins.
Yulya can scan the area with her high passive perception. And Cat will sniff around


 >>/5504/

If you want, you can have 9AC base if you're naked. It's not a bonus.

Then if you're wearing at least a padding layer in addition to clothing and underwear you can have +1 basically 3 layers of clothes should be 11AC base. Then add the armor, and DEX and other bonuses

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 >>/5502/
> No roll?

There was a hidden roll, sorry. The path north was the result. There were no other clues to be had after so many days and rain. Also the roll was redundant because Mr. Bigglesworth had a roll. I just added Yulya's bonus to it. If it was over 20 then there cpuld have been one additional piece of information but you don't need it.

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 >>/5507/
But I don't wear underwear and I can't wear armor. All I have is the Yukata and the cloak as long as its cold.
For some reason my character sheet states I have 15AC but unarmored defense for monk is 10+3DEX+0WIS.
So it's 13 or am I missing something?

EDIT:
It appears for whatever reason I used CON instead of WIS like Cat. I have +2CON but 0WIS. What do you have as my AC?



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 >>/5514/
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
If I knew I wouldn't be asking!

According to the rules it clearly is 10+DEX+WIS so 13.
Which sucks. I don't need another one subtracted but I won't be naked in this cold weather anyway.

Whatever. It's fitting, remember I'm still weak as fuck in this state. A major boost will only come once I evolve to viscous form that's tougher.

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i spent over 2h fiddling with the inventory so Yakumo doesnt have to argue with Cat in dreams.

it is a nightmare though were completely full even Alice. Yulya could carry a bit more but has nothing to put the things into. they gotta eat to get rid of rations! have they eaten while traveling? i guess not.


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 >>/5511/
> Alice's speer full of ears adds a -2 to all stealth rolls for detection by others down wind.
C'mon now that's harsh!
I ran around with that ears in Phandalin and nobody complained. Even Daran only noticed after sniffing me, the pervert!

I intend to smell a bit like a goblin, not like a pile of rotting corpses! 

I admit deodorizing will take a while but the ears are currently engulfed by my body anyway.

Whatever, do what you must for general entertainment. But I ain't gonna let go of my precious ears.

> glass jar
I wish we had one, gotta wait until Ashley finds another brand new one dangling from a tree. Any minute now!

 >>/5524/
> C'mon now that's harsh!

No one noticed because no one noticed. But other goblins and monsters will notice now that you have a nice collection. It's a pungent blend of rotten and fresh goblin cartilage infused hide. A stronger scent than 3 dead rats in a trash can after three days in the heat. Should work well for distracting monsters away from treasures and taunting in general.

I intend to smell a bit like a goblin, not like a pile of rotting corpses!

2 ears should be enough, 4 is plenty. Pick out the finest ones and you're good to go.

> I admit deodorizing will take a while but the ears are currently engulfed by my body anyway. 

Is the spear inside your body too?

> entertainment

function


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 >>/5524/
What are you even doing with all those ears?

 >>/5526/
We ran all day without eating except for breakfast. How long can we go on without resting or eating?

> they have a vague feeling you're nearby
Damn, Cat brought the 4 goblin alcohol flasks as a present. The plan was to make them drunk. Any chance to leave them nearby so they find them and have a sip?

> expect many
Without dwarf reinforcement there's not a lot we can do against a zerg rush.
Best strategy would be to shoot off anyone who comes outside. Attacking them inside is suicide. We could set the entrance on fire with our oil and some wood debris to smoke them out. Gotta assume every human/dwarf inside is already dead.



We get 3 shots per round, 2 bows and one Sacred Flame. I'd rather not have Ashley's summons defeated right at the beginning.

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 >>/5525/
> 2 ears should be enough, 4 is plenty.
B-but my goblin ears...
Alright, alright!
I'll settle for 2 goblin and 2 hobgoblin ears. I need to research the difference!

> Is the spear inside your body too?
Technically yes while cleaning, all my equipment gets engulfed and cleaned after battle. But usually I carry the spear on by back through my obi. It would get digested if I leave it inside the body too long.

 >>/5526/
Yeah I would range attack for now before rushing into unknown possibly booby-trapped enemy territory.

Where's even the entrance to that cave, can we search the area from our position to expand the map? We have 60ft darkvision.

 >>/5528/
> 4 goblin alcohol flasks
Yeah that was the original plan. Sneak to their hideout and let them stumble upon the booze. We can still try though. Unless the stuff is flammable. Then we go full Molotov.
Cat, investigate the content.

Does Yulya have her shield donned?

 >>/5526/
> Alice, your AC is 10+WIS+DEX=13 but you may be eligible for a Centered Bonus +3 if you are Sacred Fist Class
Nope, I'm not part of any weird religious order of this planet and I can't use magic. My subclass from LV.3 is Way of Mercy (as if).

Now what should I do about those traps? I'd disarm them, there is no evidence Gundren's brothers are ahead of us and the last thing we need is a clumsy dwarf falling into a trap instead of aiding us in battle.

 >>/5530/
> muh goblin ear collection
you are such a weirdo lol

> camping
ideally we should decimate them from the distance while in cover as soon as they come out. id even move back if we can.

> Does Yulya have her shield donned?
id say yes she was sneaking around expecting an ambush. if not she does now.

 >>/5531/
> traps
yeah agree its not worth leaving them who knows if we dont fall in ourselves while retreating

what about that river? can goblins cross it? can we? i guess Alice can jump across with her double jump distance skill but it costs dp.

no idea aside from that. don't think they will take the booze bait. and i doubt they know how to distill flammable high percentage alcohol. Cat should investigate this

> molotov cocktail
lol id love to see that we could use the panties as wick. not very efficient though with low vol alcohol. the oil would be better. once we get in civilization alive we will definitely build those. and i mean really nasty ones.

 >>/5528/
> We could set the entrance on fire with our oil and some wood debris to smoke them out.
another awesome plan ruined by the fact that theyre expecting us. i doubt we have enough time at the entrance to set up a camp fire. but we could try. we have oil and candles. 

sorry for being so negative but i dont have any good ideas.

 >>/5528/
> Gotta assume every human/dwarf inside is already dead.

I couldn't be more proud. This is the rules of engagement for Rimworld. However, let's try not to write off dwarves so easily. Also, just so you know, the goblins typically don't kill their captives right away, especially if they habe enough foos. Meat is freshest if it's still alive.

> eat

Yes eat, don't worry too much about it, 24 hours.

The goblins would probably drink it, but they have a high tolerance.

 >>/5530/
> Where's even the entrance to that cave, can we search the area from our position to expand the map? We have 60ft darkvision.

It's as searched as it can be for now. The entrance is where the water is coming out.

> what should I do about those traps?
Whatever you like
 
> Gundren's brothers

Oddly missing.

 >>/5532/
> about that river? can goblins cross it?

It's shallow with a gravel bottom, not even difficult Terrain


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 >>/5534/
You really wanna pull a Leroy Jenkins against goblins? Forgot what happened to Cat last time?

Fire is a powerful tool, not just physically, also psychologically. It would at least distract them for a while, making them unable to shoot us. So let's see what Cat says about  that goblin booze. I could measure the alcohol content with my alchemist's toolkit ability too to determine if it's better for having them drink it or set them on fire.

See excerpt from Xanathar's Guide to Everything on what the Alchemist's toolkit can do. Identifying the alcohol content would be DC15. Sucks with my low INT+Disadvantage. Modify as you see fit, it's just a suggestion

I'd also like Yulya to cast BLESS on us again before we attack.

 >>/5536/

You could taste it. You would pretty easily tell if it's hard alcohol or beer level. If you want to know exact percentage then ok, but if it's not even strong it doesn't matter.

> go in
[Ashley] John Wick moment



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 >>/5544/
The wasps have 0 strength and can barely lift their own body weight. Because coins are weightless in this campaign they can lift as many as they can grab, which is 3. They would be able to carry a flower or leaf or a bit of substance, let's go ahead and say they can lift .1 lbs.

 >>/5547/
Keep in mind the ring of quick casting will work on spells or cantrips as long as you have enough MP to cast them or otherwise have the conditions met.

 >>/5546/
> Cat can understand goblins? 

Even goblins think goblish is cringe. Many humanoids speak common. Kobolds can speak draconic but still speak common. Even the elves that love their race more than a German in 1941 will only speak Elvish when they're not in mixed company other than for racial slurs apparently, and when singing their songs.

Goblins occasionally trade with kobolds and other races, they typically barter and they can't do that gibbering like a fool.

Fey will speak only Sylvan, and many beings who know celestial will only speak it because each word has a lot more meaning and can portray emotions even for beings incapable of expressing them.

 >>/5548/
> The wasps have 0 strength and can barely lift their own body weight. Because coins are weightless in this campaign they can lift as many as they can grab, which is 3. They would be able to carry a flower or leaf or a bit of substance, let's go ahead and say they can lift .1 lbs.
how much does the goblin flask weight? could 2 wasps carry it together? Ashleys gotta power up her summons so we can haver proper drone warfare. if they cant Cat has to throw it.

> Keep in mind the ring of quick casting will work on spells or cantrips as long as you have enough MP to cast them or otherwise have the conditions met.
this is an interesting point.
we gotta clarify what of Yulyas cheat skills are spells and what not. emboldening bond is not a spell but a feature so we gotta reverse what happened in her turn. she forges EMBOLDENING BOND as action then casts BLESS with the ring as bonus.

SPELLS USING MP
all cleric spells (irrelevaant now bc 0mp)

SPELLS NOT USING MP
CANTRIPS
REVIVE (FOCUS GEM)
HEROISM (DOMAIN SPELL)
SANCTUARY (DOMAIN SPELL)
SILVERY BARBS (FEY TOUCHED) - irrelevant bc bonus reaction
TURN UNDEAD (CHANNEL DIVINITY)

DOUBTFUL
BALM OF PEACE (CHANNEL DIVINITY)

NO SPELL
EMBOLDENING BOND (DOMAIN FEATURE)
HEALING HANDS (AASIMAR FEATURE)

Yulya can still cast each from those above once. But only one channel divinity spell. probably not gonna use turn undead here so id say the ones on which the ring doesnt work are emboldening bond, balm of peace and healing hands. we gotta keep that in mind. magic is so complicated.

 >>/5549/
> how much does the goblin flask weight?

One portion of the fluid would be 1 lb.

The empty flask?

This lovely flask 
https://www.iwawine.com/leather-hip-flask-brown
weighs .6 lbs and will hold .4 lbs of fluid. Not very efficient, but stylish and functional. Certainly enough to get you started on a night of binge drinking goblin hard meat alcohol. Guarenteed to make you blind, probably.

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 >>/5550/
So at least both wasps could carry it I guess? But it's a leather flask and not gonna shatter on impact. The oil flask would. It's better for dowsing things and setting them on fire. We need incendiary arrows too!
Man, we gotta prepare more things next time.
Let's find out no help in worrying.

But Cat can't light a fire here without being seen. This gotta wait until we are at the entrance. Another great Alice plan ruined by harsh reality.
But we'll keep the wasp drones in mind for next time. They have potential for setting things on fire.

I looked it up and unfortunately throwing distance is only 20ft even with Cat's Berserker strength. So the wasps would be extremely cool for firebombing distant targets.

So if we can without cramming too much into a round we will distribute 2 flask between Alice and me and then start to attack before they find us.


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 >>/5552/
Yeah yeah of course not. I am sure you will also find reasons to invalidate my Antidragon shaped charge IEDs and portable rocket artillery.

But fear not, I will keep modifying them. We WILL have wasp-carriable incendiary devices and you WILL be happy about them!

I owe that one to Kashtan to drone orcs and goblins Ukraine-war style.



 >>/5559/
> an she opportunity attack anyone coming down the narrow path?

Yes but they'll just see you and engage you. You'll have surprise if Goblin2 is downed, otherwise no. The next round you will no longer have surprise either way.

 >>/5520/

Yulya, 

You can hang the rope on your pack without it counting against your pack. Also, I would allow the bedroll to be strapped above or below the pack without counting against it. They would still count against total weight but that would free up 17 lbs that are in pack space.

Also, Arrows in Alice's quiver are not 20 lbs, the arrows are only .1 lbs for normal, .5 lbs for blunt.

So you have quite a bit more space than you think. Give alice the rope and bedroll and so on.

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 >>/5560/
Just to be clear Cat moves to pic related and readies her action to strike anyone coming around that corner with her claws using Nick.

She will only go there after goblin2 is defeated which we will hopefully accomplish.

 >>/5561/
Yulya doesn't have the rope, Cat has it. But thanks for the arrow mistake, I've corrected it. No idea how that happened. And I put Yulya's bedroll out of her backpack. That frees some space for everyone!


 >>/5562/
nice thx
still not sure if and when we have eaten any rations yesterday. if so how many need to be subtracted?

 >>/5536/
your molotov cocktails suck anyway i will help you make better ones next time

 >>/5557/
>  >[BLESS]
> It is 1 minute, not 10, EB is 10 min.
yes sorry

> narrow path along water
map has strong battle of thermopylae vibes

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Yulya stays hidden and observes the battle. She readies SACRED FLAME. She will cast it on any reinforcement goblin that survives the attack of the others. Especially if already wounded to finish him off.



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 >>/5569/
Yes but the question was DID we eat at any point beside breakfast? We walked the whole time without rest. There was no time to eat.

 >>/5565/
> map has strong battle of thermopylae vibes
300 goblins heroically defend the narrow passage against 4 adventurers?
Where's the ugly goblin traitor that shows us the mountain path to bypass them? 

Well, Cat could probably climb up there and flank them.

 >>/5571/
> Where's the ugly goblin traitor that shows us the mountain path to bypass them?

> 4 [homicidal] adventurers

Who says there isn't, but if you shoot him before asking you're now going to get that information.

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 >>/5573/
Always shoot first and ask later!

Still the situation sucks. They're probably not gonna fall for the same trick again and it was already extremely dangerous.
And we are running out of - everything.

Does Ashley's blindsight carry on to her summmons? Cat could cast fog to prevent them from shooting us but it's useless if we don't see them either.

Blindly throwing my more-shitty-than-thought Alice cocktails won't do a lot either here and requires 2 actions by 2 of us (Cat lights the wick and I throw). That's a terrible economy.

I told you we can't just rush them without WMDs. Now what?

 >>/5577/

I think you could light and throw. You have 6 seconds, you can do that in 6 seconds easily. But do you have anything to light it with? Are you throwing it on anything flammable? I've performed enough war crimes in Rimworld to know the temperature isn't going to do much with a nice open cave. Alcohol doesn't smoke, the fire on Alcohol can be impressive if conflagulated properly but throwing the alcohol at wet rocks next to a stream will have unimpressive results. You haven't checked if the air is even going in or leaving the cave. This isn't magic, there are things that need to be considered.

Oil works, it even burns on water, they likely sell oil bombs in adventure shops that would act like the spell grease + lit.

Scheming is good, but consequences and preparation should also be considered.

Ashley shared their senses for the purpose of investigation but not like a drone camera, no.

> Now what?

I like that you're cautious but I wonder why you ran up to the front line out of your full cover. These aren't orcs and you're not a elder dragon, they won't just run past you. 

[Ashley] yeah, kinda suicidal, get back into the protection of cover guys! You can still pick them off at range. Granted it'll be slower. You didn't see this at the time but when the second round came out, Cat was surrounded by three. If they had a chance to hit they could have downed her. Haven't you ever heard of Guerrilla warfare and kiting? Though they do have ranged weapons too so maybe we should have a front line. Let me tell you though, good luck to them when I unleash the beast. What worries me is we don't have AOE and Alice is right that if she had glass jars, wicks, and something to light it with, we could use that once we're not right next to water. They'll just take a dip and extinguish themselves.

[Joy] in one turn, you could make wicks from your clothes and assemble but you don't have suitable container, something like a ceramic pot topped in wax or glass jars with a wick sticking out the lid.

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 >>/5578/
Excuse me but you didn't read either!

Cat bought and carried her oil flask exactly for this purpose, look into the inventory!
Alice mixed the alcohol with the oil from Cat's oil flask. The oil flask is even meant to break on impact. She also made wicks from the half orc panties for the goblin flasks. The only thing she misunderstood were the goblin flasks that won't shatter.
It would have been better to just use the oil flask itself. But this way we get 2 shots. One throwable bombs and 2 containers that can be poured on something to ignite it.

Cat can retreat and fill 2 goblin flasks back into the oil jar and seal it with a wick. She also has the tinderbox. Next round she or Alice could throw it and boom!

Kashtan's the state trained guerilla warfare expert here but I still think oil+alcohol is a good enough mixture and the jar will break. It can only be thrown 20ft though.

> You didn't see this at the time but when the second round came out, Cat was surrounded by three. If they had a chance to hit they could have downed her.
You're right, it was extremely dangerous and there is no other option but retreating into the forest for now. But how feasible is that? We only get 3 shots per round with Alice, Cat and Yulya. With probably 2 kills. Ashley's summons will be wiped out quickly if they're not careful and lucky. If more goblins come they can easily surround us. And time is running out. If we don't deal max damage per round we're done for.


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Well I told you didn't I? But some cat got impatient again? She has a point though, time is against us.

If the goblins have minimal intelligence they just block off the entrance and wait without coming at us and shoot at anything that moves in the forest. We gotta rest soon or become exhausted and then they can kill us with ease.

Kashtan's right, it is 300 tier. Their defense position is extremely good and they have all the advantage of manpower, supplies and most of all time.

> kiting
Where to?
The niggers have bows with the same range as mine and it covers the entire area outside the cave. We have no advantage by staying out of their close combat range. Only advantage is the full cover in the trees. So we will go there.
I could move out of cover 20ft, attack and move back but again this assumes they don't ready attacks and shoot anyone who moves.That's extremely risky with my shitty AC. But shortbow, longbow and sacred flame wont be enough to hold them off for long.
Ashley Panther with her disengage  might be better suited for such hit and run.

Tamamo's right about the molotov cocktail. I'm mot that dumb, it's an alcohol-oil mixture. But it was my mistake with the goblin flasks. I'll refill the breakable oil flask. I hope taking the oil flask from Cat's backpack, pouring the content of my 2 flasks in and sealing it with a wick can be crammed in 1 action.

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On another note, rummaging through my character sheet I noticed I have the CRUSHER feat and that it grants more than +1CON.
From TCoE p.79

CRUSHER
Increase your Strength or Constitution by 1, to a maximum of 20.
Once per turn, when you hit a creature with an attack that deals bludgeoning damage, you can move it 5 feet to an unoccupied space, provided the target is no more than one size larger than you.
When you score a critical hit that deals bludgeoning damage to a creature, attack rolls against that creature are made with advantage until the start of your next turn.

Gotta keep that in mind! I love shoving people off cliffs or into pits/swamps/fires! And advantage for everyone after critical isn't bad either considering I always attack with at least 1 bludgeoning attack.

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 >>/5581/
> you didn't read Alice mixed the alcohol with the oil from Cat's oil flask. 

Where was this?

> She also made wicks from the half orc panties for the goblin flasks.

I think she mentioned this, but in what thread?

> Cat can retreat and fill 2 goblin flasks back into the oil jar and seal it with a wick. She also has the tinderbox. Next round she or Alice could throw it and boom!

[Ashley] hold on to it for a better space, they can just jump in the water!

> retreating into the forest for now.
[Ashley] I'm not retreating, I'll do this all myself!

> If we don't deal max damage per round we're done for.

[Ashley] I'm not worried.

 >>/5582/
> Does it even extend if you only attack the enemy in his turn with a reaction?

It extends but it also lasts 10 minutes so that's a long time.

 >>/5584/
> We gotta rest soon or become exhausted and then they can kill us with ease.

The only way you'll become exhausted during this engagement is if you get critically hit. Even 2 levels of exhaustion isn't that big of a deal.

> they have low intelligence 

Key here

> could move out of cover 20ft, attack and move back but again this assumes they don't ready attacks and shoot anyone who moves.

You can fire from full cover, they have no cover in the entrance of the cave. They can go to the briars to the left and true, if you let them they will and then you will probably have to retreat.

[Ashley] not happening

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 >>/5590/
I know that feel. There's a lot I simply overlook because lol didn't read. Look here before the battle started:

 >>/5544/
> Cat, the oil and tinderbox! We will burn those fuckers. Total goblin death!

> Alice distributes oil from Cat's oil flask between the 4 goblin flasks creating a sticky oil-alcohol mixture that will burn at high temperature, then cuts up the half orc panties with her dagger and stuffs wicks into the 4 bottles

> I'll call it Alice cocktail MKI, it's not perfect but it will have to do for now!

I won't throw it now but I gotta prepare it!

Also I thought RAGE only lasts 1 turn unless you make an attack roll or force a saving throw on an enemy each turn? Then it extends to a max of 10min.

 >>/5591/

Rage

I will allow it to extend 10 minutes or if Cat cancels it. The benefits are minimal and she only gets 2 uses between rests.

"Your rage lasts for 1 minute" 

I will allow that without ending, that's 10 turns, but I'll let it slide longer of she attacks. I'll arbitrarily add a turn every time she attacks. But 10 turns is a long time for an encounter so it's basically endless until the battle ends.

I am not concerned with nerfing for martial classes.


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 >>/5581/
> Kashtan's the state trained guerilla warfare expert here
lol i suck at strategies
but next time you can improve your cocktail by shaving a piece of soap and a candle into the mix so it turns into jelly. tar is another good additive. you gotta boil the ingredients in a water bath and be careful or youll fry yourself if this ignites. add ground glass shards for maximum lulz when people try to rub the burning jelly off their skin and leave 1/4 of your glass bottle empty for better breakage. container should be sealed with a stopper. attach wick only before throwing. you want to use petroleum instead of alcohol but I doubt youll find it in this world.

dont try this at home kids its a nasty way to die and an even nastier way to live if you survive
srsly

 >>/5592/
 >>/5593/
sounds good

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 >>/5599/
> Firebomb
Haha nice recipes you're probably on some terror list now.
No str or dc checks for throwing? 60ft is quite far.

Rip Ashley' summons, that wasn't a good round for us. Only 1 gob down. I suggest Alice tackles #7. If she doesn't down him, Cat will. Otherwise Cat will shoot #10 or #11 if they survive Ashley's attack. If not she will target #8
Same goes for Yulya I guess? Not enough concentrated targets for firebombing yet. So Alice goes first, then Ashley, Cat and Yulya.

I think our positions are good for now, no need to fall back more.

 >>/5596/
Brutal

 >>/5604/
I'm a better archer than Cat but ok. I hope she doesn't miss again. Yulya's best suited for attacking enemies in cover because Sacred Flame ignores it.

Btw, it's dark, right? Does the darkness actually have any effect? Both goblins and anyone but Ashley has 60ft Darkvision. Is there any other difference?


 >>/5607/
> Btw, it's dark, right? Does the darkness actually have any effect? Both goblins and anyone but Ashley has 60ft darkvision. Is there any other difference?

The moonlight is ~60% of full, but it will set in an hour or so. There is a glow coming from inside the cave.

With the moonlight, darkvision makes the scene look somewhat reasonable. Darkvision is good enough to see shapes in starlight, you will have disadvantage at that point for ranged attacks. Mr. Bigglesworth has darkvision and so do the wasps. Ashley has blindsight to 20ft currently, and each level that will increase based on her choices.

It will make a difference if you're in rooms with zero light or on a moonless or cloudy night. 

[01:00]

 >>/5604/
> 60ft

This is what they say but I will claim it's the design of the reinforced bottle that allows it, perhaps it lands and rolls a bit. The oil flask can only be thrown 20ft, so perhaps it's fragile. Also the cheapest source of glass? That's inconsistent, so I mat the 2gp glass studier and capable of being thrown 40ft.

> No str or dc checks for throwing?
Apparently not, I wouldn't worry too much about it but don't expect Ashley to throw it.

If STR is less than 8 for some reason, then I'll say you can't throw it.

[Ashley] When I go, I'm pulling the trigger, Ashley panther going front line pounce on all those freaks. She doesn't mind the taste of goblin meat though it might poison her? We need a still, that's AOE we need, but next time I guess.

Fire is a liability, so be careful.


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 >>/5616/
 >>/5617/

She gave away more of my secrets the sneak! Well now honestly, not a single one of you were even hit yet, summons aside, so be prepared for something that will be challenging. Oh and Ashley Panther has informed me in cat-speak that she isn't planning on backing down, so if you retreat, expect to abandon her to a hopeless battle alone. 

Mwa-ha-hahahahahaha!!!

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 >>/5616/
> Frankly I'm a little disappointed my goblins didn't do better
Either blocking the narrow passage or luring us into the cave and ambushing us from behind would have been smarter than just storming out.

> I'm also enthused that you made it this far.
I'm more worried about the way back.

Anyway not sure about positioning. We should range attack first. And Ashley'd better stay away from the big guy or she'd get napalm'd too.





 >>/5631/
Uhm, actually we didn't do our move yet, just talked about it. We wanted another day to think about it but ok, can't be helped. You know what's Cat gonna do, right? It wasn't even a question before we began strategizing. It's insane but here we go!

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Nice one getting the Shaman, Ashley! We will handle the rest! 

But actually I have a request:
Can you show me the math of Cat trying to burst the dragon's chain with bare paws (DC20 STR check) vs. hitting it (AC19, 10HP)? Is Emboldening Bond and Bless still in effect? I guess yes.

Cat has a crowbar which gives advantage on STR checks. She has STR+4 so she needs to roll 16+. She also gains +1D4 from emboldening bond so at least 1. I'm no math genius but that should boil down to a 50:50 chance.

With advantage from recklesss attack, hitting the AC19 chain with her sword+7 she needs to roll 12+ but also gains 2D4 from Bless and Emboldening Bond So at least 2. That's 50:50 without advantage or 75% with advantage. But then she also has to do 10+ DMG with 2D6+5
Too tired to calculate this but I think the sword is the better option. You're the math genius. If you feel just tearing the chain is better Cat will do that.


 >>/5634/
> Can you show me the math of Cat trying to burst the dragon's chain with bare paws (DC20 STR check) vs. hitting it (AC19, 10HP)? Is Emboldening Bond and Bless still in effect? I guess yes.

I think I've done this right

Breaking the chain: 1 turn
[STR 1d20+4+1d4EB vs DC20] 37.5% chance of success with bare hands. With a crowbar you have advantage, so roughly double the odds but subtract the duplicates 60.9% 

Without Advantage (A)
∴P(H1)=A

With Advantage (B)
∴P(H1∪H2)=A+A−A×A=B

Attacking the chain: 1 turn
Using Reckless Attack to gain advantage or not, Rage adds +2 to damage, you need 10HP so I'd use the sword, if it hits, you'll naturally be over 10HP
[1d20+7+1d4BLESS vs AC19] without advantage 54.7%
If you use a reckless attack, it will leave you vulnerable to advantage next turn when others attack you. However, your odds become &[(.525+.525)-(.525x.525)=79.5%

So you should attack it with your Great sword if you want the best odds with reckless attack 79.5%, without reckless attack then the best odds are using a crowbar and a strength check with Embolding bond within 30ft of Alice 60.9%. There's one chain holding the correction chain, the spiked choker. There is then 2 other chains to hit/break to completely free the dragon if that's your wish. One will free her legs, one will free her wings. If you free the choker, the dragon can choose to try to break her leg chains, but her wing chains are beyond her.





 >>/5639/
> does striking a chain break SANCTUARY?

If you have sanctuary on you, then you can't attack anything, but you could roll a strength check. Make sure you're within 30ft of Alice and use the crowbar.

 >>/5642/
 >>/5641/

Yulya, 

You can cast Sanctuary and it will apply after Cat's attack. You would have to be within 30ft, and you could approach with your shield held in front of you obscuring the dragon within 30ft but not much closer.

It might be better to try to deal damage however.




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My plans foiled again! Other than Ashley Panther and Alice a little, you guys came out nearly unscathed so far! 

The rolls were in your favor other than the one, but even that one helped you. Unfortunately I can't add another reinforcement now.

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 >>/5648/
That's cute!

 >>/5651/
What, no ice dragon suddenly appearing? How disappointing!

What about that poison cloud? Do you take damage as soon as you enter it? Can Cat move around it on the east side to strike the chain once again and avoid being poisoned? I am more worried about Alice. Will she take more damage if she exits the cloud in her turn?

 >>/5657/
> about that poison cloud? Do you take damage as soon as you enter it? Can Cat move around it on the east side to strike the chain once again and avoid being poisoned? I am more worried about Alice. Will she take more damage if she exits the cloud in her turn?

My interpretation of the dragon breath was that it doesn't last beyond the dragon's turn. So it's on the map to show the original cone only.

The fire will move south and persist  2 turns.

Also, the dragon can use its attack again if she rolls 5 or 6 in 1d6 per  turn. I doubt you'll miss again though.

 >>/5663/
> not sure if you let me but the 2024 rules say unarmed strike is not limited to attack anymore but can be replaced by grapple, shove or dash.
> Does this mean I can try to grapple him 3 times? If it succeeds at first try I continue with shove and unarmed strike. If not grapple-grapple-shove. In worst case grapple-grapple-grapple.
> Actually I'd like for Ashley to try first. If she can grapple-bite him, I can attack with spear 2-handed and 2 unarmed strikes. Can I shove him prone after Ashley grapples him and I spear him? Spear-shove-unarmed strike or if shove fails spear-shove-shove. In any case my goal is to knock him prone with one of my 3 attacks after Ashley attacks.

Yes




Ashley Panther asked me in catspeak to tell you that she's low on HP and if Cragmaw had gotten another breath out she might have actually died.

5 or 6 on 1d6 will recharge her breath.

Failed saving throw from Ashley would cause upwards of about 21 damage but could be as much as 36 (6d6 damage). She'd likely die outright as her -HP would exceed her total HP. She is governed by a slightly harsher death than you all. Otherwise if it was Cat it would require another CON saving throw to see if death was instant or not.

So 2 bad rolls from death if Cragmaw were to breath in her direction again.

Alice cannot die from this method.

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 >>/5674/
> When will Alice learn to read?
Damn, I read it first and thought Ashley had spent her turn then read it again and thought this was still in last round so she could attack with me. It's unusual for her to go first, usually she's last.

 >>/5669/
Yes, I grapple/shove with DEX as monk as per PHB2024. It would be pointless with my STR.
It's fine how things turned out but remember I can only have a maximum of 3 actions (1 action + 2 bonus actions) with Flurry of Blows for 1DP, never 4. Grappling is the action, shove first bonus action, unarmed strike second. Also I used 1DP in the first battle and I need a short rest to regenerate 1DP which didn't occur. So I'm out of DP now.
Oh btw I thought a prone grappled creature cannot stand up?
A prone creature who is grappled cannot stand from being prone. Because their movement speed is 0, and you cannot stand from being prone while your speed is 0.
So you gotta break the grapple first or you can't stand up. That's the whole point of the grapple-shove prone combo.

 >>/5678/
Seriously, I was very forgiving until now but if that damn dragon tries to poison or bite me or Ashley again I will splash her with Cat's 2 remaining Alice cocktails and set her on fire. What kind of 'assist' is this? The goblin leader is done for. No reason to listen to him anymore. She's a Big Girl and will be able to take a bit of pain for 1 round in turn for her freedom, right?

 >>/5680/
> Cat's 2 remaining Alice cocktails

How many bottles of oil did you start from? 

> she's a big girl... right?

You don't speak draconic so you can't negotiate with her.

Also, all dragons are pretty fire resistant if not immune. In particular this is a water type dragon with a poison slime layer, she's probably immune to your 5hp damage elixr, plus the scales are probably ablative.

 >>/5680/
> Oh btw I thought a prone grappled creature cannot stand up?

Yes, this is correct. For some reason I thought you were tiny compared to the Goblin Boss like the wasps are. You need to be within one size and you are technically the same size, medium. He shouldn't have been able to get up without throwing you off. He can attack while prone and grappled though can't change weapons. He would get a disadvantage on attacks. So ignore that he stood up and Ashley could still pounce on him if he's prone. She gets grapple and shove in one action with pounce and a bonus attack if she hits. That's the Alice combo with one move.

 >>/5681/
> How many bottles of oil did you start from? 
The content of 1 oil flask was distributed to 4 goblin alcohol flasks. Then 2 of those were filled into the empty breakable oil flask again. Cat still has 2 goblin bottles with alcohol-oil mixture and wicks. They don't break but can be poured on stuff to set it on fire. Nicknamed Alice cocktail MKI prototype.

 >>/5682/
All good. It doesn't matter. Either Cat now hits the goblin leader and kills him or lands a critical miss and obliterates me.

 >>/5684/
> Cat still has 2 goblin bottles with alcohol-oil mixture and wicks. They don't break but can be poured on stuff to set it on fire. Nicknamed Alice cocktail MKI prototype.

It's more like pouring your coffe in someone's lap. Do you think they'll let you light it without a reaction? She'll bat you across the field.






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 >>/5702/
> I hope cragmaw has some sense of humor.
Apparently not. We could have been friends ya know? I would have reconsidered my innate hatred of dragons. But noo, all my stereotypical prejudices were confirmed. I'll keep that in mind from now one and immediately kill any creature that isn't 100% an ally.

> Booping her on the nose and lecturing her has the opposite effect of de-escalation.
What do you want from me? That was my ultimate deescalation attempt even if it hurt me to be nice. That was me being nice! I should have set that thing on fire right away when it tried to bite me. And of course I just moved away. Never considered that dragon hostile to begin with. That's just dumb. I freed her, would have taken off all the chains, and cleaned her wounds even if that meant taking poison damage. But ok, fine. I don't think that dragon has even the faintest idea what she has done. I will not forget. I never forget! Whether it takes a month or hundred years, I will find that dragon and do unspeakable things to it.

> Alice will have to say if consuming her body cavity fluids will be poisonous or not to a panther.
Nah it's fine, I'm not poisonous in this puny form. But please don't do that once I'm in the viscous form which is highly acidic or the living metal form which will tap you as energy source when severely injured and break down your body. 

For now it would be nice to toss my remains in a pot and heat it a little with a ration, thank you Cat!

Ah and please at least save goblin #8 for me! I need some stress relief when I wake up.

 >>/5715/
Fun fact - when we generated Ai-images of me yelling at the dragon, it made an image where my head was in its mouth. Forgot to save it though. Was that prophetic or what?

Also keep in mind that per character sheet Alice has zero situation awareness, generally knows nothing about dragons or other dangerous monsters and still can't come to terms with losing her near-invincible living metal body. Would backhand slap an ancient dragon with a newspaper and then walk away. So it all played out highly realistic. I still think it would have been fun to raid the dungeon riding a dragon though.

 >>/5715/
> Never considered that dragon hostile to begin with.

When a monster is red on the map, it's potentially hostile. If it's green it's an ally, if it's blue it's neutral. Furthermore when they breath poison on you, you are safe to assume they're hostile. Pro tip, when they're evil, be wary. They're not allways hostile but their motives are suspect.

Can you be healed with magic or potions?

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 >>/5717/
> When a monster is red on the map, it's potentially hostile. If it's green it's an ally, if it's blue it's neutral. Furthermore when they breath poison on you, you are safe to assume they're hostile. Pro tip, when they're evil, be wary. They're not allways hostile but their motives are suspect.
Yada yada fine print didn't read. I gave dragons a chance, never again. I'll attack the next one whether it's green, blue, red or rainbow colored.

> Can you be healed with magic or potions?
Yes, no problem. Only the living metal form cannot be healed by magic.

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 >>/5711/
> Alice down
Well that was more reckless that Cat's reckless attacks!

> Cat may use an opportunity attack as a reaction but it will restart the encounter and Cragmaw will be permanently hostile.
Hmm, I think Cat will pass and leave that to Alice in the future

 >>/5715/
> pissing Alice off
Uh oh...

> For now it would be nice to toss my remains in a pot and heat it a little with a ration, thank you Cat!
Hahaha what the hell?
But we gotta eat, not sure if it's wise to make a fire out there though. But it's cold and we gotta rest. And we already lit a fire before. Does it make a difference?

 >>/5712/
> Rustling can be heard coming from the south. Humanoid footsteps are heard coming north from the south.
Ohh, who could it be?

 >>/5719/
> But we gotta eat, not sure if it's wise to make a fire out there though. But it's cold and we gotta rest. And we already lit a fire before. Does it make a difference?

SheShe explored this.

1. If you collect "dry smokeless wood" then all ot does is decrease the chance of encounters for beasts intelligence 7 and below and increase chances of encounters with intelligent enemies. So go ahead. It will take an hour to collect that type of wood. But you might find some extra. 1lb per 4 hours.

2. Find a somewhat secluded area, 1d4 per check one check per hour.



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 >>/5727/
Ashley Panther cannot answer you as she cannot form words and her comprehension of language is compromised. Therefore no deal could be made and thus no deal exists. If you pick a fight with a crocodile and it bites you to unconsciousness, then you claim to 'let it go' I don't see when or how the deal could be made.

> there is a price to pay for such insolence

This is why you're in time out and your ship is quarantined. Personally I think it's because Dragons can see through your ploy and are working against you *with the orb*.

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 >>/5732/
Silence of the Lolis
Hahaha!
Poor Alice! Nothing works out for her.

Cat is busy, she's gotta free the dragon, look who's coming, finish off the goblins unless Ashley Panther does and collect the loot. What are the others even doing?

 >>/5727/
> Which side are you on
Too bad cragmaaw isn't cooperative but you're not gonna leave her like this if you wake up and start a fight again, right?

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 >>/5732/
>  I think it's because Dragons can see through your ploy and are working against you *with the orb*.
Of course they are!
Dragons are in cahoots with the orb! They're all conspiring against me!
But worry not, I am very patient and my revenge will be horrible.

 >>/5734/
et tu, Cat?

> you're not gonna leave her like this if you wake up and start a fight again, right?
Of course not. Now get that damn lizard out of my sight before I wake up or I'll lose it!

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 >>/5743/
> Now get that damn lizard out of my sight before I wake up or I'll lose it!
Mission accomplished!

 >>/5744/
> Cat, I hope you don't mind I anticipated your actions.
It's perfectly fine but did Cat kill off the unconscious goblins while looting them? She would have specified that in her turn. If not Ashley should do it now. We don't need them attacking us again and we also can't have Alice torturing goblins now that we have guests. We're already weird enough.


 >>/5748/
> Yulya looted them and no.
well that wasnt part of he plan but ok. at least unexpectedly useful loot.


it would be nice if Ashley did that before we are ambushed again. and if goblin 8 sees Alice in that shape and laughs again shell probably explode

 >>/5750/
> Yulya hides at the eastern rock wall near Alice to see if the others can actually find her

Here was the roll, sorry I forgot to add it to the main thread.

[1d20+3=7, vs Tharden's Perception 14]

With the Rockseeker brothers there now, it's reasonably safe to rest near the cave entrance. They're not registered adventurers but they're capable fighters.

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Uh I don't wanna complain but does what we do or say actually have any effect?

I know the dwarves have their own business but they at least gotta respond if they need food or healing. And if Ashley goes to sleep on a tree Yulya can't cast Balm of Peace! She's totally getting ignored and Alice is out. Cat needs to handle everything again.

Unless you want another round of major drama Ashley should come back with Cat before going to sleep. She probably wants to eat too.

 >>/5755/
> Uh I don't wanna complain but does what we do or say actually have any effect?

Sorry about that, since I am playing the Dwarven brohers... let me say this, I was dazzled by a flurry of nyas and questions and so as a result, so was the dwarves. They're not dumb so they heard all your questions but as I did, they took them all as a greeting and niceties.

Yes, ding on me for not addressing each one in a series of responses.

I'll go back and do that but as you can tell They're immediate need is confused. If you didn't get the dialogue, they assumed you were hired by Sildar to help rescue Gundren. 

Ashley Panther did her own thing, don't blame me for that. She chose not to be healed, her cat-responce to me now is she didn't want to waste healing on herself in a selfless way.

> Ashley Drama
Afaik she was too injured to hunt and doesn't beg for food so she'll eat when she wakes up.


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 >>/5758/
highly accurate
i know Alice well enough to never seriously piss her off youd make an enemy for life. you and anyone looking vaguely similar lol

 >>/5757/
> dwarves intimidated by strong independent women
lol
im surprised they didnt attack us that was a pretty good ambush
thx for clarifying though i thought mentioning Sildar was a mistake and you meant Gundren.

 >>/5756/
> she didn't want to waste healing on herself in a selfless way.
cmon thats nonsense. Yulya can heal a near infinite number of people with Balm of Peace as long as they fit into an area the more the merrier. and it regenerates after a short rest so nothing is wasted. Ashley just not coming is a waste Yulya was so looking forward to her first mass heal.

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 >>/5758/
 >>/5760/
I tried to be nice and look at me!
I won't make this mistake again!
As George W, said:
Either you're with us or you're with the terrorists!

And you know what happens to terrorists in the end.

 >>/5756/
> beg for food
I seriously don't know if we are her friends or just some annoying strangers. When your friends offer you food and healing and you're just nah fuck it I don't need your crap see ya, that's not exactly friendship-like. And an Ashley with unnecessarily low HP/MP is not exactly helpful either. But eh, I don't even care anymore.

> Ashley hops out of the bushes and rolls on her back, seemingly trying her best to be non-threatening though it comes off as awkward.
How's this awkward? It's awesome! Be glad I'm down, if you do that around me you will get petted and fluffed without mercy!

 >>/5757/
> creepy
That's my part!

> or socially unacceptable
That's Ashley's part

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 >>/5761/
> I seriously don't know if we are her friends or just some annoying strangers.

My interpretation of Ashley Panther

> Alice, constantly complaining about Ashley and doesn't care

Yeah, sounds like you're friends to me

> Why awkward

Ashley trying to be non threatening looked awkward to me, since I'm the narrator, I said it was awkward.

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 >>/5761/
 >>/5764/
Here we go again...
Do you need another butt treatment by Cat?

 >>/5765/
Poor dwarves. They must be completely confused.

So what about making a fire?
They'll know we're there anyway if we negotiate and daring to make a fire could make us look more confident. We'll probably have to warm Alice up like some leftover soup. It's cold and she's been in that icy creek.

 >>/5767/
> So what about making a fire?

In this case, you sunk their battleship, they're inside mostly confused you're sieging them at this point a fire isn't going to make a difference. The goblins themselves often have smoke so it's fine. Bandits don't want to bother with these low information voters and they'll assume it's them.

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 >>/5764/
> Yeah, sounds like you're friends to me
Yes exactly because you're our friend and a more important part of the party than the useless me! That's why I complain! You know I do nothing but complain and yell at host all day every day. Because he's important! I don't complain about people I dislike. I kill and eat them.

 >>/5769/
Aww...
Food, warmth and healing on top of that! You're the best!
I humbly request being allowed to describe what happens as I wake up myself. You'll love it!



might have been better to wait for Sildar for Balm of Peace to heal him too but its too late now. I hope hes not a total mess or got sexually abused like Alice said lol

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 >>/5782/
Yeah poor guy could have used some healing. We should at least give him his purse back.

> goblin king
> castle
This is getting bigger and bigger What happened to the 'simple easy peasy escort mission?'

I don't get what they're negotiating for. They traded the hobgoblin for Sildar. Gundren's not here, why should we release the rest? What's the offer? To let us go? I actually don't wanna go as long as even a mouse is alive in there. I don't like unfinished business.

Personally my negotiations would have looked a little different but believe me, you don't wanna hear the details.
Actually wouldn't our Peace Cleric be the ideal negotiator? Oh wait, she's the worst negotiator ever according to her host, plus she killed the helpless goblin leader.

Whatever, I think we should sleep as long as possible. Who knows when we can safely get another 5h rest. What actually counts as long rest now? still don't get that.


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 >>/5788/
Hm yes not sure what to negotiate here other than being left alone. Cat isn't a negotiator so don't count on her. Her job is to beat anything hostile until it stops moving. And to Nya.
Ashley would be good if she is back up, maybe Cat can bring her if she finds her.


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Alright I don't think it's a question what we do now. But we gotta prepare. I hope they let us stay until morning, then we 'leave' with the dwarves and ambush them again.
In the mean time we gotta sort through the loot. Cat has asked Sildar if he can take stuff back to Phandalin we don't need and that's not worth a lot. We don't need a lantern, the oil's for Alice's firebombs. Torches? All of us can see in the dark. Or could you shoot them a short distance like an arrow? I'd also give him the broken waterskin I mean it's worthless anyway. Mess kit also seems dead weight.

Things to do:
sharpen all blades with the whetstone
make firebombs
Yulya should inspect the elf dagger
I'll update the inventory once that' settled.


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Question regarding alchemy - I am the alchemist's toolkit and have proficiency so if Cat and me handle the cooking together can it still go boom? If so I'd do the cooking with my pseudopod, it has 10ft reach and 3lbs carrying capacity according to my character sheet so my main body should be out of the blast reach.

Also I'm fully with Cat. All great ideas!


 >>/5799/
> sharpen all blades with the whetstone

This will work to bring a scrap weapon up one level to make it useable but still worth only scrap. Weapons have a chance of losing a level of quality on critical miss. So it won't help other weapons, it requires a blacksmith and tools and costs 50% of the value increase (SheShe figured all this out in their run). I could allow a temporary +1 for the first hit, like poison adds +1d4 for the first hit.

> ambush
Nope, they're fully aware of their compromised position and will have watch just inside the cave, the dogs will also bark if they detect someone. In any case if you use stealth, usually you can have a chance of surprising a group inside the cave but they're way too wary now whether you pretend to leave or not and the moment you do they'll send out scouts as that's what they're used to doing.

[Ashley] I don't like it anyway, someone could escape. Nope I'm guarding the entrance with lynxes. If we have time to rest and prepare, I'm summoning 2 lynxes and then recovering my mp. Joy said she'd allow it as long as I don't abuse it.

[Ashley] They can't have too many more in there right?

[Ashley] They already said we could rest, the dwarves will wait for us before they leave.

> torches
If you had tinkering skill and woodworking tools or tinkering tools, you could make fire arrows from one torch and one arrow but it exchanges 1d6 sharp for 1d6 fire damage with the possibility of setting things on fire. You don't have the skill or tools here. You can throw a torch. Let's say 60ft but with disadvantage to hit anyone.

> firebombs
If you have glass and alcohol and the oil, I'll allow it.

 >>/5802/
Alice brand bombs have zero chance of explosion because you are just mixing it. Since you don't have an emulifier, I'll say they expire and you need to spend an hour remixing them every 24 hours.

The extra special high end ones are cooked, that would be in a pot over a fire, you do not have all the ingredients or equipment I think, also you will be in the blast radius or your pseudopod will be, so you can't claim you're not. If it blew off your pseudopod that would still cause damage. Being splashed with boiling liquid on fire will cause damage.

In fact, I'd even allow a larger blast radius if boiling

[Ashley] Cat giving Sildar a broken waterskin, lol, Cat it's worthless once it's broken.


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 >>/5807/
> Propose an ingredient list and procedure and proposed results.
Bruh, I said it's Kashtan's recipe in oil flasks which you posted in your homebrew rulebook!

2 oil flasks (oil + containers)
2 goblin alcohol flasks (alcohol)
2 leftover Alice cocktails MKI with wicks (alcohol, oil, wicks)
1 soap
2 candles

I don't get the plant protein extract, other than a handicap, the shaved candles already makes it a sticky gel. What is this supposed to do? But if you want we can cook the leftovers of our rations in the pot until you have a protein residue for whatever.

The only thing that's missing are glass shards but we should be able to find something useful

> you will be in the blast radius or your pseudopod will be
Better a thin pseudopod tentacle than the entire body. Damage yes but less than being completely doused by burning oil.

> In fact, I'd even allow a larger blast radius if boiling
Maybe we should invite the goblins for a Thanksgiving meal then?

So can it even blow up if Cat and me have the necessary proficiencies?

> [Ashley] Cat giving Sildar a broken waterskin, lol, Cat it's worthless once it's broken.
That was me, not Cat!
And only the strap to affix it to a belt is broken, at least that's what I understood.

 >>/5388/
> A waterskin with a broken strap 2 lbs of water still in it.

He can still carry it or put it in a pouch. Also that's called a gesture of goodwill damned! I should also hand out goblin ears to everyone as a parting gift before they leave.

 >>/5808/

2 mega bombs:
1 bar of soap
2 candles
2 oil flasks
1 alcohol
0 plant protien extract
This will cause the mixture to separate, so because it needs to be cooked, the bombs will last only 24 hours and need to be recooked after. You do not have the necessary Alchemists' still kit to synthesize the emulsifier. I know this because I made it up after you were designed.

-No extra special glass, and no glass shards, so no extra slashing damage and no extra throw distance.
-2 Wicks

If you claim you have alchemist proficiency and Cat has cooking proficiency then you're safe, there is no risk of deflagration but you both must work on it, it will take 1 hour to make 2. 

Also, angry Bugs Bunny is adorable and hillarious.

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 >>/5810/
> the bombs will last only 24 hours
This should be enough!

> No extra special glass
20ft throwing distance should also be enough in a cave

> -2 Wicks
They're in the 2 remaining Alice cocktail MKI Cat is still carrying, handmade from half orc panties. I hope we don't find a naked female half orc prisoner in there or we will have some explaining to do.

> no glass shards
Alice found enough

> alchemist proficiency
Alice's character sheet says alchemist's tools proficiency

So let's get to work!

We still gotta decide which trash, I mean lesser valuable objects, we give to Sildar. Gotta be able to carry more loot back!

pls remember Yulyas a peace cleric and mustnt harm living things without a very good cause. that doesnt include monsters she was tasked to exterminate or self defense but even then shell stop Alice from torturing them.

Sildar didnt take the money so i guess its Gundrens? no money for Ashley because as Alice said well ofc return that. Yulya will keep it separate. does Ashley want any items? torches to throw maybe?

the shadow ring is actually pretty cool i suggest giving it to whoever needs it most. can Ashley Panther wear it somehow?

And how many charges does the goblin staff have at dawn now?

 >>/5816/
> Sildar didnt take the money so i guess its Gundrens?

It was the Goblin Boss' Likely a conglomeration of many sources. 

Sildar wouldn't dare ask for anything as petty as a few coins from the ones who just rescued him.

Gundren can bill the goblin King for any expenses and incidentals.

> does Ashley...

[Ashley] I'm good. I want money money money gimmie gimmie gimmie. If you sell anything, that too.

> i suggest giving it to whoever needs it most

You should wear it, you are the weakest link with +1 stealth, so this will bring you to +3 which would match Ashley, Ashley Panther cannot wear it. For the sake of Group checks, you would be the best user.

> And how many charges does the goblin staff have at dawn now?

It is full (6). It may be used as a focus the same as the holy symbol, but remember that spells that specifically mention price must have those materials.

 >>/5744/
> It has 6 charges and 1d6+1 of them will restore every day it first comes in contact with the sun.

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 >>/5815/
Hahaha that image of worried Yulya is great! What's Alice doing? She should be the one catching bugs.

 >>/5817/
> It was the Goblin Boss' Likely a conglomeration of many sources. 
 >>/5744/
Goblin Boss has a coin purse, likely Sildar or Gundren's with 10gp, 101sp, and 8cp
Ok, we thought it was just Gundren's purse an didn't want to steal his money! Then we let Ashley do the math again and take her share.

I agree the ring is best with Yulya for now unless we send one of us on a scout mission.

I think we have less trash than thought, working on the inventory now! Both Cat and Alice will take 1 firebomb and thanks to Sildar's donation both have a tinderbox now.

Please correct what Cat gave to Sildar if you think it's wrong!

We will start action at the beginning of next turn

 >>/5820/
There are no bugs in my tent as long as I'm there. I'm not responsible if you leave it open after I'm gone!

I think the stuff for Sildar's good!
Thanks for updating the inventory, I'll post it here once Ashley has taken her money.

So what do we do?
Should I stealthily explore the creek or will Ashley send a wasp or lynx? If Yulya or especially Ashley get attacked from behind we have a problem.

Also as far as I remember the wolves are chained in there. Can't we just shoot them?

Unfortunately the goblins can do the same. If we stand before the entrance they can just pop up, shoot us, then disappear!

 >>/5820/
> Gundren's coin purse

That was a mistake if I said that. Also coin purses aren't things you worry about in inventory and as long as you're at least wearing underwear you have one. They're like magic storage for unlimited coins.

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 >>/5822/
that cave is a nightmare they have an extreme advantage in there. wish we had enough firebombs to just smoke them out.

Alice is right we should check out what's north before all going inside. i like the idea of Alice otter swimming up if Ashley doesnt want to summon wasps for that. for the cave I recommend Alice going in with stealth looking around and exiting so we know whats inside like Ashley panther did. give Alice the ring and she has a whopping stealth +7! when we move as a group Yulya should carry it.

btw I looked up rules again and did we consider Cat deals an additional +2 melee damage while raging?

 >>/5828/
> btw I looked up rules again and did we consider Cat deals an additional +2 melee damage while raging?

Yeah, Joy's been counting that, it's like the only good about Rage.

> if Ashley doesnt want to summon wasps for that.

They're mechanical so they're like sending in drones, very noisy, stupid, no chill, slow if walking, and they do have darkvision but it'd put everyone in there on high alert if we send them in. They would effectively map the area and monsters though but they'd get attacked immediately and I can only send them in 100ft to control them.

You know what's funny, Joy hasn't even looked at the extent of the map so there actually could be other exits. She wanted to discover along with everyone else so she hasn't removed the "fog" layer, she just erases it and the player copy and the DM copy reveal together. She is planning on changing certain parts though, she has rooms the original map didn't have that she's going to replace certain rooms with. She has read ahead of course and planned it but say we run out of map, she'll add some rooms sort of thing. She wasn't planning on adding exits though, but yeah, we should scout around. Dang, Ashley Panther could sneak around there and joy gives her a +4 bonus in the dark so that's be +6 stealth in low light and +10 in near dark because she's basically black.

I could waste my mana and just do it? But the Lynxes get a huge bonus if I'm rallying them.

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 >>/5834/
> I could waste my mana and just do it? But the Lynxes get a huge bonus if I'm rallying them.
Yeah no, we need you as human here! If a lynx can do it, it's perfect! I'm not keen on swimming in icy creeks but I'll perform a distraction!

If the cave indeed is warmer than the outside, it will suck in air and exhaust it on top (see lower pic). If we throw the stink bomb in there at the wolves, the stink will be sucked into the cave and the inhabitants won't be happy. Cat should run up there with feline agility, throw it in and run back. She has more range than me.

Also please take your money so we can post the inventory!

 >>/5836/
> It will suck in air

I like your graphs but no. If it was sucking in air, the air would be cold inside too. It was a hint at the idea that there isn't much ventilation inside the cave.

Secondly, if you toss the concoction into the cave, the goblins may have an advantage because they obviously aren't moved by their own stink.

[Ashley] how hard is it to convert everything to copper, divide by 8 round down then choose from available coins to hand over?

25sp 2cp



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 >>/5848/
Bear said "too much fuck shit happened" for me to have any time. The forcast for tomorrow is "likely more fucking shit" but I will get top priority at the mid-night time.

Bear was under a lot of stress doing something that was technically difficult that he'd never done before. He managed to somehow do it perfectly as Bear is known to do.

Good show!

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 >>/5848/
> 130IQ research scientist
> can't simplest math
How?

I thought Olga would scout North but I guess that's up to Alice! Off into the cold creek you go!

I say we let Alice scout N. Then we assemble near the entrance where Ashley is. Cat uses her ring of obscuring to make a fog cloud at the entrance, from there we shoot eveerything inside. Then we enter together. I don't think it's good to split up. We need to stay together and cover each other. But first we need to know whats going up North.


Cat is with Ashley and not at the camp fire but it doesn't really matter.

 >>/5854/
> Cat moves to Ashley


Ok thank to the Alice sumbarine we know we have 2 ways they could come at us from north that's not good. We still need to finish off the guys in the cave first. I say we firebomb wolves and goblin leader and range attack as long as we can. We must prevent Ashley's summons from being wiped out early.

Cat moves and casts fog
Alice throws the bomb
Yulya casts sacred flame

4 summons attack the 3 goblins


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