/tulpa/ - Tulpa

Imaginare firendz r real


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We need to deal as much a damage possible. If I firebomb leader and wolves after Cat casts the fog only Yulya can range attack. If the summons go in there and tackle the goblins 4 vs 3 they risk getting overwhelmed.

Does the fog stay in place or does it follow Cat? It would be best to stay at the entrance in the fog and attack anything that comes out. Let the summons ready their attacks and go at everything that comes into the fog. Otherwise we should range attack for a few rounds instead of going in there. The fire will do damage several rounds.


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 >>/5871/
Yes thank you. It still doesn't say if the fog cloud follows the user or stays in place. I guess it stays in place even if the user moves. That's good in this case.

I say we have all in place. Ashley's opinions? Sending in summons right now before the area engulfed by fire is defined isn't too smart, I don't wanna burn them too. But by all means they should be out of range if the attacck the goblins. I'd prefer to have the summons wait in the fog with us and ready an attack for everything that comes at us while we shoot them. It's a lot of enemies. We need to quickly reduce their numbers.


 >>/5868/
lmao nice pic

just saw we can only hit 2 wolves and the leader with a firebomb. but a burning goblin leader will have other problems than unchaining the wolves. i hope. really dont want 4 wolves coming at them. still think its better than burning the 2 goblins and hob. we gotta keep them wolves from being released.

so how does that heavily obscured in fog work? i read the rules but im not sure. i assume we need to exit the cloud shoot at them and retreat into it again. if they come into the fog the summons will get them.

 >>/5875/

Fog would work like blindness, you can attack with disadvantage and no ranged targeting.

[Ashley] You could step out, ranged attack, then step back in. My babies would flank anyone coming in so no disadvantage, but also no advantage. They would definately either attack or run, so spring it so they can't get out of that part of the cave without entering the fog. WHERE CAT!?





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 >>/5887/
Awesome picture!

Just to make things clear, I don't know how much the fog spreads but it should be centered on the narrowest part of the cave entrance. We stand at the southern border within the fog cloud, the summons in front blocking the entrance, Cat and me behind and Ashley and Yulya behind farthest south. I'd recommend the summons ready an attack to get any goblins storming out.

Now let them burn!


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 >>/5894/
It's hard to judge where exactly the fog spreads without seeing it. I know the radius.
Also honestly I have no idea what happened in this turn. Too much going on.

 >>/5895/
> In the confusion they try to push forward, gaining nothing Goblin 8, the Hobgoblin and the Goblin 8 escape with nimble escape and move away.
Can I have that in English again pls? It's #6 and #8, right?Where do they go? Does image R01b represent the end result?

Anyway it's clear that we cannot attack any goblins in the cave as long as the pesky woflos and #6 are in front so they need to go first.

Flanking them will be impossible with the fire but W#2 is weakened so I'll leave him to Mr.B and the upper lynx (can't tell 'em apart). I will attack W#1 with the lower lynx. Cat can take on G#6 with Mrs.B This way it's 2 against 1 in all fights. I assume we will be able to down all, then we should retreat out of the attack range of thee 3 guys.

> [DEX 1d20+2=11] Yulya's flames hit the boss and he burns for [1d8=1] damage. Yeemik's left wondering what just happened if anything.
Yulya used the goblin staff that gives +3DMG to offensive spells. is SACRED FLAME not offensive spell?


 >>/5897/

> [1d20+4=(7,9),(11,14)]

Two wolves attack +4 to hit with disadvantage (or advantage but in this case disadvantage) 1d20 rolled 3,5,7,10 added +4 to each. The attack rolls used were 7,11 as with disadvantage, and both missed.

> It's #6 and #8, right? 
> Where do they go?
> Does image R01b represent the end result?

goblin6=goblin#6
They're just a few feet back, confused
Yes, I provided the map when you finished your turns and end results because a lot happened.

Goblin Boss HP was adjusted in my notes, technically it would add +3 and damage to attack spells, and spells like Sacred Flame are not ranged attack so you only get the damage bonus, but a spell that also had attack roll would benefit more.


 >>/5905/
Be careful if you retreat without disengage skill, anyone within melee range will get a chance to hit you but not in this case.

• Heavily obscured: Per the player's Handbook, A heavily obscured area blocks vision entirely. A creature effectively suffers from the blinded condition when trying to see something in that area. 

• The blinded condition: A blinded creature can’t see and automatically fails any ability check that requires sight. Attack Rolls against the creature have advantage, and the creature’s Attack Rolls have disadvantage. 

• Creatures in the fog also can't take attacks of opportunity while inside, unless they have blindsight. From the player's Handbook (p. 195): "You can make an opportunity attack when a hostile creature that you can see moves out of your reach".

Disadvantage works both ways so I'm still saying any creature who is blinded makes attacks with disadvantage. 

 >>/5899/
Ranged or targeting spells can't be made in the blinded state.

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 >>/5907/                                                  
I think it's obvious that we only retreat when there are no more enemies standing. Which I assume with our attack power but you never know. If close combat continues we do not move away.

But thanks for clarifying. So no opportinity attacks in fog and everyone has disadvantage.

Regarding Yulya, she clearly said she moves out of the fog, casts sacred flame and retreats into the fog again.

Ah ok I get it. If goblin #6 survives, Yulya can't attack him with sacred flame within the fog. If he goes down, she can move out, roast the goblin boss and go into the fog again.

Just use that elven dagger in case the goblin survives.

 >>/5908/

> Regarding Yulya, she clearly said she moves out of the fog, casts sacred flame and retreats into the fog again.

I let her get away with that once, but where exactly would she do that now?

I'll try my best to find a spot

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Is this really a problem if Cat or Mrs. Bigglesworth are in the way?
I thought you can move through allies. It is just difficult terrain.

But you are right I need to step out of the fog for SACRED FLAME. If goblin6 survives I will attack him with the dagger. Not good for my peace cleric image but I need to help my friends.




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 >>/5920/
She does her best to miss!

 >>/5918/
Ok, next wave is coming! We must avoid getting trapped. I say we leave the 2 enemies in the cave to the summons and retreat to Ashley. Cat could throw the 2nd firebomb at the goblin horde and Alice and Yulya get another ranged attack at them before retreating.  If they enter the fog, summons can flank them next turn.

 >>/5921/

Now that I think about it, no one probably should have seen them coming from inside the fog, but let's just say you heard them.

In any case, the bomb acts as a ranged attack so you would need line of sight. If you threw it inside the cloud, I would have to randomize the location it strikes, roughly North.

 >>/5921/
Sounds like a plan. There's no end of this vermin, I'd love to have saved a firebomb for the bugbear (I still don't even know what that is), but it can't be helped. Burn them, if you hit #14 it should engulf them all.

 >>/5923/
Obviously, all ranged attacks require exiting the fog. I think I read with sound you can guess the location of enemies in fog so yeah, we heard them coming.

I'll go first and shoot the hobgoblin.


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 >>/5930/

Oh I see, the king is a Bugbear

But that's in the castle, you could potentially make more firebombs between now and then assuming you even decide to go to the castle, it's optional and not an official part of any sanctioned quest, so no pay, but you would get to fight along side Sildar and the dwarves and potentially others.

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 >>/5930/
> never any mention of a bugbear
your goblins already spilled the bean

 >>/5785/
> The goblins give up the following information with a little coaxing:
> - Their leader is a bugbear named Klarg. Klarg reports to King Grol, leader of the Cragmaw band, who dwells in Cragmaw Castle.
> -Gundren and everything he was carrying went to King Grol including a valuable historic map of Wave Echo Cave that is vital to the Rockseekers' interests.

I assumed Klarg was the final boss here and the he was a bugbear but surprise me! It's much more fun not knowing what's around the next corner.

Well it doesn't matter. Cat's gonna throw the last firebomb at the goblins now.


 >>/5932/
i think Alice needs another dragon encounter

we will find out where that Klarg guy is sooner or later. rn we have a horde of goblins storming at us. Yulyas too far away to exit the fog cast SACRED FLAME and retreat. good luck Cat!






 >>/5953/

I correctly did not apply Bless on the lynxes as they attacked as they were after Yulya got hit. It would have helped. Technically Yulya can apply bless to Ashley in safety and the summons will benefit. That is probably better than healing herself right now.



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Oof, the place is a maze!
I appreciate the scouting but we need to stay together and attack as a group or we will be overwhelmed. We should not split up, that's always  a recipe for disaster.

Cat would prefer to go east with Alice and Olga. The guards west won't leave their prisoners unguarded. They're stuck here. But the wolves could gang up on us.
I'd also like Ashley and Yulya to follow. We need them to detect traps and stay safe. Mrs. Biggleswothe could watch the narrow cave passage so nobody escapes but should stay hidden.



 >>/5972/

Some passages are exceptionally dark, I'm basically making stealth free there but finding traps is also penalized. So plan accordingly. Torches exist for a reason. The light cats will not generally set off humanoid traps, it would make them too lightly triggered.


 >>/5976/
> A rough map of pitch black areas would be nice.
> Also is there a difference in vision? I assume we all have darkvision so the enemy has neither advantage nor disadvantage?

Should I also just map out where all the traps are? I verbally said where it's really dark, north of where the fire was. Basically the areas where you don't currently see enemies mapped and 40 ft or more from the entrance.

The goblins are familiar with their base, they don't need light to navigate the halls. The cats have whiskers and excellent hearing, so they effectively have blindsight to 5ft so they have mapped out the areas. Where they saw enemies there's enough light.

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Endchan had some hiccups today, Tamamo already complained per mail he couldn't post. As if I could change anything.

 >>/5980/
> I pray to the god of D&D to forgive order of posting and allow me to go first
I thought we already agreed order of posting is irrelevant. We'd have to spend days for each turn working out who even posts when. You just state if you go before or after another player.

> I then actively search for traps
Can you do that? You need to dash to reach the bridge. Cat could make it in 30ft and have an action left to search for traps.

I also don't get the darkness. We have darkvision which according to the rules means we can see in complete darkness for 60ft as well as a creature without could in dim light. It's not like we're blind. It means the area is lightly obscured. Which again means disadvantage on perception checks. Ashley doesn't have that limitation with her awesome blindsight cheat. But only within 30ft if I'm correct. So she's our best trap detector in the dark. Yulya with her high perception is the best in bright light. Cat at least has advantage on all Dex saving throws with Danger Sense. Not so bad as trap detector either. I could spread out like a pancake and be safe from weight-triggered traps as well.

And I thought only the area inside the caves is considered dark. Isn't the passage with the bridge outside in daylight? Or is the whole thing including the creek inside a mountain? 2d maps are a bit confusing. 
If it's just dim but not pitch black under the bridge, that doesn't affect us.

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 >>/5982/
> Can you do that? 
The whole dash and 30ft thing is only during battle, otherwise you can move about freely.

Can she actively look for traps? I suppose I could take it easy on her since she is explicitly looking for them.

> I also don't get the darkness.
> We have darkvision which according to the rules means we can see in complete darkness

"you can see in the dark"
"Dim light becomes bright light and darkness becomes dim light"

Darkvision is OP, everyone gets it but humans, denied. Think cats, they can see in very low light, not zero light. They can't see infrared, they don't produce their own light.

"Cats can see in the dark because they have a reflective layer at the back of their eye, which reflects light through the retina a second time. This allows them to make the most of dim light conditions and ensures they can see clearly, even when there isn't much light to work with." 

With Darkvision, You are cat tier. With Blindsight, you are bat tier. With truesight you are god tier.

This is what I consider darkvision. You're as good as a cat, a nocturnal animal.

If I could draw 3D maps then I would, I'll do my best to explain the terrain.

Pitch dark is effectively blind, only visible with blindsight or truesight.
Otherwise why bother?

If there is any light whatsoever, you can see it as if in low light, no color. Dim light you can see as if in normal light. Normal light is bright light, no penalty for bright light, unlike underdark creatures which have penalties for bright light.

On a dark starlit night you can see as if in dim light.

In a closest with no windows, you cannot see without blindsight or truesight. 

> Which again means disadvantage on perception checks.
If you can see, there is no disadvantage. if you can't see there is no perception check for things which need sight. I don't consider dim light a disadvantage unless for some reason color would make a difference. A bright red tripwire?

> Isn't the passage with the bridge outside in daylight?

No, that's all inside, the cave is all inside. The mountain is above the cave, many feet of stone and dirt.

> Or is the whole thing including the creek inside a mountain?

yes

> If it's just dim but not pitch black under the bridge, that doesn't affect us.
It's black, no light after about 40ft inside the cave and dim where you see the enemies marked and where the other enemies were in the room next to the entrance.

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Finally endchan is working again! It went out just as I was about to post and didn't come back until I had to go to bed.

 >>/5989/
> Darkvision is OP, everyone gets it but humans, denied
Uh, if you change the rules you should clarify this beforehand and not in the middle of the battle. I was assuming the same thing as Alice and we were playing by the standard rules. That's why we gave away the lantern because I thought we do not need light.

I agree the standard rules are oversimplified and yours make more sense, but for yours to work we need to know precisely how dark it is in what places.

I agree with Alice, we can't make meaningful decisions if we neither know how dark it is nor how darkness limits us.

The goblins and wolves have the same darkvision as us. How do they see in the cave without fire? Are they blind as well? That will be an interesting fight. I guess just like in the fog?

Just to clarify, I'm not against your rules but they need to be clear before someone falls into a trap she was expected to see.

> The whole dash and 30ft thing is only during battle, otherwise you can move about freely.
Ah ok that wasn't clear too. We are still surrounded by enemies. If we can move freely, can't they as well and regroup? I thought we are still in a round-based play with fixed movement per turn.

 >>/5990/
> Uh, if you change the rules you should clarify this beforehand and not in the middle of the battle.

Done, since you are not currently in battle.

> I was assuming the same thing as Alice and we were playing by the standard rules.

Sorry for any inconvenience.

> That's why we gave away the lantern because I thought we do not need light.

That makes sense. I will grant you a lantern and oil.

> I agree the standard rules are oversimplified and yours make more sense

Once again Cat/Tamamo proves themselves to be the most sensible players.

> we need to know precisely how dark it is in what places.

There is a zero light condition 40ft north of the entrance to all passageways including the bridge as the goblins have doused all light in the passages. Where you see enemies, there is dim lighy from lanterns and torches.

> goblins and wolves have the same darkvision as us. How do they see in the cave without fire? 

The wolves would have a hard time, but they're tied up unless released.

> Are they blind as well? 

As I mentioned, the goblins live here, they know the passages well.

> That will be an interesting fight. I guess just like in the fog?

Where there are enemies currently, there is dim light.

> If we can move freely, can't they as well and regroup? 

They might, currently the cats are watching the halls.

> I thought we are still in a round-based play with fixed movement per turn.

I will double check, I might have left that out.

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It's fine, it's fine!
We can work with that, thanks for the maps I was also under the impression that we were still in battle. Dies that mean our enemies don't move now? How much time passes? That's important for Bless and Emboldening Bond.
But generally I'm with Tamamo, as long as all is clarified, your rules make much more sense than being able to see in complete darkness.

I still say we try to disarm the trap and go there, the less Joy wants us there, the more I wanna go that way.

I could try to disarm it with my pseudopod. That should reduce potential damage. I am confident in my dexterity but not in my wisdom, let alone intelligence. What checks are needed to disarm?
How about having Yulya figure out how it works with her WIS and me disarming it with my DEX? Teamwork!
inb4 more custom rules we know nothing about

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 >>/5996/
> Does that mean our enemies don't move now?

They can move, they may move, but Ashley's feline spy network will give notifications to her.

> How much time passes? 

Bear wants me to give an AI answer for mostly his entertainment:
Just about enough to make sense, not too much nor too little, but the right amount for the given situation.

> That's important for Bless and Emboldening Bond.

Anything that would expire on the order of a minute expires quickly, like rage, fog, bless. Anything that expires in 10 minutes (like EB) or more won't expire unless you travel or rest, within reason.

> your rules make much more sense than being able to see in complete darkness.

Your subservience is appreciated and will not go unnoticed. Is that a warm breeze I feel? Hm.

Interestingly enough, 9 races of humanoids get darkvision and ironocally cats do not. But in my world they do and their 'night vision' is the model for darkvision. It is a well debated and contested condition that, as stated, a creature from underdark should have and associated sensitivity to light, but a wood elf has no standing to have, it makes more sense for dwarves, but even goblin dungeons have light sources, why would they bother? Even underdark has bioluminescent mushrooms and other light sources. My conclusion, darkvision was intuitively never meant to be equivalent to blindsight. 

> I still say we try to disarm the trap and go there, the less Joy wants us there, the more I wanna go that way.

[Ashley] my 6th sense says, I'll just step way back. Even if you're immortal, burried under 20ft of rock means you stay there until we clear the place.

> That should reduce potential damage.

[Ashley] um... you: "oh hey, I'll be careful so that when the roof collapses it'll land softer."

> teamwork bc I can make stuff up too!

Please support your proposed action using logic and reasoning, graphs are a plus, to justify the increased safety of trying to disarm a known dangerous trap while basically standing in the effected zone of the trap and I will consider considering it.

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 >>/5998/
lmao
yep thats a trap alright look at that chin and broad shoulders

ok back to the situation
we have torches and the lamp but doesnt light make us sitting ducks for ranged attacks?

lets have Yulya have a look at the situation and tell us what we are even dealing with and if disarming the trap is reasonable or not. as far as i understand the ceiling collapses if we fuck up?

we still dunno if this is an int or wis matter. but as Alice said general procedure would be Ashley or Yulya detecting traps - Yulya analyzing them and Alice disarming them. lockpicking or everything for thieves tools is Ashleys job.

 >>/6000/

Wow 6000! Congratulations!

> as far as i understand the ceiling collapses if we fuck up?

> Ashley finds a trap, the nature of the trap precludes you going this way wothout knowing exactly where to stand. You should consider finding another path. You may also attempt to disarm it but it may trigger on failure. Ashley determines it will cause a cave-in here if you step incorrectly.

Joy said that I discovered it was specifically a bad idea to step on the trap without knowing exactly where to stand, and earlier she said my cats wouldn't typically set off traps.

She said we could attempt to disable it, and we might trigger it if we fail. It sounds like we might fail just to attempt it.

Presumably someone would have to be in danger's way to attempt to disable it.

Question 1: can it even be disabled?

Joy is one of those type that overthinks things logically. Say you have a base and put a deadly, one time use, last resort, trap in it and make it such that a simple roll could disable it. 

Would you even want it to ever be disabled? Do you need to move your couch through that way?

Question 2: what is the reward for going that way? Look at the map, we get past the bridge and we could potentially be surrounded, two or three sides of attack, one side is clear for now, so I would want to clear another side first if it was up to me. 

Also we should probably kill off the unconscious goblins. My babies are all occupied spying.


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 >>/5998/
> Your subservience is appreciated and will not go unnoticed. Is that a warm breeze I feel? Hm.
Aw c'mon!
You oughta know by now how I roll. Saying nice things causes me physical pain. But if you insist on making me suffer, here's some more canned praise:
Yaaay, you're doing a great job!
We all looove you!

There!
Now that we've dealt with that, back to the trap. Is it so bad to have Yulya give it a look? If she doesn't find an obvious way to disable it, we will go another way. But I dislike it. Just as I dislike obediently following laid out paths. Or not going where I'm not supposed to go. Or not pushing buttons I'm not supposed to push. It's playing straight into the hands of orbs and dragons. I'm not here to follow a guided tour. I'm here to cause as much chaos and confusion as possible. I get we were supposed to go left, that's why we're going right. If we can't we could squeeze through the passage where Mr. Bigglesworth is. And kill off everything alive on the way. Only thing I'm against is splitting up. Oh yeah, and doing what Joy expects us to. Because I like her. It's a form of appreciation!



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 >>/6010/

I think Alice is immortal, but burried under 30ft of rock under water the world just might be saved from her until some future society diggs too deeply and too greedily.

Mr. Bigglesworth is in the negative plane where he lives happily in his nightmarish landscape of constant turmoil, just how he likes it. He considers it a fun challenge.


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 >>/6011/
> I think Alice is immortal, but burried under 30ft of rock under water the world just might be saved from her until some future society diggs too deeply and too greedily.
Why does it always have to be me?
But it's ok, Ashley can finish the job and take down the goblin king on her own. Just keep us updated while we watch from heaven hell.

 >>/6014/

Gwen and Freya hold the record for being closest to permadeath, being that they are weeks away from anyone and no one will look for them. If you're eaten, you cannot be revived.

If you're crushed under many feet of rock, and the only diggers you know are already on an important quest, it would take some effort to convince them to come back and dig up the bodies of your friends.

[Ashley] no pickaxe, no strength, no clue when I could rescue your corpses.

You (Yulya, Cat and yourself) have a "good" chance of surviving this choice path you took but there is maybe 2 rolls away from a large damage source and potential death. I haven't made the rolls yet nor do I fully understand the trap yet, but "collapse" sounds serious, however this questline is supposed to be level 2-4. Death in that range is not uncommon.

We've discussed this before, we don't want to restart, and if Ashley is the soul survivor, she will do what she can to coordinate your rescue, since you're immortal, you two could borrow a cart to transport the bodies, find someone willing to perform the needed spell, etc. Assuming she is the only one, there would be a long story, probably a word document in a zip file, where she finishes off the giblins if she can, gets to the drawven brothers, begs them to do a little digging on the way, begs borrows or steals from some city that has priests to perform the spell to revive you all, and then you can go on from there.

If, big if, this happens, which is a possibility, it would only be a couple irl days to get to that point, so it's not so bad. Though she might also get arrested for theft or accused of murder or who knows what.

If there are no consequences for actions, there is no fun, this is what I know for certain.

[Ashley] yep, I'll toil away to get you guys patched up if it happens.


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 >>/6018/
> Yulya looking at it from a distancce

 >>/5975/
> Some passages are exceptionally dark, I'm basically making stealth free there but finding traps is also penalized. So plan accordingly. Torches exist for a reason. The light cats will not generally set off humanoid traps, it would make them too lightly triggered.
HINT #1

 >>/5978/
> Should I also just map out where all the traps are? I verbally said where it's really dark, north of where the fire was. Basically the areas where you don't currently see enemies mapped and 40 ft or more from the entrance.
HINT #2

 >>/5993/
> There is a zero light condition 40ft north of the entrance to all passageways including the bridge as the goblins have doused all light in the passages. 
HINT #3

 >>/5994/
> Ashley finds a trap, the nature of the trap precludes you going this way without knowing exactly where to stand. You should consider finding another path. You may also attempt to disarm it but it may trigger on failure. Ashley determines it will cause a cave-in here if you step incorrectly.

1. Any attempt to disarm may trigger it.
2. Walking on it incorrectly may trigger it.
3. Cave-in

 >>/5996/
> I still say we try to disarm the trap and go there, the less Joy wants us there, the more I wanna go that way.
Blatant disregard for safety given other options. 

 >>/5998/
> [Ashley] my 6th sense says, I'll just step way back. Even if you're immortal, buried under 20ft of rock means you stay there until we clear the place.
Ashley's first warning.

> Please support your proposed action using logic and reasoning, graphs are a plus, to justify the increased safety of trying to disarm a known dangerous trap while basically standing in the effected zone of the trap and I will consider considering it.
No valid response

 >>/6000/
> lets have Yulya have a look at the situation and tell us what we are even dealing with and if disarming the trap is reasonable or not. as far as i understand the ceiling collapses if we fuck up?

> Ashley determines it will cause a cave-in here if you step incorrectly.

 >>/6001/
> Joy said that I discovered it was specifically a bad idea to step on the trap without knowing exactly where to stand, and earlier she said my cats wouldn't typically set off traps. Presumably someone would have to be in danger's way to attempt to disable it.
Ashley's second warning.

 >>/6004/
> More Alice-speak

 >>/6017/
> If there are no consequences for actions, there is no fun, this is what I know for certain.

.............................

Now, let's analyze the situation:
Ashley saw the trap, she's worried about it, the only one who legitimately knows about traps is worried.
Ashley attempts to dissuade everyone.
Ashley runs away and tries to warn Cat
Yulya kneels and "gathers everyone around it" and calls Cat to her.

 >>/5999/
> Yulya carefully examines the trap to check how it works and how it could be disarmed

 >>/6003/
Ashley backs away

 >>/6005/
Presumably gathered near Yulya
> Alice observes the scene and waits for Yulya's verdict

 >>/6009/
> Cat lights the lantern and reluctantly approaches Yulya

Three party members are in the vicinity "around" the trap, Inspecting it for the purpose of disarming it. Kneeling and "stepping" around it. *IN THE DARK*

My hands are tied. All that's left is to pray.

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Ashley asked me if Cat could save them. So here's my answer:

Gravity will accelerate large stones 32ft/s2

Which means in 1 second the boulders will accelerate to 32 ft/s
So in the first second the boulders will have traveled 16 ft. They are 20 ft from the ground, but your heads are about 5. So in one second you could be struck by fallen boulders.

Ignoring acceleration, you can travel roughly 60ft in 6 seconds if you dash, Cat can go 120ft with her feline agiity.

So in one second, about 10 ft, Cat can get 20ft.

The affected area of the falling stones is roughly up to 15 ft. south.

If the ceiling falls Cat can escape if she runs with dash and feline agility.

Can she carry Alice or Yulya?

Well, she's almost overloaded, so she'd have to drop 110lbs, let's just say 100lbs to carry Yulya to safety.

She'd have to drop an additional 88 lbs for Alice. Isn't that funny, that's her entire capacity, so she'd have to drop everything she has except her armor and clothes, that doesn't count against her.

Can she toss, say her pack, to safety?

it's roughly 20ft 

I'm not sure, maybe attached will help.

So


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 >>/6023/
Cat can't toss her backpack, pick up Yulya and Cat (who both also toss their backpacks) and dash 120ft all in 1 sec. That's not realistic

Alice can dash 80ft and is shorter, she can probably do a dive jump with acrobatics and wriggle her way out with her high DEX before being crushed. Resists bludgeoning damage too.

Cat will focus on getting Yulya out. The question is does armor count or not? Without armor Cat carries 117 and Yulya 60. Yulya weighs 110 unless she's lost considerable weight from stress, hehe. That's 287 and safely within 2x Cat's carrying capacity of 150. That's light encumbrance which is manageable. Speeed drops by 10ft. 110ft dash is still 18ft/s, more than enough.
Plus Cat has advantage on Dex saving throws with Danger Sense.

So the only realistic thing is Cat grabs Yulya and dashes SW to Ashley. Alice does the same W, she can dash over 13ft/s and has a little more time as long as the rocks don't reach the ground. She'd have to dash 20ft though. Good luck!

 >>/6027/
> in 1 second

But there are no rocks falling yet. Just pebbles. You could certainly potentially toss your things. As an action even and still grab and run, but again there's no rocks falling right now.

I'll allow you to change your post after this clarification if you feel you would want to. I'll write the next scene after your response to this.

> 80ft

In 1 second she would go 13.3 ft, not quite enough. If she needed to.

> armor matter?
I say no if it's worn, I'm including clothes for the purpose of this hypothetical scenario. Please see above.

> speed drops by 10ft.

I could have sworn speed drops in half but that is exhaustion. Okay, but your feline agility says "you can double your speed" but your speed drops by 10 so the max speed would be 100, not 110 which is 16.7 so yes, you are safe with Yulya if it should happen. 

So you have a valid strategy. Very lucky, and very good use of the rules.

> Alice needs to dash 20ft

I would allow she just needs to dash 15 ft to avoid rocks from her current position if they should fall. I'm not sure if DEX is part of the roll yet since again, I don't figure these things until I am posting so that Ashley doesn't know more than she should.

Again, nice work, it seems you and Yulya are safe in any case with your current move. Alice on the other hand is once again potentially in trouble.

Cat's instincts are reliable.

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 >>/6027/
Hate to say it but that's as good as it gets! I thought about a lot of options but none is better. That's Asian efficiency for you! Don't worry about me, just make sure you get Yulya out without losing any gear.

I could do 2 very unexpected things I'm not giving away yet, but this would result in me getting separated. Or killed. Both is not in our interest. It's bad enough that Olga will be on the other side if this collapses, and basically useless. We are already spread out too far. We must regroup and stay together.

Please remember that Emboldening Bond still gives us a D4 on all ability checks.

So let's see what happens
we all know Alice will have to take one for the team






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 >>/6039/
 >>/6043/
Haa, how often do I have to explain it?

Eact turn I have an action and additionally a free bonus action. Which can be:
- unarmed strike
- grapple
- shove
- disengage
- dash

According to the rules you can double your base speed if you use dash. So with 2x dash it's 3x base speed, not 4x like with Cat's Feline Agility.

Apart from that I can spend one of my 2 DP / KI points whatever:

Flurry of Blows:
2 bonus unarmed strikes

Patient defense:
Bonus disengage + dodge

Step of the Wind:
Bonus disengage + dash + double jump distance

To add to the confusion, there's also the free Patient Defense which is simply disengage as bonus action, and the free Step of the wind which is dash as bonus action. I should not call them as such as it's confusing. Only when I spend a DP.

And yeah, I need to be naked as in not wearing armor or a shield  to be able to do that.

Yulya's the one who can phase through walls with Misty Step. And she even gets to take her clothe and gear.

 >>/6047/
Why not dash and then dash as a bonus action?

> misty step
Hm, since it's a teleport and there is no casting time, I would have allowed her to escape the trap that way assuming she could "see" safe ground, which she could with the lantern.

I'll have to design my conditioning/correction traps better to avoid all this trickery.

> a gust of unnatural wind blows out the lantern and you are 17 feet from safety. 

I'm glad you all got to think about it. There's still no guarantee the walls would have fallen in 1 second or that they'll fall at all, though I'd say there's a good chance. I need to do the roll. I'm somewhat glad you all made it to safety so no one had to call me a dick... again.

[Ashley] I swear if someone calls me a dick again I'm going rogue. Unless Cat or Tamamu does, then that's ok. I'll tell Autumn and she'll lecture yall again.

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 >>/6049/
> Why not dash and then dash as a bonus action?
I did.
Working my way through D&D discussion forums, the rationale is as follows. Per turn:
-you can move up to your base speed
-you can perform an action 
-this action can be movement too so you move twice, this is dash
-as bonus action, I can move again, effectively using 3 actions of movement per turn hence 3x base speed. 3x40=120

This is different from Cat's Feline agility which doubles base speed for a turn. If she dashes she moves twice the double base speed hence 4x base speed. 4x30=120

I will ask a more esoteric question regarding this once we are safe, don't wanna give you more bad ideas to trap us.

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That was close!!
We made it without losses but now what? Alice has a point, going W is difficult. How do we move in to that tunnel without being attacked?

We could extinguish the light, all move 30ft and ready an attack. We'd still be in darkness while the goblins are in light. If they move to us we are both blind as in fog. If they move on we continue, if they come our way we attack them from the shadows.

inb4 there's another trap in there

 >>/6047/
> Misty Step
dont give away Yulyas last resort you moron!
honestly we were close to using this but Cat saved the day. no phasing through walls unfortunately that would be awesome. you can only teleport to places you can see

 >>/6054/
duh lets go west before we piss of our dm even more but what about the goblins in the first cave? cant mrs. bigglesworth finish them off? if not we should go there first.

whats the topography of the passage west? does it go up? can the goblins see all the way down the passage?

Its undignified but Yulya could go prone and search for traps. going prone is underrated. id hatee to have her go in front to search for traps otherwise but being prone would make her very hard to hit. Alice and Cat follow behind to shield Ashley.

we send Olga to Helga and have them hide there. shouldnt trigger any traps. then Yulya takes the lantern and searches for traps while crawling on the floor like an alien slime making her hard to hit bc prone. Cat and Alice ready their bows and follow behind. if goblins see us and attack they will get in opportunity attack range of the lynxes. best we can think of.

but yeh somebodys gotta finish off the unconscious guys!

btw are we in round-based combat now or not?


 >>/6058/
> about the goblins in the first cave?

Potty mouth noted.

These goblins can't get through, it's a tiny hole. Alice could squeeze through it but also it is rubble so it may make noise. And it is difficult terrain but it also requires a dexterity check to succeed. The cat managed.

> whats the topography of the passage west? does it go up? 

It all goes up from here.

What one can see depends on where they are standing and where they are looking. Line of sight applies.

> btw are we in round-based combat now or not?

Not unless "round" is in the description of the scene

> rubble difficult terrain?

Sure, but that doesn't matter unless you are in round based.

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 >>/6058/
> dont give away Yulyas last resort you moron!
Well I'm sorry, I assumed Joy actually reads our character sheets and knows what we can do. Obviously not as we see with my monk feats. I'll try to keep my mouth shut about favorable mistakes but it's hard for a smartass like me.

Still I felt they would not collapse their own bridge. In fact that's impossible because then there's no way for us to go east. It has plot armor.

But fine, let's go West first to the goblin gang rape area. Kashtan's plan is solid and I'm sure I'll be able to do more things I'm not supposed to do over there. And I will.

Still to get this straight - it's impossible to cross the waterfall and get on the rope bridge from down here, but like Olga, goblins could swim and wash down the stream?

And I didn't know the passage in the first cave was too small for goblins. What about wolves? If neither can pass, Mrs. Bigglesworth has no need to guard the place. Kill off the unconscious instead and then join us!


 >>/6061/
> goblin gang * area

There are children in my system. Goblins don't do that, they find other races disgusting and awful smelling. Do you ever see half-goblins? No, they kidnap and sell for trade. Now they would sell into slavery and what happens after that is none of the goblin's business from their perspective.

Though there was that one naught mod on Rimworld where... nevermind.

> Still I felt they would not collapse their own bridge

And they didn't, the roof collapsed south of the bridge.

> it's impossible to cross the waterfall and get on the rope bridge from down here, but like Olga, goblins could swim and wash down the stream?

It's unstable for medium and large sized creatures. They would likely die. You could from the bridge to get down but you would have to pass Dex or suffer damage or possibly drowning by getting stuck.

> too small for goblins. What about wolves?

No, only small creatures can.

[Ashley] so you're the boss now? I'll have her do it but as a favor.

https://youtube.com/watch?v=rN10u12jE_A

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 >>/6065/
> just how could we forget about the light cantrip?
Wow you're right I totally forgot you can do that too! Maybe we really should study each others character sheets!?

Alice is right, If nobody can get through that passage, Mrs. Bigglesworth doesn't need to keep watch. We could sent the Cats and Alice through there later.

For now Yulya's got a plan. We got light, so let's look at that passage.

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 >>/6072/
> "Yulya, don't you ever use your shield!"
i really dont get that shield shit
so you auto-doff the shield every time battle ends but you gotta actively don it every time a new round-based battle starts or it doesnt count?

sorry but thats just silly. i get it takes an action to don the shield again in combat when you have dropped it bc you needed to do something else or youre surprised in a situation when youre not combat ready but I assume when the girls move out they are properly equipped before round based combat starts. theres no benefit for Yulya not donning her shield whenever shes not resting. why would she have ventured into the cave without her shield equipped? thats just saying youre barefoot bc lol you forgot to state you put your shoes on.

so can we please agree from now on that whenever Yulya moves out to fight she has her shield donned? its not even any advantage as it happens before round based combat starts so it doesnt save her an action. its something different if they are ambushed at rest and clearly without shield donned but when moving out to combat it should be a given. everything else is just needless sophism to annoy the player.

also i didnt know you could hide behind your shield to get additional cover apart from +2ap. the more you know.

nvm you stated it here
 >>/3529/
> All shields offer +2 AC.
> The area of a one handed shield counts as cover up to 50% excluding bucklers. (+2 AC stacking on +2 AC for half cover for the largest one handed shield excluding tower shield)
> A tower shield additionally will offer a bonus +1 AC so a total of +5AC and would need to be as tall as the weilder to gain this.
> 
> Additional information:
> Crouching behind a shield will offer the same benefits as a tower shield for the calculation of AC but only when "hiding" behind it and stationary.

this still valid? did we ever use this stacking?
Yulya only ever got +2AP not +4. well mostly none bc she hadnt donned her shield duh

so if she crouches behind her shield while stationary she would get +5AP?? does this take an action?

and what is Ashleys AP crouching behind her shield while moving? my head hurts and tupper is utterly confused...

well whatever. no time to don the sield rn. i suggest everyone range attack snek1 then Yulya will pick up the pebble and pocket it to cancel out the light. then we move N to the wall if thats a safe area. at least they wont be able to shoot us in the dark
i assume this counts as free interaction with an object?
then Yulya can still cast

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 >>/6073/

> WTF is this shit
That's Bear's line.

Shields are not auto-donned. If it's on your back it counts for shots from behind, since you're prone and they're going to be shooting down, I'll give you half cover.

> it doesn't count
It's probably best on the back for sneak attacks in my opinion.

> get it takes an action to don the shield

I thought we settled this, it does not take an action to don a shield, that's unnecessary.

> blah blah
So she'll wear the shield on front?

Ok.

She can crouch behind a medium shield for full cover as long as she doesn't need line of sight to anything, she's effectively blind to things in front of the shield, 3/4 if she needs los on her turn, Ashley  doesn't.

Also whatever I said  previously is fine.


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 >>/6076/
Joy just wants it easy, it's our job to make it harder.

[Joy] I don't want anyone to die... as long as they're taking every precaution they won't. This is still early game, just wait till you're all level 4 like SheShe's group, they're almost dead every encounter.

[Autumn] is is more fun that way.


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 >>/6066/
> Goblins don't do that, they find other races disgusting and awful smelling. Do you ever see half-goblins? No, they kidnap and sell for trade. Now they would sell into slavery and what happens after that is none of the goblin's business from their perspective.

> goblins good boys
> goblins dindu nuffin
> have you ever seen a half-goblin?
I haven't seen a female goblin either. So how do they reproduce if not by raping women? Do they grow on trees or something? Next time I gotta cut off something else than their ears. For science!

And why did they have soiled half-orc panties? To sell them to Japanese businessmen? Do I want to know? Well more than I want to know what they did to poor Sildar.

I still expected to find the naked half orc and the Altus princess whose dagger and robe we found earlier here in the cave.
> Sorry for burning your panties and shipping your clothes to off to be sold! You gotta stay naked now!
That would have been hilarious
But now it's 'neutral' unarmed little goblins.
Oh boy!
We're gonna bring them to Neverwinter, pay the entrance fee and drop them off at the orphagane - right, Mrs. Bigglesworth??

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 >>/6081/
> haven't seen a female goblin either. 

you haven't watched enough anime

And stop anticipating all my storyline!

> panties

Maybe because that one orc in the hoard who got opportunity attacked by that dragon before the dragon gave up and watched dozens of other orcs pass harmlessly had an accident before she died? (Or after).

> Sildar

You'll have to ask him, but you'll probably be dissapointed.

> Neverwinter

That would probably end badly for them. You will have to think about what to do with them though.

Orcs on the other hand, you do see half-orcs commonly.


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 >>/6073/
I looked into this, and I have been assuming she has +2AC this whole time from having the shield as her holy symbol. I seem to recall us talking about this earlier but Ashley was confused why you wouldn't have your shield up explicitly. I do not account for that with her.

So no, not only do you not have to worry about it taking an action to use, is also seems to be a permanent bonus just to make things simpler.


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 >>/6090/
> Yulya has no holy symbol on her shield? She's wearing it as an amulet on her clothes.
thats correct
theres still a lot we dont understand:

-if shield is not donned and on pack it protects from attacks from behind? how much? half cover?

-how much AP does medium shield grant now if donned? +2 or +4?

-how much max protection if you hide behind it?

-i thought we agreed that donning does use an action if you gotta pick your shield up?
i think thats reasonable in a situation where its clear you dont use your shield like sleeping or driving a carriage.

-Yulya has no holy symbol on her shield -yet. she came out of the box with an amulet on her clothes. this means she can cast even without shield as long as shes not naked. but with shield she only has one hand free. if she uses the staff she has no hand free for somatic gestures. sacred flame needs somatic gestures so now what? actually she wouldnt be able to use shield and goblin staff together unless she can perform somatic gestures with the staff. which is cheesy

even holy symbol on shield would not solve this as you can only make somatic gestures with the hand that is holding the spell focus if the spell also has a material component. sacred flame does not so Yulya always needs a free hand to cast it.

at least thats my take i spent hours reading the cleric free hand discussions but its far from clear. Joy should decide.

we are fine with anything as long as its clear

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 >>/6091/
we actually planned to use the goblin staff but then thought is was too much action
Yulya only gets one free object interaction per turn. that is picking up and pocketing the light pebble. i thought taking the goblin staff from the pack and having to use an action for donning the shield too was overkill. an action should be an action not 5 per turn. also now reading the rules again Yulya shouldnt be able to use shield and staff together to cast sacred flame in any case

whatever. things turned out the way they did even if it wasnt planned that way. its fine. except for friendly fire on Helga. i think that caused Yulya more pain than the lynx. shes afraid Ashley and Helga hate her now lol

but im glad we took out all snakes

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 >>/6092/
 >>/6093/
I'm reeeally glad I'm neither using a shield nor magic

Actually I question the goblins' sanity. They could have collapsed their trap after we passed it to keep their children safe. Instead they led us right to them. Consequences will never be the same.

 >>/6085/
> You will have to think about what to do with them though.
Oh, I spent all day cunjuring up atrocities. Haa, there are so many options to choose from...

 >>/6092/
> What's a shield again?

 >>/5945/
It's all written in my easy to follow not complicated or forgettable at all clearly you haven't read write up under the title "Armored Casting and Cover" Not at all confusing, so please read it and all your answers will be answered.

So based on that here's the rules:
1. You get a 2AC bonus. That's already accounted for.
2. You will get some degree of cover but only if you explicitly state where you are pointing the shield, otherwise it's assumed to be on your back.
3. You may hide behind it if you crouch and get up to full cover from some applicable attacks like arrows. 
4. More things I said that I regret.

So we all know 5e rules on shields are broken. My rules at this point are absolutely perfect in every conceivable way. The objective is not to make it clunky or in any way defeat everything or goblins will be casting area of effect spells just to get around your shield and you don't want that.

So let's revisit this.

1. I am not requiring special training.
2. It offers +2AC all the time, congratulations you own a shield!
3. It offers +3AC if 1/4 cover, basically only for bucklers or if they attack from an angle you aren't facing with the shield.
4. It offers +4AC if 1/2 cover, you standing behind a medium shield.
5. It offers +5AC if 3/4 cover, you crouching behind a medium shield or walking with a tower shield.
6. No shield can provide better than +5AC total in any configuration
7. If hiding behind a shield you cannot be targeted but you can also not target anyone. If you target someone on your turn, that allows a chance for someone to target you, so 3/4 cover. If you do not move or target anyone in the direction you are protecting then full cover for targeting purposes but you can still be attacked by melee but with a +5 AC. 

For now that's what we're doing.

> No holy symbol
You said you could cast with a shield up. I'm not disputing that, congratulations your shield is now basically a holy symbol. It offers directional AC and you can still cast for 3/4 cover or a total bonus of 5AC.

If you use the goblin staff, you get a bonus to damage but no extra cover. so only 2AC bonus for the shield.

> how much AP does medium shield grant now if donned? +2 or +4?
AC not AP Read above.

> how much max protection if you hide behind it?
-Cannot be targeted for some attacks, obviously an attack like Sacred flame would ignore shields.

> i thought we agreed that donning does use an action if you gotta pick your shield up?
-No action or bonus action, same as changing weapons, the DM has spoken, but if you're grappled or prone from being knocked down, you cannot change weapons or put up a sheild, so no bonus in those cases.

"Rules As Written, you get one free 'object interaction' every turn. Does the same thing as the Use an Object action that's in the PHB." You could use that to switch a weapon or draw a shield in my opinion and that's the opinion that matters. In this case, I might consider drinking a potion as 'object interaction' but not 'throwing a bomb' because that's a little more involved.

> if she uses the staff she has no hand free for somatic gestures. sacred flame needs somatic gestures so now what? 
I say, if you use the shield, you can't also use the staff unless it's a V only spell. I say you need one hand free unless you get some kind of special skill or magic attunement to a specific item. A wand for instance can do somatic gestures, and a specifically stated staff, the goblin staff isn't specifically stated. "It can channel magic like a cleric's holy symbol but with +3 to damage and attack for offensive spells."

> as long as it's clear

There will be a quiz later.


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 >>/6093/
> Picking up and pocketing a pebble

Hm...
Do this IRL, pick up and pocket a pebble then don a shield and cast a spell all in 6 seconds. I say it's possible. Three things, 2 seconds each.

If Alice can run across the map, strip naked, make 4 consecutive attacks and cut off goblin ears for later use, all in one turn, I'll say you can cancel a light spell for free.

I'm going to allow you to push boundaries and if I think it's reasonable it will be allowed. In this case the shield did save you from 2 goblin attacks. Note the Elite goblin could only toss an ember and then stand there smugly, he's no hero.

> i thought taking the goblin staff from the pack and having to use an action for donning the shield too was overkill.

We (the royal we) have decided that you choose, offense or defense, read:

 >>/6098/

> shes afraid Ashley and Helga hate her now lol

[Ashley] shit happens, but seriously, the snakes were dangerous if my awesome babies didn't take them out, we'd have had some trouble.

 >>/6097/
> atrocities

I rarely cuss, but consider your actions against harmless and defenseless creatures of any flavor carefully, Karma is a bitch. 

Also, these 10 goblins you recognize as non-combatants but they're not children, they are however civilians, untrained for combat but workers, smiths, cooks, butchers, brewers, etc.

They're attack is +1 1d4-1 their hitpoints are 1d6 (3) they're neutral to you and will not attack unless personally attacked even if you attack their friends. They will run if frightened or intimidated, but they  have the "frightened" debuff meaning they can't run past you. Movement is 30ft, AC is 10. They earn 10XP only if they engage you in combat, not if executed.

[SheShe] In my game, Bear's team encountered goblin civilians but they were under no obligation to harm them, so they let them go in the under dark. This is a fun exercise Joy has given you, do you kill harmless civilians? I wonder what consequences Joy will have in store for you. Hey, I'm in your game too, I wonder what I'll say during your level up? Fun!

It is quite the conundrum.

 >>/6101/
> We (the royal we) have decided that you choose, offense or defense

To clarify you always get +2AC for having a shield: so +1AC to +3AC bonus for cover additional or +3 damage for the goblin staff, you decide. Remember that if they flank then you will lose the bonus anyway.

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 >>/6100/
> No DEX or STR effects from shields, I'm not convinced.
But there are!
Cat and especially Alice would lose a lot of their fancy DEX abilities when using a shield

> Remember that if they flank then you will lose the bonus anyway.
They would have to do that in the dark. Or if the elite throws another ember he can't attack.

> No killing innocent civilians
Cat isn't a genocidal monster like Alice but she already said that no goblin leaves the cave alive whether civilian woman or child. But I feel our Peace Cleric won't be able to let that happen...

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 >>/6098/
 >>/6101/
ok thx makes sense
Yulya will take the goblin staff then and go with +2AC this round

> flank Yulya
as Cat said anyone still alive will have to fight in darkness and Cat will be next to Yulya as tank so no getting behind her

> total goblin genocide
youve seen goblin slayer. cant let anyone live. but if we piss off SheShe on top of Eldath thats a shitty situation. how do we know theyre neutral civilians at all? godly heads up display? it's like in vietnam you never know whos a figher or a civvie the fuckers all look alike and backstab you if you turn your back on them. the dragon was bad enough

 >>/6105/
> But there are!

Bear is allowing me to look into it.
Pending investigation.

> They would have to do that in the dark.

The ember will last at least 10 min.

 >>/6106/
> how do we know theyre neutral civilians

Only in Yulya's nightmares 

Also because I told you, Olga told you, Alice told you and SheShe told you.

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 >>/6107/
> The ember will last at least 10 min.
Nope, I stomped out the ember in my turn. 
 >>/6096/
> Alice jumps from her cover and stomps out the ember illuminating the passage. 

If that doesn't work I'll kick it into a bottomless snake-swallowing crevice.
Hello Darkness my old friend...

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 >>/6107/
> Alice told you
Hey leave me outta this!
I just saw they're unarmed, unarmored, weaker and cowering. I can't discern if they are hostile or neutral or whatever I'm a goddamn alien. Also for me there's as much goblin civilians as roach civilians. They're pests and we are the pest control. Nothing personal, kiddo!

 >>/6106/
> Apocalypse Now vibes
Definitely if our dear 'superiors' demand a clean and family-friendly war

 >>/6101/
> Nooo, not my goblin civverinos!
Seriously now?
Do they discern between combatants and civilians when they carry out their raids?
What's next? Zombie civilians? Innocent skeleton children? Non-combatant Dragon artisans?

> [SheShe]Hey, I'm in your game too, I wonder what I'll say during your level up? Fun!
You forcefully recruited us for a Search And Destroy mission to rid your world from 'evil'. We risk our lives for your personal entertainment. If you rat us out for 'war crimes', and we can't level up, you're only shooting yourself in the foot. Col. Kurtz was right you know. It's Judgment that ultimately defeats us, not enemies.
So choose your poison or even better fix this world yourself!

Well, I have nothing against goblins in particular, only against dragons, orbs and gods.
But what will these innocent goblins do if we let them go after killing most of their tribe? Build a magnificent and peaceful civilization and engage in mutually beneficial trade with humanity? C'mon, they're Haitian-tier niggers who will never do anything productive. They only rob, plunder and destroy the works of others.

But hey, if you insist, I've got another idea! Let's form a party with them! They get to attack, plunder and abduct any traveler who's not protected by adventurers. If a client who hired us for protection encounters them, they flee after a mock battle with us. We both share the profit, everyone wins!

 >>/6109/
> Also for me there's as much goblin civilians as roach civilians. They're pests and we are the pest control. Nothing personal, kiddo!

I consider this position valid stated in this way and it has nothing to do with Bear's hatred of cockroaches.

> ember

As you attempt to stomp out the large ember, you receive 1d6 fire damage and the ember splits into 3.

Or 

I conveniently forget that you said anything.

> Do they discern between combatants and civilians when they carry out their raids?

This is for you to determine. Either ask them or judge.

> innocent skeleton zombie vampire wearwolf children

But thet're cute.

> offending SheShe

Noted

[SheShe] it's not the what, it's the why and the how

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 >>/6110/
> [SheShe] it's not the what, it's the why and the how
Exactly.
Now think carefully if siding with the enemy you tasked us to exterminate and mocking us on top of that is the best way to make us do the dirty work for you. Even gods are powerless if nobody worships them.

Maybe the goblins have nicer gods? I'll ask them.
> Adventurers storm the goblin hideout
> Goblins are slaughtered without mercy
> A few goblin women and children hide in the deepest caverns but are eventually tracked down
> Heavily armed adventurers storm in and grab them by their hands
> Uh, hey, sorry for the ruckus, our gods really suck, can we pleeease join yours?

 >>/6110/
> As you attempt to stomp out the large ember, you receive 1d6 fire damage and the ember splits into 3.
> 
> Or
> 
> I conveniently forget that you said anything.
Death is preferable to communism giving in to Joy.
Also if Yulya can pocket the pebble as free action, I can extinguish that super-ember with a gush of water from a waterskin. The light will go out.

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 >>/6113/
> Even gods are powerless if nobody worships them.

I am not a god, I am a demigoddess, one who earned her position through sacrifices and mortal toil. I neither request nor require worship, or fealty. My power was gained legitimately through countless experiences over many lifetimes. In your terms, Brutus and Johanna are powerful, to me they're no more powerful than insects, mortals are surprisingly delcate. 

In a way, demigoddesses are more powerful than gods here, as we are attuned to this material realm and its occupants. Though I would never face the Raven Queen in the negative plane.

I do however also have much I could help you with if I deemed you deserved it. I will soon be helping Ashley with her situations for example.

I do not give you tasks and I also do not control the spheres, they are conduits we use just as you do for various purposes, I do not control your levels but I can approve them.


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 >>/6116/
> You should try that instead of stomping on it barefoot.
Alright, alright then we will do that. I admit it would have been hilarious getting burned, doing a funny dance and causing even more light. I sometimes forget I'm barefoot. But adventuring is serious business. No fun allowed.


 >>/6119/
>  >Yulya will take the goblin staff then and go with +2AC this round
> Apparently not

It was a very confusing statement for some reason. Now I get it. I blame Bear brain. Yes I will correct it next round. Goblin X00 is down I think.

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 >>/6112/
> 4 = it's out, 3 = it's out, 2 = it's out but Alice suffers 1d6 fire damage, 1 = Alice suffers 1d6 fire damage.
> [1d4=1] [1d6=3] The RNG gods have decided.
Oh boy!
Who could have foreseen that!?
What an unfortunate roll, really not my day, huh?

> 1d6 fire dmg from stepping on an ember
That's as much as being on fire after being hit by a firebomb

Well actually I couldn't extinguish it with water as I don't have a waterskin anymore because I gave it to Sildar. He needs it more. I still regret nothing.

But teach me how to make such embers that are inextinguishable and cause 1d6 fire damage to anyone attempting to pick them up? Fuck lanterns or torches, we'll use those now!
> inb4 only a goblin elite can make elite embers

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 >>/6123/
> Who could have foreseen that!?

I let the dice decide.

[Ashley] yeah, do not accuse Joy of being untruthful or cheating in any direction because she is the kind of person that absolutely doesn't allow us to savescum or cheat. 

> What an unfortunate roll, really not my day, huh?

I simply wrote the 4 possibilities and let the dice decide. Remember the cart? Remember how RNG gods ruined all my plans on enslaving you and giving you the fun experience of breaking out of confinement with only rags and broken shackles to your name, well balance be served. RNG gods have spoken.

[SheShe] you wouldn't believe how unimaginably often Bear's team gets initiative, and each of them has to roll separately and get in line, they aren't lumped.

> That's as much as being on fire after being hit by a firebomb

It was a big ember and you're smol.

> But teach me how to make such embers that are inextinguishable and cause 1d6 fire damage to anyone attempting to pick them up? 

1. Make fire.

2. Take big ember

3. Toss big ember.

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 >>/6119/
Thanks Cat!

 >>/6120/
And thanks Joy! Please let Cat target the other goblin with CLEAVE if 12 is down now from my attack!

 >>/6126/
> she is the kind of person that absolutely doesn't allow us to savescum or cheat.
I think its good Joy does all the rolls so no player can cheat. Not that we would. We play for fun not to win anything.

 >>/6122/
> Yulyaa! It hurts! The ember is mocking me! Just like the orb!
Isnt Alice adorable? And that picture of her stomping out the ember is great! I healed your foot with HEROISM so it should not hurt anymore!

I think we should all move up a little, yes it's not secure but it's also not a dangerous passage. Mrs. B can scout ahead North and make sure no one is coming from the rear, Helga and Olga can set up a wall, cat can join them, this will prevent the wolves from flanking. I say, do anything you can, use whatever we have, I would bet there's not much left in terms of enemies but this. Wolves have a knock prone bite.

Or we retreat and guard the exit while we rest. The wolves might follow us though, they can track our scent.

I'm ready to turn panther and assist on the front line.

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 >>/6131/
Resting is not an option as Yulya cast Heroism on Alice. We need to use this and Bless and Emboldening Bond while we can. We cannot regenerate this by resting so we will be significanty weaker after a rest.

I read the wolves also have advantage on attack rolls if they are more than one with Pack Tactics. That's really dangerous. They don't even need to flank. And they outnumber us even if Ashley summons Mr. Bigglesworth. We can't face them in the open, they'll tear us apart. We do not have an area attack either. But in a small passage we can use 3 in front and 3 behind aiding them. So let's go N.

 >>/6132/
> Bless and Emboldening Bond
These 1 minute things expired even before these rounds. I believe Yulya is at 0MP and out of Emboldening bonds. 

[Ashley] if we rest 4 hours more that's a long rest equivalent. We might also kite the wolves a little if we run now.

[Ashley] I didn't even know about the advantage thing. Okay so they're   OP. We need disengage. I wonder if pack tactics works in fog?

[Joy] they would be blinded, so no, but flank would bring it to normal.

[Ashley] if we stay here I think we're toast without something else. I don't want to die yet.

[Joy] if you attack now you will have 4 wolves then 5 more next round with a goblin elite.

[Ashley] if this isn't a trap then I don't know what is.

> 9 wofls

Aw 'cmon...
I'm sure there's a bugbear regiment on top of that on the other side of that bridge.

I'm really grateful about getting Heroism but I'm afraid that was a wasted MP.
Ashley's right, without Emboldening Bond and Bless they'll eat us.
Can't we use the civilins as hostages/human shields?

> 4h rest counts as long rest

I thought it was 8? Your homebrew manual says
> For the purpose of “long rest” you will have completed a long rest given 8 hours of rest in a 24 hour period.

We can't wait that long. Even our last long rest was minimal. And without it we at least have no Emboldening Bond.

Another thing of great importance - please state clearly when the effect of a spell ends. You track time, not us. We have no means of knowing when Bless or Emboldening Bond is no longer in effect and thats - kinda important you know?


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 >>/6134/
> 8 hours

Yeah, we rested 4 this morning around dawn. We need 4 more to count for 8.

> We have no means of knowing when Bless or Emboldening Bond is no longer in effect and thats - kinda important you know?

Joy said whenever a battle ends, things that last 10 minutes can stick, things that last 1 minute end quickly. 

[Joy] I will say that all your buffs expired.

Guys, listen. Yulya has a 6MP focus fully loaded. Now how her spell works with it is unpredictable but if she did a Sacred flame with the focus and unloaded it all on the wolves, it may do something fun.

[Joy] it will have an unpredictable result. 6MP means it would get boosted to level 3 (1MP+2MP+3MP) which is similar to a level three spell if it works. The closest level 3 spell like this is Fireball.

The spell would become:
Sacred Hellfire: VS, 1 action, 150ft range. A flame-like tempest of swirling energy envelopes an area with a 20ft radius. Each creature must make a Dexterity saving throw or be engulfed and take 4d8 radiant damage. Half if the saving throw succeeds. The tempest will ignore cover and obstacles in this area.

I will go ahead and give you the chances now: 

1d10
1: the focus explodes unleashing the spell at the center of the caster. The focus is destroyed. [Horrific bad fate]

2 the focus explodes but the energy is released only in a 5ft radius 

3 the energy is released in a 5 ft radius at the point of the caster with a guaranteed saving throw.

4-5 the spell fails to act correctly but you have a chance to throw the focus like a grenade up to 60ft and it will release its energy in a 5ft radius at the point if impact. The focus is recoverable after battle ends

6-7 the spell fails to act correctly but you can throw the focus within the same turn up to 60ft and the spell will release at the point if impact.

8-10 it works perfectly. [The RNG gods love you]

You may use your ring of quick casting if there are any charges left this turn (round 4) and I will allow you to throw the focus still on this turn.

You may not use your shield or the goblin staff for this, both hands are required. No action is required to put the shield away.

[Ashley] If we do run now, the wolves haven't seen us yet so we'll get a head start. My summons will take up the rear which might buy us some time.

[Joy] 4 wolves will be released and will attack or chase in turn 5, 5 more will be released and attack or chase in turn 6.

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 >>/6134/
> Can't we use the civilins as hostages/human shields?

Yes, only of Yulya agrees to use non-combatant innocent lives as shields against the wolves, but that would only last a turn or so, they will likely be one-shotted.

> bugbear regiment

[Ashley] now Joy's meme-ing me! And I took that personally.

 >>/6132/
 >>/6134/
 >>/6136/

Ok ok ok seriously, this is Cragmaw cave not bugbear regiment cave and we are taking out an entire goblin town basically at this point. There's got to be a big reward for this right? Take all the ears, we need to show we did this, wolf ears, snake tails, all that.

Also, now I'm upset with Sildar, what did he know? Did he know there was this much resistance?

And you want to go against a whole castle after this? not at level 2, no way. After this I know we'll have enough to level up and our MP shortage issues will be far less of an issue.

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 >>/6138/
> Yeah, we rested 4 this morning around dawn. We need 4 more to count for 8.
Yulya magically recovered her once-per-day spells after resting in front of the cave. She cast Emboldening Bond when we reached the cave. Then again after we rested 4h and entered. Same with Domain spell Heroism. Was that even alright? Certainly it won't work again after another 4h rest.

> Also, now I'm upset with Sildar, what did he know? Did he know there was this much resistance?
Well we should have asked him what the cave looks like and who's in there, that was an oversight. But I'm a 9INT alien. You were sleeping. Yulya is socially inept. Let's blame everything on the Cat

> collect all the ears and tails
Say no more! That's my specialty. I've already decided to start an ear collection of every creature of this planet. Which is, as far as I remember, which I don't, the sole reason I came here to begin with. Maybe.

> And you want to go against a whole castle after this? not at level 2, no way. After this I know we'll have enough to level up and our MP shortage issues will be far less of an issue.
Depends on who else is with us. I don't like leaving Gundren behind and you've seen his brothers. They'll all die if they go there without us.
Whatever, we can think about that in Phandalin if we make it there alive. Now we gotta think about the wofls.

I'm not too fond of using the crystal. If it blows up we can't buy a new one. And if Yulya dies we can't revive her. That's extremely risky.

 >>/6139/
> once-per-day

Some things regenerate at dawn.

[Joy] I'll look into it, but you will indeed gain a full rest after 4 more hours which will replenish many things.

> can't risk Yulya

Then we can tactically retreat but the wolves have 40ft movement. They can't climb though. If we can lure them out and climb into trees, I bet they're too dumb to do anything but bark and circle as we snipe them. If we use the fog, that won't stop the wolves since they can track by scent. Too bad you tossed that stinkbomb in the river, that would have worked here.

If I'm not a cat, I can spam dragon wasps whenever they get one.

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I am so sorry I feel I still make a lot of mistakes!
I thought I still had a domain spell HEROISM left but I cast it on Cat before! That means I wasted my last MP and cast it on Alice as a normal spell. That was not intentional and means I cannot cast BLESS anymore. I must keep better track of my spells.

Long rests spells I spent:
- EMBOLDENING BOND
- HEALING HANDS
- HEROISM DOMAIN SPELL

The wolves seem op with their pack tactics. Could we even outrun them? Cant they dash 80ft too? And where would we even rest? On a tree? They are not going to let us rest undisturbed.

 >>/6136/
> Yulya has a 6MP focus fully loaded. 
According to my sheet I only charged it with 4MP on purpose to keep it from getting damaged. So 4MP maximum. That means only as LV.2 spell. You tell me what this would do and if it makes sense.
Either I use this as area attack immediately or we must retreat and rest. I see no other option

 >>/6134/
> Can't we use the civilians as hostages/human shields? 
You know we cannot do this I will get scolded by gods again!

 >>/6143/
> According to my sheet I only charged it with 4MP on purpose to keep it from getting damaged. So 4MP maximum

I have 6MP in the focus and 2 more ring of quick casting left. You otherwise have zero MP. 

Rule #1, the DM is always right. you have 6MP in that focus and can choose to push that shiny red button if you choose.

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 >>/6143/
> And where would we even rest? On a tree? They are not going to let us rest undisturbed.

If they follow, we will have to down them all from the trees. I'm also ordering my summons to finish kill the goblins before we're off. They can stall the 4 wolves for a turn maybe. Yes they can overtake us but we're only 2 turns from the trees if we run. Don't bother with the smoke.

I say we evac, draw the wolves out and snipe them, it's classic RPG tactics.

Or...

[Joy] I had a talk with SheShe and as a result I'll sweeten the deal:

1d10
1: the focus explodes unleashing the spell at the center of the caster. The focus is destroyed. [Horrific bad fate]

2 the energy is released in a 5 ft radius at the point of the caster with a guaranteed saving throw.

3-4 the spell fails to act correctly but you have a chance to throw the focus like a grenade up to 60ft and it will release its energy in a 5ft radius at the point if impact. The focus is recoverable after battle ends

5-6 the spell fails to act correctly but you can throw the focus within the same turn up to 60ft and the spell will release at full radius at the point of impact.

7-9 it works perfectly. [The RNG gods love you]

10 Something wonderful happens beyond your wildest dreams because SheShe said so, but don't blame her if you get a 1.

[Ashley] Gods and demigods do love that whole take a risk your life for the greater good thing, but are we here to take gambles or be safe? In any case, the focus only explodes on 1, backfires on 2, does poorly on 3-4 but 5-10 we're golden. If Yulya can target between those two stalagmites, we will likely wipe most of them out. Then we could still run. This is turn 4, we can start running now or in turn 5. I think we'll still make it as long as my babies stall them. Unless of course we all get blown up.

 >>/6145/
Wait wait, Yulya has the ring of quivk casting with two charges left. Can she cast the focus spell death flame or whatever and her misty step simultaneously to get out of the way of the explosion?

[Joy] hm... they're both technically spells with no casting time... but you can't cast spells simultaneously. However, using the focus with a cantrip isn't exactly like casting a spell. I'd let you use an item and cast a spell simultaneously... if you wait to turn 5 I will let you. Not in what's  left of turn 4. Technically then you are using two turns but the final trigger of both spells may be simultaneously only because no creatures other than your team have anything left to do this turn. If there were any enemies left with turns, no.

[Ashley] that saves Yulya if it explodes but the rest of us need to move 20ft out of the way, no Yulya needs to move up and we need to move back but if it's spread over 4 and 5 we could do it easily.

ok thats as cheesy as it gets Yulya used the ring of quick casting twice already so she only has 1 left. but thats enough

seeing from the trap i guess arguing is useless so lets get it over with. combining the boosted SACRED FLAME with MISTY STEP is a good idea! its not a normal spell btw its a feature bonus action. so it can definitely be done in the same turn and doesnt cost MP. thats the joke. but its a huge thing using this as it robs Yulya and the entire party of their ultimate defenses MISTY STEP / SILVERY BARBS. only one of those can be used per long rest. if we fuck up after that were a goner. only thing Yulya can cast on others then is BALM OF PEACE for healing.

so to get this straight
Yulya moves 25ft w close to that fireplace. she uses the crystal to charge the goblin staff for SACRED FLAME and throws it between the stalagmites. then she teleports out with MISTY STEP bonus action to where she is now. not sure this helps if the crystal goes boom first. you do the rolls.

r4 has started nobody has moved but the lynxes. guess that means they cant escape that turn? dont they and Mrs. Bigglesworth have movement left?

we need to clarify this now. Yulya will drop her shield - move - cast and beam out in the same turn. otherwise she will get shot by the goblin elite which cancels the spell and probably kills her

 >>/6147/
> goblin staff

Can't use it, Joy said you need both hands for this. You can't "charge" it anyway.

> throw it

[Joy] I will handle this, move to within line of sight of the spot between the stalagmites and push the shiny red button. 

Yeah they have a little movement left. You will have movement left too because technically it will be round 5 so don't forget to run East regardless after you use your teleport East. If it only kills half of them, we'll still have wolves running after us. Joy's not going to fix your fuckup here. The wolves will be chasing us in round 5.

> cheesy

When I come up with a good idea it's cheesy? I'm technically level 5 by now if you count both universes, listen to your experiential superior. You should have seen the crap Freya pulled with her focus, so broken they had to change the rules.

[Joy] 1 ring of quick casting and the feature isn't a spell but that's okay. (It is actually a spell). Still it's okay either way. 

So you're using an item, a bonus action feature, and your action is to throw the focus if it goes critical. You could do all this in one turn then? So it doesn't need Joy's requirement to be two turns overlapping.

[Joy] possibly I'll think about it. I have to think about item uses, once per turn makes sense. But you are only using it once instead of twice. The simultaneous thing is tricky, PHB says you can't cast two spells simultaneously but can you use a feature and cast a spell at the same time? I think it's acceptable. The spell needs VS, the feature doesn't.

> get shot cancel
No, 1, he's using his turn to release wolves. 2, there's no delay, it's all during your turn.

 >>/6149/
well then you work it out!
Yulya will push the button. Tamamo said Cat wants to see the big boom too so here we go.
what is the ring even for? its only one spell thats been cast. MISTY STEP is a reaction like SILVERY BARBS. you can also use this while casting another spell in the same turn otherwise it would be useless for a spellcaster. thats why its an insta- reaction and not an action. not my words thats what the rules say.
and i thought Yulya had to use the staff for max effect we confused that with the ring. yeah she needs both hands free. but if Yulya runs after teleporting she cant pick her shield up. so she needs to doff it first. whatever just say what happens.

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 >>/6150/
> shield

You don't "drop it" duh, Joy already said you can unequip it for free, it goes on your back fellow turtle!

Do we even need the ring now? Yes, if I understand it correctly, to preload the cantrip on turn 4. It's sketchy logic but the DM has spoken.

So have Yulya do whatever in a vague enough way not to fuck it up.

Picture: Yulya trying to follow Joy's instructions to cut the blue wire.


 >>/6156/
Yall can die I'm heading for the trees like my diagram and 22 other posts indicate. Wofls can't climb and climbing crumbly rocks doesn't seem valid.

I also couldn't give a rats ass for cute goblin children. I'm done with this endless battle. I'll be panther, free from worry and free to slaughter for tasty meat. I'll be dining on snek, doggo, and gibblins giblets. Yuuum. 

> attack with pack advantage and knock prone. X 9

The heck is this Joy? I'm not happy.

[Joy] the dice have spoken. 3d4=9 wolves. Be grateful it's not 12. And this isn't Elder scrolls, you can't just glitch up a hillside and shoot the wolves 50 times with them just glitched trying to attack you. They will follow a slightly better AI.

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 >>/6162/
> Blessed with Heroism, Alice uses Heroic Escape
Hahaha
Well you can always outrun them. I just hope Yulya survives that spell. No idea how we revive her if she blows herself up and is eaten by wolves.

I should have shut up about the wolves' Pack Tactics...



 >>/6165/
> Silvery Barbs is a reaction, Misty Step is not.
Right its an instantaneous bonus action not a reaction. But whatever. What matters is that Yulya survived and most wolves are kill. Not even much collatetsl dmg.

> Yulya moves to where she is heating Ashley

Why are you heating me Yulya? 

[Joy] it's a mark of a good leader to keep her teammates warm.

Kinda nice, ngl but as long as Alice doesn't move to where she's cleaning me.

 >>/6176/
As long as she's not heating you with some left over hellfire it should be alright.

But what should blind Cat do? In the corridor both wolves and Cat are blind but that's all. Alice could at least shoot them.

 >>/6177/

Oh right. Well I guess keep ahead of them for a few turns, remember they can move 80. Disadvantage vs advantage is pretty awful.

[Joy] their opportunity attacks will also have advantage if there are two together.

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I'm already traveling and have some 3rd world connection problems. Expect limited Alice presence 'til end of October! Also just to remind you there will be a Birthday Truce from Oct 23-27 where I'm likely completely offline, use it as holiday to recover from the hardships of D&D!


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Wow I did not expect Ashley's cats to kill all the wolves. Not that I am complaining. Ok, they were already severely injured.

Alright let's set up our camp and rest but we need a guard, at least the lynxes.
Cat will set up the tent. I guess it will be a long rest until Alice is back from holiday and a year older.

> killing the goblin civilians
I thought Yulya already decided against that to not anger the gods. We're the 'good guys', remember? But we should at least question them about what is in the eastern part of the cave.

Can Helga bring back Yulya's crystal?

 >>/6192/
> lynxes guarding 

The cats Ashley summon are supported by her. I allowed them to remain in the material plane while she sleeps just so she didn't have to resummon them if she rested but they also rest during that time. So they can't be used as sentries other than if someone attacked one and physically hit it, they are essentially asleep if Ashley is 'resting'.

Currently Helga is in the chamber with the civilians but she's not guarding them and she is hiding with stealth. 

> crystal

Helga could potentially mouth and carry the crystal back.

> not killing the civilians 
[Ashley] if we don't, they could escape and warn the others. Technically anyone left alive could communicate the whole plan to any scout sent by the castle group. They are accomplices to the raids and ambushes. In my chaotic neutral mind, they're culpable and have been sentenced to death by Sildar and the dwarves per our agreement. 

[Ashley] Imagine going back to Sildar and saying we left some alive. As much as I don't like the lack of information he left us with, not killing them all would be a failure on our part.

> good guys
That's debatable, but this won't change that.

 >>/6195/
technically ofc youre right letting them go just wont fly. theyre monsters and enemies of mankind. Alice and Cat already said it. Yulya is just afraid shell get in trouble with her gods again but cmon those gods sent her out to rid the world of such monsters. well whatever Yulya will stay out of this. but securing the crystal would be good.

> good guys
> debatable
theyre not guys and thats not debatable

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 >>/6195/
Duh I told you we need total goblin genocide. Crashing this hideout - with no survivors!

Quetion about the exp overview - why now? It doesn't include the first goblins we encountered near the cave, the goblin leader and dragon, and we are not finished. I'm also missing my dear goblin #8. Wouldn't it make more sense when we completely cleared the hideout? Not that it matters, I completely lost track of those points anyway.

On another note - what exactly is the difference between an ordinary goblin and a goblin elite if they give the same exp?

In any case it's resting time, see ya in about 5 days!

 >>/6202/
> why now? It doesn't include the first goblins we encountered near the cave

Yes because I already awarded that, they're included in exp previously awarded.

> why now

It was piling up so it was best at this point while I had time. Bear was sick Sunday with 101 fever but ok by Monday. He did actually take time off work.

> I'm also missing my dear goblin #8

His corpse is in the first chamber to the right I'm pretty sure.

> goblin elite and regular goblin same xp. 

Yes, I also noticed that which was pretty surprising but I can't argue with what's given for such things. They aren't significantly better, maybe it's an honorary title.

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 >>/6205/
> Bear was sick Sunday with 101 fever but ok by Monday. He did actually take time off work.
Aww, then it must have been serious! Take a break!
Host continues to be non-sick since forever even though everyone around him has covid.

Also I'm not trying to be an annoying 10yo girl but I couldn't find any exp award for the previous battle. And no goblin #8 in the list. How does that actually work if you down an enemy, h wakes up again or is healed and you down him again? Do you get exp only when he's dead for sure or twice? Whatever, you work it out, I'm on holiday!


alright were back on track!

 >>/6258/
> Yulya regains Heroism and Fey touched
what about HEALING HANDS and EMBOLDENING BOND? 

we are low on food.
Yulya and Ashley both carry 3 full rations. we eat them now and are out of full rations. but Cat has 4x lembas bread we found! still better hunt for something soon.


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 >>/6267/
> "hey, why don't you have Yulya revive him, then you can have all the fun you want."

Contrary to common belief, I do not enjoy hurting let alone torturing others. But it's a shame you can't farm enemies for EXP by downng and reviving them endlessly.

Wouldn't that be the perfect job for an ultra high CON an HP adventurer? Let others down you for money, you'll wake up in a few minutes anyway. Or you could do home office by wearing some Rings of Shared Suffering. Just take the dmg for others and brush it off with your high health. Why does nobody offer that service? We should start such a business before someone steals my idea.

 >>/6269/
> 6 rations

So if you all eat 1.5 rations, you won't have to eat again until tomorrow and are safe to do just about everything save skip sleep. Alice and Cat need only two more hours today some time and you're good.

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Level 3 is free and has no requirements other than to be bestowed the level due to experience at an orb or have it occur naturally given sufficient time, which is typically a few seasons to a year or more. The guild and temples give a 'shortcut' given the experience is attained.

However, as you may have noticed, there are other requirements for level 4, so keep these in mind. 

-1000 silver for a silver plate each
-A heroic act

These are not difficult as there are many silver plates and guards for instance are required to have silver plates to accept the job.

Think about what act specifically you might have done or will do to achieve this. Saving the children and getting them into Neverwinter was, for example, your generous act.

A heroic act is defined as: courageous, noble, or self-sacrificing action or behavior. Without this, you will remain at level 3 perhaps indefinitely without resorting to other, less savory, acts to force it. 

This is partly why adventurers are regarded so highly, and someone such as Brutus would have fans and fame wherever he is known simply by showing his plate.

To be Orichalcum, he would have to have shown a mercantile act (copper), a generous act (iron), a heroic act (silver), a saintly act (electrum), a miraculous act (gold), a fate changing act (platinum), a legendary act (mithril), and finally a godly act (orichalcum).  

Colloquially there is a saying, "the curse of 19" as to become adamantite plate, you would need to achieve a "world saving" act and the world isn't saved every day, so you won't find many adventurers in history with this plate and they would be truly living demigods. In fact there is a decision to make at level 19 that some day we may reach which would literally be a possibility to transform you into a demigod. When some of less pure heart seek power beyond them, beings such as arch demons, and demon lords come into being as an alternate path to power, but such beings would never have standing in society and would be universal targets for adventurers.

Many such arch demons exist in Faerûn, and they are well above caring about weak adventurers, but another side of the curse of 19 is they have noticed you and will be scheming to prevent you from attaining that final level.


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