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Since the previous reached bump limit.

Played some moar Atom RPG. I don't really have any coherent text drafted but some impressions, moments and such.

This game is depressing. It's like they extracted all the misery of the Soviet Union, ground it, added a hint mutants and monsters, then crammed it into one misery-sausage. Ofc there are funny lines and situations in there, always when you least expect. And you never expect them because the whole thing is so depressing.
NPC interactions are animated nicely. Heart warming meeting of father and daughter. Then they started to gossip about me.
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So the game not lacks humour. I made a shiv to cover somewhat my stolen weapons. The first trader says: "one can run around the waste with a shiv but how far that person will get?"... how... did they know???
The devs didn't forget about the cultural references that's so characteristic to Fallout games. And they wrote some references to Fallout games. Also these names: Yashin, Morozov, Kovalev... do I play NHL 99 here?

Fucking commies. I fixed the water pump for them then I asked for payment in return. They insulted me that I exploit them even tho I had to use all the money to buy bullets from their trader because I have to save the village from raiders and they gave me a rusty revolver for the purpose but no ammo...

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The borders of the individual areas are made to be the same as the Fallout series. Big emptyness.

Navigation is a little confusing with this rotatable 3D view and without minimap on the screen. I would be fine with a pseudo 3D game for easier navigation.
Handy feature. If you open up the Inventory with items laying about it will show then what's "on the ground" and can be picked from there. If there's several items of the same type (e.g. bunch of empty bottles) they can be picked up at once in bulk.
Confusing: two types of empty bottles. I mean the name the some but one is obviously plastic and the other is glass. Why couldn't they name differently. 
Maybe it's my graphics settings but some items are really hard to see. Needs lotsa alt-spamming to notice stuff. Also it's a pain in the ass to rotate the camera all the time so I could take a peek at every corner if there's something usable.
There are some glitches but nothing major.
The icons of the various people you met is inconsistent, some are drawn some are obviously photographs.


 >>/28357/
> This game is depressing. It's like they extracted all the misery of the Soviet Union
You know that's why I don't feeling I'm playing fallout ripoff. I really feel the soviet russia and her remnants. This game is simply brilliant. Except my unarmed karaboğa keeps getting kys'd. 
If you like turns based rpgs I STRONGLY suggest you to play Age of Decadence.





 >>/28361/
> Except my unarmed karaboğa keeps getting kys'd. 
I've kinda the sames. As of now I use a zip gun with the following tactics:
1. shoot then run
2. enemy's turn
3. reload gun and run
4. enemy's turn
6. shoot then run
7. enemy's turn
8. reload gun and run
9. enemy's turn
10. shoot then run
11. enemy's turn
12. reload gun and run
13. enemy's turn
14. shoot then run
15. enemy's turn
16. reload gun and run
17. enemy's turn
...
n+1. shoot then run
n+2. enemy's turn
n+3. reload gun and run
n+4. enemy's turn
Not tiring at all...

For a viable HtH character one needs to pump up the related ability branches. The Ninja and the Defense group. For me Fidel is the one who is dying constantly (only a few fights I've been with him yet) he's more of a pack mule. I wonder what other companions are available.

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 >>/28169/
China was just the usual back-and-forth between Jiang and the Japs.
Removing illegitimate bourgeois states from Finland and Romania was a sound decision as it gave me perfect launch pads to invade Norway and Southeast Europe.
I invaded Japan by 1944. Naval bombers are absurdly overpowered in this game and allowed me to lay waste to the fleet, so with paradrops followed by immediate landings of armored divisions I made short work of them. At the same time I took special measures to bring to justice fascist war criminals who were hiding in Switzerland, prompting the capitalist regime in Washington D.C. to unleash its imperialist agression against the worker's state. Once I was done in the Far East and Switzerland I mopped up Greece and Sweden and flooded Turkey. British divisions rushed as far as the Black Sea coast, where they were annihilated. Armor and motor rifle divisions flooded through the Levant and crossed the Suez Channel, where they received strategically redeployed infantry divisions. My army was disorganized from its breakneck advances and attempted a full frontal attack on Cairo, where the British army was mounting a strong defense. It ended poorly. But why worry? I have infinite manpower anyways. Enemy forces were moved to counter attacks on the delta, allowing mine to reorganize and take Cairo. Several divisions were encircled in the delta and the rest retreated to the western Egyptian desert. There they found themselves surrounded by the bulk of the Red Army to the East, impassable desert to the south, the Mediterranean to the north and my paratroopers to their west. The British Army ceased to exist as a major threat. With their navy wasted by my naval bombers the Home Islands fell.
Meanwhile the Red Army continued its liberation of the entire African continent, facing the "free" French. How are they free if we're the ones liberating them? At some point I also declared war on Portugal. A notable event was a single motor rifle division taking several months to charge through the mostly unprotected Congo. As American bombers threatened to wipe it out I deployed an airbase deep in the jungle and fought them away.
Reactionary Arab monarchies were wiped out and a grandiose operation followed against the British Raj, whose army was mostly encircled in several operations along the Ganges.
By 1946 I already had a strong navy, held almost all of Eurasiafrica except for China and it was getting too easy, so I stopped playing.

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 >>/28223/
The game itself plays like old-school Western dungeon crawlers with turn-based combat (think of Wizardry etc), though the more recent ones use a 3rd person perspective instead of 1st person. Here's a few screenshots I found of the one I finished most recently, Nocturne, which has a very abstract and art-y atmosphere.

 >>/28366/
Make air pistol it's better. Btw where is the mod folder? can you download a mod from steam and tell me where it is? Because since I pirate it for now I cant locate the mod folder. I tried google and advices there, they say it's in Localflow/Atom/AtomMods folder, ı manually created folder but no luck.


I think the Master of Dodging ability (or how is it called) is buggy. It says it gives +1 to Dodging for every spent AP.
My character doesn't seem to dodge more (he has 20 and 10 AP, which I spend all I'd get 30 Dodge which is a considerable jump) and the number below the HP which says DG (=Dodge) doesn't change with the spent APs.
This sucks. I spent quite a few Ability Points to get this, for nothing.












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 >>/28402/
I wouldn't call it simple, there's plenty of detail. But the AI isn't hard to outsmart, once I'm a multicontinental superpower there's not much of a challenge.

After that I loaded a savegame in 1946 when I had just declared war on Persia and Afghanistan. Huge armies were poised to flow into India. In Africa I hadn't yet taken the west and the Congo but was on the gates of South Africa proper. My army reached some 700 divisions and my navy was formidable with a full carrier group and more than one heavy cruiser squadron.
As America I found I most of my divisions were dispersed guarding irrelevant Pacific islands. But I had nukes and the world's best technology and industry. What I lacked was manpower, which I at first remedied by making nearly all my infantry divisions mechanized or motorized and later solved by giving Lend-Lease divisions to Canada, Britain and Japan, essentially forming American-armed and foreign-staffed divisions. My army was consolidated in Norfolk and Okinawa.
To defeat the unstoppable monster I built I had to devise a grand strategy in the truest sense of the word: ruling the seas, holding the islands surrounding Eurasiafrica, raiding the supercontinent's extremities to confuse and whittle down the enemy and finally launch a conventional invasion.
The Red Fleet I had built proved an ambitious foe. Its carriers sank the Brazilian Navy's two battleships and, in America's greatest naval humiliation, intercepted and annihilated a squadron of six battleships including two Montana-class super heavy vessels. Smaller Soviet fleets were agressive raiders and sent a good number of divisions to the bottom of the sea. I consolidated my fleets, built more carriers and cruisers and gradually withered away the enemy until it was powerless. I also had to build a huge number of transports to make my grand strategy possible, as it necessitates landing huge forces and removing them shortly thereafter.
I tried to get neutral states to join the allies with my massive cash reserves. In more than one case I edited the save to add to my faction a country that declared war on the USSR without joining. Ireland proved a decisive ally.
Madagascar became an important base and Equatorial Guinea, Socotra, Japan, Sakhalin and Britain, the latter in a brief and brilliant operation with paratroopers, marines and mobile divisions. Britain was followed by the Danish Isles and Gotland, where I established naval and air bases placing Moscow and Leningrad within reach of missiles.
I prioritized nuclear technology and used my nukes only in tactical purposes. At least 6 times. Besides a massive strength loss -hundreds of thousands killed in a single day- they reduce enemy organization to 0, essentially being a "win battles instantly" button. But rather than wiping out divisions it just evenly distributes the damage so you get a number of tiny divisions that will recover unless you can cut them off or bomb them.

Britain and Japan became important allies and were the main launchpads for attacks on the continent, while Madagascar, the Canaries and Socotra were of lesser important. The designated raiding zones were Africa/India, where I landed marines and immediately removed them just to attract Soviet divisions to irrelevant positions, and West Europe/Korea, which were near the industrialized islands (Britain/Japan). Europe was to be the final target. Korea was raided a lot of times with huge Soviet losses.

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In one notable case, I decided to encircle a stack in Manchuria by nuking the two provinces flanking it and immediately moving in. That proved hard due to low infrastructure and mountain terrain. More stacks surrounded me and I had to drop two more nukes to clear them. Then the province was encircled and I gradually retreated off the peninsula. South Manchuria was left an irradiated wasteland, about 2 million Comintern troops were killed or taken prisoner and some 200,000 Americans and an unknown but high number of Allied troops perished.
In Europe I raided northern France and Germany, even reaching as far away as Austria (coming from Denmark) before Soviet reinforcements arrived.
I wiped out quite a few moving/retreating Soviet divisions just by aerial bombardment.
South Africa, though part of the continent, was an extremity I could afford to hold for a time. Starting from 1946 I reinforced it and pushed all the way to the Congo's borders, using the space between Angola and Mozambique (Portugal was neutral) as a chokepoint. Then once enemy reinforcements piled up I had to evacuate, leaving a handful of South African divisions to fight out their last stand and die without any aid.
I prioritized research into Air Cavalry out of curiosity. I was pleased with the result -small divisions with just 5,000 men but impressive 50 Speed, a powerful tool for encirclements. The best part with playing past 1945 is seeing all those high-tech toys.

I didn't take military control of India and sent no reinforcements, expecting just to retreat to Ceylon after a brief resistance. The Raj AI surprised me by holding out for a year on the shores of the Indus. With Ceylon safe the British Indian Army was evacuated intact and redeployed to the extremity of Burma near Indochina. There, in the mountains with fortresses beneath a river they held up. The Soviets built up immense stacks with over 150 divisions but didn't attack.
This is where the decisive battle was fought. I bought an Indochinese province, built an airstrip, brought in huge air fleets, my 12 airborne divisions and some mobile forces to reinforce the Indians. The remainder of my Okinawan forces, veterans of the Korean campaigns, were prepared for a landing in Rangoon. Simultaneously with this landing, I dropped my paratroopers right behind the stacks, which were then neutralized with two nukes. Stalin lost at least a fourth of his army strength. 
I left a defense in eastern Burma and moved excess forces back to Okinawa (where they attacked Korea yet again) and the paratroopers to Europe. There, in 1952, with the Comintern weakened, I launched the final battle. While Marines from the Canaries landed in Cádiz, forces stationed in Britain attacked Bordeaux and followed down the first French river line after the Pyrenees (the Garonne), cutting off Soviet garrisons in Spain. Those were encircled and, with free Gibraltar, I cleared the Mediterranean islands.
And now came the last strike -landings in Marseille and Antwerpen followed by a drive through the Rhine and Rhone, cutting off all Soviet forces in France. After they were encircled, the USSR only had skeleton forces in all fronts. I had all but won the war and got bored again.

 >>/28420/
I found the entrance in the corner of the outskirts. Didn't went through them just looked around (one can see every enemy on the map - as was the case with F1-2). Found an rusty AK tho. At the radio station this isn't in Krasny. This much water I hadn't drunk in my entire life.

Hmm. I think I was wrong to start Fidel on HtH specialization but ammo was scarce in the beginning. Pistols would fit him better, with lower AP cost, and there's an ability which lowers that cost more, so one shot would be 2AP instead of 3.
Now that we start to meet enemies with firearms, he has to run up to them and get shot meanwhile he doing that. Tho keep him in cover for a while and baiting the enemy to come close helps out a bit.

 >>/28430/
Hth feels very underdeveloped due to STR being not so important stat. I would make STR boost blunt weapon perks such as stun chance and I would make STR boost melee damage much more, right now it's more of side weapon thing. 

Homever pistol is managable especially with shields. It feels nice to able  to live after AK-47 burst fire.

 >>/28421/
 >>/28422/
Nice challange, facing what you've built. I've no patience for Dankest Hour despite I kinda started to figure out with Fronce how to do things. Maybe one day will start a campaign with a South American country, Argentina for example, or Brasil, I think those two are the best suited for such there.
One of my problems is the navy, what to produce, how to specialize. There's a HoI2 wiki which give tips and under the hood info but they changed much in DH.

 >>/28434/
Hoi3 is too dense, Hoi4 is too shallow and Darkest Hour is the perfect middle ground with low province density, a beautiful map and an extended timeframe. It's the only entry in the series I've really gotten into.

>  I kinda started to figure out with Fronce how to do things. Maybe one day will start a campaign with a South American country, Argentina for example, or Brasil, I think those two are the best suited for such there.
With France at best you'll fight a grinding static defense, not a very fun experience. With South American minors you have to deal with bad tech teams and you'll have to wait until a larger Allied power begins the land invasion of Europe to participate. Though as far as minors go Canada, Australia and Romania are closer to the fighting and can contribute more effectively.
My first serious campaign was with Germany. It gives a lot of responsibility but has everything set for a great game. You can control your allies, define the dates of invasions at your own pace, have the initiative, essentially being the protagonist of the game, and some of the best tech teams. The flow is already optimized for a game: you pick a date for war depending on preparations and have distinct campaigns with a growing difficulty in Poland (easy), France (medium) and Russia (hard), with smaller operations to keep you distracted in the interim. You have to plan well but planning is fun.

> One of my problems is the navy, what to produce, how to specialize.
This period was when battleships were phased out by carriers so the latter is the obvious choice for capital ships. Carriers overcome one of the main problems with ships, that they can't be upgraded, as almost all of the carrier's value lies in its air attachment which does keep up with tech. I pair them with light cruisers though I have little explanation for that; I read that it should be done in Hoi3. For smaller fleets I use heavy cruisers and destroyers, which deal well with anything short of enemy capital ships. I build a few Submarines as Germany but they're not very useful, as all they can do is sink convoys from, say, Portsmouth to Alexandria but not international trade. Existing Escort Carriers go to any anti-submarine fleet but I don't bother with more. I've never cared about Heavy Submarines, either. Old destroyers should escort transport fleets until the seas are safe. 
The best ship type in Darkest Hour flies and is called Naval Bomber. A full stack can get guaranteed capital kills.
You can set your battle fleets to Naval Combat Patrol/Interdiction and smaller fleets to ASW but it's hard to catch the enemy. The most success I've had was by attacking where I know there are targets: ASW in sea zones where convoys have been sunk, brief patrol or interdiction where smaller fleets get attacked, stationing larger fleets with no mission on top chokepoints and attacking fleets in port with carriers and naval bombers. The last tactic is the most effective.

 >>/28435/
Fronce has the chance to make a short job on Germany. If the player penetrates the Siegfried line while they are distracted with Poland, he gets to control the Allies and with the Brits a bridgehead can be formed in Denmark and Berlin isn't a place where the wind makes a turn from there. Canada has some nice motorized units to help with the speed.
This was what I couldn't manage because at that time I started to experiment with that I already had to solve a bunch of initial problems and I just got bored with the game. And got frustrated I have to admit. Nevertheless I felt I got more than plenty and it's enough.
The early game has some interesting choices.
France first faces a huge IC penalty which events only slowly erase. But there's a huge army (compared to the IC) to feed, so supply is scarce and runs out quickly. This is the first problem. Maintain these units and spend IC to upgrade them or produce new ones? Or keep some and disband others? Both air and sea fleet is a strain too.
Then there's the Spanish Civil War, the player can control the Republicans. But what units (and provinces) he will get is almost entirely random, it's different erry time. This also gave me some experience and insight in naval warfare but not in the planning what to research and manufacture. Maybe on the short term Navy should be chucked except with enough to challenge Germans for the Danish operation (Italy can be kept out of the war that way, or can be dealt with later).
So there's a potential in Fronce for an interesting game and not a standstill on the Germ border.



 >>/28437/
> with the Brits a bridgehead can be formed in Denmark 
Britain has more IC so you can't assume military control over them. This leaves you with trusting the AI, and there's no guarantee they'll cooperate.

> Maybe on the short term Navy should be chucked except with enough to challenge Germans for the Danish operation
You don't need to build a single ship as France, so just focus all research into industry, the army and the air force. Same thing with the Soviet Union.
On the air you shouldn't research or build any fighters and upgrade those you have to interceptors, which are cheaper. The only exception is America, which can do the opposite. Tactical bombers will be your workhorse and CAS, if you can afford to research, is good against armor. Transports & paratroopers have their niche but France probably doesn't need them. Naval bombers are very useful but not for France. Strategic bombers could perhaps be useful but I've never made them effective, and in any case, France won't need them. Also, the late-war planes are jet-powered so you'll need some research in the secret weapons tab to get them.

> France first faces a huge IC penalty which events only slowly erase.
You can run a surplus of consumer goods to get rid of dissent, it will slow down production in the short run but pays off with a higher IC. If you want to powergame, see how much dissent you'll lose in events and factor that into your strategy.
> Maintain these units and spend IC to upgrade them or produce new ones?
Generally production>upgrades as quantity>quality, but you'll need to upgrade your really old WWI-level divisions and having everything at 1939 level (not necessarily more) doesn't hurt. Carriers should upgrade their aircraft, and I feel aircraft in general benefits more from upgrading. And upgrading to another unit type is good, cavalry should be converted into motorized or armored if you don't they'll abandon their horses with the 1942 tech anyways, but that takes time you'll need to do it with the airforce anyways to streamline it into the 2-3 unit types you'll have.
You can also withhold upgrades until you get better tech, I think they get cheaper that way, and use technologies which don't require upgrading, like anti-tank tech which gives your infantry more hardk attack for free. And, of course, doctrines, but you'll have to research them anyways. And in case of doctrines France may stand to gain from abandoning Grand Battle Plan which is one of the weakest paths.
> Or keep some and disband others?
Disbanding would be a very extreme measure. The only time I've seen it recommended is for conservation of manpower, not supplies.

 >>/28441/
> Britain has more IC so you can't assume military control over them
But I can and did. I built soem factories.
> You can run a surplus of consumer goods to get rid of dissent.
Yes. But at the start Fronce has liek 90+ IC which is restricted to liek 10 or maybe even less. There will be events later ofc. But will lose the Ruhr to an event tho.

 >>/28442/
> But I can and did. I built soem factories.
Didn't think of that. I wouldn't build IC if I were playing as France but just the ability to control Britain might already make it worth it.
> Yes. But at the start Fronce has liek 90+ IC which is restricted to liek 10 or maybe even less.
1933 or 1936? I've only played on 1936.

 >>/28444/
33.
But now as I think of it. It probably was on easy level. That gives bonus to IC.
Factories can also be built due to lack of manpower. Without men units cannot be formed so there will be IC to spend elsewhere, liek on building factories.


 >>/28445/
The problem with factories is that they take time to pay off the investment, so only powers that enter the war late like the USA and USSR should build a lot.
Everyone starts with huge dissent in 1933, though Germany gets events to wipe out most of it for free. I don't trust that startdate's balance, though several mods are centered on it, and go for 1936 when there's less dissent and a the world is more "on track".
Also, the Reinforcements slider should be at 0 in peacetime as you'll get reinforcements when you mobilize.

Huh.
In 1933 France starts with 100 Base IC
normal: 3 available
easy: 20 available
very easy: 40 available
I'm not sure what will be the balance at the start of the war. Britain has 110 IC so that has to be surpassed. Saarbrucken will be lost that's 3, so 14 factories has to be created.

 >>/28447/
> take time to pay off the investment
If you build it at the beginning of the game it will pay off. Especially if not much units can be produced. Most of Frances units start out with only skeleton crew and those has to be reinforced too. So what can be done with surplus IC, money is good, but more IC is better (for building more units when finally it can be done)-

 >>/28448/
> Especially if not much units can be produced.
Besides France's overall middling manpower, there's the fact that you always have limited manpower in peacetime and only get a lot when you mobilize, so it makes sense to build IC, planes and ships (not the latter in France's case) aswell as upgrades and elite divisions and leave the infantry hordes for later. A turtling France can afford to spam infantry only after the war breaks out and they have a lot of manpower, as they have a time window until Germany invades on the west. But in your booming strategy it's a bit more complicated, as overrunning Germany in 1939 requires overwhelming force and that may require some pre-war infantry production.

> Most of Frances units start out with only skeleton crew and those has to be reinforced too
They're skeleton crews just because they're demobilized. Once you mobilize they'll be immediately brought to full strength for just a small price of dissent and supplies, the reinforcements slider is superfluous in peacetime.

> If you build it at the beginning of the game it will pay off.
The figure I've read (though it was for Hoi3) is that they pay off in 5 years, I'll have to see if it's the same in DH. For a 1936 start with a war in 1939 they'll likely won't pay off until the war is underway, though in a 1933 start I guess it'll work.




 >>/28484/
Have fun. All in all that gaem feels breddy gud. Lots of walking around (at some point the player should get a car which allows fast travel), and maybe grindy on the long run. But many interesting ideas in there, original ones too. Many references. Few bugs, a solid realization of a game.


 >>/28571/
I haven't met with him yet. Look like harmless fellow, she really deserves a soulmate.
In these cases I usually save, accept the quest, and see the alternative outcomes. So many twists can be put in these, for instance in this situation it turns out she's a horrible person and makes him want her to go away or some shit like that.









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Some notes, tips and ramblings.

The good news is that the companions don't get hungry, poisoned by toxins or radiation. I don't know if they can get addicted. They don't use food to heal up as far as I can tell so any pills (Kasparamids) and stimulants are advised to pass to them and keep the food for the PC. However food can only be used out of combat so I guess I'll always keep some healing item in the inventory just in case.

The effects of consumables stack, but maybe only twice from the same source. For example some types of booze give Luck +1. Drink two Vodkas and two Moonshines to get Luck +4. Perfume/cologne and joint stacks the same in case of Personality.

Fighting is mandatory and unavoidable as fat as I can tell. The bad news that the game is imbalanced and can't specialize in weapon skills as you wish.
Melee is a must in the beginning due to ammo scarcity.
But doesn't worth overdoing it, because pistols are reachable fairly quickly and by the time you swim in ammo for that you need something with more punch.
This means a rifle, but a good rifle eats more APs than optimal (with aimed shots, and for crits you need aimed shots) so in the end you will want an assault rifle, which beside aimed shots (with crits and double damage with the specialization on the end of the rifle/Sniper branch) also can shoot bursts.
Shotguns theoretically can do lots of damage but most real enemies negate that with armor. Slugs are rare.

10 AP isn't that much. Less is horrible.

 >>/28648/
> They don't use food to heal up 
they do. move your food to their item and use it while the item in their inventory, they will heal up via this way. Stimulants should only be used during the battle.

Companions dont get addicted. 

As for game balance you'll find the age of decadence more balanced though harder, different builds matter a lot meanwhile this game forces you to take certain routes.


 >>/28660/
Good to know.

 >>/28661/
Hehe, good old Abraham. I wonder how much barter the player needs to get discount on his stuff...
Also he has three or four invaluable skill books. 2 for Speechcraft, one for some martial ability. Books gave 10+ points so pretty nice. Although it's better if one use them after reached 100 in a skill (if one wants to pump them up over 100) because I think over 100 adding 1 point of Skill costs 2 Skill Points.




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#1 What is this? It's in San Diego county, not too far from LA to the south east.
#2 Foxconn in Malaysa. NW from Johor - yeah many would think they deserve it, can't blame them.
#3 Bethesda - I guess the developers really hated Fallout 3.






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 >>/28926/
reminds me of warcraft 2

So I got Atom too when it was on discount on GOG. It does look like the Fallout 3 we never got and has a nice warsaw pact touch, not just russia. Unfortunately it doesn't run on my machine very well even on lowest settings and it can run New Vegas without problems. 

But I'm going to talk about different game I also got recently. It's called Underrail and it follows same principles: post apo, turn based rpg. If there was any introduction to the lore I must have missed it, but what I have learned is that humanity now lives underground in old metro stations and tunnels but also in deep caverns below. Some stations seems to form independent city-states but some factions like NCR who wish to unify humanity also exists. Also people can be psionics now too. 
Game focus the most on fights and dungeon crawling. They're are pretty hard (don't play above normal difficulty) and you need to utilize everything you have most of the time and prepare to smash that F9 button a lot. Even the first enemy, the rathounds, although not very strong alone will swarm you and kill you with numbers. But also the very first combat trick you learn is that you can throw flare at them and scare them away giving you precious time to gun them down. On a different quest I had to go through a level filled with sentry bots and cameras and there couple of ways you could handle that situation:
- Frontal attack that would make you die of shame 99% of the time as the bots would stunlock you with tasers and flashbangs
- sneak around them
- if you didn't invest in sneaking skills you could find an omnitool some rooms earlier that would allow you to access vents and move around the map with lower risk of being detected
- also you could find EMP grenades in some of those rooms that would make the fight pretty easy (or just buy them before quest)
Bypassing enemies entirely is a viable option since you don't get xp from kills. Instead you get it only from quests and oddities that you find lying around various places or as a rare drop from a monster (unless you choose to play with a classic xp option). You get xp from certain type of oddity only few times so farming it this way is not really an option. Looting and scavenging is limited too, as merchants will only buy limited amount of goods in period of time. For example, during one visit he tells you he will buy only up to 4 firearms and 6 raw skins, but will always buy bullets and spent bullet shells. 
Map is big and since there's no real fast travel system (except for things like ferry that will charge you money) it can take lots of time to backtrack. 
There's few types of weapons and armor but you can use crafting to make many variants that suit your needs. They're also randomly available at the merchants. To supplement this there are many tools like grenades, bear traps, throwing nets, caltrops etc. 
There is no big story behind your character, no being a chosen one, rather it just goes like this: you start as a fresh citizen of one of the underground stations and ask you to do some tasks around to help the community. 
There's also expansion that focuses more about exploration, especially the underground sea, but I haven't touched it yet. 
As I write now the game is on sale on steam and gog so if you're interested it's a good moment to grab it.

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 >>/28484/ 
 >>/28487/

Hi
Just played the alpha build of Atom RPG. Really good game. I'm still getting used to playing. Reminds me a lot of The Sims actually.

 >>/28993/  
> It does look like the Fallout 3 we never got and has a nice warsaw pact touch, not just russia

Yeah, I felt the same way after playing it. F3 feels really different from a standard Fallout game after playing Atom.

 >>/28993/
> Unfortunately it doesn't run on my machine very well even on lowest settings
A little sluggish for me too, but it's still on the playable side.
> Underrail
I tried to play that but it didn't work with wine for some reason I think.
My biggest problem with ATOM is the battle system, I would expect something with more a little tactical aspect at least (like in the Sharun games) but sadly it plays similarly to F2 which was fine back then, but not now. How Underrails fair? I mean I read that you can use tricks, but how the usage of cover and stuff looks like?

 >>/29155/
> Reminds me a lot of The Sims actually. 
Now that you've pointed out, yes I see the resemblance.

 >>/29158/
 >>/29158/
> How Underrails fair? I mean I read that you can use tricks, but how the usage of cover and stuff looks like?

Underrail combat system could be described like F/F2 but expanded. There's no cover system (unless we count moving behind a wall after shooting) or any kind of those modern solutions. Now that I think of it you could actually call it cover system, since you have separate pool for moving points and universal action points. Enemies focusing on ranged combat will do exactly that, shoot at you then hide from your sight, then come out and shoot again etc.
Your character (and enemies too) can gain many feats that you can actively use during fight, something fallout didn't really have, that give certain effect for you or your enemies. Some examples of those feats: dirty kick (strong melee attack that stuns for 1 turn, 2 if target is human male), aimed shot (guaranteed critical hit), rapid fire (fires 3 rounds from your pistol or rifle with decreased accurancy, there is also actual burst fire that everyone has access to), crippling strike (decreases target strength on hit with your knife), sprint (gives additional action points for short duration of time). Most of those has few turns of cooldown. I think this could be compared to what Shadowrun had. 
Of course beside active skills there are also passive ones who are big game changers too.
Besides that, many weapons also can apply various effects, for example serrated knife (bleeding), or sledgehammer (stun). But I think best example here is the crossbow (which I don't really use in my current gameplay). Besides having standard belts you can craft or buy many various special ones: poison darts, shock darts, serrated darts etc. Poisonous substances also come in few variations, besides your standard damage over time ones you also have ones that lowers enemy perception significantly or ones that paralyze them after few turns.
On top of that you get few slots for various utilities you can use during combat and grenades fall into this category and not into regular weapons. So besides standard things like frag, HE and EMP grenades you get toys like throwing knives (including knives with poison of your choice, also certain feat allows you to pin your target to the ground), nets (great for immobilizing any fast targets that likes to keep distance from you), caltrops (great for slowing down targets that want to give you pain from a close distance, also come with poisonous variations for extra suffering), tasers (self-explanatory) and more. 

Combat in this game is very brutal and unforgiving. AI is quite competent and will use the system to it's advantage where it can and without mercy. However I noticed that using good tactics and utilizing properly all the tools I described can turn the fight from a total disaster to victory. Sometimes one flashbang or molotov cocktail is what makes the difference, and on one occasion all I had to do is to change armor for a different one.


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All this SW talk made me install Jedi Knight: Dank Forces II just for the fun. Not that I have the time and Atom RPG is still ongoing.
Back then I played with the demo of the Mysteries of the Sith which was an addon for the game. I had a pal, who played all of the series, I missed out for some reason. I played through Duke Nukem 3d tho.

 >>/29171/
Yes, there is a story. Its not a sandbox game, it's a RPG game. It's start rather small, we had an earthquake very recently and some tunnels collapsed, go help around the station and look for replacement parts for our industrial drill so we can regain contact with rest of civilization. After that it turns out the earthquakes were not accidental and there is a Great Threat to the Entire World part of the underground we're living in. Also so far I managed to talk and reason a bit with the threat but it's still inconclusive now. 
Beside that we have Protectorate who wants to unify and protect all what is left of humanity and the anarchists who oppose them violently, and of course a bunch of neutral stations stuck in between including yours. I'm still rather early in the game so there might be more to it.
Also I bought the expansion which adds completely new region called Black Sea in which we mostly travel (and fight) on jet skis but I haven't gotten into that part yet. 
Also it's not procedurally generated but it's still quite big so first timers will have plenty of places to walk around. 

 >>/29193/
I remember playing this as a kid but I always got stuck in certain moment and I never managed to get through it. I also played Jedi Academy and Jedi Outcast. Great great action games.

 >>/29193/
Very good choice. You can move and shoot fast and lose health if you jump too high or punch robots. The soundtrack is the OT's. Sound design is so great even menu sounds are memorable. Despite graphical limitations maps can sometimes give a feeling of scale. And everything's wrapped up in a decent plot with live-action cutscenes. The number of points you can distribute among Force powers is determined by the number of secret areas discovered -including in the first levels- so patiently exploring maps pays off in the final boss battle. Powergamers can check all secret areas on Youtube, some of them are cleverly hidden and besides them there's a famous and exceedingly hard to reach easter egg. And it's ideal to get only Light&Neutral or Dark&Neutral Force powers as exclusively picking from one side grants you an extra power later on.
Afterwards Mysteries of the Sith is also worth it. It's not as well-rounded, the plot isn't as great and some levels are a bit dull in design, but all in all it's just as fun. There are more weapons and Force powers, the latter with a more flexible system, and great maps to compensate the blander ones, like finding a target on a spaceport or escaping from a prison. It feels a bit darker and moodier and the final levels have some horror movie aspects. They involve crossing a dreary, mystical marsh -where all weapons except the lightsaber mysteriously cease to work- full of bizarre creatures and creeping into a temple of evil with even stranger opponents.

Jedi Outcast is also excellent but it's on a different engine and flows differently. Jedi Academy adds some things on top of that but isn't as good.


 >>/29207/
It's a backup copy of the GoG edition on Wine. Installed and it worked out of the box (Wine acting as Win7). Wanted a graphical mod but I'm not sure it would work on Wine, and I can live with the base graphic that ain't too bad. Also one modpack had the unofficial patch in there, I threw that in the game's directory, still works fine. Maybe even the graphics turned a tiny bit better but I'm not sure, I played very little.

 >>/29206/
> The number of points you can distribute among Force powers is determined by the number of secret areas discovered -including in the first levels- so patiently exploring maps pays off in the final boss battle.
This info breadcrumb might come in handy.



 >>/29414/
Yeah I don't think minor/local powers are polished at all in these games. Lotsa work shoveling details in there.
I think Dankest Hour have some guides for modding by default, in a separate directory, with template and such. Also HoI2 and DH modding is editing spreadsheats and such. Also you can easily add portraits for ministers, leaders and tech teams, that I know. Not sure about modifying the map itself.


 >>/29420/
Well, maybe we could do a little modding together, so it would feel to share the burden.
I still have DH installed, since I tried with France.
Ofc we need a plan first what to change, and I've little knowledge the place and age, so the background info should come from you.
I assume there are many inaccuracies to correct and some events to create. Also maybe possibilities to the player to pick alternative historical choices (via events too, not just doing shit regularly).

 >>/29421/
I wish the effect of events were minimized and we could negotiate evertything in an interactive sense. Ofc we can't do that. For start I would like to add new ministers and commanders and shiet. After that I would try my luck with events. First event I wish to add would be Atatürk coup d'etad for 1914 scenario ofc bonuses and rebellions coming with that.



As Darkest Hour runs on ancient software it's very hard to mod in deep changes to its political and economic mechanics, which are built for railroaded rather than dynamic movement. They're not like HoI 3 where faction alignment and political party popularity are handed through charts and graphs. Nonetheless small things like ministers, flags, tech teams, etc. are trivial to change and some mods achieve a lot by adding a large number of events. Through events it's even possible to have context-specific negotiations through complex branched event chains with multiple possible outcomes.


 >>/29434/
It shouldn't be too hard, it's mostly just condition-and-effect.
An interesting possibility lies in scenario modding. The Darkest Hour map is a board and you don't have to play on all of it: it's possible to black out provinces, making them inacessible and inconsequential, and only play with the countries and regions you desire. So it's possible to only have the Ottoman Empire and surrounding areas ingame and focus everything on that. 
Another thing that should be considered is that there's a map mod that increases province density, so a mod focused on one corner of the world could make it deeper by working over that.

I looked at the Ottos in the 1914 scenario. I don't envy them. No metal at all (what if a trade partner with metal can't be found?), relatively low IC, three possible fronts, one wide open, half the country needs to be given up (with at least 6 IC, resulting in low IC) to find a line which is relatively easy to defend. There are good ministers but not in position, changing them is dissent hit, the dissent is already 10, for the war mobilization needed, that's further dissent raise... Policy sliders are mostly in the middle, can't move toward free market but central planning is too far, maybe moving to hawk is the best option. I'm sure a practiced player can find more flaws.

 >>/29454/
Gameplay question: how IC takeover works? I know about two options: full and the default. How much the default gives? I know some ministers has such traits like "foreign IC/manpower use +5" but what's the starting percentage I wonder? Do you have info on that?

 >>/29464/
> No metal at all
I wonder how realistic this is. On Victoria II there are some iron RGOs in Anatolia. Perhaps Turkish Bernd can enlighten us on the mineral output of the Ottoman Empire in WWI. This is one thing that can be improved in such a mod.
> I don't envy them.
At least it's not Senussi with zero IC, zero resources, zero manpower and not even the "19th century warfare" tech researched.
> How much the default gives?
From experience I can say it gives very little, maybe nothing at all. On my last Soviet game I didn't notice any IC increase after taking over nearly all of Europe, but once I appointed a minister with a bonus for foreign IC I had a dramatic increase. On misc.txt there are the following entries:
# Resource multiplier for non-national provinces
	0.9 #0.5
# Resource multiplier for occupied provinces (overrides non-national)
	0.8 #0.4
# IC Non-National Province Multiplier
	0.2 #0.3333
# IC Non-Owned (i.e. occupied) Province Multiplier (overrides Non-National where applicable)
	0.1 #0.2

I took on an Italy 1936 game but quickly realised there's just not enough resources and money to feed even the limited industry. 
I wonder how military economics could be represented better in Hoi2/3. The resources portrayed in Hearts of Iron aren't bad, though rubber could be split off from Rare Materials and food added, but the way they're managed by the player doesn't do justice to their importance. Ingame resources are fully spent as long as industry is running. Theoretically it's possible to save resources by leaving industry idle but nobody ever does that. Yet countries in this time period had to choose how much of their resources they'd actually use and if stocks were limited they could operate their industry at less than full capacity. Maybe one more slider in the production tab should go for resource conservation i.e. leaving some industry idle, with a mandatory minimum unless certain conditions like high mobilization are met.
Both exports (which produce the "Money" resource, presumably representing gold and foreign exchange reserves) and domestic consumer goods (dissent reduction) are represented by the Consumer Goods slider, and yet a choice had to be made between them. The two should have been separate with dissent handled differently, acting in more subtle ways rather than immediate IC reduction.

 >>/29472/
> I wonder how realistic this is.
Have you ever heard Turkish metal? Me neither.
> At least it's not Senussi
But Senussi isn't supposed to war Russia.
Also found another thing with Turkey: troop movement from one end of the country to the other over those mountainous provinces with low level of Infrastructure... Well, at least harder to conquer.
> IC takover
Thanks. That's good info. I think there was something else, but can't remember. Maybe should play a little would refresh my memory. But first I should finish Atom rpg, tho I suspect still good amount of content left, I haven't visited one very important area yet.

> I took on an Italy 1936 game but quickly realised there's just not enough resources and money to feed even the limited industry. 
That's the challenge, isn't it?
> domestic consumer goods (dissent reduction)
That also produces money I believe.



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Got into the original Dark Forces. The plot is a more generic "elite commando taking missions from his organization" story rather than Kyle going on a quest for highly personal reasons as in the next installments, but it's a cool story nonetheless. The series gained more character later on. 
I suffered through two whole missions with the archaic control scheme and gave up on the third. Then I found the GOG version comes with a program to rearrange controls, set up a traditional WASD scheme and now I can move like a breeze. I'm already addicted. The third level is not very difficult on hindsight but kept my adrenaline high all the time.
Despite potato graphics the second level has some pretty landscapes. Flowing water, ruined buildings and a dark purple sky with mountains and large round stars. On the other hand the fourth is very barren. It's set in Fest which I know from lore is an ice world but that is barely noticeable except for everything being white and some windy sound effects.

 >>/29528/
I finished the first level of DFII (1 secret found out of 6, won't be a strong Jedi with such performance) but stopped due to lack of time...

In Dankest Hour I started one with Otto's on normal difficulty, messed it up ofc. Will restart sometimes.
Lil sum up:
There's a decision to join Central Powers, I wished to enact it later but triggered automatically. Very little metal could be traded (in fact 1.1) which impedes everything: Slow dissent reduction, money loss, supply shortage which causes the units taking attrition casualties every day, no reinforcement, no unit building or upgrading. There is a nice metal source nearby in the Caucasus, owned by the Russians. That's a must have to reach and keep safe. Also at one point German aid comes with few thousand supplies, helps a great deal. Austria-Hungary defeated Serbia fast, then Bulgaria joined Central, which made the NW border safer, but Brits came strong from Egypt, and weak from Kuwait/Iran, but it was hard to counter those since there are places where it takes half a year to move one from another... Four divisions stationed south on the Arabian peninsula, not sure what to do with them, there's Yemen, a puppet to defend and Brit provinces next to it. I just withdrew them, I think I could have done better with them in Turkey proper.


 >>/29528/
Loved that game. All the missions are connected via text briefings but they make sense and every mission is different. Also it's set in the star wars universe and in this first game you are just a normal guy, no force, no light saber. Great.

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 >>/29391/
Some of the things this guy mentioned got implemented in Underrail, most notably skills that gives guaranteed critical hit on use or apply effect every 5th hit etc. I don't know if items found around the world are random, but if they are they are rolled on the start cause reloading the game changes nothing. 
> f I go hunting I came across prey not by random chance but as a result of a constellation of a huge amount of events.
pretty sure this is a thing in many games that value simulation

Speaking of hunting, does Bernd know UnrealWorld?

Got Elex because of the sale.
Almost quit it because the first 10 hours are daunting as fuck. You got this huge open world and a jetpack to explore it with but almost every enemy with kill you in 2 hits while they're juuuge HP sponges. It takes a long time until your character goes online for combat.
And combat is fucking clunky, too. 
But it's worth enduring because once you start dealing damage and not dying all the time it gets fun.
Quests are well written, world is cool and interesting.



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Despite I was never a FPS eggspert, I'm craving for a WW2 themed FPS like an upgraded and balanced Red Orchestra.

Imagine no axis stacking and balanced teams alonside with wide choice of tanks and weapons maybe even aircraft. It would be so addictive it would destroy my last remnant of social activity.





> ctrl+f
> Underrail
> 6 hits
nice, Bernds here have taste.
I am actually playing it atm since the DLC dropped this summer and I just found out.
Tested out the new weapon category: shotguns. Why they didn't have it earlier is beyond me but it is fun.
Well it was.
This is my 3rd character:

1st was badly skilled because I didn't know what I was doing
2nd was a cool pistol/stealth build but the save was on my ex gfs PC and I couldn't get it back after breakup

Well and with the shotgun dude I got to the endgame but I still kinda misskilled him and I was totally underprepared for a certain Point of No Return right before the endgame.

So I started a 4th character. I don't mind making new chars in this game because it's very fun trying out new builds btw.
The new char is a knifer/stealthy assassin type but I already read that I will have a hard time with that so I MIGHT start yet another one.

This doesn't mean that this game is hard enough to force you into making new chars all the time, it's just my personal preference. It's rather a sign for the game's quality since I'm playing the same segments over and over again and I don't get bored.




 >>/32129/
Yeah, why not.

 >>/32132/
 >>/32140/
I always ask questions but you never reply.
> maps don't have borders 
> like in real life if you will go for a long time from japan to some direction you will end up in brazil and vice versa
So it's a globe projected to a square? (Basically a seamless square texture.)



 >>/32162/
It has nothing to do with your build, you can visit the DLC area as soon as your reach Core City but I decided to do all quests in the main game first.
What I didn't know is there is a certain quest that locks you into the end game area (I don't want to spoil) and only lets you leave after you kill the final boss.
But I wanted to face him after having done anything else.
So my plan was 
base game -> dlc -> final boss
But yeah now I know better and I won't go past this unannounced Point of No Return before having done literally everything else.

 >>/32165/
As an advice for any Bernd who wants to play this:
If you're at a certain universtiy in the game and have the possibility to go down a long elevator: SAVE before doing so. And be prepared. You won't be able to come up for a while...

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 >>/32158/
yes, technically speaking its 'toroidal coordinates' if you're interested, and the map itself is seamless including the map's 'texture'

some games have it, for example in alpha centauri or other civ games you can 'wrap' horizontal axis (X axis) of the map so the unit can go infinitely from one side of the map to the other side. but in civ games the vertical axis (Y axis) is not "wrapped" therefore in civ games you can't go thru planet's (or map's) poles (or polar regions), because the Y axis of the map is not wrapped, so the map has the top and the bottom border; but some games actually have fully wrapped coords/worlds therefore they're technically toroidal (like spherical coords but instead on donuts xd (because donuts map better on squares like game maps))

 >>/32165/
> What I didn't know is there is a certain quest that locks you into the end game area
O-oh I didnt know that, now I understand
Well I went into DLC area almost immediately I reached Core City (and also after I did every quest in lower underrail and caves).

 >>/32167/
> some games have it, for example in alpha centauri or other civ games
Yeah. You're game with the buildings looks more like a C&C clone and that's deceptive at first glance.
> but some games actually have fully wrapped coords/worlds therefore they're technically toroidal
Yes I see. The vertices/pixels of the upper and lower edge wouldn't be connected in two single points (poles) if the plain of the map would been wrapped on a 3d object, but would be matched to each other in pairs. So it wouldn't turn into a sphere, but first cylinder, and then the two vertical edges (left and right side) were joined together and it would form a torus.
Neat.

What's the general concept of your game? Like an rts?


 >>/32169/
yes spherical projection of actual planet would give distortions on a plane and basically not desirable for a game that have "square" space rather than spherical

in civ its indeed rather cylindrical coords but nothing was stopping them to make them fully toroidal, it was design choice i suppose (and it makes some things simpler, for example calculating distance between two points in toroidal wrapped space is not that simple (the usual method will not [fully] work (and basically virtually nothing 'unwrapped' will work too))


 >>/32176/
its hardware bugs due to not presented tiles, they should be black but instead they just look like this (only when the wrapping code for map is activated, because its slightly different); it will take one line to fix it im just not doing that because there are other things to do in fact its very debug videos (such as pathfinding lines should not be visible too etc)





















 >>/33263/
Basically games that'd technically be considered RTS, but have no real strategy to it. You can play it without real strategy at all, and just nuke/invade everything. Superpower for example. 
The example I used was CyberJudas, which is a sequel to the late Cold War game Shadow President (which features the Gulf War, collapse of USSR, etc.). Basically you play as the US president and have all the executive power you want, but if you do shit like what I did, you're impeached or assassinated.



 >>/33265/
Technically it isn't "realtime", an hour in game is a second in real life. So it's just a geopolitical simulator.
It has a system of war that takes the least effort of fighting. Just move your troops there and invade, and keep pressing "do it" or demanding surrender (which goes in the future another day) until they surrender. Or just nuke them.








 >>/33273/
I'm trying to conquer the world now. I already took Canada, Mexico, Iceland, the UK, Ireland, and the Netherlands at that point, so Germany was the next step. The game already gives you a large army there, and Poland allied with me to invade and conquer Germany, and since it's closer, they turned out to be the ones occupying it. 
> LER
Loss exchange ratio.

 >>/33276/
I also took Cuba and a bunch of other Carribbean islands. Right now I have Indonesia, Malaysia, Singapore, Brunei, and Thailand in SE Asia, and Australia, New Guinea and the Solomons in Oceania. Next step is New Zealand and the other Pacific islands, then I can continue invading Asia and Europe.







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So all of my officials are dead, and Russia nuked the US. Not even in a retaliation due to a nuclear attack on them as their official policy is, but due to an airstrike. What cunts. My people still overwhelmingly support me however, so no need to worry about assassination or impeachment 
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 >>/33387/
In Europe there's Russia which has troops all over Europe and always assists them when I invade, but then there's China and North Korea in Asia. For now I've decided to finish taking over the Middle East to gain a frontier with both of them.





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 >>/33392/
There is no way to annex any country, occupying them is the closest thing to doing so. So what's happening here is my puppet (Jordan) is making its own puppets (Iraq and Syria).
And on a side note, I got assassinated. I'm doing way better in my current save however. Russia got destroyed in a war, and now I have all of Africa + the Levant + Russia in my empire.





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 >>/33396/
I guess it's still Malvinas because America is mostly Latin-Americna now (considering Mexicans in the USA, Carribean, Central America, rest of South America was conquered)
So I will soon have control over 3 entire continents. North America, South America, Africa.

There's this bug that nuked Germany apparently even though I ordered no such thing, and now everybody's out to get me.
So I nuked the Brits. After all, they can't nuke all of North/South America, Africa, Russia/eastern Europe, Spain, France, Belgium, Switzerland, Arabia, and Japan/SK, but I can nuke Small Island.





 >>/33418/
I played it first time few years ago when only sandbox mode was available . Now I bought it and only difference I see is more parts and career mode. It's still preddy gud game and unique one. I also noticed they might had incorporated few mods that helps you calculate what your rocket is capable of based on parts you used and their configuration (I always had problems with calculating how much fuel each phase should have).


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Has anybody here played Disco Elysium?
> Ok, this game sounds cool
> Buy it and start playing
> Create own character, only put 1 point into "physique"
> Start the game proper
> Damn, this is a pretty relatable morning
> Shieet, whats up with my face
> Aha! My tie is on the fan!
> Flick the light switch thinking it will turn off the fan
> Light too bright for eyes
> Ah, no problem, I experienced this many times IRL, you just keep it on and eventually you adapt
> Don't turn it off
> It's too much
> Die from a heart attack
So why haven't you played yet?


 >>/33437/
oh yeah I completly understand, It sometimes happens to me with this kind of games

Talking about other types of games, are you interested in realistic/semi-realistic shooters? recently bought insurgency:darudesandstorm and am really enjoying it

 >>/33438/
Well, I have Quake 2 installed. But similar to what you wrote, I played Battlefield 2... and maybe Rainbow Six (the first one).
I've an old machine and buying a new one is nowhere a priority. And to be honest I don't really enjoy shooters. Sometimes it's ok, like sometimes I play a little Need For Speed. But I play less in general, no time or even wish, today I fired up this KSP three times for half an hour.

 >>/33439/
> I've an old machine and buying a new one is nowhere a priority. 
Yeah Pcs are expensives
Mine is no beast but it can run pretty much everything you trow at it
> But I play less in general, no time or even wish
Yeah I get it, recently every hobby I have is starting to feel more boring to me
oh well that's life I guess, luckly watching films still entretains me

 >>/33436/
heard the devs shill for socialism in the vga's, not a fan of that. my formerly highschool friend ended up buying it though because of me telling him that, but he's the kind of guy to break bonds because someone spoiled him the latest star wars movie

 >>/33445/
> heard the devs shill for socialism in the vga's
Yeah they thanked karl Marx for inspiring them jej
In reality, it's a game about a dystopia, of course the devs are left-leaning and the game is political. I would even argue that with this kinds of subects it's necesary for the game to political
> but he's the kind of guy to break bonds because someone spoiled him the latest star wars movie
Whyle I'm not that kind of person that does stuff like this I can kind of understand
he has probably watched the saga since he was little and for him it is part of his childhood so for someone to spolier the films that are so important to him naturally bothers him.
But putting that appart he coul've choosen a more interestign saga than fucking starwars

 >>/33436/
I wanted to get it, but my computer probably won't be able to run it.

 >>/33435/
You have probably years to complete those contracts. I did those contracts on Kerbin after I got decent jet engines and just flew around the planet in a plane. Until then you could focus on the bigger ones like getting to the Mun etc.


 >>/33455/
I decided to ignore them.
As of now I've problems with landing after reentry. I just left atmosphere. The problem is that the pod comes back way too fast and airbrake just doesn't slow it down to have time for opening the parachute. I did twice the first time I managed, coz I learned from previous high-altitude drops, but not the second even tho I expected to do better.
I see that the arc of the flight has to be elongated so the upper atmosphere has time to slow down the pod. However the only way to lower the angle is to propel the craft horizontally which has the negative consequence of speeding up. Oh wait I have an idea. But I'm not sure I can calculate that.

 >>/33430/
> helps you calculate what your rocket is capable of based on parts you used and their configuration
This is in the game?

 >>/33470/
It requires DX11 which is a deal breaker unfortunately. 

 >>/33479/
Remember you can use aerobraking for reentry. Kerbin atmosphere begins at 66km altitude. Set your periapsis below that it's only a matter of time before you land. I usually aim at 60km but I probably could 50km and it can take orbiting kerbin few times before you hit the ground. Saves fuel too. Also do you use heatshield on your pod? I don't remember well but I think it provides additional drag that helps with slowing down, I use them all the time anyway. You can also mount those auxiliary parachutes that work on higher speeds that will help you slow down your craft, of course if you have them unlocked. 
Oh wait you're not orbiting yet, no? Just making those "jumps" into high altitude and then just falling?
> However the only way to lower the angle is to propel the craft horizontally which has the negative consequence of speeding up.
This might work actually, don't worry about the speed, things works a little bit different in spess. What's important is that you'll have longer way through the atmosphere. Execute the burn horizontally when you're at the highest point for best effectiveness. Just watch out so that you won't start orbiting the planet instead of falling wew. 

> This is in the game?
Yes. It's called ΔV (or deltaV). You should be able to open it's menu in craft assembly near lower right corner. You should also see the deltaV numbers on the right side where you'r stages are displayed, for example that this stage has 1000m/s and the other 1500m/s. 
It's a measure of how much change of speed you'r craft can do and therefore how far can it go. A tiny satellite and gigantic space ship with same deltaV are able to travel same distance. 
You can find maps on the net for KSP that measure distances in deltaV. Very very useful. The tool calculates lots of data for you, just remember that you have to specify in the deltav menu if you're on planet surface or at certain altitude or in vacuum. 
https://wiki.kerbalspaceprogram.com/images/thumb/7/73/KerbinDeltaVMap.png/600px-KerbinDeltaVMap.png

 >>/33487/
> you can use aerobraking 
Yeas, that what I use. The drag slows down the pod. But not enough for the chute. Tho I haven't checked those aux chutes what speed they bear without tearing.
Yes I use heatshield, the pod would burn in mid air otherwise.
No, not actual orbiting (I unlocked the hardware for that tho), just leaving atmosphere about 70K and then return. Maybe I'll run through the Tutorial.
Will check that deltaV, on that part of the screen theres a couple of stuff I know.
Thanks.

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Tried orbital rendezvous for the first time. I had no idea putting two objects in space near each other require this much effort. 4 hours of my life and 14 ingame days. I'm proud of myself.

 >>/33500/
Well, it's two objects moving on two orbits.
There's a good moment in For All Mankind, when an astronaut floats away accidentally and they want to gather her, she's only liek 100 ms away some bureaucrat says "how hard can it be" and he gets replied "it's isn't exactly like taking a turn with your car".

 >>/33493/
Tutorial has a mission just like that. Reach 70K and return. Early after lift off the course is getting set, no additional correction around the apsis. No secondary parachutes used, and no heat shield, only the pod.


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 >>/33503/
> 2016
Yeah you should get original.
Also I just remembered in this version you can mine raw materials and turn them into fuel. That gives tools to build an infrastructure around the star system where you can refuel without the need of flying back to Kerbin.
Meanwhile I managed to dock two identical ships in orbit.

 >>/33505/
Got a newer version from 2017. Still no deltaV, but at least it's Linux and has some more features. Maybe I'll look around for a mod, and if the supported version isn't what I have, then maybe will try to recreate it.

Good job. Do you recruit new nauts? Do you do the crew reports with scientist only?

 >>/33507/
I didn't recruit anyone. I got one new guy from rescue mission contract though. 
Scientists on board can reset "used" scientific equipment like that goo thing. Helps with getting multiple reads in one flight. Apparently they also increase slightly the science value you gather, but I think that applies to the vessel. I didn't see any option to take the crew report by specific person.

Now I got a new big contract - build an orbital station around the Mun for at least 10 kerbals, including 2 pilots and a nice cupola. I wonder if I should build it around Kerbin and push it to the Mun or should I assemble it around the moon itself. But that's for another day.


Shit sucks. Kerbal launches then wants the fullscreen (even who it set to windowed), which crashes my DE and the game doesn't load. I reinstalled, played once (this version plays very different, I could leave atmosphere with only one Hammer booster, returning isn't a problem, it was great) and now it does it again. I dunno. Maybe will check for another version. But not now, for sure.

 >>/33502/
I made orbital drop from ~120k meters today for a test with a simple pod and problems weren't. Either there's a problem with your version or you're forgetting to do something. Remember to turn your pod toward the retrograde direction when you're falling (sometimes SAS is a hindrance here). Also in assembly or even in flight you can right-click your parachute part and set deployment altitude manually. Default is 1000m I think which sometimes might be not enough.

Today I was designing my Mun orbital station. I had though out what kind of elements I want to build and where to put them, but actually making a rocket that will bring it in the place was a bigger challenge than I thought. In fact I didn't manage to leave Kerbin atmosphere and had to throw my project into trash. 
I have a new idea: I'll have to make one rocket for each station part, bring it all to spess separately, and then one additional rocket with a space tug that will push things around the vacuum. Maybe I'll also have to build a refueling station around Kerbin to avoid reentries with the tug. But it's too much for me today. Maybe I'll have results before the New Year.

 >>/33579/
The behaviour was different in the versions I tried. The earlier was "heavy", the boosters lifted less and the return was way faster. The newer worked perfectly. So I think they tweaked or there was a bug.
But the newer makes my desktop environment crash (and that's freezes the game) so no game.

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Well I installed a third KSP, on wine again, the freshest. It launches but after it loaded it stuck. I think it needs DX11, and my potato is too weak for it too, due to new version of Unity crapware they use.
Then I tried a fourth version, a not so fresh but relatively now. Error before the installer runs.
No KSP for me.







 >>/33593/
bad configuration file perhaps? did you try removing the config file in your home directory? is your system language in english?

did you try running from a terminal to catch an output?

have you checked any wiki solutions?
https://wiki.kerbalspaceprogram.com/wiki/Linux
https://wiki.archlinux.org/index.php/Kerbal_Space_Programhttps://forum.kerbalspaceprogram.com/index.php?/topic/22561-the-linux-compatibility-thread/






Been playing super tux kart lately, I was laughing at it from the concept alone, but the game is actually quite decent. It reminds me of diddy kong racing with the hub world, could've been a cult classic if it was released on the dreamcast or PS1.
That being said, it's very jarring seeing tracks that were clearly made ages ago after tracks that look great.
 >>/33602/
Merry Xmas to you too bong


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Decided to FTL because I can play with that just a couple of minutes for a little fun.
I tried it years ago, but dropped it pretty fast, maybe it was still in development, or a very early version. Now it plays a little differently I think.


 >>/33970/
A simple question with no simple answer.
Well, actually: no favourite.
Many good games were made, and I enjoyed quite a few, played again and again. But available time and enthusiasm seeped away. I get the hankering for one or the other, play some, then got bored. That FTL above I played a couple of days but I'm done with it, it's just too repetitive for me, and haven't really found the winning recipe yet (tho now I have ideas what to do).
Yours?

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Got Sniper Elite 4 and Wolfenstein: The New Order during Steam's Christmas/New Year's sale and only recently got to playing them. Thought I'd like Wolfenstein better out of the two, ending up hating the shitty level design and pretentiously stupid plot, didn't even bother finishing it. Booted up Sniper Elite, gunplay is fucking beautiful and the level design is fantastic. Plot is nothing special but somehow feels less insultingly retarded than Wolfenstein, probably because Sniper Elite doesn't take itself super-seriously and just has fun with you playing a badass sniper. It managed to be a better Wolfenstein game than Wolfenstein, lol.





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Hi /kc/! 

Going to start the year/decade out right by recommending some Magnum Opus tier games I played, finished and will try again. Both are 7th generation Sony games a.k.a peak Sony

1st game is god hand: 3D Martial arts/fighting game with a high difficulty curve but very rewarding gameplay experience as a whole. It's also one of the few fighting games where you can map out all of your attacks in your controlelr. Was made by the same director who created the Devil May Cry and the Resident Evil series. Also feels like Dark Souls before it even existed

You fight a Mexican karate demon, 2 Brazilian drag queens twins, a wrestling gorilla, an entire circus town and then 5 dwarf super sentai/power rangers all at the same time.

And this isn't even half of the game. Highly recommend bernds. I was going to do another Hard mode run in KMS(Kick me sign) mode just for the fun of it. Also posting gameplay video

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 >>/34030/
2nd game on the list: Shadow of the Colossus. 3D action adventure game where you play as a young hero fighting colossi in order to resurrect his gf. You are basically a really smol guy fighting against skyscraper sized beasts and bringing them down to earth by striking very small spaces in their body. The game really manages to make you feel like Hercules fighting the Greek titans(either it's the Titanomachy or Gigantomachy event. Dunno). The landscape design is great and cast, the music is a grandiose orchestra that sounds like it was made by Hanz Zimmer or the London Opera House, and the gameplay action feels like it's from the highest budget hollywood movie you've ever seen.or never will see, since everything pales in comparison to this game tbh

Literally a perfect 10/10 game. Other games have come out and have tried to imitate or emulate it, but none can ever match up to its greatness. It's pretty amazing how tech advanced this game was for the time it came out. If you play it, you'll notice so many small and subtle things that make the game come out as very realistic. Also highly recommend bernds


Installed Jagged Alliance 2, and Stracciatella so it can run natively. Haven't played anything yet, just started and read what has to be read at the start of the game. It's a lot, but the game sets the mood right at the beginning (intro, music, laptop etc.) and it's a part of it.

 >>/34030/
Try Bikini Karate Babes 1 and 2.

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 >>/34040/

Decided to try JA2 again, found that stracciatella needs to be rebuilt because some lib problems, and seen that now it is partially written in Rust and downloads dozens of packages and _slowly_ builds. Coding hipsters these days...

Anyway, what's your team?

 >>/34044/
I could install Strac no prob, all dependencies were satisfied.
I'm on the first map in some bombed out village, just killed three thugs, I'm trying to familiarize myself, but I think that's it for today, I really should sleep early.
The team is five blokes, based the pick on specialization: a doc, a tech, an explosives eggsbert, and a marksman. I made a dude with relatively high leadership. The mechanic and the leader are good shots too. I choose low level team since I could afford to hire them for two weeks, and one 4th level guy for a week. I hope to train them.
I read a little how the game goes but no idea what to do, or what strategy to follow. I guess I prepare for failure, and I guess I have to try.
On the field I've got tactical knowledge from other games and books, but I dunno what is possible to do. I see that during enemy movements my guys can interrupt and fire shots at them, that's good. But I dunno how cover works or anything.

 >>/34046/
Also at character creation I was a bit puzzled. I dunno (yet) what to minmax. I dropped explosives to zero to gain some more points to distribute, but kept mechanical and medical at 35 coz, the manual said that 0 skills cannot be trained.

 >>/34046/

Oh, you didn't played it before?

There are plenty of ways to play, so no good strategy exist. Personally I stick with 1-2 people, relatively high level (so I could pay for week or some), like Sidney and Raven. Third is the generated guy. Then, after few first cities, I go for top tier guys, but slowly, when money allows.

I don't think that medic, tech or explosive expert are required from start. Explosive guy isn't really required at all, you can easily do almost everything in game without him, although having one isn't bad (and sometimes is fun). For medic, "free" people from resistance (first girl from second sector or something like this) are ok at start. They don't even need to move with your squad, maybe only in first third of game. Tech is same, but it matters less - there always many weapons, and they are changing faster than breaking. In first part of game weapons are pretty limited (until you starting to get rifles), but tech doesn't help. Doors and chest mostly can be opened with brute force, except some specific places. 

And in late game you already would get any mercenary you want, so it doesn't matter. But it is only my thoughts, big team with low-level guys is ok.

Personally, I recommend getting the fast transport asap. Don't want to spoil much, but it seriously helps. And training militia to protect cities is a good thing. Order of cities... I always go sweeping from right to left, slowly going down.

> On the field I've got tactical knowledge from other games and books, but I dunno what is possible to do. I see that during enemy movements my guys can interrupt and fire shots at them, that's good. But I dunno how cover works or anything.

If you played something like original xcom or such, you'll be ok. Cover matters, but not much as in some other games (sitting behind tree helps of course). Laying or crouching definitely helps. Visibility matters, especially at night, night combat sometimes looks like another game. It isn't stealth tactics, but stealthy way is very fun. If you encounter some unbreakable place (like SAM base) at start, try it at night, it may be easier (but sometimes it is harder, especially when you'll get long range rifles). 

Some trick, not overpowered, but often working: if you got some real problems in sector, try to go on roof and lay there, covering all edges. Enemies will spend some AP to climb, and will be easy target when they are on roof edge, especially at night. Shooting from roof is also fun. But, of course, elite enemies may climb and shot everyone, if they are lucky and you aren't.

 >>/34047/

Simple rule that you don't need too many guys with supportive skills (tech, medical and explosives) - there is need for 1-2 persons in a team. But you always need good shooters. And you'll get your specialists anyway, be them "free" from game encounters or hired (some top-tier mercs are also good in everything). So, it is ok to set 0, but not for medical - first aid in field is required for anyone, otherwise you couldn't stop bleeding fast.

For questions, there was some that granted "night operations" trait or something like this, it isn't required but good. Other traits aren't so special, so just choose any answer that you like. I always chose crazy ones and always get madman who sometimes do uncontrolled spray of bullets.

 >>/34048/
No, never ever.
> x-com
Yes. And Incubation, that was pretty dope. And Fallout Tactics, but that's a little different, and ofc these recent Sharun games.
But real tactics can picked up from the real time Close Combat series. Although suppressive fire and stuff like that don't really work in turn based (I think the interruption and "overwatch" type things are a substitution of that).
Thanks for the tips. Maybe I'll restart (I am not far into the game) and generate new character (drop mechanical skill too, and maybe raise medical a bit, that doesn't seem a skill easily trainable), although I'm fine with the team I've right now so far. I use them in pairs (and the medic alone or attached to one pair) and draw fire with one pair while flank with the other, but this is just the first map...
> But you always need good shooters
Yeah, that is clear. If you can kill enemy guys before they can harm you, it is better than taking hits, then use a doc to heal.














 >>/34224/
Huh, they are really scraping the bottom of the barrel now. Who the fuck would have restored these medieval entities in the 20th century? Especially that Umayyad Caliphate sounds ridiculous, since it was named after a dynasty.


 >>/34233/
That's something to consider, and also sought an empire inspired by the Roman. But they didn't want to restore the actual entity. To my knowledge. Tho, now that I'm thinking, it's safe to assume there were people who pushed for that, I'd bet even articles were published with such notions.

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I decided to do my own run of HOI4 with Sweden. Picrel is how far I got.
 >>/34231/
What's the genealogy of the kings of Morocco? I suppose they descend from the Umayyads since it wasn't under the Abbasids? But then again, that's because of the Berber revolt..


 >>/34243/
> with Sweden
Shame on you.
But what's the chances of Denmark?
> What's the genealogy of the kings of Morocco?
Wikipee says not much nothing. It was established in the 17th century.
This says they claim to be descendants of Muhammad.
https://www.encyclopedia.com/humanities/encyclopedias-almanacs-transcripts-and-maps/alawite-dynasty
Okay, this has little more info:
http://jeanmarchenry-maroc.com/moroccos-royal-family-alaouite-dynasty/
> believed to be descended from the Prophet Muhammad through his daughter Fatima and her husband the 4th Caliph Ali, who was a cousin of the prophet. 
Umads on the other hand are the descendants of Muawiyah (or how is that spelled) who vaguely related to Muhammad via the Quyrash (or how that is spelled) tribe, but who knows where was the first common ancestor.
So not direct descendant, but even more vaguely related than Muawiyah to Muhammad.



On Hoi3 it was easy to play as Denmark because you could hold out in the islands and, thanks to the AI's stubbornness and the massive penalties to amphibious invasions without marines, watch as Germany suffers tens of thousands of casualties in fruitless attacks. In Sweden the same could be done in the Öresund. I don't know about Hearts of Iron IV but it's not a hard game, an Allied run should be possible.

 >>/34244/
Not only do the maps aesthetics look awful up close, but the way information is conveyed is very unhelpful. Instead of the neat stacks of Darkest Hour (which could reach into space with enough units) you have space occupied by the counters depend not on the number of units but on their diversity by nationality and type, so you get that cluttered frontline in England and Wales.


 >>/34257/
I might can help you with that. If you use greasemonkey or something similar there's a userscript that adds a download button to the pages of items in the steam workshop. In fact two: "Enchanced Steam Workshop Dowloader" and "SteamWorkshop.Download Button".
Both is added to my FF, I'm not sure which one workds. I have link for the first one:
https://greasyfork.org/en/scripts?q=steam
Here I see three tho, two looks the same, the third is the newest.




Okay, so I found another mod that I can download out of Steam, called Novum Vexillum. Problem is, it's for 1.8. I had to downgrade my thing to 1.7 to even use mods, since if you do upgrade it to 1.8, you have to use Steam to even use the launcher. This is horsecrap.












 >>/34312/
What I learnt about Sweden via Paradox games is that they can't make things right at the first time, and then they fix them by changing them and introducing new problems with the "fix". They do this perpetually and they demand money again and again at every iteration of the fixing.
I suspect they do the same with Gripen.




 >>/34055/
After a couple of days I essentially stopped playing. And didn't since then, with the exception of launching Sharun Returns to get the feel, and then sketched a potential mod. It would be basically a very short run enough to teach myself the editor. I don't think I will realize anything of that, so...

 >>/34340/
I dunno about the others but there is one game I usually pick a female for protagonist: in Vampire: the Masquerade - Bloodlines when I do a Malkavian playthrough (which is most of the time, if one played it with any other clan, he played all basically, well, maybe Nosferatu differs somewhat). The male Malk looks awful. In vampires it doesn't really matter anyway, their carnal activities also just tools to feed themselves.



 >>/34348/
Probably not play third person nip games at all. However, playing as the female character is definitively more homo than vice-versa, because you're basically making that your avatar, + when there's a male character interacting with you, more often than not they want to fuck you (if you play the female character) whilst it's vice-versa with a male character.











Once I read an article about tabletop pen & paper role playing and one point was how players have different approach toward their character they play. Some feel them as extension of themselves, they play themselves despite whatever personality their character should have. Others want and enjoy playing the role, to be another person, and they really try to get into the mind of the character. And the third group was the ones for whom just the PC is just a tool which allows them to participate in the game, the story, and the personality is just some additional rules they have to keep themselves and not to cross. I think in computer gaming the situation is similar.
I don't think playing with a female character is inherently bad, it could be interesting to think about her motivations and the actions she would take (in pen & paper gaming the DM many times has to consider such things), but I dunno how this translates into computer gaming, probably poorly.
I don't wanna take this discussion toward the tranny topic, tho I know that for example on Kohl, there must be a few blokes, who do pick female protagonists for this reason.









https://youtube.com/watch?v=SwYN7mTi6HM
I finished A Hat in Time around a week ago.
It doesn't have much free movement as Mario 64 has, only way you can increase speed of your character is by tackling and timing a jump in contrast to the momentum you can accumulate in the latter.
There was also a level that was so called "Free Roam" but that's just a lie since the main area works as a hub and the rest of the paths may as well be considered linear levels. Most levels in Mario 64 are truly "Free Roam" since you can do not all, but plenty of objectives without any previous requirements besides collectables.
It's still kinda decent, but the game felt a bit cheap on some parts, it also feels like it wants to catch the undertale fanbase with it's melodramatic boss fight that is easy as hell. Can't pintpoint where exactly but something in the execution is fucked and gives everything this uncanney valley feeling. May be the voice acting, may be that the art direction that sometimes isn't cohesive besides having a somewhat determined aesthetic.
I don't think it's a game I would replay though, I can easily grab Mario 64 and beat it in a day since you can do so much stuff in any order that you're not forced to go down the same path all the time besides some of the bosses in some levels. But it's ok, I guess.








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So recently I bought this mario clone called Warhammer 40k: Mechanicus. 
It's a first Warhammer game that focuses entirely on Cult Mechanicus as a protagonist force. No spess marines around this time, only Tech Priests and their exotic weaponry, army of cyborg soldiers, autonomous robots and lobotomised slaves. Characters in game talk quite a bit and introduce the player to the various ideas tech priests follows that differ from usual xeno purging and glory seeking. So it's a familiar setting but also something fresh. 
As for the game mechanics, it's similar to x-com with a mix of darkest dungeon. Your team consists primarily of your techpriests, which you can equip individually from large variety of tools and which you can level up freely in 6 different disciplines. Then you fill rest of your team slots with more disposable troops. After assembling your team you choose one of the avaiable missions which have various level of difficulity and different rewards. 
During mission you'll be exploring Necron tombs room by room similiar way like in Darkest Dungeon. You can go straight to your objective, or walk around looking for stuff. And stuff can be both beneficial and harmful. There's also another risk to it, the longer you walk around the more you alert Necrons in the tomb of your presence, giving them buffs for any battle that may come. After the mission the alert level from the tomb will also translate to global awakening level. I don't know yet what will happen when it reaches 100% but I guess it will trigger endgame fight or something like that. 
Every mission will include at least 1 fight, which are turn based. There's no cover system or accurancy in this game however. If the guy is in range and not behind a wall or something you can shoot him no problem. Important thing are Cognition points. You use them for many of your active abilities, powerful weapons, to sprint outside your normal movement range and to deploy troops. The pool of those points is shared between all your tech priests. You gather them by scanning certain objects on the battle map, scanning fallen enemies and using special items. Proper management of those points is very important and vital to your success in battle. 
Enemies in the game are quite interesting. You don't know their health points or armour values and how much damage you deal to them unless you scan them first. So I had one guy being shot multiple times only to reveal next turn after a scan that he's completely okay because he had quite high energy armour. Necrons are also basically space undead, so if you leave his body lying around he will reanimate after few turns. You have to either hit him again with anything to force him to teleport away from the battlefield or annihilate him by a critical hit. They also come in many varietes with different abilities so it doesn't get repetive. Maps themselves can be suprising too. Sometimes you trigger something and a platform with new group of enemies emerges from the lower level.
Game can be hard sometimes, especially on the beggining fights can be very brutal. On the other hand it's not very punishing after a defeat. Even if your entire team gets wiped, your tech priest will be ok for next mission and all the stuff you managed to gather until defeat will be avaiable to you. Tbh I lost first 2 missions of the game and I though I was going to restart from the beggining but I went further and got so many successes I though the game is actually too easy (until I got beaten badly by a boss). 
Worth noting is music from this game. I'm just going to say I absolutely love it and just leave one sample 
https://youtube.com/watch?v=yBEUwkvNbks

It's currently on sale on gog, so if you think this game is for you then it's a good moment to grab it.




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NFS Underground 2 is on my machine for a long time now. I dusted off a while ago it's perfect for me since I can play a couple of minutes, not robbing much of my time and won't get bored quick.
I think I usually pick the Miata in the beginning, I have a playthrough saved with that this install I have, I don't really remember the earlier ones I played, only impressions. Now I picked the Peugeot 206 and it's definitely different. I prefer Sprint type of races since I find them ease to win with 300 points of whatever (style points I think) but now I kinda struggle with them and the previously hard drifts are piss easy with this car.
During the game I don't buy cars, I stick with the first choice. My reason is, that at every stage I can win extra stuff with Outrun races, couple of them (three or four) are performance upgrades and I don't think I can get a new car I would prefer to have before winning the first.

I already mentioned that my fav from the series is NFS 3 Hot Pursuit. While the graphics is outdated and it only has circuit races (no "from A to B" sprints - which would be awesome - or any other fancy drift, drag, "street xyz" runs) the soundtrack is mindblowing.
Beside I played NFS 2 (probably the very first one as well), NFS Hot Pursuit 2, Underground, Most Wanted and Carbon. The latter three with UG 2 has a "campaign", a story to play through, I think I managed to finish only UG2 and Carbon. I got very close to Most Wanted but somehow failed, maybe get bored too by the end. In case of UG I remember there's a point where you absolutely have to drive perfectly and only with keyboard - without steering wheel and that kinda controls - one can do just so much, and then I get frustrated and ragequit.
Later installments are too heavy for my machine.

 >>/35028/

Both undergrounds were too arcade for me, although they aren't bad.

I think that best NFS game is Porsche Unleashed. Cars are pretty noticeable and different (for example, first 911 is horribly uncontrollable, 356 is fun and slow, late cars are just perfect in everything), landscapes are beautiful (for game from 2000), music is good. And there is no childish car tuning things, just historical and modern Porsche cars with realistic customization.

https://youtube.com/watch?v=LBSEH9GzUBI

 >>/35032/
I wonder if I can make Porsche Unleashed run on Wine.
Yes the Undergrounds are very Arkady, which I don't really mind. I'm not fond of the visual customization however (wide body kits are fine), oh and of that feature in Most Wanted and Carbon which is called speedbreaker or whatever, basically bullet time for cars.
In UG2 I almost never tune the cars, maybe on hard difficulty would be a must to have setups for different type of races, but I don't play on that, and I just don't have the patience to figure out the settings, it just a waste of time. I also noticed that in single races there's an option called "catch up" or something like that, when it's on it makes the AI racers catching up and not lag behind, without it they can be beaten by miles. In carrier mode it's on by default and cannot be turned off...


Porsche Unleashed won't run. One possible problem is that it needs Alsa instead of Pulseaudio but can't make that work. I'm gonna fiddle with this on occasions since I'm interested.

 >>/35073/
> alsa instead of pulseaudio
I don't even have pulseaudio installed. Only hassle is to find out the correct configuration to get sound at all, by finding the right pcm device number, but once setup it just works.
I know your common linux distro with desktop environment comes with pulseaudio setup out of the box. Looks like you have to do some configuration first. I was wondering though, if you could just use alsa and ignore pulseaudio instead of configure it to use pulseaudio.

https://wiki.archlinux.org/index.php/PulseAudio#Back-end_configuration




 >>/35073/
> One possible problem is that it needs Alsa instead of Pulseaudio

Technically wine is a layer over underlying system, and windows apps don't know about such things like "alsa" or "pulse" at all. Pulse can emulate ALSA though, but I guess it doesn't matter for wine anyway (especially if only one app doesn't work in wine).

You may easily kill pulse with pulseaudio -k btw. ALSA is always there because it is lower layer, and pulse is just a sound server.

 >>/35077/
> With winetricks the default audio driver

It can be changed with winecfg. Although if you have running pulse in the system, it may prevent you to change driver there.

> However when I want to run winetricks on that wineprefix it's just hangs.

How do you launch it? Do "WINEPREFIX=/path/to/wp winetricks" doesn't work?

I've tried to run NFS:PU myself, but it crashed with cryptic error, so I guess it is also matters what game distribution is used (I got some repack from rutracker).

 >>/35102/
> windows apps don't know about such things like "alsa" or "pulse" at all. 
In theory. But a decade ago quite a few games didn't run with pulse. I haven't heard of such thing quite a while and the test result which says it needs alsa to run was written 6 years ago. But all the registry editing they suggest and removing gimme.dll haven't solved my problem so who knows.
> How do you launch it?
Tried both: 
"WINEPREFIX=/path/to/wp winetricks" and
"env WINEPREFIX=/path/to/wp winetricks"
> crashed with cryptic error
Sames. I've some "IGG" version (it's a backup copy site), and iso.
Oh, some testers on widedb also says patch 3.5 should be applied too. I've no idea what version I have.

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 >>/35120/
> Oh, some testers on widedb also says patch 3.5 should be applied too. I've no idea what version I have.

Ah, it worked, thanks!

Installed 3.5 (was included into torrent), moved gimme.dll away, as appdb says: https://appdb.winehq.org/objectManager.php?sClass=version&iId=3404&iTestingId=98101

Used this torrent: https://rutracker.org/forum/viewtopic.php?t=3491266

Wine is 5.3, 32bit prefix, compatibility in winecfg as "Windows XP", pulseaudio and defaults (I didn't modify anything sound-related, didn't touch winetricks either). Enabled virtual desktop in wine (as link says), menu is 800x600 but game plays on 1920. Works pretty good, although maybe initial movie doesn't play, but who cares.







 >>/35129/
Can't make it work. Tho my wine version is 3.20, this is the freshest I can set without upgrading my Mint.
First it complained about the lack of DX7. But I read it can use the voodoo driver instead, so I edited the registry as written, but when I started from terminal so I could add the parameter for the driver, it says the wineprefix is updating and it hangs. Such cases.

 >>/35145/
I use PoL for a while now. Makes things easier. But can't help always.

 >>/35147/
> Can't make it work. Tho my wine version is 3.20, this is the freshest I can set without upgrading my Mint.

You may try some container, like docker or nspawn with new wine. I've tried graphical apps in nspawn, although there were sound problems.


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I got Nioh 2 Yesterday. It's basically a Nioh DLC, from a casual glance there is very little to suggest that you are actually playing a different game. It seems harder though, I keep getting killed in one or two hits and the enemies all have a lot of health, it was like that in the first but it seems more severe now(although I seem toe recall that I struggled early on in the first game but then it all became easy later on). 

An interesting thing I noted is that Hideyoshi is voiced by the person that plays the same character in a Taiga drama(called Gunshi Kanbei) and the character model looks like him as well(that was what tipped me off in the first place).





Thinking of doing a new build, not that I have time rn, but something that can play emulators. Looked at Dolphin for gc games but the fucker wants a Ryzen minimum, way more powerful than I thought. Thinking of PCSX2 instead. Any old playstation 2 games you recommend?




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Ok. Carbon. Started a game finally. Taking the first screen cost me the race, had to start over, but beat them with more.
I picked muscle category because they are STRONK. Accelerate mad. I remember when I first played I picked tuner because their handling is great easy cornering and that's awesome, right? Wrong. I almost sweated blood at every race and at boss races I had to run perfect and a bump into a roaming civilian car ended the whole thing and had restart over and over because there was always at least one car spawned on the perfect line. Then I moved to muscle and it solved the problem. This shit clearly burnt into my brain, muscle cars all the way. Chevrolet Corvette here I come.
I'm pretty sure I'll never finish this, but it's just for the fun.
Looks weird however, that checker pattern on the cars, in cutscenes too. I think that's the vynil of how it is spelled. Maybe I should winetricks d3dx9 but I don't care that much.









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I got myself Mechwarrior Online on steam. 
It got some bad press at the release because of some retarded decisions made by developers/publishers but after couple days of playing I can say it's worth checking out. 
It's a free to play fps but with giant walking robots that act more like tanks rather than foot soldiers, so I guess it is somewhat similar to World of Tanks or Warthunder. Your mech's legs and torso are controlled independently (also arms) and you have a momentum so you can't just walk into enemy squad and immediately jump behind cover. 
There's a wide variety of mechs to choose from and as long as you have game money you can get any. No grinding for higher tier vehicles like in WoT/WT. Also there's no weaker or stronger mechs, rather they each fulfill their own role on the battlefield. They're also all very customizable, allowing for multiple builds per model you own. You can pick different weapons, engines, how many heat sinks you want, what type of armor etc. 
There's 3 different game types, but so far I only tried standard quick play which is 12vs12 on a map with various objectives. While personal skill matters, it's very important to have your team working together. You can't just walk in alone and headshot 5 guys in a row. Everyone has to work together for victory and better strategy will win the game. Also community here is pretty cool. They talk a lot and are generally friendly and will direct newcomers a bit. Worst that happened to me was when no one was talking. They're also mostly american.
As all of free to play games it has some paid content, but thankfully there's no pay2win options. All of the premium content is cosmetics or boosts to your money earnings or more space in garage for your merchs. Also they're giving away 2 weeks of premium now for quarantine. 
This game has some problems though and one of them is low player count. This game was released in 2013 and player count since then dropped from 1 million to 500 players I think. I've been playing just a few days and already I'm recognising some players by their names. Tried to play together with a friend but group matchmaking couldnt fit us in any battle. Thankfully I don't have this problem when playing alone. 
I actually was inspired to get this game because of another game from this universe called Battletech that I got earlier, but I'll talk about that one later. Or I won't talk about it at all. We'll see.



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For an early access game it seems quite complete. There are some issues but most of them are cosmetic, the game could use a polish. Faces can look awful and overall the graphics are dated, but then that's not the charm of the game so I don't actually mind. Only once have I had it crash and that was in a 500vs300 battle where I died and fast forwarded it(a useful new feature), the enemy was defeated but then the game froze and crashed, I was taking this screenshot and saving it on paint so maybe changing between programs had an effect as well.

Overall it's Mound and Blade 2. The only thing that really bothers me so far is the new interaction system and some aspects of the UI. The problem with interactions is that now when you want to talk to somebody it loads them into the game and also in some cases loads you into the city they are in, this all takes time I prefer it to be fluid.

 >>/35556/
When I played Freelancer a couple of times I installed some mod which centers around multiplayer, tho can be played offline (no story just sandbox, which alone is boring after some exploration) and only played liek that. I read still there are servers with some activity but player numbers are low. I think quite  a few online games walk in the same shoe.
> Thankfully I don't have this problem when playing alone. 
Thankfully.
> Battletech
Haven't you talked about it once? A Harebrained Schemes game I think. Tho you can talk about it.




 >>/35584/

I remember seeing premiere or a demo of it on some convention I think. Looked very cool back then but then never heard of it again. If it was xbox only then that was the reason I guess. 

I saw a similar special controller for Mechwarrior too but tbh I think people with regular mouses will always have advantage over people with joysticks in such games. It looks to me it exists only to milk more money from the fans. 

 >>/35575/
Maybe I mentioned it because I wanted to get it for some time.

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Some controllers are superior to certain genre of games. FPS needs keyboard and mouse, but flight simulators demands joystick (tho I had fun playing F/A-18 with mouse, had to move it breddy carefully and stressful situations - liek getting into a fight with MIGs - could lead sudden mouse movements which resulted into losing control entirely, so keeping cool was a must). Sometimes I wonder how racing games - such as the NFS series - would run with steering wheel, I had a pal who bought one just for that.

 >>/35610/
 >>/35610/
> I haven't. Tell us about it.
Basicallies, Capcom being the adventurous and risk taking game producer that they are decided to make the most immersive a battle mech video game out there. 

Literally the most /kc/-tier videogame ever made. It is such a hassle to set up and the game feels a little clunky sometimes. But man does it make you "FEEL" like your riding a battlemech

https://hackaday.com/2019/03/02/an-epic-mech-cockpit-build-for-steel-battalion/

It sold at more than 185 euros when it launched. But now you can get it for the low price of 2,118.03 euros. Order soon bernds!

https://www.amazon.com/Steel-Battalion-Xbox/dp/B00006ZCCD


 >>/35575/
> Haven't you talked about it once? A Harebrained Schemes game I think. Tho you can talk about it.

I can talk about Battletech btw.

Pretty good game, it was very anticipated by Battletech community (wargame and universe at all), although community is relatively dead compared to Warhammer (both). For specific reasons there is a lack of good BT games, maybe Mechwarrior series is mostly good, and some Mechcommander games were fun, but real original wargame-like BT experience weren't implemented on computers. There is MegaMek, but it is different story, it is really a tool to play classic Battletech by internet, not really a game.

So, everyone was happy when Harebrained released BT (game), and it was good. Tabletop rules were, of course, modified, sometimes heavily, but they still are "in spirit" of tabletop - maybe it is one of the closest BT games to this. Considering game - it is enjoyable for everyone, even for those who don't care about anything Battletech related. Maybe not much versatile as modern xcoms, and not so cinematic, but still good. 

Of course there are flaws, like bad balancing of light/heavy mechs - developers constantly try to make lights usable, sometimes it works, so one light mech may change the flow of battle (oh g-d I hate those firestarters), but overall they are still non-choice when you need to win. That happens because game is only about relatively small fights, without recon/supply/movement parts that exist on grand scale. It is also somewhat flawed in mech composition in original BT universe terms - game has _too_much_ good and rare mechs. But this is gameplay issue, no one want to play all game with 4 old broken mechs except hardcore BT fans.

Biggest issue, I guess, is strict limit on your team in battle - 4 mechs. It helps to make battles playable (I imagine that 10 vs 10 would be very tiresome and take hours), but limits experience too and gives repetition. In campaign they avoided repetition by giving your opponents much more mechs and scripting (sometimes it is not fair), but multiplayer or skirmish is always 4v4 and it is sad.

But overall it is best in Battletech that you may get, I think.

 >>/35625/
> Coaching the player is a key part of BSBB gameplay, with a manual created specifically for this purpose.
Let's see:
> Price:	$2,299.98
> Only 1 left in stock
> This item does not ship to Hungary. 
Oh well, I won't be a proud owner of one anytime soon.

 >>/35634/
Yeah, this Mech genre quite obscure. If I asked any of my pals who are into vidya probably wouldn't heard of it.
Is Battletech turn based? If it is close to tabletop it should be I assume.

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I played this. 

It was pretty dull. Can't remember anything interesting happening. All of the characters were so bland, the story was so predictable and the pacing was awful. And there was also a lot of dust for some reason. The multiplayer was good though(like the original game, but multi is kys'd). I'm at the last level in the story and feel demotivated to complete it.

I played the original and it had more or less the same issues.



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I got Warhammer 2 Total War recently and I've been really enjoying playing it. 
When the first one came out, there was a general opinion that it's a great Warhammer game and a great Total War game and in the case of the 2nd game I can only agree.

After decade of playing Warhammer Fantasy Role Play which was set up in the Old World and specifically in the Empire, this one caught my attention because it takes place on all the exotic lands that are south and west of it and have all the exotic races (Warhammer Fantasy battles fans might have known better about them but I never got into it). 

All of the playable sides in the game are first divided into races, which then are divided into factions. Races differ a lot. They have access to completely different units and buildings but also campaing mechanics. Think of a difference between Medieval total war factions from west europe and middle east, but more. Plus completely different looks gives you a different feel. This translates well into replayability. Previous Total War game I played was Shogun 2 where basically everyone had access to same samurai units (with few exceptions) so I felt the difference a lot after switching to Warhammer (don't get me wrong, Shogun 2 is a cool game and I liked it a lot). Factions of the same race don't differ much, with the exception of getting a different starting location, Legendary Lord (all armies in the game are commanded by a lord, and every faction gets one unique Legendary Lord), and as I saw it DLC lords get a different campaing mechanic sometimes. 

The four main races (which are High Elves, Lizardmen, Dark Elves and Skaven) get the same campaing objective, which is to perform a certain ritual and win the final battle, at the same time preventing the other factions from achieveing the same. To do so you need to gain the ritual currency (named differently for every faction but essentialy the same thing) by completeing various quests and controlling strategic cities that generate it per turn. Total conquest is not necessary to win the game but still avaiable. DLC races have different objectives and don't really have to take part in that ritual conflict to win the game. So as Tomb Kings faction I have to travel around the world and get into possesion of all the books of some ancient necromancer before the other Tomb Kings faction do that first, and as a Vampire pirates I have to trabel around the world and plunder and murder and dig up treasures until I become most infamous walking corpse on the sea.

 >>/36294/

Diplomacy is a viable option, however most of the time practically limited to other factions of your race. If a faction of your race likes you enough and you're more powerful and also trustworthy they will allow confederation, which basically means you get all their territories and armies under direct control. This is also a way to gain access to another legendary lord. I think diplomacy is best visible while playing the High Elves. On their continent of Ulthuan there's like 10 different high elves factions that don't necessarily like each other, and as a high elf you get access to special resource called Influence which you can spend on altering relations between you and others, but also between other factions too. So when I was busy dealing with Dark Elf raid on the north like a good hero of Ulthuan and the faggots from Kingdom of Caledor on the south decided to declare war on me, instead of dividing my armies in two to deal with two problems, I just made 2 other elven kingdoms dislike Caledor. And since the 2 other elven kingdoms will gladly accept the confederation, you can guess who will eventually be an owner of Caledor without firing a single arrow.

When it comes to battle this game is a lot different than previous Total War games. First of all, your lords and heroes are one entity units that are often very powerful and can fight multiple enemy units on their own. Combine that with powerful magic, and you could build an army that's entire purpose is just to hold the line while your wizard gets hundred or thousands of kills. Additionaly you get more unit types. Besides the usual infantry, archers, cavalry, you now also get monsters, flyers, flying cavalry, flying monsters, flying archer monster cavalry... Your lords and heroes gain experience which you then spend on giving them different skills, which can make them even more powerful, give more spells and abilities, boost your units more or boost your economy. They may also gain equipment and followers that do similar things. 

Unfortunately, because of all of this new mechanics the AI doesnt handle it very well. I mean it does manage, but in more simpler previous total war games it was doing better tbh. And to offset it the devs just gives AI more cheats, like free armies. I had some absurd situations when some insignificant factions would spam army after army of elite units while I was struggling to get my basic units to full numbers after a battle. All of that on normal difficulty. But I dont know if I can blame the devs, I've been gaming for basically over 2 decades and there was no real development in that time when it comes to AI in games and I have already became very sceptic that it will improve in near future. 

BTW Shogun 2 is now free on steam.

 >>/36294/
> When the first one came out, there was a general opinion that it's a great Warhammer game and a great Total War game and in the case of the 2nd game I can only agree.

It's actually one of my least favourites. You sound like a fan of Warhammer so you may see it differently(most seem too) but to me it's a step back in quite a few ways. It's an interesting concept but even though you have teams of orcs and the like I actually find the rooster lacking and not that diverse for what it is, and that really should have been the selling point. As for the battles, they are awful in so many ways, the AI is awful and will just run straight at you from the start, no tactics or sense at all, the maps are really cramped and bad, making it impossible to deploy effectively and meaning that in siege battles you actually cannot siege as your infantry is in range of their towers and cannot be moved out of range, the animations for units are really, really bad, even in Medieval 2, cannons had actually loading animations, in this a fellow just squats next to it for a bit and musketeers just shoot and stand still for a bit and then shoot again(plus they all shoot through each other). The battles are far simpler and lack the nuance of older titles, there really isn't much difference between units even of different races, they handle essentially the same, really the only thing that adds anything is the magic but it doesn't make up for all that was lost.

 >>/36299/
> You sound like a fan of Warhammer
That's correct, but I am also Total War fan and I played them all starting with first Shogun up to the 2nd Shogun. 

> I actually find the rooster lacking and not that diverse for what it is
> there really isn't much difference between units even of different races
I don't think I can agree with that opinion, but then you sound like you're talking about your experience with the 1st Warhammer game, and I only played the 2nd one. I have recently bumped into an opinion on the internet that Orcs in wh2 are shit because "they're a wh1 faction in a wh2 game". I'm not sure what did the guy mean by that but maybe there's something to what you say. I started campaings with 5 different races and I can feel the difference. 

> the AI is awful and will just run straight at you from the start
Yeah I said I'm not content about the AI but I'm fresh from Shogun 2 and I don't really feel the difference. 

> siege battles
Tbh I wasn't content about siege battles since Medieval 2. Hide your units in the forest or send them on the walls, or put them right in front of the wall where towers can't shoot them. The only problem remaining is that your artillery is also getting shot. 

> animations
I agree on that, but it's not a big deal for me. Shogun 2 has some really cool dueling animations but truth be told 99% of the time you're not looking at them. And when two models get locked in the animation others can't attack them, which sometimes lead to absurd (or epic) situations when one dude with good rolls can hold entire unit on his own.

How is Empire TW not your least favourites?


 >>/36335/
Well, they fly above the battlefield, which makes them 100% safe from melee ground units. They can still be shot.
If you order them to melee a ground unit they will land, and it might take a while for them to get into air again. 
If two flyers go into melee with each other they will fight in the air I think. 
IIRC if you have 100% flying units and enemy has something on the ground you will loose.



 >>/36334/
I played 1 and 2, they are really the same game. The campaigns themselves have some differences but much of the unit rooster difference is just cosmetic essentially, there really isn't much difference in how the units handle, even with the giant and flying units. One giant unit is essentially the same as any other. Whereas in Medieval 2 there is much more of a difference in how Pikes and Halberds handle as opposed to spearmen and spearmen are different to swordsman and then muskets behave differently than crossbows. Even though they are all in War-hammer they have a few buffs and debuffs but they don't actually play that differently. Even in Shogun 2, yes all nations have the same rooster but the units still act differently from each other, you would not use a pike ashigaru unit like a yari samurai unit or a musket unit like a bow unit.

In Shogun 2 they at least pretend to try and hold a formation, not just run at you from the start and morph into a blob. The battles don't turn anywhere near as messy either with units in Warhammer breaking, coming back, breaking coming back and the battles turning into a mess.

> Hide your units in the forest or send them on the walls, or put them right in front of the wall where towers can't shoot them. The only problem remaining is that your artillery is also getting shot.

That's not really satisfactory and steel ends up with them being shot on the way to the walls or if their is no forest or no blind spot. Plus I don't like how narrow the frontage is, it limits what I can do. Like much of the game it seems like it was deliberately made to be simplified and streamlined(such as units like I mentioned earlier).

> How is Empire TW not your least favourites?

Ahh, I forgot about that one...








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Just finished playing Psychonauts, a game made by Double Fine and Tim Schafer whatever his name is. Pretty fun platforming game with really tight controllers, almost like a 3D Mario game. 

The story is really engaging and has really likeable characters from multiple countries and nationalities in it. Game's not that long though. Around 20 hours total if you pace yourself. I'm just trying to get all of the collectables right now. It's good though


 >>/39236/
Does Daggerfall have Construction Set? Maybe you can unbug it.
I've never played Dfall. Last time it was Morrowind on OpenMW.
Mmmmmmmmmmmmmm, there was promises to develop OpenMW so it can run Oblivion too. Gonna check how they are standing with that promise.



 >>/39273/
OpenMW is an engine to run Morrowind, what the player need beside is the game files - the maps, the NPCs, the items, the quests, etc. -, the engine "makes them move". OpenMW is cross platform, so peeps on Linux can run Morrow natively. It also corrects a bunch of bugs, and adds more features, like distant terrain, so it goes beyond the limitations of the original engine.
Now they make it work with later Bethesda games, like the newer episodes of the TES series, Obli and Skyrim, and the Fallout franchise. All these games will be able to be played natively on Linux.


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 >>/39271/

I've seen some videos - it is mostly about loading models from Skyrim. Implementing full gameplay will be pretty complex task, because Skyrim is different, and developer resources are limited. Considering how much it took to get playable Morrowind, we wouldn't see proper open Skyrim for long time.

 >>/39278/
I'm fine with Oblivion. And F3.
I read up some months ago how's the thing going or if they do anything about it, I couldn't find much information, but what was available it basically said that the problem is accessing the assets, models and shit because these games use different format for storing them. And that's about it, the rest is easy. And now they made the bsa packages available to load. I expect within the next couple of updates that the average mortal can try out running at least Oblivion. It won't be flawless but something to look for.

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Finished 3 games recently

1) Mirror's edge - Was a decent game that visually looks good to this day. It has a unique concept but it was sadly rushed to be completed by EA, so it feels like things are missing in the game. It also isn't so long

2) Castlevania: Circle of the moon - A good entry level Castlevania game for anyone who hasn't ever played it. I may play Symphony of the Night afterwards because of thos

3) Spec Ops: the Line - Great shooter game.  Accurately shows how soldiers deal with the effects of PTSD. Things that happen in the story will go from bad to worse the more you play it. You do more war crimes that you can count, and you do things you wish you didn't Also, most of the things that happen could be imagined by the main character due to his PTSD condition

 >>/39349/
> Mirror's edge
I know that game. Tried too, but forget why I haven't played it real, maybe some bug prevented me, I dunno.
> Castlevania
You are into console gaming too?
> Spec Ops: The Line
The premise sounds engaging. For a while now I'm not really into FPS games. Maybe it runs on my machine, fairly old game. Long weekend is coming, I could try it. Or something else.

 >>/39350/
> I know that game. Tried too, but forget why I haven't played it real, maybe some bug prevented me, I dunno.

It's fun but short and rushed, unironically

> You are into console gaming too?
I play everything bernd

> The premise sounds engaging. For a while now I'm not really into FPS games. 

It's actually a 3rd person game, It's a parody of the stream of military shooters that got crapped out by gaming companies this last decade ago

> Maybe it runs on my machine,

It more than likely will



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I tried Crusader Kings 3. So far it's basically just Crusader Kings 2. There is a bit of difference with how army composition and such work, rulers have a stress meter which builds up based on choices and then once it reaches a higher level a character will get a new insane trait(which I honestly think is good so that they don't go insane out of nowhere like they always used to) and rulers get a skill tree. Back on to Army composition, it seems you get a levy which is well your levy and then for every other unit type like archers, light infantry etc you need to hire a company of them which then follow the norm of the levy on Crusader Kings 2. But this means that Scandinavians and the like end up with armies with similar composition to the rest, I have had battles with them as a Feudal German where we have had equal numbers but I have lost, which never would have happened before when un-reformed Pagan troops were garbage.

I don't really like the UI but I'll get used to it, so far literally everything else is the same though through with just maybe a few changes.



 >>/39877/
They gonna fix it with a DLC. One each. All just of the low price of 99.99€.
Beside the joke, they really fixed steppe people for example. They don't have that landholder tiers anymore, or fiefs. But they have tribes and the khan can give land to them and not to vassals. I'm gonna give it a try in earnest sometimes.
And maybe other cultures, beside feudal and norse (which was basically feudal) never tried anything else - it's a long fucking game robbing people's time.

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 >>/39881/

DLC-style of fixing has one big problem - it rarely fixes everything, and older mechanics slowly became outdated. In CK2, crusades mechanism was pretty sad and boring until last few DLCs, while other mechanics were complex and somewhat interesting. Same with imperial administration or Muslims (as far as I remember, they still too plain and simple because Muslim DLC was released too long ago).

> it's a long fucking game robbing people's time.

This.




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Okay so this is getting ridiculous. Sweden owns part of India.

Distance, borders, religion and culture seem to matter far less now, leaders will invade anywhere that they see an opening. It happens in every game, West Francia will always invade Africa and the Italian states and barbarians will always end up everywhere.

Another irritating thing that also contributes to the above. If somebody declares war to take a duchy it is the king that is the target not the duke that actually owns the land. This causes two things, one if you are the duke yourself you basically cannot win the war yourself, they appear as a hostile army not an enemy so you can defeat them when they appear but you cannot take the fight to them, therefore you must raise your army and just have it sit there wasting money and defeating them whenever they try to invade again, you can try to chase them but a defeated army will always outrun you, so you just have to wait for the war score to tick up or for your liege to intervene. Which brings me to two, when your liege is fighting a war and losing his army strength depletes so he may have a strength less than many dukes around you(or anywhere, they don't care where you are) and so the AI declares war on the king because his army is larger regardless of how large the army of the duke that actually owns the land is, so the king will be losing a war and then numerous dukes(or equivalent) will declare war for your land which you cannot do anything but raise your army and sit there to defend, the king probably won't be helping for a while if at all.

There also seems to be a lack of content, for example the Han and Burmese culture literally use the hair style of the steppe tribes, there is no Chinese hair style in the game.

 >>/40063/
Oh yeah forgot.

When a Barbarian king dies his realm does not divide like it used too, so it will divide but the air will end up with the bulk of it while the rest might get a kingdom title but with only a tiny bit of land.

Also what I meant by Culture and Religion not meaning anything. The penalty for it basically means nothing as rebels are easy to defeat, this is part of why the map looks like it does, it doesn't effect Sweden.

Basically the balancing is just really bad.


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 >>/40065/
As if I would do that. Socialising is a waste of time.

I did have Lord of The Rings Wargame figures when I was a child and I sort of like the idea of that kind of thing but it's a fantasy really, real life would be much more disappointing. Besides I hate everyone in this country.

 >>/40066/
At the end of the day, nothing has happened playing video games. If you read a book, you gain knowledge, if you do a hobby you do something real and tangible. Videogames is escapism same with chans or forums. I wasted many years in my teens just playing computer games. 

It's even better fornicating with the opposite sex. 

If I lived in australia we could be irl friends, but alas I live in europe.


 >>/40066/
> As if I would do that. Socialising is a waste of time.

It's good for your health tbh. Humans were made to interact with others fam. You're doing it with us right now

No man is an island unless you're in Iceland or something

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 >>/40067/
> Videogames is escapism same with chans or forums.

I mean, technically books, movies, boardgames, theater plays and everything in between are escapism as well. You play video games to experience being a army commander, truck driver, botanist, zoologist, travel to the Caribbean on a vacation if you're playing Tropico, be a Samurai in Feudal Japan, etc.

But I get where you're coming from. Doing these things as a hobby is okay, but one shouldn't let things of leisure consume one's life tbh fam All things in should be in moderation Unless you're a professional tournament playing videogamer and earn thousands of dollars of doing this

> It's even better fornicating with the opposite sex. 
> Implying a bernd will ever put BENIS IN BAGINA X----DDDD

Silly Swede. Didn't you know that all are bernds are Never evers? With no exception to anyone who goes on /kc/


 >>/40081/
Yes but videogames are very addictive since it hijacks the dopamine center. Reading don quixote doesn't cause the same hormonal rollercoaster.

But in essence you are right, everything we see as entertainment in the civilized world are just escapism really. "Primitive" people didn't have the same need to escape reality. Wonder why?

 >>/40074/
Maybe they add that in the next DLC for 99.99e.

 >>/40067/
Nothing worthwhile ever happens in this world anyway. I do read books too, I actually have Don Quixote sitting on my table but I can't read it yet for OCD reasons(I'm probably actually going to have to buy it again along with many other things as well).

Doesn't matter if it's real or not, maybe one day I will start hunting again though, only I would use something that doesn't kill but just leaves a mark maybe, just for the sport.

...Pervert.


 >>/40080/
It's bad for my health, if I didn't have to deal with people particularly Australians I would not suffer from half the mental stress I do now, they are disgusting just have a look at /ausneets/ that is how the average Australian acts and talks in real life, OCD is largely disgust based.


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Your onions about the new "BG"? Original BG trilogy is what got me into RPGs and DnD and I love it so not very keen on the idea of Larian studios using the BG name for their new DnD IP instead of making their own. The story of Bhaal and Bhaalspawn is over already after all.

Already know that the quality of the game will suffer from focus on co-op and twitch integrity but I personally hope that they ditch the cartoony looks of DOS, mundane abilities having flashy effects, dumb humor and etc. They worked for DOS 2 but won't fit on a more serious DnD game.

If they don't and the game ends up being only OK at best at least Owlcat is making a new Pathfinder and hasn't caved in to the demands of turn-based combat console casuals who got into the genre with XCOM and DOS 2.


 >>/40104/
I personally liked DOS1 and I think DOS2 which I'm currently playing is a brilliant game, so I'm having high hopes for BG3. However, I don't expect it to be actual BG3, as you mentioned the story of Bhaalspawn is finished and it's also done by a completely different team. Rather I expect just a good game set in Forgotten Realms universe done by people who I think are competent. 
I think I know what you mean by the humour and cartoony looks and I had a feeling they toned it down a lot in DOS2 compared to their previous Divinity games. 
There are gameplays avaiable online of the game, did you watch any?

 >>/40106/
I am currently replaying DOS 2 and they indeed toned down the humor and cartooney looks a bit(some of those skeletal enemies were super memey). However a lot of it remained. Also wasn't a fan of their attempt as town building, which I fear they'll be taking to BG 3.

I did watch some combat gameplay and it seems almost identical to DOS2. No per rest spells/abilities(no resting at all in fact), no limited ammunition for projectile weapons though enchanted ammunition is making a comeback, exaggerated cartooney flashy melee combat and etc.

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I'm playing Ultimate Admiral DREADNOUGHT!!!!

It's not so great there isn't actually much you can do and fights take too long, everything keeps missing and even when it does hit it won't do much, I hit Torpedo boats with numerous 9 and 6 Inch shells and they did do hardly anything. But it's in Alpha so maybe it will change later.


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I am currently trying out an obscure game called Chulip!, where you play as a young and poor Japanese boy who has to prove his manliness by helping out other people and smooching with them.

It looks like a bright and innocent game, but it's extremely dark sometimes. It provides a contemporary look at Japanese society throughout the entire game. It also shows how people who work without much recognition, I.E bernds, are actually the ones who keep society running

Here's an thorough analysis on the game (skip to 7:00 or ignore the long winded intro)
https://youtube.com/watch?v=--7K9eVCFy4

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 >>/40652/
That being said, the game is pretty tedious and apologetically hard sometimes. Think NES game or Contra arcade level hard. You will need a manual or guide for this game. Although one is available if you have it from the PSN store.

This game was created by designers from the now defunct videogame company "Love-de-Lic", who created an extremely underrated game called "Moon Remix RPG adventure. They were also had employees who made the games Chibi Robo and Little King's story There's a really interesting story behind the game that I will write about when I get the chance. And Moon Remix also deserves a thorough analysis with it.


 >>/40654/
> You will need a manual or guide for this game. Although one is available if you have it from the PSN store.
In Japanese... I've no idea in what language but sounded good to add to the challenge the player faces.

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 >>/40678/
> In Japanese..

Really? I thought that the PSN version came in english. 

There's always gamefaqs anyways, which is what I used to begin with

> but sounded good to add to the challenge the player faces
NO HAND HOLDING HERE. MANLY MEN ONLY








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 >>/40772/
T.Hanks

I will be running as the Prime minister of Hungary soon and would be more than willing to take you in as a secretary. I'm a little bit stingy(just a little bit), so I can only pay you by the hour 5 HUFs less than the average wage in Hungary. Hope that's okay with you fren



 >>/40839/
It's very little to be honest. The minimum hourly wage is well over hundred times larger than 5 HUF.
But I'm hoping what we spare on my wage will go to the right places. Probably will starve after a short while, but everyone has to make sacrifices in these hard times.

 >>/40843/
> But I'm hoping what we spare on my wage will go to the right places. Probably will starve after a short while, but everyone has to make sacrifices in these hard times.

We all need to make sacrifices to reach the top bernd. I will be sure to give you a good recommendation for future King of Hungary when my term is over tbh


 >>/40655/
 >>/40654/
And I still have not reviewed Moon Remix RPG Adventure yet fml

I tried Iron Harvest. Interesting idea but poor execution. It's completely lacking in depth.

It's a fairly generic strategy game and whilst it does have a cover system it's poor and almost useless often enough, my infantry are always being beaten by the enemy infantry even from cover because mine have SMGs and they have Shotguns, they just run to the cover you are using and shoot you from there and as they have shot guns they win(this is a balancing issue and may change though). It suffers from the issue many games have in my mind being that units have far too much health, I wish more games would follow a Men of War style system particularly in games like this. The mechs are not that interesting and everything comes across as simple, it lacks any kind of upgrade system or any depth in that regard. Sure the graphics are good but gameplay wise it is almost as basic as basic gets.


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Thinking about Baldur's Gate, more precisely that following the good path during quests gives better rewards, more cash, loot, XP, and better treatment at stores (cheaper stuff), which means the game punishing you for doing evil deeds.
But then I think among NPCs the Evil ones are stronger in their roles. Edwin the best mage, Kagain the best fighter, Viconia best cleric (when given some enchanted item to boos maybe her constitution, not sure). And maybe others.
So this could be a balancing act.

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 >>/40860/
Okay I'm reviewing Moon remix RPG now

Moon Remix RPG Adventure Remix was developed by video game industry veterans who worked on rpg games for decades, including Chrono Trigger, Final Fantasy 6 and even Super Mario RPG for the SNES. So, they knew a lot about RPGs, and I think this game is just them venting off their frustration over making those specific games throughout the years. It's actually an satire of traditional rpg games where you play as a regular npc and the hero is the actual bad guy. Your task is to save the soul of all of the animals the "hero" kills, so they get resurrected, get sent to the moon and give you love in return. Love being what gives you more stamina and health during the game.

When you get to the end of the game (you go to the moon with all the animals you rescued). You do a dance party with all of the happy animals and get a speech from one of the wizards who helped you in the entire journey of the game.

And then, something happens. I can't even express what it is, but it really will be the most shocking thing about the game. Then you're given a really clever 4th wall breaking choice at the end. You should really play the game instead of viewing a play through. You will definitely enjoy the game more.

This youtube user goes very in depth over everything about the game. Do recommend because it is so meta and it really is such a thought provoking game. It's a pretty bittersweet game. 

https://youtube.com/watch?v=6VQ7GKgMQ14

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 >>/41200/
It also came out around the release time of Final Fantasy 7. Another game that throws away conventional rpg tropes as well. Maybe they knew some people SquareSoft who gave them ideas for the game


This game also inspired the creator of Undertale to create his game. Here's some more info on the game if lors is interested

https://wikivisually.com/wiki/Moon%3A_Remix_RPG_Adventure





 >>/41258/
I believe that was one point of the post. Also the screenshots are kinda give that away.
The youtuber in the linked video says it became recently available in English.

 >>/41258/
Yeah. Well I stuck with waiting one day OpenMW will support later TES and Fallout games.
> Scandi
I don't think so. I heard Scandis talking English they didn't had problems with the pronunciation of sh and s. I think he just have a disorder. Like rhotacism, just with the aforementioned sounds instead of r.


 >>/41457/
Was yesterday.
Saw screenshots and videos. On IBs Bernds/Anons are all concentrating on the nowadays fashionable themes (like transsexuals and stuff like that) appearing in the game, and the type of penises that can be chosen on character creation. Also bugs. I yet to check an actual youtube gameplay vid, but I found I'm not really interested in that.
So the little what I've seen I have the impression what I had before, it looks like RAGE, with more cinematics. And I'm influenced more of the "old school" works of cyberpunk genre, this game looks too light/sunny and pink in comparison. Also I dunno how integral part of the game, but cyberpunk should be more about the "life" in cyberspace, virtual reality, consciousness detached from physical body.
I dunno.
When I get a strong pc, probably gonna try it out. But won't be a priority.


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I've been playing Genshin Impact and Squad. I won't talk about Genshin impact here.

Squad is made by the same people that made Project Reality which was a Battlefield 2 mode, the gameplay is pretty much the same just on a much better engine and with less content right now. I played it last year but then stopped. They added helicopters and tanks now so I played it again.

It revolves around sections of 9 players that make up two teams of 50. Sometimes it can be really nice
 but it involves to much dealing with people and teamwork, walking around and waiting. User experience is basically dictated by how the squad you happen to be is and even then it's a lot of waiting. I like Operation flashpoint better but they stopped making that.

There is a WW2 version as well but I did not play that much.

 >>/41678/
I was thinking about getting Squad and I observed this game for a long time, but at some point I realized I would have to dedicate a lot to this game to get fun from it (because of that teamwork factor) and I dont think I can afford that. 

 >>/41653/
I'm listening to the Cyberpunk OST now and I can say at least this part is breddy good 5/5.


 >>/41715/
I never played any of those but COD, they are completely different games. Squad is more like battlefield 1942 but on a larger map and with more cooperative elements. So you start at the main base and then you have to capture the bases like normal only you actually have to build the spawn points and anything else you want like fortifications and to do that you need supply and to get that you need a logistics truck which you have to drive back to the main base when it gets empty.

Because of how large the map is you have to work with other people, you can't walk it's too far, you would be all alone and if you got shot nobody would be there to revive you so you would have to spawn in again and walk all over again. So you have to join a squad and the squad leader will organise transport(if you were to steal a truck to get around you would get kicked).

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Brigador is up for free (as in free of charge) on GOG. 
I haven't talked about this game because I haven't played it (yet) but from what I saw it's a cool top down shooter where you pilot a mech (or other vehicles) and your job is to basically destroy everything, enemy forces, their homes, their neighbours etc. There's some nice synthwave in-game soundtrack.

 >>/41717/
> I never played any of those but COD,
Great selling point of them, that they are enjoyable. Quake has more serious tone, while Duke Nukem is kinda funny.
I played Battlefield 2. It was ok, but it's just a multiplayer, while Quake and 2 are a very strong single players with genre defining multiplayer.
That Squad sounds good if one already had a group, but joining in sounds no fun.

 >>/41735/
> destroy everything
> their homes, their neighbours
Sounds fun. But something something so won't play it.

I think I got too moody, too picky, too grumpy, and way less enthusiastic about new titles. And lacking time, even now that I sit at home all day. Where's my time disappear?!


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A new Stronghold game comes out soon, it's called Stronghold Warlords and it is set in Asian and will release late this month. I really liked Strong Hold 2, Stronghold Legends and Stronghold Crusaders so I thought to investigate this. It does not actually look good. It seems very cartoonish and the design choices they have made are worrisome, It feels like they could have done so much more in a game set in an area like that but they have just rehashed Stronghold but changing skins and making it look cartoon like. I think they may have even mixed all these cultures together instead of making three distinct factions which is also quite bad. Well I will play it in two weeks anyway.

 >>/41894/
You liar.

 >>/41999/
Poast sum screenshots.
I think I played with Stronghold 2, but there was a gamebreaking bug maybe related to the dung cleaners or whoever. Or maybe something with the executioner? I can't remember.
I'd like to play with a castle management game, where I could build stuff properly, take the landscape into consideration and shit.

> that picrel
Heh archaeologists make those typology sequences of all kinds of items for dating purposes. They are always made by autists who can comprehend only the "simple -> complex" chronological order and they automatically apply this to everything. They disregard irregularities when shapes get more simple, or when several types coexists. They also seem to be unaware of fashion, despite it very much decides normal people's behaviour and art.

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 >>/42000/
Hmmm. I never had that issue.

I don't have screen shots but they have a youtube channel where they talk about all of this(which probably illustrates the issues better actually). Here is a video where they talk about some units they have in the game.

https://youtube.com/watch?v=oQQ3lk3enKM

> They are always made by autists who can comprehend only the "simple -> complex" chronological order and they automatically apply this to everything.

That image is a depiction of armour from 150 BCE, it's not over a span of time.


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 >>/41999/
Played a lot of vidya during the holidays. Here's a few I can talk about


Finished playing Portal 2, which is a neat lil 1st person puzzle game with great atmostphere, story, dialogue and music throughout the game. It involves solving puzzles for an mighty monitoring A.I. in the name of science. A lot of the puzzles require a lot of big heda when trying to solve them.  I needed a walk-through for a few of them ngl


You should play the first Portal to get the 2nd story a lil better. Go into it blind and don't look for spoilers. There's a cake prize at the end of both games, so it's best not to ruin the surprise!

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 >>/42017/
Also played Saints Row 3. Which is a crazy, balls to the wall game where practically anything can happen.

Ever wanted to have a squad of ninjas, space aliens, military men and wrestlers defend your turf while fighting off enemy gangs with a shotgun that shoots sharks? Well, now you can. If you liked playing San Andreas, you'll definately like this game.

But there's no jetpack though. You have a bunch of high tech planes instead. 

It also feels a little hollow at times. It glitched often on me. I would crash into lampposts or trees and they would go through the car I was driving, rendering it useless


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 >>/42019/
And the current game I'm playing is Undertale.

It's short, sweet and nostalgic. I get lots of Earthbound feelings out of this game. Practically every decision you make in this game has far reaching effects on the story. But, it doesn't have multiple save slotsI think, so you can only play through with one save.

 >>/42017/
Those actually have story?
I don't have patience for puzzles. Well, this isn't entirely true, sometimes if have the mood, but not for a whole game.

 >>/42018/
> If you liked playing San Andreas, you'll definately like this game.
I thought about it back then. But was for console or too high system req.

 >>/42019/
> Defffinitive

 >>/42018/
> Saints Row 3. Which is a crazy

Yes, definitely crazy game.

Saints Row 2 was purely a GTA clone, maybe with some wickedness, but still almost GTA with some small different features. I guess game authors understood that it is hopeless to do another clone that wouldn't be better than original, and decided to make unique feature - add more madness.
Technically it was still a GTA clone, but at least pretty fun.

Interesting, that l*nux port (from steam) of SR2 was very slow, ugly and lagging, but SR3 with better graphics was much more fast and playable on same machine.

 >>/42037/
> I don't have patience for puzzles. Well, this isn't entirely true, sometimes if have the mood, but not for a whole game.

It won't feel like puzzles at all. At least try one game out for a few hours and you'll probably like it fam

> I thought about it back then. But was for console or too high system req.

Just lower the graphic settings before you play. My PC isn't even that good and it ran really smoothly when I tried it out.

 >>/42066/
> Yes, definitely crazy game.

iknowrite?

> Interesting, that l*nux port (from steam) of SR2 was very slow, ugly and lagging
Didn't know that

> Technically it was still a GTA clone, but at least pretty fun.

It has it's quirks, but like I said  >>/42018/ it feels really hollow sometimes. I liked that you can customize a lot of things in the game and all the crazy missions, but that was it. I didn't really like any of the characters in the entire game except Oleg. Quality wise, the entire game pales in comparison to GTA4. That game was really impressive in everything it offered tbh.

And no I didn't like GTA5. Literal keinbernd the game. And the multiplayer is shit. SHIT

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Mount and Blade Bannerlord is of course on a newer engine but the developers also went to efforts to make the game more mod-able, they even said that particle effects can be much more easily modded so that things like magic are easier to implement. But I digress.

The mods of Mount and Blade were always my favourite aspect of the gaem and I was worried that perhaps there would be less emphasis on this by the community as the times are such that every man and his dog is trying to develop a game on steam so unpaid mod work may have less of a population of creators plus I know that the Gekkoujou mod creator has retired. 

Anyway, I found this interesting mod, it's set in the world of the Lord of the Rings. It looks quite good and I have high hopes for it. The only problem is that these things are going to take an incredibly long time to make I would say.




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Just played this game called Dead or Alive 5. It's okay. Plays similarly to Tekken but fights feel more intense. The story is really bad though. Every character you play with has a different story, and all of them are so poorly scripted, translated and carried out, it's a little silly


I think there's a free version for PC. Dunno




Tried CK3 yesterday. 

Overall, it is the same as CK2, but with large console interface for idiots, some improvements like more sophisticated lifestyle/trait system, and some simplifications like removing specific nomad/republic gameplay (surely they'll go into DLC). It is full of 3d, has complex face generator, looks pretty different in style, but still mostly a same game.

I think they made combat somewhat more interesting just by allowing even small countries to have some kind of retinue (although combat as process is less sophisticated now). They also put most of personal-related CK2+DLCs things into base game (swaying, lifestyle). Council is weaker, laws are passed easier, but instead global levy/tax law you'll need to negotiate specific vassal for individual agreement.

Personally I think that game is relatively good, at least at first glance.





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