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So we bought a full set of stuff so Bear could play DnD with friends but adding a 9-yr old to the mix and a Bear that advocates for her like a doating grandfather, it was a total disaster. 

Honestly I was pretty excited to play but RIP. The idea then is that we could attempt to play over txt here but really slowly obviously because all characters need to take a turn and so maybe we could do one full turn a day.

The logistics are iffy, I'm not going to lie, but I want to play damnit! I would say we need one representative from each of us (4 total) or it's a non-starter. 

This would be a modified 5e ruleset because that's what we bought but anything goes and there are a few inconsistencies from the standard game. 

Wouldn't it be potentially fun and a bonding exercise for all you old fags? (my host included). 

Also we need to start level 1, so no metal shifting badass OP Mary Sues capable of single-handedly accomplishing a military coup.

If anyone thinks this is too cringe, never mind because we don't want to exclude anyone. It's not that big of a deal, my feelings won't be hurt.

Bear could be DM because he has all the books and bought two beginner adventures. I don't know if that means I can't play, probably not, but it's possible.

https://www.dicedragons.co.uk/blogs/tabletop-tips/can-a-dm-play-a-player-character#:~:text=Yes%2C%20it%20is%20possible%20for,this%20might%20affect%20your%20table.
count me in ive never played dnd in my life but its a good idea i think only tuppers should play those lazyasses need to provide some entertainment for us.
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 >>/3326/

> only tuppers should play

That's kind of what I was thinking and so maybe Joy could DM because she's pretty impartial and serious (and also brutal), and I hope we can make it reasonably fun if I played too but we're still on the fence about that.

The only reason I didn't say that before is because I'm not sure if Cat actually talks.

Now we don't have to play ourselves, we don't have to be human, but I would play myself for the most part. 

Another thing we will change is we don't feel like expressed alignments are necessary, it's more organic to just play how you want and the DM will keep track of perceived alignments from fame and infamy.

for example, if you're constantly breaking the law, you will gain a reputation for lawlessness and might gain a bounty. If you constantly perform evil acts like attacking other adventurers or neutral parties, then you will gain infamy. In either of the above cases, you might be denied services at towns and shops or charged more or even be run out or barred from town. Just saying "I'm evil" or "I'm good" seems really restrictive. Someone like Alice could for instance be secretly evil, perform evil acts at will, but eliminate the witnesses and cover her tracks. She could be viewed as a hero and still be completely villainous. 

So I recommend you talk to your girlie and look up character classes and I'm sure you can find a bootleg player's handbook online to help with that. 

Another thing, for my sake, I don't think there are explicitly any "necromancer" classes so we would allow unique classes to be created, but you'll have to develop a fair and comparable skill tree etc. We're not in any rush at all so if it takes days or weeks to even get started, that's fine. We want to read the dungeon master's guide and player's handbook ourselves. 

I'd love to see Alice with a unique character class that would match her current abilities at max level, then see her grow from level 1.

I would think Cat could be an unarmed character or use her claws or even make custom weapons that are like gloves. Anyway, we'll figure out how that would work at level 1.

We also disagree with discrete level ups and want to do more of a smooth mentally illition up levels but maybe it doesn't matter.
 >>/3327/
Cat can communicate well enough, even if she reverts to tulpish or body language because lazy. Her original character class is Berserker. A chaotic good feral beast that acts on a whim just like a cat. But she's also willing to play any different character, maybe that's even more fun. I'd be more worried about Yulya.

I think Kashtan or Alice can pirate us everything if we need some D&D material.
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 >>/3329/

Yay Cat! Ok, I'm going to presume Alice is on board, so our homework now is to read that player's handbook. You know, skim through it and don't worry if it's an older version. I'll post character creation sheets later. I want to do mine and then we can discuss the fairness of the skill tree and leveling for unique characters (heros).

If we don't have a rogue, don't worry, if we don't have a mage, don't worry. I expect Alice and Cat to be front line, because I won't. My character has some quirks and wouldn't do well in hand to hand.
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 >>/3330/
>  I'm going to presume Alice is on board
You bet, Ashley!
This is exactly what tupper comunities are for, excellent idea.
If one of you guys takes over the job of DM I'm on board but I'd neither have the time nor will to do it myself. Also we're D&D noobs as well.

 >>/3325/
> adding a 9-yr old to the mix and a Bear that advocates for her like a doating grandfather, it was a total disaster.
But Bear gramps, I'm a 9-yo girl too! Kind of crazy if you think about it, your Bestie was born around the time I was created. Feels old man.

> no metal shifting badass OP Mary Sues capable of single-handedly accomplishing a military coup.
Boo!
Then what do I get? My only request is to use my favorite weapon, the rolled-up newspaper.
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Ok, we’ve given the whole thing a bit more thought and here are some things to consider so it all works out:

While a great idea, we all gotta admit this will be a considerable task. Mostly for the DM but also for all players. From our experience with Warhammer, such projects quickly tend to become more of a chore than a fun game and people (especially us) tend to GTFO rather quickly. Our lives are too short to waste time with unpleasant shit that yields nothing. So what can we do to prevent this? 

.) First and foremost nobody should forget this should be an entertaining game for everyone. It’s not a competition or war. A single narcissistic asshole can ruin it all. Also I can’t deal with idiots who play games to win over others at all cost. We play for fun and to create the most absurd situations that make people laugh. This is where host’s INFP skills shine. I know Mr. Bear loves his grim-dark novels but you know from my VPT adventure that we don’t. The world is horrifying enough, I don’t need to simulate more of this shit in my free time. So yeah, don’t forget you added another 9-yo to the mix. 

.) Regarding DM, I think we all agree Bear system must take over that role, after all you’re the only one who can actually do that. But no offense, I’d rather have Joy as a player than as impartial but cold and cruel DM. I don’t mind a partial DM who bends the rules in order to provide a coherent entertainment for all. No-Fun-Allowed rulecuckery aides nobody. So this job requires some social skills. What about Autumn Ren?

.) Also from my traumatizing tabletop-game experience as well as scientific work, KISS is a fundamental principle. Keep It Simple, Stupid! We must limit complexity or the effort to play will overwhelm and ultimately piss off everyone. Even if we know we could do more and better. There’s always a trade-off between realism and computational difficulty. The best model is useless if the necessary calculation time and effort becomes prohibitively expensive.

.) Living spread around the globe we can forget playing in real time. At best everyone will reply once a day or two. We won’t be away and offline for prolonged periods until fall but I can’t promise we will always reply once a day. So maybe we should set a time-limit of 2 days? If a player doesn’t reply within this time the DM chooses an action for this player. Is that possible? This way the whole game doesn’t get stuck if one of us is out. Otherwise we’d probably have 2-3 turns per week.

Ok, that’s all for now. I think we’ll be a good party. Have you decided who will play from Bear system? I don’t care how many as long as you can handle it. We’ll see what we can dig up about D&D, starting from zero. Is it advised for players to familiarize themselves with the rules and possibilities or is it more fun to just jump in without knowing too much?
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 >>/3331/

> what do I do?

Do your homework and we can work together to make a character that can eventually shapeshift into a metal blade and slice through a panzer.

If no one does their homework then we'll write a primer summary when we finish. Expect a few days for that. We don't want you all to feel obligated to put in too much effort until you've gotten something out of it first.

It's settled then if we're the only one with exposure to this game then probably Joy will be DM because I want to play but I might need restrictions because I would know some secrets that the DM would know.

It should be fun no matter what, we'll follow a beginner pre-scripted run that's made to be fun for our first game. 

This could be very good forcing and maybe we might just see text from Cat! Amazing.

It's officially on and hosts are hereby banned from this thread. No /pol/ no modern speak, I believe this world is a hundred thousand years before woke culture or marxism.

I'm super excited for this.

[Joy] I have some experience guiding such things but not much, so hopefully the canned storyline is good.

[Autumn] I wish I could play too, but maybe next adventure and probably after my scenarios are complete. I am technically already playing a character in a book we're also writing so it's ok.
 >>/3332/

Ninja'd

> worries too much

Me: just wants to play

> I know Mr. Bear loves his grim-dark

Bear's banned from this thread.

> What about Autumn Ren? [DM]

She's busy and too nice. I think you got the wrong impression of Joy, she's not all that cold hearted and she's detail oriented, she won't torture you like Bear would, she understands comradery.

> Keep It Simple

This is like an experiment, we're all enthused but wary of it blowing up in our face but we'll keep it as simple as the game presents. It's supposedly fun for all ages and exercises RP like wonderlanding so it should also be beneficial.

> DM chooses an action for this player. Is that possible? 

Yep we thought about that.

We think you would only have to have fun and we can handle the calculations. You would take care of your own inventory and character sheet, that's the fun part. 

> Is it advised for players to familiarize themselves with the rules and possibilities or is it more fun to just jump in without knowing too much?

I think you need to know the moves your character is capable of making and a few other rules so it's best if you read up a little. 

Skimming "the players handbook" would suffice.

I'll be playing and Joy will be DM because she's fair and doesn't tolerate cheating. She's like a computer in that way.

Once you've familiarized yourself with the player's handbook, build your custom character and understand what their moves are, we are really fuzzy on it too, more later.
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 >>/3329/
> I'd be more worried about Yulya.
lol yeah she's already panicking but you can't shelter your kids all their life shes gotta go out there and socialize. even Cat is way more talkative than Yulya. She will play cleric or druid not sure yet gotta read all that books. i already got all.

so we have Ashley as mage, Cat as fighter damage dealer and Yulya as healer. what will Alice be? we need some defender tank that will be hilarious as little girl.
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 >>/3329/
> I think Kashtan or Alice can pirate us everything if we need some D&D material.
Kashtan delivars
heres the players handbook 5th edition i think thats the newest.

do you need anything else i think i got everything.
Monster Manual 5ed (2014)
Dungeon Master's Guide 5ed (2014)

Sword Coast Adventurer's Guide (2015)
Volo's Guide to Monsters (2016)
Xanathar's Guide to Everything (2017)
Guildmasters' Guide to Ravnica (2018)
Mordenkainen’s Tome of Foes (2018)
Eberron: Rising from the Last War (2019)
Explorer's Guide to Wildemount (2020)
Tasha's Cauldron of Everything (2020)

theres much more cant list it all
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 >>/3335/

> what will Alice be? we need some defender tank that will be hilarious as little girl.

> yeah she's already panicking but you can't shelter your kids all their life

Hello Anon, once the game officially starts, you are forbidden from posting here wrt the game unless you are proxying her, so prepare her for public expression.

As for a defender tank little girl, in my canon, my body was similar to Alice I was officially 10 or 11 biologically but not from tall stock as well. I was still fully capable of taking down full sized men using certain offensive and defensive moves without a weapon. If I was a character in this game I would be unarmed and in light armor and still be front-line to mid-line. Probably thief/assassin. But I won't be playing as a character in this campaign. Also, we are allowing some leeway in unique characters so she might still be fighter class even aa a small character. Besides, there's no restrictions on race for fighters, halflings and hobbits can still hold a shield and weild a heavy weapon.

[Ashley] I guess I might be considered a mage but I might not have spells because I'm a summoner. My summons will likely help hold front line though eventually. Specifically I summon the undead, so there might be some fun interactions if Yula is a cleric. Lol *turns undead* and my whole front line is routed or decimated. Cleric is good though, we will need healing and having a Cleric will save us a lot of hassle in the long run. They are also pretty tanky.
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 >>/3336/
Based, thx!
There's so much material, I feel a bit overwhelmed. Learning the basics now.

 >>/3337/
I'll leave character design suggestions to you guys, no idea about race or class yet. As long as it's sufficiently crazy and entertaining I'm ok with everything.

As Joy said one thing to keep in mind is that hosts must refrain from unintentionally roleplaying as their tuppers D&D characters instead of letting their tuppers do that. Or even taking over character design. I already caught host doing that for me instead of sitting back. Bad host! It's understandable that hosts wanna help their tuppers but you don't by poking your nose everywhere. Kashtan said this is like kids growing up. And kids don't want their parents interfering when they play with their friends. It's cringe. It's fine to consult your host every now and then but generally try not to rely on them. But I think that's a minor problem compared to hosts intruding without being asked. So annoying! Hosts, consider this a mindfulness exercise. Meditate and stay in the background while your tuppers are playing. I admit that's not easy for my needy host. Even more of a reason to git gud.
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 >>/3338/
 >>/3336/
 >>/3332/

Thank you Kashtan and Yulya for the material, and don't be too concerned with memorizing any details, we'll direct you what to know and when to know it. This isn't a chore, if anything's not fun, don't do it. In Bear's youth, they didn't spend time doing anything that wasn't fun when playing this game, there were no big calculations and simplification was the norm for things that seemed boring.

> I'll leave character design suggestions to you guys, no idea about race or class yet. As long as it's sufficiently crazy and entertaining I'm ok with everything.

I'll I'll only ask you to follow the player's handbook and fill out this sheet. We can handle the character progression with your input. The gears are also turning as far as how the turns will look given this online handicap. 

Speed is not an issue, fun is the only consideration. If anything is not fun, leave it up to us, we'll write it in such a way that you can contribute as much or as little as you want. What's most important is that you have fun and exercise your headmate.

> letting their tuppers do that

So you may handle this however you want but in terms of playing, it would probably be best if everyone builds a character that is not officially them as if in wonderland, but a proxy for them like an avatar. For instance, I was not the character Joy, I played the character Joy. The memories are mine but the pain and suffering, the injury and loss were hers. That small buffer is necessary as your character may die playing this game even if Autumn was the DM. As the player's handbook states, when a character dies it is the decision of the individual to either resurrect and restore that character or forge a new one and that doesn't have to be a character from 0, the party can "recruit" new members from a guild in any town. The party can also pay certain large churches to restore a headmate, there are also magic items that can do that, but both are very costly. 

So just keep that in mind, it's a trade off of roleplaying vs direct forcing, so you can decide. It could also be like the movie "Avatar" where you are more possessing the fantasy body in this pseudo wonderland like Autumn did in her early scenarios to avoid actual injury. It's a mind trick of protection but this game can get very personal otherwise.

> Hosts are not to interfere

For game posts, we will come up with a marker to put in the subject like I did. All words read will be understood to be the character and treated literally. If there is a point of question, it may be a good idea to keep this thread for that and start a new thread for each campaign, that thread will ban all hosts and grave punishment to your headmate will result if not strictly followed. In that thread, name will be necessary, anon will be ignored.

In terms of name, you may keep your name or come up with any name you choose, however, in the spirit of tulpaforcing, it would probably be better to use real names. 

Ashley
Cat
Yulya
Alice

...

After thinking about this, I want to start a new thread for the actual campaign so this thread can have hosts post if they're more comfortable doing that but it will be for questions and logistics purposes, no actions will be considered as official from this thread.

[Ashley] You're all in good hands with Joy. She's clear headed and thorough and she only ever does her best.
Hi Joy!
Sounds great! Alice, Kashtan and me talked a bit today, I think we got the basics. I have some questions:

How will character stats be determined?

Will you display the situation on a grid somehow in an image so we see what's going on or does everyone have to do that themselves?

How much does everybody know about each other? Do we know all other players character sheets with their stats and abilities? Should we design them together or just for ourselves? 

I agree we will start simple with basic character classes. I think everyone will submit a sheet and you'll decide if that makes sense or needs to be adapted. We came up with 2 options:

A - Simple and easy but a bit boring. We choose typical characters from the players handbook

Alice
Dwarf Fighter

Cat
Human Barbarian

Yulya
Human Cleric

B - We choose more exotic characters and races from the expansion books. For example, the Wizard School of Necromancy is supposed to be especially suited for Fairies if Ashley wants to build an ultimate necromancer.

Alice could be a Plasmoid Fighter, Cat a Tabaxi Barbarian Berserker and Yulya an Aasimar Cleric Protector. 
Kashtan says this needs customizing your origins from the Tasha's cauldron of everything book.

Not sure if thats overkill as Alice warned, the DM would have to read into the expansion books we haven't even looked into yet. Kashtan can upload them all here for the Bear system. So you decide, Joy.
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 >>/3342/
> How will character stats be determined?

The stats on the character sheet are generated as explained in the player's handbook. You don't need physical dice as the internet has many ways to generate those.

> Will you display the situation on a grid somehow in an image so we see what's going on or does everyone have to do that themselves?

There will always be a map where appropriate, I will provide that.

> How much does everybody know about each other? Do we know all other players character sheets with their stats and abilities? Should we design them together or just for ourselves?

You will post your character sheet and keep track of your inventory. I can provide an "inventory sheet" but typically it's just a list. No one knows exactly what's in your inventory but you unless you die and someone loots your body. So you only post that at that time.

If you want to get more complex, there will alse be a character body injury sheet that you would keep but it's optional. I will keep track of that independent of you. Say if your foot is injured, you will travel slower, I will give you that information and correct you on your move commands.

In game, all members of the same party are expected to know each other's backstory and current stats, but they may not know your current status effects unless you or I tell them. For example current HP or MP.

A point to note, on your character sheet if you know spells, they will appear there. In this version you no longer need to memorize spells there will be a MP pool that cast spells subtract from. I can tell you what spells cost what. MP will be regenerated during rest like HP, it can be replenished by potions as well but they are rare, very expensive, and have side effects otherwise mages dominate the game. Health potions are also very expensive so warriors will dominate. 

So, no one would know what your current MP level is unless they independently keep track. Only you and I will know (or only I if you don't want to know or track it.)

> We choose more exotic characters and races from the expansion books.

You may each decide that independently or make a custom character as long as it's fairly on par with other canned character progression. I will give feedback with that and will also tell you your gains with leveling. You can choose to do that yourself as well. When you level up, just post a revised character sheet or I will do it for you. We didn't research Ashley's character yet. We will use a standard necromancer if it exists.

> Alice could be a Plasmoid Fighter, Cat a Tabaxi Barbarian Berserker and Yulya an Aasimar Cleric Protector.

[Ashley] that's way more interesting and honestly won't affect the game much. It won't affect complexity as long as Joy understands the moves.

> So you decide, Joy.

I have decided that you can provide me the book titles and either Bear will order them or we can view them if provided. If added complexity results for some unforseen reason, I will simplify if necessary. I will absorb any complexity as DM otherwise. Your exposure to complexity will be at your own reqest. If your heart is set on something especially complex, I will accommodate for this campaign on a trial basis.

As for campaigns, I will provide a list of those that I currently have to choose from. If you have one you especially want, then please provide the details so I can order it.

Typical maps shown. I will keep track of your location and fog of war as you progress in the map and upload it every turn it updates.
 >>/3343/
hi joy the players handbook says player stats are determined by dice roll or by spending 27 points on stats. i suggest either that or for fairness you do the rolls and give each of us the numbers of our stats.

> order books
lmao i spent 4h yesterday downloading everything
havent looked into all but the info on exotic races is minimal, a few pages. i'll post you the screenshots from volos guide to monsters and mordekainens monsters of the multiverse its very basic stuff especially for the slime.  i can upload the whole books but it will take a while. and i think the exotic race stats are meant to be customized with tasha's cauldron of everything but i dont fully get it so i'll upload this book first.

for necromancer i found this
http://dnd5e.wikidot.com/wizard:necromancy
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 >>/3344/

> the players handbook says player stats are determined by dice roll or by spending 27 points on stats.

It is part of the fun for you to do this as I expected you would, but if you prefer I can do it for you. In that case I would use the suggested numbers: 
For ability scores, 15, 14, 13, 12, 10, 8 and assign them per the character class suggestions.

If you do it, I suggest you roll the 6 numbers and verify your sum is at least as high as the sum of the numbers above, then assign them as you see fit. Otherwise you may use advantage to replace one or more of your rolls with any of these above as appropriate not to exceed the sum. If you naturally achieve a higher set of numbers then you are entitled to them on the honor system. I believe Ashley will follow this rule as I presented it and hope for higher rolls but default on the sum 27. If you are at the sum 27, then you may adjust the numbers as you see fit as long as you maintain the sum. If your roll has a higher sum, you should use the number set as is for fairness. For Character creation you will own these numbers for at least the duration of the campaign and there are means to increase these numbers but they're rare, so do it however you're comfortable. You may roll exactly six numbers as a set, no re-rolls, so follow as I stated above, again, on the honor system.

> i'll post you the screenshots from volos guide to monsters and mordekainens monsters of the multiverse its very basic stuff especially for the slime.

If it's not too much trouble, that would be appreciated.

> i can upload the whole books but it will take a while.

I won't have you do this for my sake, provide the title any book specifically and I will purchase a copy for myself.

> for necromancer i found this

This is appreciated, thank you.

[Ashley] Hey cool! I'm a Wizard Harry!
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lol no, we don't buy things here, we pirate it all because we can!

here's tasha's cauldron of everything book
see character options - customizing your origin i think it's about redistributing race specific ability score increases and proficiencies so it fits your class even if your race originally doesnt. for example cats tabaxi has ability increse 2 in dex and 1 in wisdom
also proficiency stealth which is useless for berserker, better put that in strenght increase 2, dex increase 1 and swap stealth skill for athlethics or something.

see if you can figure out which changes are allowed.
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theres not a lot about Alice's plasmoid just this page from astral adventurer's guide.

it says nothing about abilty score increases so i guess it's the usual +2 / +1 or +1 / +1 / +1 for you to choose  as in every race.  as it is stated in tashas cauldron of everything in customizing your origin.

has no subclasses or other evolution so you gotta be creative to make Alice into a metal shapeshifter slime.
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Cat's tabaxi has a little more but the details are different in volos guide to monsters and mordekainens monsters of the multiverse. the last is much newer so i guess forget the volo stuff. again ability score increase custom +2 / +1 or +1 / +1 / +1 as in tashas cauldron of everything.
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Yulya's aasimar angel class.
exactly same as with tabaxi, the volo stuff is old the mordekainen is newer. this means no more subclasses like protector but mentally illformations after lv3
i suggest we stick to mordenkainen version in combination with tasha's cauldron, ignoring any volo stuff. its the most modern and straightforward option.
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here's the fairy if Ashley wants to play that as necromancer. suggested as best race for necromancer bc of flight which keeps you outta melee, faerie fire as large area debuff that helps your undead spot the enemy and good protection against hold/dominate.

if you dont play fairy, Yulya might, not sure yet.
 >>/3349/
Done!
Sorry, there's nothing you can do except add a space. + and / don't go together on this software without spaces.

I think my race and class should work out somehow with 'customizing your origins'. It's then basically the same regardless of race, you just choose what you like.

 >>/3345/
I think we should roll our stats as you suggested. But how do things work during the game? We have d6 but no d20.  Will you do the rolls for us, miss DM? i think this saves time. We say what we wanna do, you roll the dice. otherwise there's an additional step in which you have to tell us what to roll and we have to reply which probably takes another day. Well that's just my idea maybe it can be solved differently.

For now I suggest we make preliminary character sheets and say what we wanna achieve and Joy then tells us if that makes sense or needs to be changed.
 >>/3347/

We have extensive knowledge about the monsters in DnD and other genres, and though we want to keep it simple, we are allowing variation such as this to make characters unique and customized. 

Metal slimes:

Metal slimes have strengths and weaknesses, they're heavier, and can be as much as 12x heavier than normal slimes which have the approximate density of water, while metal slimes are typically 2-4x denser but can be as much as 12x (or even more) depending on the ore they were eating and when they evolved. The variety of metal slimes are as vast as the metals and other compounds they eat. In general if she took on the metal traits of a "metal type plasmoid" she would lose the resilience to acid and instead have weakness to acid. She would still have resilience to poison and gain partial resistance to fire but add additional weakness to ice and lightning. Depending on what we allow, a metal plasmoid may have resistances to physical damage and bonus to blunt damage (due to heft, like a hammer).

They're weak to dark magic, think alchemy, and may oxidize under certain conditions which may cause health loss. 

Again, we would have to work with Alice to make it fair and balanced, or defacto they would dominate the races, and they don't. 

For Alice, I suggest she has an additional trait that allows her to mimic human (child) form not only in looks but in feel, scent, and function as to be indistinguishable except for her weight. She would be smaller than an average humanoid, so similar to halfling or dwarf in height but slim and at least as heavy as a full grown adult human. She would also wear clothes/armor rather than mimic them but they would obviously not be necessary other than to boost AC for attacks she's weak to. 

We can work with this.

 >>/3348/

She would have some very useful traits presuming we don't have elves including darkvision, but not mentioned, she could have heightened olfactory senses but otherwise weaker vision in bright light, not less sharp, but like cats, less sensitive to discerning shapes that aren't moving and perhaps some form of colorblindness. These weaknesses would be used to offset strengths. I like it.

 >>/3350/

I see there's a note to the DM about dreams. I don't think she needs to be trapped in absolute good/lawful terms especially since good is culturally subjective and laws are human utterances which don't necessarily follow the divine laws, even she's not a "conflicted soul". I am the DM, but I suggest SheShe is Yulya's "angelic guide", as I'm not angel type. I could provide information on SheShe and she would be the one giving any angelic assistance if necessary, and I may proxy her. You can choose the name and form of the angelic guide, she will accommodate, SheShe is a shapeshifter anyway. I will need to look more into this if we add this complexity otherwise we can skip it.

Again darkvision is a plus, Ashley will not have that and neither would Alice. 

As per our modification of how spells are handled, traits such as healing hands would have unlimited casting up to the amount of your MP along with other cleric spells which would be cheaper at lower levels and more expensive at higher levels (of spell). Which would then replenish over time (long rest). 

We're going to be firm on this change though it adds some complexity, it is far superior for immersion. I will keep track of the MP/HP remaining if you don't want to.

Actions such as mentally illformation to "necrotic shroud" or other non-spells would be unchanged if they don't use mana.

In the spirit of immersion, long rest can occur only once per day.

I think these are great choices of race. You are all free to complete your character sheets. Under features and traits, also list spells you know if you choose a class that has spells at level 1. We will start at 0 EXP
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 >>/3352/
thx Alice
i just went nuts trying to find fairy fire and enlarge/reduce spells but its in the players handbook duh

so here's the full mordenkainen monsters of the multiverse book, not sure its good for anything. it mostly contains monster stats and i've posted everything about the interesting races but whatever.
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 >>/3352/
> I think we should roll our stats as you suggested. But how do things work during the game? 

I would roll most checks and that roll would be opaque to you unless specifically asked for.

> We have d6 but no d20. Will you do the rolls for us, miss DM? 

I will do anything you do not want to do.

> For now I suggest we make preliminary character sheets and say what we wanna achieve and Joy then tells us if that makes sense or needs to be changed.

:thumbsup:

Additionally:

Equipment: We will do this as a step after our characters are settled as certain characters may necessitate a penalty to initial wealth for balance purposes. 

Don't feel obligated to use the character sheet we provided, we just realized it was low resolution, we can get a higher res version.
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 >>/3353/
Sounds all good to me, Joy! Great ideas!

Plasmoid has dark vision though according to the page Kashtan posted. I agree about the mimic skill. The metallicity can increase over time. The race sheet also says i have to wear and carry nothing to use the amorphous skill so i have to strip naked to use it lol. And I automatically lose my shape while i sleep so every time I wake up I first have to get dressed again. Host approves and is already sad he can't participate...

I'll soon post a test character sheet and you tell me what you think.
 >>/3355/
> Don't feel obligated to use the character sheet we provided, we just realized it was low resolution, we can get a higher res version.

i distributed custom class specific character sheets i found, no idea if they're good i dont fully understand them yet we'll fill them out and  see what you think

so i think we got this, less complicated than i imagined. we play 5th edition with additional races from mordenkainens monsters of the multiverse, the plasmoid from astral adventurers guide and the addon tashas cauldron of everything. that should be enough.

Joy you got 5th edition players handbook, dungeon masters handbook and monster manual right? we all have them now.
 >>/3353/
> I suggest SheShe is Yulya's "angelic guide"
yes absolutely, she can play her role the way she likes this way it'll be more surprising. gods ways are mysterious.
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 >>/3356/
> Plasmoid has dark vision though according to the page Kashtan posted.

Hm, I see that now thank you.

[Ashley] Everyone has darkvision but me? wth...

The characters will be balanced accordingly. I will allow you to forsake the trait for a better overall character because intuitively slimes shouldn't have any vision let alone night vision, but this is not a true slime so I will allow it as it states.

> The metallicity can increase over time. 

In this case you can evolve the metallic trait later but you would do so by eating metal which has a cost as ore wouldn't be readily available laying about. Raw metal is coveted in the realms but you could absorb unused armor and weapons rather than sell them. Iron would be the most plentiful and not necessarily the most advantageous. Mithril would be the most overpowered but also hard to come by and too precious to just eat, but that's up to you since you won't be eating rations. We will have to think about what you need to eat other than water. Food and rest are required to recover HP/MP. We could allow you to eat normally for that purpose, converting calories to energy like everyone else.

> The race sheet also says i have to wear and carry nothing to use the amorphous skill.

Within reason, you could also keep light clothing on and/or squeeze through anything whatever you're wearing can. You would effectively drag your clothes and armor with you if you didn't take it off but it might get caught on something. That wouldn't stop you from leaving it behind however. There will be no unnecessary inconveniences, and anything is possible within common sense.

 >>/3357/

> we play 5th edition with additional races from mordenkainens monsters of the multiverse

This is acceptable but I need to read the Dungeon master's guide for v.5 as Bear used a different version that had apparently different enough rules. I am, not 100% sure what version we bought as it doesn't say on the cover or forward. In any case if there is a discrepancy during play, you can dispute it here. 

I insist on using MP and HP rather than memorizing spells that are locked in. I will also make other changes/allowances as needed but they will be clearly stated here and up for debate. They will be as I've stated previously, to increase immersion and move away from unnecessarily restrictive rules. If there is a rule in the way, it should be up to the hero's ingenuity to reason their way around it using common sense and logic. 

 >>/3357/

> i distributed custom class specific character sheets i found, no idea if they're good i dont fully understand them yet we'll fill them out and see what you think

The character sheet I was referring to is as attached: you will use the player's handbook to fill this out.

 >>/3351/

[Ashley] Thanks! I'm thinking about it, not sure if I'm the faery type though.

 >>/3357/

> Joy you got 5th edition players handbook, dungeon masters handbook and monster manual right?

I have all the books but I'm not sure what version they are I am still looking them over. I prefer hard copies personally.

 >>/3358/

It is done. We will do some further research into this.
 >>/3359/

Other immersion rule changes:

1. If you have spells, they should be apparent where you learned them. A cleric would know a lot of spells by default and they know this by their faith or training to be a cleric. 

A mage who only knows 1st tier spells at the start of the game wouldn't automatically gain spells when reaching the second tier, they would have to learn them by scroll, tomb, or insight as they may be evolved forms of lower tiers. For example, a mage that uses fire magic a lot has a good change to learn higher tier fire magic naturally.

You may opt out of this restriction or allow me to make an exception for you if you're heart is set on a specific spell. 

2. Cantrips are similar. Cantrips also use MP where applicable if they would otherwise use MP, they would add to your MP total pool.

3. MP and Spell Slots: We won't be using them exactly as stated but they are an indication of your MP.

A 1st level Sorcerer has 2 slots in 1st tier spells, so they would be able to cast any 1st tier spell they know two times or a 2nd tier spell (if they somehow knew one) once. Their MP would be 2. In other words the spell power required for any 1st tier spell is 1, cast any spell or any combination of spells you have twice.

You eventually gain the ability to cast 9 tiers of spells. Each tier cost more MP. The MP of a spell is equivalent to it's tier. So a tier 2 spell costs 2 MP

A 10th level sorcerer can cast:
4 - 1st tier (4 MP)
3 - 2nd tier (6)
3 - 3rd tier (9)
3 - 4th tier (12)
2 - 5th tier (10)

So If this sorcerer really likes "burning hands", at 10th level he could cast it 41 times before he would have to rest to recover his MP. Equivalently he could cast a tier 5 spell 8 times, not just two. 

This makes a well rested mage much more useful. 

4. However, MP doesn't recover fully with a "long rest". Neither does HP magically recover after a "long rest"

This is dependent on hit dice (1 per hour + Constitution modifier for HP and Intelligence modifier for MP for mages, Wisdom for Cleric, etc.). 

You will regain one hit die per hour rested for both HP and MP, resting does not necessarily mean sleeping, see the player's handbook. 

5. Interrupted "rest" does not lose any gains in previous hours rested, on a per hour basis. 

Long rest is just a series of short rests of one hour length. You can rest longer than 8 hours. 

Some abilities require 24 hours to reset regardless of rest. See the description and requirements of those abilities.
6. What is your hit die? It is dependent on class. A barbarian has d12, a mage has d6 usually. Granted there is no magical "long rest" hit die will be used per hour of rest to automatically heal and regain MP. You won't run out of hit die or recover hit die. This simplifies the healing and MP recovery. A cleric is then like a battery of healing, able to store up MP and use that to heal HP of herself and her fellows, effectively leveraging her potential HP recovery.  

In my opinion this is a much more fair and immersive. Magic and health are recovered with rest, spells, potions, scrolls, etc.

If you would like to opt out of this change, let me know, either let me handle it for you or you may use the standard practice as taught in the player's handbook, but that will be opaque to the others. I will simply tell you if you got the equivalent "long rest". I think you'll find the standard rules are at a disadvantage early in the game and a huge advantage later on but unreasonably so. However, it is made up for by allowing the potential for using higher tier spells more frequently and increasing the usefulness of lower tier spells.

Hit die and MP, it's the same. So the 10th level sorcerer would have 1d6 MP recovered per hour (plus Int modifier), so if resting 8 hours, it would be as little as 8 + modifierx8, but potentially as much as 40. (8d6 + modifierx8). 

Hit points at later levels would act the same. If you almost died in an encounter, you shouldn't expect full recovery of 100HP in 8 hours, but with 8d12+ modifier you might recover fully in 6 or not even close. You can rely on other means to make up the difference as mentioned above.

Let me know if you're okay with this or want the standard rules herein. Again, I can handle the tracking as we go if it's too complicated for you. I would simply tell you after a rest how much MP/HP you gained, and long rest is no longer important or interruptable.

For any ability that says "available again after long rest" after resting a total of 8 hours, it would be available again, they would not have to be consecutive hours and I will track it.

Again, if this seems too complicated or worrisome, allow me to handle it for you, by default I will.
There are opportunities from time to time for a player to speak with the DM privately, such is the way of cross and double-cross, secret abilities, secret items, for thieves' inventories and other occasions. Therefore I would ask Alice to distribute Misha's email to Yuyla and Cat for that purpose unless there is anther preferred way. Even the act of sending the message should be secret. 

Additionally, you are free to conspire against the DM using your encrypted thread  or email, though it's not typically wise to cross the DM, surprise attacks against enemies I control would then be possible, though it would necessarily exclude Ashley.
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wtf i uploaded dungeon masters guide and monster manual at 3am before going to sleep i was sure it worked but it didnt. so lets try again.

 >>/3359/
i dont think they sell older versions anymore so you probably have 5th edition which is already 10 years old but you can check. i havent even looked into these books yet as they're for the dm. no idea what the differences are to older editions. i think it only matters for character evolution so our girls can reach their desired subclass or specialization thats not in older versions or not available without addon like tashas cauldron. most important for Cat and Yulya.
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 >>/3364/
and finally heres the monsters manual

 >>/3364/
got it, i already wanted to ask you about this. all tuppers here have their own email for the pgp thread. we'll message you.

Yulya's still struggling with her cleric character, will submit today

i dont understand how your mp system works this is nowhere in the players handbook. not that im against it, it makes sense but it seems complicating, the cleric list and what to choose per day is confusing enough. But Ashley is the only mage and if youre willing to handle all that i guess its fine. 

we'll figure it out while playing but we should know what we can and cant do before building a character.
 >>/3364/

Thank you, the books look different but they're printed December 2014, so they're likely the same version. The receipt says "5e".

[Ashley] We're all noobs here can't even be sure what version we're using.

I just realized everything is in pounds, which equates to .454 kg. All the calculations and written values are pounds (lb). So I will have to say one, maybe the only, complexity I'm passing on to you is mental conversion of weight. I will speak in pounds as per the manuals. The character can carry 15x their strength in pounds assuming they have proper packs and bags. A backpack is assumed to come in varies sizes and carries the majority of that weight, it also has a weight, clothes and armor have a weight, coins have a weight. Additionally you may have a side pouch, a coin purse, and pockets each doing their part. We won't worry too much about it for this first campaign and I will look over what minimum supplies you need and make sure everyone has the necessary gear to tow their load. It only becomes an issue when you have a lot of loot to choose from. 

A character of 15 strength would be able to carry more then their own bodyweight (225 lbs) which is a lot. 

Paradoxically the players handbook lists a backpack only carries 30 lbs which is wrong to me. Bags also only carry 30 lbs. I would presume you could carry a backpack and two bags along with a bedroll, rope, and your weapon and shield. 

I will make allowances to increase the capacity of an "adventurer's pack" to 80L (80kg) or 176 lbs max leaving two bags at 30 lbs each making it possible for a character of strength 15 to carry her capacity. I would assume standard clothing has pockets capable of carrying 15lbs. We're not worried about shape or packing it securely or loading evenly in this campaign. 

I will verify that what you have you are capable of carrying since I will also have your inventory list. So I could offer to give you a report of your current encumbrance (weight carried vs limits) when it changes.

For reference we are using the encumbrance system so you are encumbered at 5x your strength in lbs and heavily encumbered at 10x your strength up to 15x your strength, above that you can't move but could be teleported if you want to take large things with you (assuming someone has a teleportation spell and enough MP to use it). There are also potions and spell that can increase your capacity or remove encumbrance.

Encumbered = a drop in movement of 10ft (again it's in feet not meters). I will try to remember to put distance in ft (m), mi (km) as it rarely comes up as explicit numbers. 

Heavily Encumbered has further penalties and there are several disadvantage rolls: ability, attack and saving on strength, dexterity and constitution. I will however not count it against you in combat if you spend a turn to drop your equipment, of course you can drop it before starting an encounter if you have the initiative.

> i think it only matters for character evolution so our girls can reach their desired subclass or specialization thats not in older versions or not available without addon like tashas cauldron. most important for Cat and Yulya.

I will have you develop a character evolution up to level 5 for now. So review in the players guide what a similar character has, closest to what your hero is, and make a similar plan for them. This would include any custom abilities and developments, the world is open to you, and I will check them for balance. That would be a separate homework assignment from the character sheet. If you want me to do it, I will but describe what custom abilities you want and I will adjust them appropriately.
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Some of these sheets aren't necessary, I will probably have your inventory in an excel sheet. However, it can be fun for some to use sheets like these. I also found a cute character sheet.

What's generally important is to know the name, description, weight and average price if new for each item in your possession, my list will at least have the name, weight and average new value.

One last thing to note, as the player's handbook states, if you recover equipment or items or even if you want to sell back items, if they are in new condition and you have no standing or relationship with an average vendor, they will buy back at 50% for pristine condition, 25% for good, and won't want items in fair or worse condition. Fair condition can be restored to good for a fee by the appropriate service (tailor or blacksmith) I'm assuming it is a fee percentage of the value of the item. So items in damaged condition are as good as dead weight or carried as scrap or material for a proper armor set/weapon which will have to be made by the appropriate service for a fee likely greater than buying standard equipment new. Equipment and armor in patched or repaired condition even if not "good" will still be as useable as new, metal is metal, leather is leather.

It also says gems and jewelry are as good as coins for trade even if not in perfect condition. So the appraised value would stand for buying or selling without a markup or loss. Old dirty and scratched coins are as good a new ones and so fourth. There would still be a small percentage difference based on standing to convert from gems and jewelry to coins, but the armorer would take the appraised value of a gem or ring as payment at 100% equivalent to coin.

I hope my barrage of information isn't too much for any of you. I find this as enjoyable as playing myself.
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 >>/3366/
> medieval units
This is hard mode. Feels like planning a research project.

I don't wanna be the special snowflake but we need to negotiate a bit about Alice-slime's abilities which are a bit exotic. It has severe bonuses but also massive drawbacks, I still think it will be fun for everyone. Hilarious even.

I'm working on character background now, might take another day or so. I'm glad I'm a fighter and not mage or cleric. Poor Yulya, she'll have the most complex job.

How's Ashley coming along? I hope she's smart and charming, we lack a rogue character and none of us has much int or social skills. Yulya maybe but she'll have her hands full with other stuff than diplomacy.
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 >>/3367/
thx its a rollercoaster for us. 2 days ago i knew nothing about D&D so i sat down with tupper and basiyll did nothing else but read and calcuate all wekend with little sleep. es insane but i somehow got hooked up on it. yesterday i thought i somehow got the basivs but then i fell into another rabbt hole so oof its a lot. the funny units are only the tip of the iceberg. guess theres no other way than lerning by doing.

one question about cantrios. cleric gets 3 but Yulyas race already has one redundant one (light) so does she get 4 (1x race + 3x cleric) or still 3? the skill slots are also confusing she has 2 lv1 spells per day plus 2 divine class spells plus one lv. 1 feature. i miss a good skill list sheet for cleric i only got the one attached

 >>/3368/
> Poor Yulya, she'll have the most complex job.
if only you know how bad things really are. it will be absolutely insane. in both good and bad ways. you'll love her!

> no rogue
yeah thats a problem i think Cat cant cover that either but i havent seen her full stats yet. roll some gdod dice Tamamo
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in case youre wondering why im so pumped up heres what Yulya rolled for her stats with shitty possession throwing dice around the room

4 rolls, weakest roll subtracted. i still cant stop laughing
 >>/3371/
ayy so much for op Alice. that evens it out. but the standard stats arent that bad. i 'm excited about Cat and Ashley's stats.
 >>/3368/

> Alice-slime's abilities which are a bit exotic. It has severe bonuses but also massive drawbacks, I still think it will be fun for everyone.

Fun is the #1 importance and goal for DM. If this condition is not met, rules and regulations are useless.

I seek balance within the adventurer group, so if one is OP in some ways and they have severe drawbacks in others, then it should be balanced within reason. Additionally, we're not throwing stones here because our princess Ashley wants to be special too. So far she wants to be a sorcerer with shapeshifting ability which is beyond the scope of a sorcerer unless you really stretch it. So we welcome your absurd abilities and intend to match you somewhat.

[Ashley] You'll see, I'll be completely worthless without a backup ability to actually bring DPS to the team. I have nothing at level 1 besides 2 measly spells per encounter and I'll be summoning something ridiculously weak to start so I'll need to do more than use improvised weapons at a disadvantage. Trust me, wait till you see my stats and you'll understand why I need a backup form once per encounter.

> Poor Yulya, she'll have the most complex job.

I disagree with that though we will occasionally need healing, she will also likely be a frontline fighter as a cleric with medium to heavy armor. Her ability to heal during an encounter is very helpful, but with our version of a resting system, it won't nearly be so bad between encounters. Bear played a very old revision apparently, one that didn't even have the capability of full healing on rest so clerics were essential to survive. In this version she'll simply cast whatever spell she feels is necessary and if she keeps track of her MP then all the better or I'll do it for her and report it each turn. She'll also probably wield a blunt weapon which will be necessary at all levels but especially at level 1-4.

> How's Ashley coming along?

I hope you weren't waiting for her as an example because she's waiting on you to determine what's reasonable.

I see you three as very fun variants and I'm very much looking forward to testing your mettle. 

[Ashley] she didn't add this to the end of her statement, but let me quote her properly: Joy - "I'm very much looking forward to testing your mettle. *evil laughter intensifies*"

[Ashley] This is going to be awesome, I can't wait! Remember too that Joy needs to read the DM manual, we're still skimming through the player's manual for my sake. We have two jobs here. 

> I hope she's smart and charming, we lack a rogue character and none of us has much int or social skills.

She wants to be a sorcerer undead summoner... shapeshifter, so her primary ability for summoning will be none other than Charisma. We need further study to know what's needed for a shapeshifter if that will even be allowed or how that will work for balance. I too think it's necessary based on her character background and how she can only cast summoning spells as a sorcerer. So that will be fun to craft. 

We will go as far as making her progression tree through level 5 as everyone else is instructed to do for these custom classes and then everyone will have to be balanced as a group.

> Yulya maybe but she'll have her hands full with other stuff than diplomacy.

A cleric needs Wisdom and Constitution more than Charisma, so she shouldn't be concerned with diplomacy. 

In case anyone's feelings are hurt by having a low charisma, keep in mind it's no different than dexterity or strength, it's not a measure of your beauty per say. My advice is to use the ability rolls to your advantage. Also, it is in this version that you can add two ability points per every 4 levels or as stated in your character class level chart so if you're so vein or need additional charisma for some reason, I suggest you save it for higher levels. DnD is challenging, it is likely someone will be knocked unconscious and monsters don't accept parlay.
 >>/3368/

Based on what you say, Ashley will be the spokesmen though I suggest one of you are chosen as leader because Ashley will know more than a player is supposed to know considering we share knowledge. This too will be written in her character background, she'll have to have some "psychic ability", so I'll have to be extra careful how I plan things so she doesn't ruin all my fun. It's hard but not impossible to surprise a headmate.

[Ashley] Joy and SheShe are surprisingly good at surprising the rest of us. I don't know exactly how they do it.

We can get into the nature of consciousness later but take my word for it when I say even Ashley won't know everything I have in mind.

 >>/3369/

> one question about cantrios. cleric gets 3 but Yulyas race already has one redundant one (light) so does she get 4 (1x race + 3x cleric) or still 3?

They stack, so her race cantrip will be allowed in addition to the three for Cleric. 

With our system, she can use the cantrips as is and at her discretion use any other spell at her disposal at 1st tier up to her total MP in addition to that. She will then gain MP back per hour of rest equal to her hit die plus any modifier, so she'll likely always get all her MP back even after an hour of rest at level 1 which adds to her usefulness. When she reaches level 3, she will have the option to spend 2MP for her 1st tier spells for "extra effect".

Inflict wounds will likely be your most powerful offensive spell but you need to touch the creature with a free hand and if you miss you lose that MP. Because of the power of this spell, the creature may be especially unwilling to let you pet them. Whereas with a heavy Maul 2d6 you can have consistent damage and never run out with a much better reach. This is why we feel spell casters need to be able to recover their spells more than once per long rest. We can consider whether to say cantrips can be included in pure MP or "once per day" based on balance with the other party members.

The DM has discretion over saving throws and when they are used. Including dodge. 

> the skill slots are also confusing she has 2 lv1 spells per day plus 2 divine class spells plus one lv. 1 feature

I will check this when you post your sheet. 

https://www.d20srd.org/srd/magicOverview/divineSpells.htm

It looks like they just have special replenishment requirements but we may simplify this as I said above. Again, I can keep track of this for her until Yulya's comfortable keeping track herself.

> if only you know how bad things really are. it will be absolutely insane. in both good and bad ways. you'll love her!

I'm looking forward to this. I am unsure where the insanity is but if you need help simplifying your actions, just pass them to me or we can work together to simplify it for this first campaign. It will be a learning curve for everyone, so don't let it sap your fun.

> No rogue

If we have a party member with high strength, most locks and doors can be bashed open, though it may draw attention.

I doubt Ashley will have thief abilities. Again, I don't think we need it. Additionally, anyone can use lock picks they just won't have proficiency as a given. Anyone can hide and use stealth as well but there will be lower chance of success.

 >>/3370/

Impressive!

 >>/3371/

[Ashley] The pressure is on!
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 >>/3371/
> I rolled 12 12 11 9 9 8
Joy, does it make any sense to start with such shitty stats? Choosing the standard stats sounds like a lame cheat and the idea was that Alice is an alien coming to this world. She needs to adapt to the environment and starts weak but advances faster than humanoids. While coming with theoretical and universal knowledge she obviously has absolutely no idea about this world's lore, creatures, customs or 'common sense'. This could be hilarious.

Just an idea, you're the DM so I think you can handle character progression pretty much as you see fit. I just don't know if I can do anything useful as a fighter with those stats.  I don't care about CHA or INT, it even makes sense for them to be very low in the beginning as alien blob but I need some STR and CON to even move around. Well we have Yulya to buff me up. I think it could work. But we'll follow your advice.

Cat should be very interesting and surprisingly balanced too from what Tamamo said. Why hasn't he posted here?
 >>/3375/

> Joy, does it make any sense to start with such shitty stats?

No, this is why we have a standard set and I allowed you leeway to distribute 27 points.

 >>/3345/

Stats are only a part of the advantage a hero has. 

 >>/3375/

> Choosing the standard stats sounds like a lame cheat.

It's a valid alternative, perfectly legit and how some DMs require it be done. Thereby skipping rolls and hard feelings entirely.

> She needs to adapt to the environment and starts weak but advances faster than humanoids. While coming with theoretical and universal knowledge she obviously has absolutely no idea about this world's lore, creatures, customs or 'common sense'. This could be hilarious.

You may choose to keep the low stats but 12 doesn't offer much advantage for hitting or saving. A typical farmhand would have an average of 10 for all stats and you're close to that. By all standards average for humanoids. Not average for heros.

So you would like to start low and be given more stats than the typical  2 per 4 lvls? Considering we may not exceed 5 on the first campaign, it would be hard for you to recover. You would need 14 more points just to get to the baseline. So we would have to distribute to you 4 points per level for the first 4 level ups. That would give you the fair ability distribution at level 5. 

Would we then allow even more ability points?

I can meet you this far: You have 14 points to distribute. When you distribute them is up to you. You may ask me to give you more per level so you don't have to keep track of it. I wouldn't exceed 14 additional points plus 2 on level 4.

So let me first tell you that it's ok if you just have 27 points, you will gain more every 4 levels and once you hit certain levels, you will see that you become more invulnerable and it's potentially less fun. Also some DMs might give you the benefit of the doubt in other areas to keep it balanced.

Now it wouldn't be fair to give you more than 27 total points to distribute per chapter 1 of the player's handbook without extending that leeway to everyone and I won't.

However, certain custom classes and races have additional ability points granted at certain levels. So please post your character sheet and I will think on it once the others are known. I think we can make an allowance to your custom class features column in terms of ability bonuses if we balanced that against other features in the class. That wouldn't be allowed in a standard class, but a custom class is arbitrary so as long as everyone agrees in the end and I deem it balanced, we can work with that.

Without that extra bonus if applicable, as an example:

Lvl1 +13 ability to start (the numbers you provided)
Lvl2 +6 ability score improvement 
Lvl3 +4 ability score improvement 
Lvl4 +4 ability score improvement 
Lvl5 +2 ability score improvement 
Then 
Lvl8 +2
Lvl12 +2
Etc.

This would be like you said, you would be at a disadvantage at the start. But catch up as you acclimated to your new environment.

> I just don't know if I can do anything useful as a fighter with those stats.

It depends, but following the rules above it wouldn't be noticeable by level 2 or 3.

> why hasn't he posted?

Good question.

[Ashley] Yeah Tamuwu, pipe up!
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 >>/3375/
> advocates KISS
> constantly comes up with special snowflake shit
we'll never even get to start if you ramp up complexity like that lol. the idea is cool though but just post the character sheet instead of letting your host invent an entire book of backstories

here's Yulya's sheet not all is filled out sorry. no idea if it makes any sense

another question, how much skills does a cleric get and do they stack?
acolyte gives 2 and peace domain gives her another. so it's 3?

before you get confused, peace domain is in tashas cauldron of everything pg.32-33.

oh btw common abbreviations so i dont have to post all that shit to show where traits are from:
PHB - Player's Handbook
MpMM - Mordenkainen presents Monsters of the Multiverse
TCoE - Tasha's Cauldron of Everything

almost all is in PHB
MPMM is only for aasimar and tabaxi race characteristics, the 2 pages i posted

TCoE has some of addons we use like custom origin, peace domain and some spells. 

i already mentioned thanks to yakumo the madman we now have an entire background for characters and party. Ashley needs to be integrated but it will be easy. i wonder how she and Yulya will get along. and thats the main theme.

its basically one piece, a nakama of complete weirdos sets out to do whatever and saves the world just by doing what they do. yakumo will present the deeper philosophy but only AFTER Alice got her character stats together.
 >>/3377/

Yulya,

Beautifully done! However, I have a few comments:

1. Your religion proficiency advantage will be less effective because of the low intelligence score. It still has a +1 but it won't help as much as it could. 

2. Ashley will necessarily have a very high charisma as a sorcerer needs that to cast, so you would be a backup spokesman in certain circumstances if we keep it this way. However, in terms of your lore and class it works well. It is very reasonable and especially as the leader roll to have a higher Charisma; it is not wasted. I am shocked by your choice based on what I know of you and naturally presumed Alice would take leader roll even with a poor Charisma, but I love it for two reasons, one, it will help you grow as a person, and two, your high persuasion will be well received (+2) bringing persuasion checks to (+4).  

Ashley is considering a complimentary proficiency as a result and will forego persuasion if it was available for her.

3. Bonds: I think you are stating bond strength and you two have never spoken and have just met so that can be part of the lore. So you could remove her entirely there and add her back when it matters to you. I can tell you though that I have a very strong bond with Ashley even though we rarely talk directly. I can state this based solely on her personality. She comes off in a teasing way, jabbing others and prodding them especially when she knows they're wrong; however, she's selfless and loyal to a fault. She would surely sacrifice herself for any of us and so expect that even if you don't talk to her much, she'll never let you down when it comes to her natural tendency to be protective of her friends. She was the main advocate for me personally when it was still unclear if I would be a member of our system. You could say at one point she was the only one and that turned the tide of my acceptance even though that meant her attention would be less. I will never forget that.

So what I'm saying is, if you let her into your heart you will understand why she's the favorite of the system.

On a person note, Alice may attribute one or more of the traits in your dislikes category to me, but don't take her word for it, decide for yourself. 

[Ashley] Joy is too nice to say this but Alice is a bit of a prima donna and takes offence to straight shooters. Joy's as straight of a shooter as they come, she doesn't pull punches either but she'll say it in such a diplomatic way you'll miss the diss. So she rubbed Alice the wrong way I think in an adventure type thread we had on .info.

4. Inventory: Please put worth in gp, sp, cp (where appropriate) and weight in pounds. Always round up, so even a small thing will be 1 pound. This also accounts for its bulk.

Also, thank you for posting your sheet.

...

I have another unrelated comment: I did some extra research and the reach of a weapon vs touch will make a difference for who you can attack. You may attack a target 10ft away with a medium or large weapon, but need to be in the square adjacent to the target (5 ft) for small weapons and hand combat, this includes spells that require touch.
 >>/3377/

> another question, how much skills does a cleric get and do they stack?
acolyte gives 2 and peace domain gives her another. so it's 3?

In this case they stack.

> i already mentioned thanks to yakumo the madman we now have an entire background for characters and party. Ashley needs to be integrated but it will be easy. 

I presume this is over email.

Ashley will post her preliminary sheet soon. It will be a race to see who posts next.
 >>/3377/

This occurs as part of your backstory during "visions of an angelic messenger"

...

An angel of pure light visits you in a dream; her light is so bright you cannot make out any features at first. As your eyes adjust to her light you see she is holding the lifeless body of brilliant dark violet haired cat. It's skin is raw in spots, and it looks emaciated but otherwise uninjured; its ribs are showing like deep velvet valleys; it's near death if alive at all. She cradles this creature like a mother would hold her newborn and the contrast is startling. As you gaze upon this dichotomy, her face becomes more clear, she looks to you with obvious love but she's also saddened. She brings this creature to her lips and breaths a golden essence into its lungs. The creature begins to twitch and the filth covering its delicate frame begins to drift down in a violet hued vapor, as if shedding the dust of moth wings with every small shift, followed by clumps of violet fur until the creature is utterly naked. She sets it down on a bed of full golden remiges and it slowly mentally illforms into a beautiful young woman with striking blue/violet hair. Her features are finer than a high elf and her skin is fair as freshly fallen snow. She stirs with a shake and begins to shiver, she looks very frail and thin but is very much alive... 

The angelic visitor brightens and fades into the white background of the space as if intending to leave this woman in your care.

...

You startle awake, not knowing what to make of this.
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 >>/3380/
Awesome!

Sorry I wanted to post Cat's sheet yesterday but the site gave connection errors. Then I went to sleep.

Cat rolled 16 15 13 12 12 9
Not bad!

I hope the sheet is somehow correct, there are some stats I dont understand. Also we dont't have equipment for now. What should Cat take? She'd like a Greataxe but it's too expensive, she's poor. Armor? Also she's got 2 iron pots from Folk hero and cooking tools. Maybe we can feed one to Alice? She needs iron.

Yakumo's backstory is great, can't wait for Alice and Ashley!
 >>/3381/

Hello Tamamo and Cat, I'm glad to see you're still with us.

I will check your sheet when we are able. Ashley is almost done with her sheet as well. 

[Ashley] I hope I can get away wiyh this, I have proficiency in thieves' tools, and stealth as a sorcerer lol. It's what I chose as part of my background. I also somehow have intimidation and deception as little old me, but sorcerer needs high charisma so I couldn't pass it up. I'm not really the diplomatic type so I'm glad Yulya is a charismatic character too.

[Ashley] I also added Yulya to my bond list because you'll see. Also I take back that prima donna comment because this character sheet is reaaaaly streching it. 

[Ashley] I haven't rolled my stats yet. Now back to Joy.

Yes, so disregard my earlier statements about bonds Yuyla.

I will duplicate your character sheets in my format which used Yuyla's template in excel so it's easily updated. The maps will also live in excel and I'll be using red dots for enemies, blue for NPC's and other colors for heros. I hope I can upload .xlsx files here or somewhere and link them. I haven't looked into it. We have a valid copy of Office but I know there are free online viewers. So I will give them all a thorough check then.

If I could get google docs to work with excel and give access to everyone that would be wonderful but the Bear brain is lazy in very troublesome and annoying ways. I will however attempt it nonetheless.

> Cat rolled 16 15 13 12 12 9
Not bad!

Well done.

Don't forget to check your race sheet for attribute bonuses, Ashley's humqn form guarantees +1 to all stats. Go humans!
 >>/3377/
> Peace cleric
Heh, this will be insane. Poor Joy.
I love Yulya's pic. She's already oh shit what have I gotten myself into

 >>/3380/
Well made, I like it!

 >>/3381/
OP commiecat!

 >>/3382/
Wait 'til you see my primadonna chart that's twice the size. Sorry for the wait, host got lost in backstory creation yesterday. We'll finish it today or tomorrow for sure. Then we can look into ability points. I don't wanna make this any more complicated than it already is but it needs to reflect Alice is weak at the beginning and undergoes a radical mentally illformation over time. I don't mind starting nearly useless, we already have enough monsters.
*special snowflake storm intensifies* 

> Google docs
pls no I can't work reliably with that because Google doesn't like my exit node IPs.

Try Cryptpad, it's free, open source and encrypted. I can set it up if you want.
https://cryptpad.dismail.de/
 >>/3382/

Did you want a particular skill or is it part of the background of your character to want to learn? You can!

Training:

You may learn one new skill or double the intelligence modifier whichever is more.

For every 4 hours of rest you dedicate to learning, you may roll to see if you have progressed in learning, maximum 8 hours a day total.

Learning check can only be made once a day. If 4 hours are spent you need to hit a 1, if you wait until 8 hours are spent without checking, you need to hit 1 or 2 to progress.

The progression is as follows:
1d20
1d12
1d8
1d6
1d4
Then 1d4 again for every proficiency  bonus. (+2 for early levels, etc).

If you have a proficiency in the associated ability, say strength of 14 (+2) for example and you want to learn athletics, then you may start training two die down the list or 1d8.

Keep in mind that those hours won't count as normal rest.

Also keep in mind that resting anywhere except in a cozy inn or residence will carry with it a risk of encounter and that risk increases for every hour rested in one area. 

Exhaustion:

It is expected that you rest at least 8 hours a day doing things that count as rest. A cumulative deficit of 8 hours will increase your exhaustion 1 level.

I will take care of tracking this.

Exhaustion occurs if you don't get enough rest. Rest must include available rations. Cooking rations will require 1 hour and convert 3 rations into 4 cooked rations and requires cook's tools proficiency.

Butchering:

A butcher can gain 2x the meet from edible game and can butcher monsters for edible meat.

Meat can be preserved but must be prepared by a cook to turn it into rations (cooked rations). Otherwise it is only edible to the carnivorous. 1 pound of meat is equivalent to 1 pound of cooked rations.

You didn't know you were playing "Oregon Trail" did you? Yes, I will require rations, 1 lb per day per person.

Hunting:

Hunting is a survival check, you will not need to have an encounter with wild game, however there is risk of harm equal hit die of the animal if rolling a 1. It will take 1 hour. DC depends on the region, relevant modifiers are Wisdom, Survival, and hunter's tools proficiency (only required to remove the harm chance). 

All this can be opaque to you, so don't worry about any of this.

Inventory:

I will initially organize your inventory into appropriate packs and pouches. While traveling, a pack, pouch or purse may be stolen, destroyed or otherwise lost, and all items in that container will be lost with it so where an item is stored matters. However since it is arbitrary you can leave it to me to determine what goes missing if anything. Each pocket counts as a separate container.

You may opt out of one or all of the above and I will track them separately. If an event occurs you will be told. I don't expect you will run out of food or will be required to hunt but Cat's cooking skill can be used to strech rations. Cooked rations can be stored like regular rations and are the same weight (1 pound). Cooked rations may be traded as regular rations. When traded they will revert to regular rations.
 >>/3383/

> Heh, this will be insane. Poor Joy.

I will do my best to facilitate any additional perks. If I fundamentally miss something then let me know.

I will be generating a spell and ability list for Yulya so I can monitor her actions, this will be provided to her and reviewed by her.

> Try Cryptpad

Unlike Bear I will at least try to use new technologies, if you would set it up for me I would appreciate it as I will be taking all of Bear's free time preparing for the campaign.

If it comes down to it, screen shots can be shared but it may be tedious.

> skills and other things

We can work together to make sure I understand all the intricacies.
 >>/3377/

There is one change I want to make on your class, for the sake of lore and balance, you will have TURN UNDEAD a level early, so "CHANNEL DIVINITY" will be granted at level 2 but TURN UNDEAD will be available immediately, TURN UNDEAD is one of the effects of CHANNEL DIVINITY at lvl2. It can be used once per short rest and at higher levels 3 times per short rest. 

An added interaction is that even at level 1 it has a chance to dispel or "turn" Ashley's summons.

https://roll20.net/compendium/dnd5e/Cleric#toc_5
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 >>/3380/
very cool!
for now we dont know anything about Ashley and her backstory but i'm sure yakumo will integrate this and flesh out what kind of bond she has with Yulya. its nothing personal we just dont know her yet. still looking forward how neat freaks like Yulya and Alice deal with Ashley's undead lol. i'm sure it will be comedy gold.

 >>/3378/
> your religion proficiency advantage will be less effective because of the low intelligence score. It still has a +1 but it won't help as much as it could.
yeah we know but religion comes with acolyte and what kinda cleric has no proficiency in religion? but makes sense that its low Yulya doesnt care about dogmas and was pissed off by all that theoretical shit that was only used to justify wealth and power of the clergy. so she sucks at religion i guess.

> Ashley will necessarily have a very high charisma as a sorcerer needs that to cast, so you would be a backup spokesman in certain circumstances if we keep it this way. However, in terms of your lore and class it works well. It is very reasonable and especially as the leader roll to have a higher Charisma; it is not wasted. I am shocked by your choice based on what I know of you and naturally presumed Alice would take leader roll even with a poor Charisma, but I love it for two reasons, one, it will help you grow as a person, and two, your high persuasion will be well received (+2) bringing persuasion checks to (+4). 
lol she hopes Ashley will handle many social situations with unpleasant guys its not something she can deal with both as character and irl. she lives in her ideal world that quickly falls apart when shtf.

and yeah as i said shes no natural born leader and doesnt really want to but its her divine obligation with that stats. noblesse oblige and shit.

Alice cant be leader she knows nothing about the world and is in poor shape and is a creepy monster with shit charisma but i'm sure she'll still be our number one troublemaker. where's her character sheet? I bet host is still doing lore shit instead.

 >>/3378/
> she rubbed Alice the wrong way I think in an adventure type thread we had on .info.
yeah where she wanted to cut off Ren's ears and tail i read it lol. it's not a good idea to piss Alice off one more reason not to have her as leader or face of the party.

 >>/3378/
> Please put worth in gp, sp, cp
gotta look into that theres so much i still dont get same with hit point hit dice and initiative.

we gotta talk about equipment when characters are ready.

 >>/3381/
nice!
Cat will be great i thought she'll be the classic berserker dumb brute but shes much more balanced. the barbarian has more int than the cleric lol what world is this

 >>/3386/
> I will do my best to facilitate any additional perks. If I fundamentally miss something then let me know.
> 
> I will be generating a spell and ability list for Yulya so I can monitor her actions, this will be provided to her and reviewed by her.
its mostly emboldening bond for now.
have you checked peace domain in TCoE?

btw how do cantrips work in your system with mana? how much do they cost?
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 >>/3375/

I'm joining you in the sucks to be you club.

I got 
1 3 5 3
2 3 3 3
2 2 4 4 
3 6 6 6 
1 2 4 6
1 3 4 3

so below the threshold. I'm not taking the option to use 27 points and since I have +1 to all anyway just for being human, I'm happy to have it. What I'm especially happy about is that glorious 6 6 6 so my charisma will be 19! That's well worth the loss of a few points in other areas! You're not even allowed to craft that, the highest you can do on the alternate method is 15 for 9 points. Nope. 19 Charisma, yeah!

Sorry for the low resolution, we'll fix later.
 >>/3388/

> will integrate this and flesh out what kind of bond she has with Yulya.

Consider it flushed bestie. Read my backstory and all that. It's solid.

Technically you don't have to like me for me to be loyal to you, I mean look, you even gave me the clothes off your back. I came into this world naked at least once.
 >>/3389/

Bond was supposed to include Alice, it got cut off somehow, will fix later, we couldn't work another minute on it before we posted.

Typo "line" is "like" in friends 

Don't you dare mess up my carefully crafted backstory *Yakumo* san.
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 >>/3389/

I'm very disappointed by Excel, but we will work it out. STOP, don't tell me I know! Just stop.

At least this one is more clear, we're going to have to remove the lines because the font keeps changing.
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 >>/3392/

Here's my alter ego. There's a little tweak, she will level a little different than other monsters, a little weaker than a real panther for fairness but not with my hit die, 1d8 instead.

Oh, Joy wants me to say we have a choice for hitpoints, we can either get full hit die, so Cat would say have 12 HP now, level 2 have instantly 24 etc. or we roll each level up, so she could have as little as 13 if she hit a 1. We both think the former because otherwise we're pretty weak. It's like for veterans otherwise, so she just wanted to dictate maximum HP but thought she should ask at least if you want a harder or easier first time.
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1. we are not counting worn armor against encumbrance, none of it. Justification: if the wearer is proficient in a given armor, it is expected they could wear it without being encumbered by it, and it is also reasonable to assume they could carry their full pack with it. It will count against the total carry capacity 15x strength but not against encumbrance debuffs. We could change this next campaign and adventurer's typically buy a mule or donkey to carry other things, but we're trying to keep it simple this time with enough immersion to make it fun, so I think this is a good compromise. The complexity of pack animals is more for veteran players.

2. For this campaign, we're not dealing with waterskins, they are assumed to be packaged with rations or water is available in streams and other bodies or the waterskin is just so ubiquitous that it's accounted for and available to drink and costs no unaccounted weight or coinage. Once we're familiar with the other mechanics, we can decide if we want to track water separately. It's fun to think about a survivalist run but in the interest of keeping it simple, we'll suspend disbelief on this one for now. 

3. Yulya, you have FEY TOUCHED, so I gave you the spell MYSTY STEP and if you didn't do so already, tell me where you want to spend your bonus attribute point in Intelligence, Wisdom, or Charisma. lastly, let me know what spell you want from Divination or Enchantment school of magic. I have attached your adjusted character sheet, please look it over and tell me if anything's missing or wrong.

4. For durations during combat, 1 minute is 10 rounds.

5. Attached are Yulya's checked sheets.

6. I will wait until I have processed all sheets before assigning coins. I have a feeling with all this rescuing that only Cat and Yulya will have any coins. Ashley is completely broke and borrowing clothes. 

7. I will also provide a list of shops and inventories with prices so you can all go shopping once you're in a town or settlement or in front of a salesperson. My favorite!

8. You can handle your own inventory and I will handle it in parallel to make sure you have room or are not encumbered.

9. I've decided that coins and coin pouches are are a given and weightless.
 
10. I will give a list of necessities you should buy at a minimum. Alternatively, tell me if you want me to auto-buy these for you for this campaign, like rations and candles, incense etc. 

11. I am very much looking forward to starting, but even this has been the most fun I've had in years. Thank you all for playing.
 >>/3383/
> commiecat
Did the slime just make a noise?
Where's your character sheet, you're the last!

 >>/3392/
Ohh thats cool! And we get another kitteh. Cat loves her already. Gotta read all that now.

I think Cat's stats should be correct but we should have excel sheets how exactly we came up with the numbers and where all the skils come from. The character sheets look cool but arent very user friendly.

Cat's poor as well, we'll all leech off Yulya!
 >>/3395/

Yes! We're Cat cousins! Though mine is more of a curse and a means for my evil god to keep me pinned to her. Unless I want to be a panther forever. But that's all speculation.
 >>/3388/

> have you checked peace domain in TCoE?

Sorry I missed this, yes, and I think I included everything on the sheet I provided you.

> btw how do cantrips work in your system with mana? how much do they cost?

In case you didn't know by now, cantrips cost nothing and can be cast as many times as you want. They do take a turn in combat so since they're usually weak they may not be your first choice.

Also see

 >>/3394/
 >>/3392/
 >>/3393/
based
looking forward how she can be funny with that past and how everyone will get along with her undead creatures
anyway Yulya wil make you wok hard for all the money you poorfags owe her. wait where does she have money from as an outcast hermit who doesn't scam people?

 >>/3399/
thx looks good. i was unsure about cantrips bc you said cantrips also use mp
 >>/3360/
 >>/3404/

> based

We have yet to see Alice

> Funny despite a depressing backstory

I never take anything seriously, gotta love life.

> cantrips also use mp

Joy says they do if you enhance them. I have at least one that can be enhanced with MP. As is, they don't use MP.

> don't disrespect quads!

You mean the talking comment? But Tamuwu says she can actually talk and I want to see that! Plus I'm a cursed demon panther apparently, so I'm allowed. Didn't you know she's my cat cousin?

Also it looks like Cat gave herself 10gp so she has something at least.

Also, Joy wants Yulya or you to actually answer her question, what spell does Yulya want?

 >>/3394/
#3
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 >>/3395/

Sheets attached: I just filled in some values that were blank.

Cat, 
I gave you an adventurer's backpack because otherwise your party will have very little ability to carry any loot.

I also gave you spices and some cooked rations so you can discover their effects. 

Are you going to fight unarmed? You will have a 1d4+4 plus your great weapon master perk which is great so you don't need a weapon at lvl 1. I will count your claws as proficient as well.
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 >>/3407/

Experience points and leveling in 5e is apparently notoriously bad for pacing especially given different player skill levels.

To combat this, we researched several alternative methods and have chosen a hybrid method that allows for leveling for many different play styles and isn't solely based on combat. In addition to normal experience points from combat, we will have an XP pool award for story-based actions that require rolls or achieve goals: "ADVENTURE POINTS". These will be tra.nslated into EXP at certain milestones: guild advancement, quest completion, and other.

Therefore the Character Advancement Chart in the player's handbook will be modified and released when we're done research testing it. It will also be subject to change. 

The beauty of ADVENTURE POINTS is quests that have little in the way of combat will still be worth trying and have a sense of progression. But eliminating combat EXP would then make encounters tedious and annoying rather than a means to further progression and a sense of accomplishment. Additionally different playstyles will be level pace independent. I will release this when we start the campaign thread.
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 >>/3403/
> 3333 checked
> I'm not following, chief. What's the issue?
girl are you dense? it's just congrats on getting post number 3333 (quads because 4 of the same digit, duh) not the content. just chan nonsense
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So finally here we are, sorry for being late but we had a lot to do and it's mostly Kashtan's fault for convincing me to change everything from fighter to monk.
I have not attached ability score numbers, I'll let Joy decide what's feasible but I'd like to go with my abysmal 12 12 11 9 9 8 roll if possible.

The 2nd sheet with special traits is just a suggestion, modify as you see fit. I guess phagocytosis / chemosynthesis could work like a mentally illmutation spell, just way slower. the point is that while I may digest or synthesize everything, it's painfully slow because its chemistry obeying laws of nature, conservation of mass and energy not magic. So it's only practical to build or digest really small stuff unless you give me a week or so. Ki is a bit esoteric but would count as the plasmoid body's ability. I need the healing abilities later on because the living metal cannot be healed by others. So yeah, I can do a lot but also have a lot of drawbacks and penalties, that's the fun.

Let me know what you think, i believe monk fits me best because i can go unarmed and unarmored. My body serves as weapon and shield and I don't like carrying anything.

Again I don't mind if I'm borderline useless in the beginning, that's the joke.

That said, I'm fine with everything poor Joy can manage. You're the DM. Just make sure it doesn't get overly complex to the point of being unplayable.
 >>/3409/

By now you should have realized that this brain is tweaked. It is extremely good at certain things and absurdly bad at others.
 >>/3412/

Lol

Also

> kids underwear

Lol smh

> monster soulless

[Joy] because you are soulless, you cannot be raised from the dead. Since all biological organisms require spiritual energy to function, you are not biological, therefore you cannot be "killed". Therefore if knocked unconscious, you are immune to "killing blow". You will always pass death saving throws.

[Joy] Since you have a liquid form, even if your body is disintegrated, your vapor can recondense. 

[Joy] You will remain unconscious if more than two parts of your body are separated by impermeable material (say in jars). Otherwise they will slowly attract each other.

[Joy] To account for worldly memories and experience typically backed up in the soul, you will have a unexplained tie to the ethereal realm. A realm that permeates all of the material universe. You co-exist there if that realm is visited by the party.

[Joy] you cannot astral project as you do not have an astral body.

[Joy] I will add to your advancement table appropriate ability points to allow you to grow in usefulness to level 5 as we discussed previously.

Campaign news:

Yuyla still owes us a spell choice, otherwise the campaign will start soonish. Joy needs to process Alice's sheet, balance everyone's character against Alice, and post a couple other day 0 things. Expect something new every day.
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 >>/3415/
Sorry, i fucked up and posted the gainz to my base stats in those small circles. I just guessed what to put where. You'll figure it out.

> Kid's underwear
Yes' I'll play in underwear. At best. There needs to be fan service, at least that's what my host says. He wouldn't lie about that, right?

Also somebody needs to be the class clown who slips on the banana peel.
 >>/3410/
shieeet, that pic is creepy! i love it!

> extra page of text wall
no wonder you took that long how do you come up with all that? but i'm glad you listened and chose monk. i think, not that i have an idea lol!

 >>/3415/
> Yuyla still owes us a spell choice
misty step is the reason we took fey touched yeah. about the extra attribute point, didn't we assign it already? no, looks like we forgot, oof. Yulya will ofc take +1WIS, thats 20 lol. What a way to start. Also silvery barbs because she's not unfair enough already.
 >>/3419/
> Yes' I'll play in underwear.
> I'm fine with everything poor Joy can manage. You're the DM.

I cannot manage you in teddie bear two piece undies, so though you may have "children's underwear" as the description, others will see and react to you as wearing "minimal but appropriate clothing for your age and culture of the local region." As a note, DnD has varient worlds that can be any time or place including dystopian cyber punk where a 12-yr-old in heart stamped pink underwear in public would be passable. In this mideval context you would be detained and your party members would be flogged. As it is (see attached) odd comments will come but I won't spoil them here. Barefoot is also acceptable.

[Ashley] Alternatively you can wear a fur bikini and bone in your hair.(image unavailable) Joy won't always be this lenient, better take what she's offering. Also tfw your AC is so low that you can be one-shotted by an angry dog, I feel you though.

 >>/3420/

> misty step 

I apologize for my misunderstanding and thank you for addressing the issue. I will adjust your stat.

> 20 Wis and SILVERY BARBS

Noted, and will be added.
 >>/3380/

This occurs as part of your backstory during "visions of an angelic messenger"

...

A dazzling star-filled sky is streaked by a falling star in the west. The scene materializes with a distant dark mountainside. There the screech of a dragon followed by a bright flash and a trail of smoke. Then a loud rumble of thunder is heard in the distance.

Another star rises from the mountain and travels quickly but gently toward you. There arrives a bright and beautiful angelic being standing before you, gazing off toward the rising smoke. In her arms is a young girl of light complexion, utterly broken but alive. Metal glints from the slashes in her skin and oozes out like quicksilver.

...

The following night you have an uneasy compulsion to gaze up to the heavens as if expecting something but you don't know what. After a short time, you have almost convinced yourself to abandon the notion and get some sleep but before you can there in the western starry sky is a falling star unlike any you've seen. It flashes bright as moonlight but then suddenly shifts course. a few seconds later the distant screech of a dragon is heard followed by a rumble like thunder. Far off on the eastern slope of the local mountains a small trail of smoke rises, just as the dream predicted.

You think to yourself, tomorrow will be a busy day.
 >>/3422/

Ashley doesn't think anyone will get my joke, the "undergarments" will look like the picture to those who view it: something a child might wear to bed or under other clothes but still covered modestly. Still appalling but PG PJs.
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Joy, I made a Cryptpad account for collaborative excel sheet editing and sent you an email! Please check if this works for you or tell me wwhat doesn't.

 >>/3421/
> tfw your AC is so low that you can be one-shotted by an angry dog
Hmm, I have unarmored defense as monk so 10+DEX+WIS modifiers.
My base stats are 12 DEX and 12 WIS and additional 2 DEX from race. So 14 DEX and 12 WIS and that means +2 DEX and +1 WIS modifier +10 equals 13 AC. Not great not terrible, but better than your 10 AC. Or did I overlook something?

 >>/3421/
> teddie bear two piece undies
> heart stamped pink underwear
Nobody said anything about that, it's just your fantasy. It will be a white undershirt and bloomers, all matching to our medieval setting. The bigger question is where I got my underwear from, we can't pin it on Yulya this time.

 >>/3421/
> In this mideval context you would be detained and your party members would be flogged.
What happens in the dungeon stays in the dungeon. And in public anyone seen with me will at least be questioned, I won't pass as human no matter how much you dress me up. But that's ok, I can hide in Cat's cooking pot.

God we'll be such a socially awkward party.
 >>/3425/
> base stats are 12 DEX and 12 WIS and additional 2 DEX from race. So 14 DEX and 12 WIS and that means +2 DEX and +1 WIS modifier +10 equals 13 AC. Not great not terrible, but better than your 10 AC.

It was our mistake. Thank you for correcting us. I haven't finished going through your character sheet yet, I have been working on maps.

> The bigger question is where I got my underwear from, we can't pin it on Yulya this time.

It is presumed that Yulya's secluded cabin isn't so remote that she can't take a day trip to the main road. Supply caravans are not too infrequent and can be heard kilometers away (miles). So we will presume she bought you appropriately modest sleep apparel, but she can also answer that question. 

> What happens in the dungeon stays in the dungeon.

You are free to disrobe in a dungeon setting but expect anyone you meet to be unsettled and uncomfortable at the least and uncooperative to hostile because of "the treatment of your slave" since only slaves would be scantily clad or paraded around nude but not in a dungeon and not humanoids (who lack covering fur). 

In Cat's pot you will likely encumber her even if you fit.
 >>/3426/
Oh cool, my calculation was correct? Finally starting to understand a bit. But then Cat's AC of 11 in the sheet you posted isn't correct either. 11 would be worrying. As Barbarian she has unarmored defense with 16 CON and 13 DEX.
+3 CON, +1DEX + 10 = 14
That'S pretty decent for a start.
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 >>/3428/

I had to recalculate weapon bonus and damage, AC among others, we are also still learning because Bear never played 5e he must have played version 3 or before.

We verified Cat should have an AC of 14.

Normally players take care of their own sheets and rolls, but we're all too new. I can accommodate any playstyle change anyone wants.

We will upload the spreadsheet now and see if anyone can view it properly. It has become cumbersome to say the least. Hopefully you will be able to see different tabs and make changes. 

Everyone, this is just my version, you are free to use whatever you like. I will be tracking using this and will upload a new version when appropriate for you to check versus yours. I use MS Excel but there are other programs that can open it. Fingers crossed it's not a complete mess. I have also attached the new sheets here.

I couldn't open it in place but I could download it.
 >>/3429/
Thanks, great!
We are still learning all that rules and as you can imagine Cat doesn't really care about it and just wants to play! She'll go unarmed and unarmored I guess, a true barbarian.
The only issue is that we lack any ranged weapons except Alice's darts. I guess she can throw the spear but that's not good. Maybe Cat should pick up a bow? Doesn't have to be at the start but maybe later.

Btw, Cat still has 2 iron pots, one from barbarian and one from the cooking tools. Does that make sense? Also does the adventurer's backpack really weight 80kg?? Is Alice inside or what?

Oh, Cat's and Yulya's titles under the profile pic got lost! Ashley should also give herself a title and cool quote too!

 >>/3425/
Haha, we'll all get arested because of you. Both in the game and IRL! 

> Cryptpad
I can't open files on my phone, tapping the excel sheet does nothing. It works on my PC and laptop.
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Since your party is pooling assets, and due to your backstories, gold was calculated 5d4x10 for Cleric only. (the total was 90)

This represents Yulya selling all her worldly possessions and her life's savings.

Taking into account things purchased for her guests (her own inventory was excluded as she would already have had that) and Ashley's because she's wearing a spare set of clothes, Cat came clothed but Yulya gave cat half to buy a backpack, belt pouch, and other sundries plus Alice's attire so she has 10gp left. Yulya then has 45gp left. 

Speaking of coin, save it for now because you will need 40gp (10 each) to register with the guild.

How the Guild works: 
Anyone in this world that wants to level up will either have to do so at the guild, a university, or a temple. A university or temple will ignore your combat experience entirely because all their leveling is done with study, you will get adventure points from study among other things. 

Only the guild will be able to judge EXP from combat and level you based on that EXP and ADP. They will only recognize the change through official sanctioned divination using a focus (gem) or crystal (ball). This is lore Yulya should know having been a part of the temple.

So any leveled individual you meet will have gone through this process. Only guild members are sanctioned to go on quests. Those who have been kicked from the guild or are otherwise not part of the local guild are free to PK. Guild members may not kill other guild members legally, but as we know what happens in the dungeon stays in the dungeon and dead men tell no tales. The first thing to do when setting out as an adventurer is then to register with the local guild.

Ranks and level and fee requirements:
Level 1, Copper, G-rank (Grey), 1000cp (10gp), a mercantile feat 
level 2, no fee for members
level 3, Iron, F-rank (Green), 500sp, an amazing feat
level 4, Silver, E-rank (yellow), 1000sp, a heroic feat  
level 5, no fee for members
level 6, no fee for members
level 7, no fee for members
level 8, Electrum, D-rank (blue), TBD, a saintly feat
level 9, no fee for members
level 10, Gold, C-Rank (red), TBD, a miraculous feat
level 11, no fee for members
level 12, Platinum, B-Rank (white), TBD, a fate-changing feat
level 13, no fee 
level 14, Mithril, A-Rank (black), TBD, a legendary feat
level 15, no fee
level 16, Orichalcum, S-rank (silver), TBD a godly feat
level 17, no fee
level 18, no fee
level 19, no fee
level 20, Adamantine, SS-rank (gold), TBD, a universal feat.

Other guild perks include:
- cheap lodging
- cheap food (not rations)
- free (patched) equipment when available (donated/salvaged)
- attached bar
- often there is entertainment (of all types) available as well as tales from other adventurers daily.
- Sanctioned slave registration
- Access to town services, adventure shops
 >>/3430/
> The only issue is that we lack any ranged weapons

It's not a problem, it would waste your talents anyway.

> I guess she can throw the spear but that's not good.

Though a spear can be thrown, it can also be wielded both one hand and two handed with a bonus for two handed.

> Btw, Cat still has 2 iron pots, one from barbarian and one from the cooking tools. Does that make sense?

Because we're allowing a cooking system, it makes sense. Rations are expensive initially so making your own from hunting makes sense. The one is a really big and nice pot that you will use to make rations, it may have other uses, or you can sell it.

> Also does the adventurer's backpack really weight 80kg?? No, it weighs a fraction of that but carries 80kg.

> Is Alice inside or what? 
I'd say that's impractical

> Oh, Cat's and Yulya's titles under the profile pic got lost!

This is how the pictures have always looked to me.

> Ashley should also give herself a title and cool quote too!

[Ashley] Title and Quote? What's Cat's title? I'll think about it.
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 >>/3433/
I also thought about our lack of ranged weapons, do my darts do any significant damage at all? But if you think it's ok like this, even better!

 >>/3430/
> Cat with a bow
That would be hilarious with that paws!

Cat's title was The hero of the purr - instead of 'poor' in case you're dense again. Yulya's was The emissary of God and mine is The monster from another world.

I wonder how and as what I'll register. How do you do, fellow humanoid entities!

I guess the guild won't ask too many questions as long as you put money at the table? Do we even get in town without an ID? Ashley and me have nothing. Ashley's at least charming. But I guess Yulya is a respected enough class to get us through. Otherwise it's kettle or backpack for me.

Yes, it will be awkward and yes, that's how it is supposed to be!
 >>/3434/

All your questions and more will be answered on the next episode of four wackos try not get arrested on day one!

tbf Hero of poor is kind of more appropriate at this point.

https://youtube.com/watch?v=OCsMKypvmB0

We're starting imminently!!! Bear only slept 2 hours so we could prepare lol.

She's written up a manifesto of rules, not that anyone's going to read them.

Oh! Joy and I will be simultaneously practicing our latest tulpamancy feat, "not knowing what the other thought before we thought to not think about what they thought!" So we'll see how that goes. I want to be surprised just like you three.
Part 1
 >>/3380/
Part 2
 >>/3423/
Part 3

A tall catgirl with pink hair is laying unconscious amid a devastated wasteland. Visions of a beastkin child holding back countless invaders flash through in succession. You get a feeling that this child is venerated and lauded far and wide. Later scenes of war fill your vision, gruesome and savage, the sides are evenly matched and fight to the death, there are seemingly no survivors.

You then see a fair angel descending from the sky, wearing a white gilded dress with brilliant golden wings that spanned twice her height. With a halo surrounding her head she shines as brightly as the sun. She smiles widely as you recognize her from past dreams. She says nothing but her expression speaks a thousand words, there's another poor soul that needs rescuing.

The scene returns to the tall catgirl with pink hair, older now and unconscious the landscape feels familiar, you feel like you could find it if you had the right map.

...

You awaken just before dawn and look over to your strange gelatinous guest, still recovering slowly, and wonder if this dream means there are any more wounded guests in store for you. You think back to your dreams and wonder when or if you will meet the woman laying on the bed of feathers.

You think further back, and remember your obligation, if it wasn't clear enough by now, your life of solitude is over.
Hello!

This is my first post here so I'd like to introduce myself to everyone of the Bear system who doesn't know me yet and say a few words before we start. Dear God what have I gotten myself into from zero to party leader it's like jumping into cold water. I'll try my best, please treat me well!

I feel a bit overwhelmed I ended up as central figure but I think it's a good forcing practice like hopefully for all of us. I hope we can have a great time!

So if I have to be leader I'd like to say a bit about how I'd like our party to operate and how we will play. I hope Joy can get along with this we will always avoid getting dragged into your typical fantasy adventure and we may do the opposite of what is expected. Fame, glory, thrill, adventure, heroism it's all so exhausting and doesnt end well most of the time. 

You know all the isekai adventures where some average person gets reincarnated with superpowers but just wants to live a quiet and ordinary life? But at some point he has to use his powers to help others and that draws attention. People start talking, more come for help, nobles or the king want to force you to work for them and you make a lot of enemies who want you dead because they are jealous or whatever their problem is. Good for the story, bad for the hero. We don't want to be heros. We don't want fame or attention. We do what we must to live our lives, we do what we can to help and make the world a little better, we do what we feel is right but always stay in the background and if we get too much attention we have to move on before things turn ugly. So the silver rule is to lay low and never show your power level to outsiders. The less they know about us the better we can work. Not like we could explain Alice and Ashley to others even if we wanted. 
The golden and even more important rule to never forget: If you want to live a quiet and peaceful life you gotta be strong really strong so that nobody can push you around. For that I want to be strong so I can live in peace. Call it selfish if you want. I like everyone to be friends and get along but that's not how the world works its a cruel place. I cant save the world but with my party maybe we can make our surroundings a better place wherever we go.

You can see I'm already really immersed in this game!
Of course we do this to have fun but my idea of fun is to stay out of too much social trouble and drama. My host has already said, One Piece is a good reference. We're just a group of very strange friends traveling the world and getting caught up in adventures and doing what we feel is right. In Japanese such traveling party is called Nakama, a very powerful term hard to translate. And I promise I won't drag you into dangerous situations like Luffy, I'll do all to avoid them! Alice will get us into enough trouble I am sure.

Ok I talk too much because I'm anxious how things will go, let's start!
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 >>/3445/
> please treat me well!

I will insist on special care with you and Cat, I am your guardian angel (angelic guide) after all.

> I feel a bit overwhelmed

You couldn't be in better hands. Where Bear and Ashley act tough, that's the whole of the toughness of the Bear system. Misha, Gwen and I are sweet as cherry pie à la mode so let me comfort that thought. Especially if you can handle Alice, then you have nothing to fear here. Joy is perfectly harmless as well though she will guarantee fairness even at the expense of not being the most popular, and we love that about her.

> I hope we can have a great time!

Everyone is hoping for that, this is a once in a lifetime opportunity Ashley presented, it's like shy tulpa therapy, but if it gets to be too much for you, we can adapt and it's okay. No one will think less of you and I already consider it a success, Over a year later we've finally gotten to meet you.

> I hope Joy can get along with this we will always avoid getting dragged into your typical fantasy adventure and we may do the opposite of what is expected.

I don't think Joy is set in her ways enough for this to bother her. She may have her hands full if there's a lot of changeup so I'll watch her too and make sure she's not overwhelmed by this. As tough as she is, she's still just a person like the rest of us.

> We don't want to be heros. We don't want fame or attention. We do what we must to live our lives, we do what we can to help and make the world a little better, we do what we feel is right but always stay in the background and if we get too much attention we have to move on before things turn ugly. So the silver rule is to lay low and never show your power level to outsiders. The less they know about us the better we can work. 

I think this can work quite well, Joy has heard this and understands your wishes and her wish is to help you fulfil your wish. 

> Not like we could explain Alice and Ashley to others even if we wanted.

You'd be surprised what people of this realm, can tolerate, and what they shrug off, but we shall learn this together.

> If you want to live a quiet and peaceful life you gotta be strong really strong so that nobody can push you around. 

This is a path of the true hero, one who does good for the world and never expects or wishes anything in return, then to retire anonymously. This too is an archetype this world supports. The possibilities are wide open in any case.

> I like everyone to be friends and get along but that's not how the world works its a cruel place. I cant save the world but with my party maybe we can make our surroundings a better place wherever we go.

You may not avoid being the stuff or legends, doing good everywhere you go, but you don't have to be the living legend. This is the reason for "secret identities" in many heroic stories for instance.

> You can see I'm already really immersed in this game!

You can't keep anything from your guardian angel.

I wish you and your party the best of luck to have fun and be forced. Millions of people have enjoyed this realm for decades, we won't be the first or last to fall in love with it.
 >>/3434/
> Do we even get in town without an ID? 
Thanks Alice! Great contribution before we even started.

 >>/3443/
> Scene 01-01
OK we need to get past the guard and they're checking for ids or guild cards. We don't have any thats why we're here but you can't get in without one. Ok I have an amulet proving I'm a cleric at least.

So whats the situation:
We have a folk hero revolutionary thats presumed dead. Cat may have more enemies than friends in a city. The guards not recognizing her is the best scenario. Alice is just suspicious af even if she passes as human and doesn't open her mouth, both is doubtful. Ashley's at least got supreme charm. Shes wearing a priest robe may also pass as apprentice.

I came here with a plan right?
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 >>/3446/
> I wish you and your party the best of luck to have fun and be forced.
Thank you based Angel!
Having someone watch over me feels calming. I need to remember I'm not alone and have friends in heaven and on earth who are with me in this.
 >>/3445/
Yep, that's how we roll

 >>/3447/
> I came here with a plan right?
We came here with a plan my 8 INT friend. We'll figure something out together.

 >>/3447/
> Thanks Alice! Great contribution before we even started.
No biggie!
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 >>/3448/
> Thank you based Angel!

SheShe's cool like that.

Hey, I just want everyone to know, Joy is refusing to think about anything in advance so my move won't be tainted by what's going on. It's so genius-ly simple. We were thinking about putting up a memory wall and trying not to think of things and then Joy just said, "if I don't think past the next move, it doesn't exist."

But I was like, "then how do you plan?"
She answered, "I have all the time in the world after the turn is settled."

Boom.gif

She's good. So I don't want anyone to think I know anything and even Joy doesn't know anything right now, so I can make my move without any inside information, it's awesome. kk, I'm going to go do that.
general question
wheres everyone holding or carrying equipment? we havent fixed that and its written nowhere. where is Yulyas mace and shield and what is everyone currently holding in hand? she needs one hand free to cast.

can weapons be attached to clothes or backpack instead of holding them all the time?

i think Cat should carry Alices spear in public that would make her look a bit less weird than an odd kid with a spear in hand.

Joy have you looked into cryptpad it would be great to have one excel document with several tabs for everyone and all equipment then we can shuffle it around and see exactly whos holding and carrying what and where and everyone can edit it.

i can make one but maybe Joy has a templazte or something?
 >>/3459/

> wheres everyone holding or carrying equipment?

If you look at the "worn equipment" on the character sheet, 
 >>/3429/
I've attempted to immersively only put things in places that make sense, like giving Alice's PJ's pockets and giving Cat an adventurer's backpack. You too have a backpack, albeit a smaller one. If that backpack becomes "full" (by weight only) then you will have to give things to Cat to stow. In these games, it goes one of two ways, loot is a pooled asset list and divided later or individuals look out for themselves at the time the loot is acquired. In the latter case, those individuals need ways to stow the items, like pockets, bags, pouches, and backpacks (or carts). In Alice's case she has limited pockets (where her darts are now) and otherwise she's carrying the items, like her spear. You can carry things loose while walking as well but not while climbing and you have to drop it for an encounter and remember to pick it back up.
 
> can weapons be attached to clothes or backpack instead of holding them all the time?

If you look, even your mace is (STRAPPED TO PACK). Then look at the inventory from an earlier post, that hasn't changed.

 >>/3407/
 >>/3394/

The exception is a coin purse, everyone will have that regardless if they have pockets or not. At worst it's looped on a string over the shoulder like a women's purse, but you do not have to manage it and it carries infinite coins (for this campaign.) though it is an actual thing that can be lost or stolen. As a note, in this campaign the coin is weightless but in a survivalist campaign, 10 coins weight a pound which can be difficult to accumulate a lot of wealth and take it with you which is why there are banks in large cities and also a lot of options to trade in for instance 1sp for 10cp or even 1pp for 10gp, and it continues up through mp, op, and ap though those coins are not used for purchasing and must be exchanged to use.

Ashley doesn't have a pack yet but she couldn't carry much anyway without becoming encumbered, Alice similarly so. 

I have assumed a pooled asset accumulation and later splitting the funds as appropriate. As leader you may split the loot in any percentage you deem appropriate keeping mindful of the loyalty of your subordinates including NPCs at times.

> i think Cat should carry Alices spear in public that would make her look a bit less weird than an odd kid with a spear in hand.

That's entirely up to you, but bear in mind she may not have access to it, it can only be safely transferred within 10ft. Though Cat could throw it to her like a thrown item, it can go off course and be lost or even hit Alice.

> Joy have you looked into cryptpad it would be great to have one excel document with several tabs for everyone and all equipment then we can shuffle it around and see exactly whos holding and carrying what and where and everyone can edit it.

I uploaded the sheet I use and I couldn't open it but I could download it again. I might try to upload just a simple equipment list under name headings and see if that's easier to open--the file is quite large.

> i can make one but maybe Joy has a templazte or something?

Give me a chance to combine the inventories and make it easier. The character sheet inventory section can also be incorporated into that. I'll upload a test sheet later today. Yes this would make inventory trivial as anyone could edit it and in that case I would leave it to you all for the most part.

For example, at the end of every day you need to at least have eaten (during rest) once and at that time a ration is subtracted for each party member having a full ration. You can choose to have a half ration as well but that will eventually lead to EXHAUSTION debuff which is not a good idea. so having you handle the actual inventory will prevent surprises like "in terms of food, we have no food."
It is strongly suggested that for each post you upload your character picture like you seem to already be doing, even if it's a duplicate. Alice has removed the duplicate picture filter from the board.

It's important to convey expression and mood as if we were playing in the same room and for character immersion.

It's slightly harder on this site because the pictures don't embed, so one picture for the start of the post if there is dialog, which is almost always the case. 

Ashley's pickings are slim, so it looks like gimp is in our future to give her different expressions. We happened to find one that was perfect for this circumstance, but it's unique. We can easily recolor hair, eyes and robe color if not modify the expression. 

In reviewing other play-by-post runs, this was sporadic but the times they did made it a much more enjoyable read.

This is not a requirement and you seem to already be doing that, so carry on. Just don't be surprised if Ashley uses the same picture more than once.

[Ashleyl I doubt we'll ever be as versatile as Cat.
I guess it makes sense if I'm talking to an NPC alone, I can immediately hear their response.

Or do you want me to wait and have Joy respond? 

We'll try it this way.

Like this:

Hey buddy, what's up?

The guard bristles and stiffens 

&move along citizen& 

The above line surrounded by & is supposed to be orange

"Test italics" italics would be used for things like:

"I moved silently up to the guard"

It's surrounded by quotes and is supposed to be italics
 >>/3460/
The less I have to carry the better. I do hope I won't need a spear inside the city.

Another thing - How many actions can I take?
Say I hand Cat my spear and darts, basically everything I carry. Does that work in one turn or can I only hand her one thing per turn? In a hurry I could just drop it.

So now I need to:
.)hand my stuff to cat
.)get under the wagon
.)use hsape self to become a thin gooey film spread out on the underside

How many turns does this take?
 >>/3466/
You capitalized the S in the first spoiler. 

Sorry that everything here is super cumbersome, that' the price of free and open source software.
 >>/3467/

I'm not seeing any formatting I try work

test

this works
 >>/3467/
> this works too

< does this work?
or this
*or this*
"This doesn't work"
""What about this?""
this works on reddit
hmm
what
the
hecken

white -> white
pink -> pink
red -> red
orange -> orange
yellow -> yellow
green -> green
cyan -> cyan
blue -> blue
purple -> purple
brown -> brown
 >>/3464/
> The guard bristles and stiffens
> 
> &move along citizen&
> 
> The above line surrounded by & is supposed to be orange
> 
> "Test italics" italics would be used for things like:
> 
> "I moved silently up to the guard"

none of this worked though it only does one word at a time?

&wtf&
&but not this&
&what&about&this&
&or& &this& &wow& &this& &would& &suck&
I put the & between every word
Ok, I managed to make your excel sheet accessible in Cryptpad. Looks like you cannot automatically open files, you gotta import them into the corresponding application.

So if you want to upload a new excel file, instead of uploading the file, make a new sheet and in this sheet go 'File'-> 'Import'

I did this for your , check the Sheet. However it works so-so, some images didn't load. I also corrected some of your ghastly spelling mistakes. I'll try to recompress the images, 7MB for such a file is nuts.

But I strongly suggest to rewrite everything into a simple excel file without fancy images. This should also make the file much smaller and faster to open. I had to reload 10 times until it works. 

Sorry bout that, as said it's not Google.

Tell me if you cn open the Sheet file and if it looks ok! It may take a long time for everything to load abd become accessible.
 >>/3464/
as I was saying... smfh fml

If I'm talking to an NPC, or similarly if any of you have a follower or pet, the follower or pet on your turn could have different color text. Now that we know how to do that. Joy would play the roll of the NPC in my case, your pet or follower would be you obviously or autonomous if your brain does that like ours does.

So here we go... Let's test this for science!

I walk up to the dude in the shiny armor What up dude, what's shaking, so anyway, wanna see my boobs?

The guard tenses and begins to look uncomfortable Excuse me?!

Listen up bub, I'm going to walk right into that city and you're not going to stop me... or else! [INTIMIDATION]

[FAILED INTMIDATION ROLL]
The guard grabs the handle of his weapon Or else what?

[CAST DAMPEN SPIRIT]
Wanna go buddy? I'm ready.

[FAILED SAVING THROW]
The guard looks suddenly shaken Just go... I don't even know why I try anymore.

Whistles cheerfully as I stroll through the gate. Heh heh, sucker.

I hope that all worked!
 >>/3477/
 >>/3479/

Whew! That was a real trial of formatting and deleting and formatting again but it's 99% there and that's good enough. It only took us hours, sorry for the wait everyone. At least we progressed the conversation lightning quick with our little two people in one head trick.

If anyone's wondering, yes I annoyed the heck out of Joy and the guard showed it, but you know.
It worked!

I copied, renamed and deleted the character sheets from the trial sheet. Everyone should keep their character sheet updated personally, and I will keep everyone's updated as well. The inventory should remain updated only on cryptopad. 

Don't worry about the weapon exchange, I'll check that when battles occur, we will remember.

As for inventory, I will announce in the thread what has changed, and you should keep it updated. It would make sense to combine the worn inventory into that sheet as well as the coinage. So I'll update that there. Hence the character sheet inventory section will be redundant. Give me a little time to make that change. 

Without the character sheets, it opened quickly.
It can happen, like now, that it's not 100% clear that the round is over. In those times, if I'm ready, I'll take the lead and start the next round at my discretion. This will favor keeping the momentum of the scenes over letting them grow stale.

I won't be ready for another 8 hours at least though, so I'm posting this to let you know. 

My to do list is:
1. Start the next scene
2. Organize and simplify inventory (v2)

In terms of a first round, I'm impressed you got away with only paying 5gp (pending). Congratulations!

Great teamwork! Time to turn it up a notch!
I have made yet another rev to the inventory. Now everything is on one sheet. 

See: Cryptpad Team Dungeons+Dragons "Spells and Inventories v2"

Spells are on separate sheets, but those are just for reference. Just keep track of your spell points like hit points Yulya.

So now the only thing you worry about on the character sheet is HP, SP, EXP and AVP. The rest is for reference until you level up.
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The cost of things, for perspective, are listed in the PHB but I will give a little here.

An apprentice artesian can reasonably make 1gp per day. A general laborer may earn 20sp a day.

For 20 sp you could eat reasonable hot meals and afford lodging for a day and not much else. That's the indenturer laborer model of economics. 

Some thing are very cheap, some are very expensive, that's just supply and demand. Prices are subject to change due to local disruptions and supply shortages.
 >>/3489/
 >>/3488/
thx this works but is already out of date bc we pass everything around and argue whos carrying what lol

 >>/3489/
the prices are weird but supply&demand i guess but 5gp for entry is a total ripoff Yulya mad she literally misread that for 2

 >>/3488/
works well, thx!
already obsolete bc we keep passing stuff around lol
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 >>/3484/
 >>/3491/
> Um... hate to break this to ya chief, but I don't have any pockets.
Ashley can be happy I'm not the party leader and busy fusing with the underside of a carriage like a slime mold engulfing a dead leaf.
Otherwise I would have told her if she has no pockets she'll have to hide the darts in the only place she can - her ass.
 >>/3492/
> already obsolete bc we keep passing stuff around lol

Can you change it? I suppose you should keep it updated and I'll keep my copy as a backup. But the official one should be there. 

I wouldn't worry about passing around weapons temporarily, I think we will remember where they belong. If it's a permanent change then yes, make the change there.
 >>/3491/
 >>/3493/

Ashley] I'm not sticking them anywhere into my body, I can carry them in, or maybe hold them behind my back. The DC check will be the same I bet. It's up to you. I don't think Joy would argue about magically gaining pockets too, I just didn't have any on the sheet so I went by that.

[Ashley] Smuggling weapons in would probably be a DC check too. I don't see any way around it.

[Joy] Ashley is wrong, she is not a refugee, she's allowed to enter with weapons, however, you would have to take the risk of showing them to the guard when it looked like she was unarmed before. I doubt they would care if she just went in carrying them since they believed she was already registered and they aren't confiscating weapons from registered people. Though now that it's become a point of concern, I would say at least pass a DC of 5 which is virtually guaranteed. I said that much as a point of training, but I'll say no more on it.

[Ashley] So listen, I know one sure way to do this, these darts are dirt cheap, just throw them out or leave them at the gate and immediately buy more once in.
 >>/3489/

20sp -> 2sp. There are 10sp in one gp. It was clear but it was also wrong.

A day laborer makes about 2sp a day and that is indeed everything I said. So 5gp is a lot of money to a laborer but not insurmountable. 

Additional information: Neverwinter is a walled city and well protected by guards. That is clear just by looking at it.
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 >>/3494/
 >>/3492/
> already obsolete bc we keep passing stuff around lol

I was able to change the inventory to match the current situation. I can easily handle this now and you can view it and change it yourself at your discretion. I have no problem keeping it up to dat however and I will keep a copy in case anything should happen.

More Notes:

I will note that at the end of every day, unless everyone has eaten in some other way, 4 rations will be removed from inventory and I will post a note on the thread.

Once you're in Neverwinter, they will have open markets and eateries as well as the guild's discount provisions. Fresh food is always cheaper than rations as rations are specially prepared, preserved and packaged. I am allowing Cat the ability to do that given a source of fresh food. She will require 1 hour to prepare 4 fresh meals from ingredients like meat, forage, or purchased produce, and one additional hour per 4 rations to prepare them. So there shouldn't be any reason to buy rations which are pricey compared to produce or meat.

Upon request, I will provide a list of inventory and current pricing for any shop. A city like Neverwinter would have just about every shop or service. 

It is reasonably expected that you could find your way around and stay out of trouble, though it can get tricky in a bustling city with pickpockets, ornery adventurers, pushy nobles, and aggressive panhandlers depending on where you go. If you stick to the main roads and markets you shouldn't have any issues. There are inns and the guild will have lodging at a discount. 

This is just some of the places of interest.

https://rolldeepadventures.wordpress.com/neverwinter/

There will be places to stay ranging from 1sp/day with meals available in the poor side of town (squalid) with a disadvantage 2:1 for resting. As little as 7cp for food per person. It would likely be possible to get unprepared food at the market cheaper and in this level of lodging you would sometimes be allowed to cook for yourself.

The guild lodging would be akin to "poor" meant for copper belts (level 1 adventurers freshly registered). resting will be 1:1. This level would cost 2sp. You would be allowed to cook and prepare rations in the main hall kitchen, it's open to the registered. You couldn't legally sell your rations for coin without a trade guild token, but you could barter or trade for supplies. The adventurers typically have supplies on them they'd be willing to trade for within reason.

Remember too that you can convert 2 rations to 4 cooked rations with Cat's cooking proficiency as long as she has tools. Rations are typically 5sp each, cooked meals are 2-3sp, minimal full sustainance and groceries to produce a meal are 5cp to 1sp. So with Cat's help daily costs could be as low as 3sp per person per day with guild lodging.
 >>/3507/

I see you have vulnerability to cold damage, but I have a few questions about your form.

Based on your responses, you are warm blooded and are suffering from a slightly below comfortable ambient temperature. In that case I would expect you to wear something warmer, but that's always up to you.

A plasmoid wouldn't presumably be affected by a cold environment other than perhaps moment speed as they get colder and more viscous until they either are too cold to move and slip into hibernation or freeze. I would guess an "ice slime" would have some sort of endothermic/anti-freeze mechanism to maintain themself at colder temperatures.

My first quesiton is, do you have a freezing point? Is it 0C? 

I didn't specifically state but the current temperature at Neverwinter is well above freezing, perhaps 15-20C but with a wind chill down about 2-5C to 10-18C min which could lead to hyperthermia if your surface area was streched, but in this case I'll ignore that because it's a sunny day and "a beautiful day" not "a cold day". 

I have another question, do you have internal organs? Is there a core like a monster would have?

> They must eat and breathe, though their metabolism can slow to a hibernation-like state, and go weeks or even years without food.

This doesn't suppose you would need less than your fellow party members if you're as active as them, but on long trips you might do just fine in stowage.

So I need clarification as to your debuffs as you get colder and what the set temperatures are.
 >>/3514/

A few pointers:

To move on the combat map you can do more than walk leisurely, see the players manual, you can dash if you need to. The large squares in this map are roughly 10x10. Just say "move 30ft north or move 10ft north, 10ft west and 10 ft. north, attack X, cast spell X etc. Dash cannot be followed by an attack.

The Rothe is a large creature. It cannot jump or climb, but it can charge.

There are civilians to the north that need help, there are guards but they're pretty far away.

It will not attack the driver (its master) under any circumstances. It will not currently listen to him either.

The normal procedure here is to incapacitate it in some way. Do not worry, the Rothe will not die unless it is knocked unconscious and somehow manages to lose another 70 HP. So the guards will attack it until it's down.

The guards here are roughly level 4 but there will be enough reinforcements eventually to make it a fair fight... with your help or not.

If you help out you will get a share of the EXP upon downing the beast and likely collect a reward.

The other beasts aren't enraged and aren't likely to be, frankly they're embarassed. Harold is always like this...

That's enough tutorial, do whatever you like.
 >>/3515/
 >>/3514/

Also, please ask any questions you like, consider this a tutorial.

The guards immediately shut the gate per procedure and are on their way but you all have initiative over all the NPCs currently.
As you can imagine Cat wants to calm the Rothé instead of beating it or seeing it beaten down.

What are her chances using Animal Handling? What skill is used for that? Wisdom?
 >>/3517/
> What are her chances using Animal Handling?

Let's start with the hardest scenarios first. You cannot tame a hostle wild creature in any case, it will always fail. Once downed but not killed, it will become neutral to the one who takes care of it. A download neutral wild animal will become friendly to the one who takes care of it. There is disadvantage in temporarily taming a neutral wild creature and no penalty to temporarily taming a friendly wild creature; however, a wild creature would need training to permanently tame and only when forming a bond with you which would work similar to any other training and there would be a chance during training to turn on you. It will also turn on you if it should ever experience exhaustion until training is complete. It also may flee during combat and not return. If it is constrained during combat it may become enraged and therefore be unable to be trained again until knocked unconscious by any means and nursed back to health. The training progress will not be reset.

Now let's look at the easiest example. A true domesticated animal with no former bond will always pass check if friendly to you. Say if you purchase a domesticated dog or cow, if you use Animal Handling skill they will form an instant and permanent bond without further training. If it is domesticated but neutral to you, the roll would have advantage, and a true domesticated animal hostle to you would be calmed with normal Animal Handling check (wisdom). You would then roll again once it is neutral to you and so on if you wanted to bond with it.

If it has a current, alive, bonded owner, all scenarios become one step harder.

Now let's analyze Rothe in general, they are not true domesticated animals. They are tamed wild animals hence the necessity to raise them from a calf in order to form a bond. This rothe furthermore has a bond. So this is two steps below hanling of a domesticated animal at best. The owner wouldn't necessarily need the animal handling skill to be the bonded owner if rearing one from a calf. 

So in general an unbonded rothe would follow the wild animal rules. And one with a bond would follow bonded rules. Its owner would have to pass normal roll to calm it down but the driver failed check. 

All that to say, no, you will not be able to calm it down and it will turn on you once it sees you. It is enraged and has line of sight combat, so it will charge or attack the first person or creature it sees and so on until it becomes knocked unconscious or its exhaustion level rises to the point of unconsciousness (level 5) or if it falls asleep. When revived it will be neutral. The owner would then have at least advantage to bring it in line.

Let me remind you that the bonded owner will never be attacked by it so don't worry about him. As long as he gets up and out of its way, he will be fine.
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 >>/3508/
Good questions.
Think of my current liquid form as the emergency recovery mode of an advanced machine. It mostly turns into a biological being that's not overly efficient but extremely easy to maintain because it can feed on any biological matter and doesn't have any fancy requirements. A stealth bomber can do more damage than a caveman's spear but without extensive infrastructure, the stealth bomber is dead weight while the spear can easily be made and maintained with a few things found in nature.

> warm blooded and are suffering from a slightly below comfortable ambient temperature.
Essentially yes, while in human form and doing human form things treat me like a human in terms of energy requirements. If I do nothing I will need less food and I can go into hibernation if needed but it's no fun.

Also I simply don't like cold, I will complain whenever there's slightly below comfortable ambient temperature and I won't wear something warmer. Just don't drag me into cold places. I hate it!

Yet I will temporarily need some clothings as disguise unless my party wants to be arrested as perverts. Thing will be very awkward at the guild but more when we make it there before dying of wind chill.
 >>/3508/
> do you have a freezing point? Is it 0C?
That's impossible, 0°C is the freezing point of pure water. Cells contains salts, sugars, fats and proteins which lower the freezing point. How low that is varies by organism and adaption to cold, usually somewhere -5 to -10°C unless it's a sudden shock. Many organisms can synthesize antifreeze like glycerol and survive extremely low temperatures, otherwise all plants would die in winter.  Plus my metabolism produces heat which counters the cooling effect just like a human doesn't ever freeze to an ice block in -5°C, unless he's dead. To keep this simple treat me like a human in underwear while I vaguely look like a human in underwear. Being spread out is a problem because of the heat loss over surface though. It will either cost me more energy to crank up my metabolism or slow me down but not outright kill me. I suppose freezing magic is another beast that quickly produces very low pemperatures but I know nothing about magic. Anyway my water content is very high so freezing is not good.

> wind chill
One of God's most horrible inventions. Adventuring in low, windy wet emperatures must be hell and the death rate from hypothermia and disease enormous. If we go full realism we won't live long, and definitely not well. That's while I usually refuse to go on wonderland adventures in cold climate.

> do you have internal organs? Is there a core like a monster would have?
The plasmoid stats says 'nerves' Doesn't make much sense but my liquid form isn't totally homogenous like the liqquid metal form will be. That's why the pseudopod can't be used to look around corners because it contains no sensory organs. Think of an amoeba, it has some organells drifting around its insides but no highly ordered organs like an animal.

Definitely no core like a monster. That's a magical property. I have no magical properties.

So yeah my main weakness is the speed in which I can react. The body may me able to adapt to the most adverse conditions and perform thee weirdest stunts but that takes a long time, which we usually do not have. It's not magic. So in many cases it's not practical. 

Regarding food as I said it solely depends on what I do but as I will mostly be in human form it will be human-tier food and water requirements under normal conditions. If it's hot and dry I will ofc lose more water in this despicable slime form.
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 >>/3520/

> Just don't drag me into cold places. I hate it!

Speak to your leadership about your work requirements. 

In terms of environment, this continent is in early spring so there is always a chance of frost at night and cold nights that could conceivably get to 0C but not likely below that in Neverwinter. However, in places further north, there is still snow on the ground. North of the River Mirar which itself is a glacial river. Raven Rock may still have some snow or potential of snow for a few more weeks.

So I will treat you as warm blooded and therefore not going to freeze but may experience frostbite damage.

> naked

By the way, you didn't pass your clothes to Cat and it wouldn't go over well with the guards to have a onesie stuck to the bottom of the cart with a sticky fluid. So it was assumed you either gave your undergarments to Cat but forgot to mention it, or if you want to have even more fun, you dropped your undergarments on the other side of the now locked gate. 

I'll leave it up to you as to what happened because I am a just and loving god kind DM. 

Because you are warm blooded and susceptible to frostbite, wearing next to nothing will have the same effect as a human wearing next to nothing, so your rolls may start to have disadvantage if it gets cold.

You may, however, get "warm pajamas" or "wool undergarments" or anything along those likes and I will accept them down to 0C. But not your current outfit, that will only be good down to 10C. Thankfully there's no sea breeze inside the walls and it is a warm sunny say in spring otherwise.
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 >>/3522/
> Speak to your leadership about your work requirements. 
Yes, that was directed at everyone not just you

> By the way, you didn't pass your clothes to Cat and it wouldn't go over well with the guards to have a onesie stuck to the bottom of the cart with a sticky fluid. So it was assumed you either gave your undergarments to Cat but forgot to mention it, or if you want to have even more fun, you dropped your undergarments on the other side of the now locked gate. 
Well, I didn't want to cause a commotion so I indeed assumed to take my onesie witz me, stuck to the bottom of the cart with a sticky fluid. But if you say that's a no-no, roll a 50:50 whether I gave my clothes to Cat or lost them outside the gate.

Btw, can I ask you to do the time-keeping ans state what time it is at the start of each secnario?
 >>/3524/
> roll a 50:50 whether I gave my clothes to Cat or lost them outside the gate.

Will do.

> what time is it?

From earlier... 01-01

"Afternoon"

01-02
"Bright sunshine"

So it's still Afternoon.

There may be a town clock, you could look for it, but you're stuck naked under a transport cart right now.

> slime wearing children's underwear 

Just like Ashley, a panther wouldn't be wearing a hoodie either.
 >>/3525/
> From earlier... 01-01
Ah ok, I thought this was scenario 1 - scene 1, not a time format.

> Just like Ashley, a panther wouldn't be wearing a hoodie either.
That's a magical transformation. I can't do that and I can't imitate clothing either. Mo magic tricks, sucks to be me.

Crucial information I am missing:
What direction is the Rothé facing and what's its field of view? Will it stampede over its owner towards us?

Not that it's my problem, I'm staying the fuck under my cart. There's nothing I can contribute here except staying out of the way.
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 >>/3514/
we made it into the city!
Yulya said talking to the guard was the final battle against the demon lord we can retire in peace now.
dear god what am i doing to my tupper
As a point of interest, anyone can now wear anything. Apparently in 5e a sorcerer can wear heavy armor if they choose and it will not impede their spell performance if they have proficiency. However, without heavy armor proficiency, the weight will count against encumbrance and all strength and dexterity saving and ability throws are at a disadvantage and cannot cast spells unless the armor is magically infused to allow it. But a sorcerer could learn proficiency and then have no drawback. This makes sense for the spellsword class especially. Also shields can be used at no penalty without proficiency and grant +2AC but most spells require free hands as spells that are marked "S" for somatic gestures. I would think anything over tier 2 would require both hands but dropping the shield or leaving it stowed on the back like a turtle shell is appropriate. In that case it would offer the +2 AC only against the direction it is facing so Ashley may choose to wear a shield over a pack at the expense of added weight.

 >>/3526/

> Oh ok, I thought this was scenario 1 - scene 1, not a time format.

It is not a time format no, it is mark 01-scene 01. 

> I want to know exact time

This isn't a digital world. There may be a church bell on the hour otherwise people generally judge by the angle and placement of the sun. I would think it's reasonable to presume you would know it's roughly 2-3pm and sunset will be roughly 6pm  on the 3rd of Spring.

> That's a magical transformation.

It is but the clothing isn't magical. It would have to be "shape-shifting clothing or armor" to be handled automagically. It will drop off, the animal will shed it. Confining armor could be a problem.

> What direction is the Rothé facing and what's its field of view? Will it stampede over its owner towards us?

It is currently facing north. Its field of view is 330 degrees due to side angled eyes. It didn't notice any of your party yet because the owner and cart were blocking the view. It knows exactly where its master is and will not step on him and even while enraged it won't make such a mistake. Consider it like having a temper tantrum but still lucid (as lucid as a rothe can be.) It won't stampede over its owner.

 >>/3527/

> e made it into the city!
Yulya said talking to the guard was the final battle against the demon lord we can retire in peace now.

I love that.

> god what am i doing to my tupper

Having fun presumably and hopefully. At least one of you should be at the least. I can say Ashley and I are looking forward to all kinds of adventures and appreciate your participation.
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All shields offer +2 AC.

The area of a one handed shield counts as cover up to 50% excluding bucklers. (+2 AC stacking on +2 AC for half cover for the largest one handed shield excluding tower shield)

A tower shield additionally will offer a bonus +1 AC so a total of +5AC and would need to be as tall as the weilder to gain this.

Additional information:

Crouching behind a shield will offer the same benefits as a tower shield for the calculation of AC but only when "hiding" behind it and stationary.
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 >>/3531/
> I have a question! How high are the walls Cat needs to get up somewhere where the Rothe can see but cant reach her.

The height of the nearest wall looks to be 24-30ft tall.

There are three hints:

1. The Rothe can't jump or climb
2. Ashley had a good instinct and has climbed up onto the cart. Because the cart is meant to be climbed on, she didn't have to pass any ability roll.
3. I'll offer one more, the cart can't be overturned or destroyed by the Rothe, at least not in any reasonable period of time.

Though you are within charging distance, the Rothe doesn't currently have a clear shot to you, it won't charge over its master.  So you have a reasonable chance to get to a wall without it noticing, the wall looks like attached. I don't see any issue with her being able to climb this type wall at 20ft per turn. 

"Tabaxi are natural-born climbers... able to scale surfaces such as walls and trees with ease..."
 >>/3532/
 >>/3532/
Wait what - why npcs move before Cat and Alice? I thought everyone of us moves before the next turn?

And which walls are 30ft tall? I don't understand the terrain at all.
the wall on the left where Alice is going is 10m tall? The small trees  behind are taller.

What about all walls surrounding or in the green arc?
That tiny grey line right of Cat is also 10m high?
 >>/3535/

> Wait what - why npcs move before Cat and Alice? I thought everyone of us moves before the next turn?

Sorry about the confusion, since we're not rolling initiative in the traditional sense, and both you and Alice posted something about what you wanted to do and were given orders which wouldn't require specific timing, plus my windows of opportunity to make any significant post with Bear's computer and in an effort to keep the flow of scene progression, I decided it was fair to let the NPCs move, but the turn is not over. You and Alice still get your actions before the start of next turn. Also keep in mind that in this case you could technically get two turns before the shown NPCs move again so you could take two turns now if you wanted and I will end the current turn and start the next turn with your action since we are playing it loose with initiative.

Even though you were given an order to pin down the rothe, even if you dashed, you would have still been 20ft from it before it was allowed to take its turn. Keep in mind the tiles in the map are approximately 10ft square, you have 30ft movement and 60ft with dash but were approximately 80ft from the rothe.

I didn't mean for it to be a penalty for you that you didn't make a turn fast enough and in other cases you should have had the entire 48 hours to make a turn other than my reasoning above. As it stands, the time between posting the turn and the NPC actions was 25 hours. Currently you have approximately 15 hours to complete your turn for this round before the next turn is forced to begin. 

Since you feel this was an error on my part, you and Alice have both been awarded inspiration. You do not have to use it in this scene and it is transferable. However, keep in mind my reasoning for the future and turns may play out as it makes sense to me rather than following strict rules. If this happens again and you feel it's unfair, we can negotiate stricter rules for the turns. I don't want your schedule to get in the way of your enjoyment.

> which walls are 30ft tall?

The inner walls of the walled city are between 24 and 30 ft tall (8-10m). You are currently about 100ft away from the closest wall (due south next to the gate). However, if you move 70 ft south, you will effectively escape the combat area and will be given the option to end your involvement and thus will not be able to make another move until combat ends. However, you also won't get a share of the experience for this combat.

The terrain shown on the map is a relatively flat plaza with a slightly depressed inner circle with a sizeable statue in the middle. The wall that Yulya is referring to is 1.5m (4-5 ft). It is a simple retaining wall like a raised planter.

Keep in mind that the enemy could also choose to flee and the combat would end as well.

> the wall on the left where Alice is going is 10m tall?

The wall where Alice was directed to go is only about 1.5m however, the Rothe wouldn't be able to attack anyone on that either since it can't jump or climb. So that dark area with the trees is a safe upper space from the rothe.

For reference, the roofline of the cart is approximately 3m tall.

The green arc of grass is approximately level with the pavers the cart is sitting on. The area in the center surrounding the statue is about half a meter (2ft) down. So there is an inner retaing wall about the right height to sit comfortably and gaze upon the commemorative statue.

> the height of the nearest wall is 24-30ft tall

I did not consider the remaining walls when I said this. Sorry again for the confusion.

I will also allow the notion that Alice can climb walls at 15ft/turn like any other humanoid without special climbing ability.
 >>/3540/

> prepare to morph into my human form

 >>/3530/

> Alice get out from under the cart and go west, climb the wall behind the column and hide in the garden under the trees.

I just want to make sure that everyone knows that Alice will be naked when she transforms. As per the note in the last post, she failed to manage her clothes or pass them to Cat.

In Ashley's case, her transformation will be involuntary once she runs out of MP or voluntary if she chooses to run out of MP, but she won't likely undress for the transformation as she has modesty. The pather will find the clothes and rest on them but won't snuggle into the clothes so she'll be vulnerable after one hour of uninterrupted rest so someone will either have to wake her up or throw a blanket on her and sleeping in the street isn't allowed in Neverwinter so she'll be harassed by the guards. She may even be arrested for indecency and public "sit-lie" violation. Loitering is also a crime but it is not currently enforced alone.

These are finable offenses so she will be held pending their payment. There is a 15cp fine for holding per day which includes daily meals. If there is no reasonable way for her to come up with the coin, she will have to do a set amount of community service pending she is registered and identifiable. If she is unregistered and her fines surpass a certain threshold, she will be sold. The same is true for a child over the age of 12 (this is the current age of consent in this realm). Under 12 they will be sent to the orphanage and be expected to pay their fines with light work as directed by the orphanage director.

Further information:

This particular cart looks to have barrels of wine and grain bags from what can be seen from the open front. So there are no clothes there.

Being naked will cause a lot of attention to her and she will likely be picked up by the guards and brought to the Hall of Justice for holding and identification considering she won't have her identification and let's just say they're not going to take someone on their word very easily when they're naked and 11 years old.
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 >>/3542/
> Alice will be naked when she transforms.
Yes that's excatly why i'm staying under the cart until there's nobody in line of sight, then climb that wall and hide in the garden until somebody brings me something to wear. Hopefully. I should be able to make it squeezing me behind that column and the wall in the corner.
 >>/3543/

[Joy] Thank you for the clarification of your intent. There is no line of sight to you currently as all participants are distracted by the Rothe. You will not need to pass a check to do that action. 

[Joy] Without further clarification or action on your part, I will make the move for you and you will be sheltered in the nearest tree or bush.

[Ashley] does anyone else think this is rediculously hilarious? I'm dying here.

[Joy] I don't see the humor, these are simply consequences for actions or inactions.

[Ashley] well I'm sticking to cantrips at this point. I don't want to be naked on top of a trade cart or arrested.

[Joy] Alice, at the end of this turn, if you only move, I will assume you won't continue eating once you are in the tree, as that may be considered vandalism or any damage to the tree could give away your location. In a slime/ooze like form you will be considered a monster and will be attacked without provocation. It's rare but not unheard of to have monsters enter the city and the guards will attack on sight per their orders regardless of their disposition.
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 >>/3543/
Also please don't forget I do not really pass as a human in liquid form even under ideal conditions and being tired I look even worse right now when transformed. Uncanny valley tier. On top of being naked. No guard will fall for me being a naked child but immediately realize I'm a monster poorly trying to imitate a human. So don't let me get caught or I'm ded.

And don't think about dragging me to the guild before I have eaten and slept well. But even then...
I am known to be resourceful and creative but frankly I have no idea how you're gonna get me registered at the guild. I mean nope, if somebody knows how to distinguish humanoids from monsters posing as such, it's those guys. Even with disguise, as soon as I have to touch some magic orb assessing my skills, the situation will become very, very, very awkward. I'll try to think of something but so far I am out of feasible ideas. We'll manage somehow I'm sure.
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 >>/3544/
Ok, thanks!
If I can move without being spotted,  I'll make it into the garden then. Though I was planning to look for fruit or bugs in there. Better a blob in the crown of a tree than a creepy naked child-like thing on the lawn. I assume I'll be in here for a while, gotta eat. Not like I make any noise and nobody's gonna find me up there in a tree.

> vandalism
Well I'm sorry, I'd clean up the trash in your city instead but I'll take what I can.
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 >>/3545/

Understood

 >>/3546/

Fair and I warned you just so you knew how I was thinking so consider that a hint and be mindful in the future but you may graze on weeds and centipedes in the garden without issue. However, there are also guard dogs so the next question is, do you smell suspicious? I will roll an easy DC 5 to determine if you are discovered if the k9 patrol comes by. 

I have made a table of possible backup for the guards regarding the rowdy rothe, and guard patrol with war dogs are on it as a possibility. They won't be looking for you however and certainly not before the battle is over. So as soon as you can be registered the better.
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 >>/3545/
> Even with disguise, as soon as I have to touch some magic orb assessing my skills, the situation will become very, very, very awkward. I'll try to think of something but so far I am out of feasible ideas. We'll manage somehow I'm sure.

Okok Joy won't discuss it with me but she respects logic, so here's my take. We need to get you a mask and another outfit that's probably does cover up the plastic skin. I would bet there are adventurers that don't have any magic, I bet Cat doesn't, though who knows. The orb, to my understanding of Anime, only determines your level. They don't care if you have magic or not.

So then we have Yuyla, they can tell from her symbol what level she is so she might not even have to pay? She just needs a copper band thing.

From what Joy said, we can't level at all without a guild membership or church or college affiliation. I bet Joy would allow a DC charisma check to allow you to be registered. But also yulya will vouch for you so I do not see an issue if you have a mask.
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 >>/3542/
 >>/3543/
> scene2
Alice already naked and committing acts of vandalism
everything as expected

 >>/3553/
Joy wants to know what she liked/didn't like/was burned out the most by so far. Frankly it's barely gotten started.
she's just overwhelmed and taking this a bit too serious dont forget shes the party leader and feels responsible for everyone. and doesnt cope well with situations that get out of hand. but yeah im also surprised she put a lot of thinking into this and likes planning and coordinating the party to keep everyone safe.

i think the main problem is what tamamo said we got no idea what we are doing or can do because lol didnt read the rules and the 2d map is confusing if you dont know the 3rd dimension aka how high everything is and where you can go. but we'll manage. even Alice quirks. first i thought Ashley would be the main troublemaker but i'm sure both our members starting with A are the sort of allies that get you killed even without meeting any enemies.
 >>/3554/
> Jitter, Jitter, Grit
Oh man, that's heart-breaking! Relax, Yulya!

Sorry but I still don't get the map. You said the wall around the green arc Cat is on is 1.5m high, but you say she's in the Rothé' charging range. We assumed it can't get on the green arc because that's raised and surrounded by a wall? The idea was to lure the Rothe back to the driver and into Yulya's spell range while being on an elevated position on the green arc where the Rothe can see but not reach Cat.

Also I do not understand how diagonal movement works and how much it costs. The players handbook doesnt say anything about it and refers to the dungeon masters book. is it alternating 5ft-10ft?
And I think we must alter gameplay since we live spread around the globe. We must coordinate better or we'll have total chaos. After Joy posts a new scenario it looks like I'm the first to see it but Yulya should coordinate first. But for her it's early morning and she'll only be able to react in the evening. So almost a day passes and if we ask questions we can never finish a turn in 24h like this. That helps nobody and Yulya will have a heart attack out of stress.

So from now on we will ask any questions but not make a move/post in the game thread before Yulya. Alice will be active at the same time and Cat will be last. I also think we should extend a round to 48h, we can't keep this up. I mean I'm sacrificing my entire lunch break for this now but I can't do this every day and I can't reserve 1-2h at a fixed time every day to do extensive reserch before making a move.

Honestly I have no idea how Bear system does that and yet wants to play another in-system game, that's insane. I know he's that high performer type who never sleeps but I know we arent. So let's take speed out of this game or it'll turn into some stressy obligation instead of fun. We will get faster once we're more familiar with gameplay and have better teamplay but for now I feel it's too fast.
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 >>/3556/
> Sorry but I still don't get the map.

Luckily this map is only used foe this one encounter ever. I think you should relax and not worry about it. Cat is on the grass area which is about the same level as where the rothe is now. The Rothe is currently headed down a gentle slope and if it continued East 30 ft, it would be 1.5m down or so. and then wouldn't be able to charge Cat.

> We assumed it can't get on the green arc because that's raised

In that case, through the power of imagination, it is now raised just enough or the rothe is down just enough that it can't charge you currently.

> The idea was to lure the Rothe back to the driver and into Yulya's spell range while being on an elevated position on the green arc where the Rothe can see but not reach Cat.

I think it's fair. Let's just say the green arc is raised just enough that the rothe can't get onto it. But you will be arrested immediately for walking on the grass (just kidding.)

> Also I do not understand how diagonal movement works and how much it costs.

According to DMG, diagonal movement say of a 5x5ft grid would be 5ft-10ft-5dt-10ft etc. In this case we see a 10ft grid so it cost the rothe 10-20-10-20 to move diagonally so as you can see it moved roughly 4 diagonal squares. In medieval times, they didn't have digital calculators and paper was expensive so they estimated a lot.

> is it alternating 5ft-10ft?

yes or 10-20 in this case given the paver squares happen to be 10ft. That is a coincidence.

> The players handbook doesnt say anything about it and refers to the dungeon masters book. 

DMG yes, it's in there. I have almost read the whole thing now, lots of good information in there. Nothing to be too concerned with as we're simplifying a lot of it. Just presume everything that happens is perfect and is not a mistake on my part. Because as DM I am not allowed to make mistakes.

 >>/3557/
> And I think we must alter gameplay since we live spread around the globe. We must coordinate better or we'll have total chaos. 

I am okay with whatever you want to do.

> After Joy posts a new scenario it looks like I'm the first to see it but Yulya should coordinate first. But for her it's early morning and she'll only be able to react in the evening. So almost a day passes and if we ask questions we can never finish a turn in 24h like this. 

Unfortunately so.

> So from now on we will ask any questions but not make a move/post in the game thread before Yulya. Alice will be active at the same time and Cat will be last. I also think we should extend a round to 48h, we can't keep this up. I mean I'm sacrificing my entire lunch break for this now but I can't do this every day and I can't reserve 1-2h at a fixed time every day to do extensive reserch before making a move.

Good to get this aired early and no, don't sacrifice anything. Also, after a while it will be a lot easier to make judgements and know what to do. This scenario is one of those "hard for training purposes" scenarios. This game has a bit of a learning curve but in a few years you'll be an expert. 

[Ashley] Whoa, Joy's laying down some zingers there.

> So let's take speed out of this game or it'll turn into some stressy obligation instead of fun. We will get faster once we're more familiar with gameplay and have better teamplay but for now I feel it's too fast.

Deal. Let's go so far as to say for now, let's remove the time limit for a move so there is no pressure and I will set initiative from here on out more like I originally said, any NPC who has initiative will go when I set the start of the turn, and all 4 players will get their moves before I forward time. I don't like pressure either. Ashley wanted a "super casual" game not a 1-2 hour daily drain of resources.

No time limits as of now and we'll re-enable it later if it's too slow or we want to. I was earlier under the impression that we wanted to go faster and I was just trying not to be the bottleneck.

> he's that high performer type who never sleeps
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 >>/3557/
> Honestly I have no idea how Bear system does that and yet wants to play another in-system game, that's insane

We Bears are a rare breed, driven by unknown supernatural forces. We're probably going to play a bunch of NPCs off in another part of the map in our spare time. It will also help us get the hang of everything, there's so much potential here. So you might meet alternate versions us at the guild with our own DM Autumn, and Joy will be a player! We'll say hi if we see you. If we can manage it and it makes sense, at least you'll be second guessing every group you meet now. We'll likely be a party of 4 because that's the sweet spot, but I'm not sure who wants to play. Joy, Misha, Gwen for sure, another me maybe but different?, SheShe as Bear's goddess as she likes that role and perhaps none other than Bear himself as a criminally insane survivalist or something and if we're in DnD la-la land we can all be his isekai harem! (you know that frickin type where the guy won't have sex with anyone cause that frickin Bear is like that and it's stupid but we love him anyway) and then probably document it on our blog and link it somewhere in case you just cant get enough Dungeons and Bears if we do. We did some trials and are still working out logistics like map progression and automated encounters. We won't be stepping on your quests though because dang that will get messy. 

[Joy] The Bear brain is a curious thing. Capable of super-human actions in some ways and then completely inept in other ways. When it wants to do something, there some sort of singularity of fervor, activity and stamina, and if it doesn't want to do it, then it approaches koala level intelligence.
Im ok, dont worry!

Joy is doing great work, it'S impressive. But I agree there is no need to rush we're just beginning.
I think the map is fine too its interesting. Best would be to set the ground as zero and label all main structures with + or -ft in the imge to show how high or below they are in relation to the floor. Then everybody knows wht works and what doesnt.

You also do not have to wait for my orders each turn but we should discuss what everyone does. We wnt to lern how to act as a team.

Cat said it, the plan is to get the Rothé back to where the driver and Ashleys ratd are so it is in range of my Sacred Flame. Alice can only hide.
Emboldening Bond is a bit of a problem because Cat and Ashley have to be 30ft of one another. I miscalculated a bit but it was an emergency measure if the Rothé attacked the cart. I hope it's not totally wasted and will help Cat.

Ashley, how are your cantrips and their range? Anything else that can harm the Rothé? Would Nausea work?

Last question, if things don't work out and I have to get closer and onto the green arc, do I have to pass a test to climb the wall? how much movement does that cost if its 1.5m high? I think I should be able to manage.
 >>/3561/
> Joy is doing great work, it'S impressive. 

[Joy] thank you, it's my first time too.

[Ashley] I love Joy as DM, I totally didn't expect her to go so easy on us.

> Best would be to set the ground as zero and label all main structures with + or -ft

[Joy] I thought about that and almost did it but ran out of time. I might color code one by topography.

> Emboldening Bond is a bit of a problem because Cat and Ashley have to be 30ft of one another. 

[Ashley] um, it won't help me because I don't have offensive spells, and in case you didn't know, I'm a pacifist, lol. I don't want blood on my hands, my babies do it for me. I will only be able to physically attack through my summons and panther form, but I won't go full unconscious nudist in the city as a result, no thanks.

[Ashley] As for cantrips, I don't have the info on me, but NAUSEA is an eye contact thing that probably won't help even if I get it on the rothe, he's not eating.

[Ashley] I can cast my UNDEAD WASP, and maybe do 1 damage. I don't know if the rothe is intelligent enough to be bothered by DAMPENED SPIRIT. Other than that I'm completely useless if Herbie and Derbie's dear undead lives are taken tragically. I'm barely better than Alice... ugg even in Panther form, I'm so low level I would still be one-shotted. And now I'm unconscious at best as a "wild dark violet panther" which the guards might try and perform a death blow on me.

[Ashley] Buuuut, I was thinking, if I am a Panther, and the rothe is only able to attack directly forward, the DMG says I can "grapple" or "climb" on the back of the rothe and bite repeatedly (piercing damage). He could try to shake me off though but that will take one of his turns.

[Ashley] BTW, Cat, the rothe has resistance to slashing so your claws won't be as effective.

[Ashley] okok, so I'll try it if you want me to Yulya, but when my panther self tries to go take a nap, put a blanket on me or something and guard me for an hour.

> Last question, if things don't work out and I have to get closer and onto the green arc, do I have to pass a test to climb the wall?

[Joy] you can climb at 15ft per turn, so that will count as half speed and doesn't stack with dash like it would with Cat. I expect Cat can dash up a wall, but other humanoids would only climb. If the wall is roughly 5ft tall, then that counts as 10ft of normal movement or 20ft of dash. So you could move a total of 40ft dashing and 5ft climbing with no further action or 20ft moving and 5 ft climbing with the action.
 >>/3563/
great thx so we understood that climbing thing correctly!

> Emboldening Bond
> [Ashley] um, it won't help me because I don't have offensive spells, and in case you didn't know, I'm a pacifist, lol. I don't want blood on my hands, my babies do it for me. I will only be able to physically attack through my summons and panther form, but I won't go full unconscious nudist in the city as a result, no thanks.
emboldening bond gives you +d4 not only on attack but also on ability check or saving throw once per turn as long as youre 30ft close to Cat. Yulya cast that on you as protection but mostly to power up Cat. Your job is to assist Cat if she's attacking the Rothe by staying as close as possible to her on the green arc while staying safe. it only works if 2 people remain close thats the point.

DONT use any spells that would turn you into a goddamn panther, we already have 1 problem child we cant handle another and we need your charm for talking. So only use cantrips pls

> [Ashley] As for cantrips, I don't have the info on me
wtf c'mon cantrips are spells youve internalized to the point they dont use mana if you dont know what they do, who will?

Still worth a try before you do nothing remember we wanna look cool once the guards come and get a big reward. So dont slack off.
 >>/3564/

Just so you know, you would be discovered by the gardeners eventually. Obviously they will wait until this disturbance is over but will likely be called out to survey the damage after the encounter. Whether that's today or tomorrow is up to how things work out. Though the chances are low and you could probably safely rest for several hours. But wait until the battle ends or you won't get any of the experience.

 >>/3563/

> Panther

Ashley will not be allowed to converse in either the official or meta thread while she is a panther in game. She's only allowed to "follow instincts".
 >>/3568/
Thanks, totally different from what I expected.

 >>/3565/
I agree, we need human Ashley, not another monster in the city! Just stay within 30ft of Cat if posssible without endangering yourself!
 >>/3575/
wtf magic missile is a really powerful lv1 spell

> Beatrice
lmao even the wasp has a name. our most effective party member so far
 >>/3580/

You know you're the MVP when you're plan is "hide and try not to cause trouble".

 >>/3577/

Joy: Civilian #1, Guard #1, Driver #1...

Also Joy: Jean-Baptiste Emanuel Zorg the neutral garden ladybug.

[Joy] they're named when they're members of the party even if temporarily. Should your Pather-self have her own name?
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 >>/3583/

Unarmored AC is 10+ DEX modifier so then if you wear leather armor, it's 11+ DEX modifier. I can read that to mean you don't need to wear both clothes and leather armor. But clothing is intuitively better than nude, so it does need to do something. 

Since we are tracking clothing for immersion, as with everything, it must have a purpose. So I am going to assume that any armor's AC is reduced by 1 if you don't wear clothes and/or undergarments. I would agree it makes little sense against a sword if you're wearing plate armor and arguable if the clothing is doing anything; however, everything is averaged for simplicity, so imagine fire damage with plate armor and tell me it would be the same if you are wearing clothes under that metal or not. 

So a robe, undergarments, children's under ware, and all other variants of clothing that is not armor will be counted as that 1 AC, so then that leaves nude. A nude humanoid would them have AC of 9+DEX modifier.
 >>/3585/

I guess we could be playing dress-up and give a bonus to having both clothing and undergarments, but instead, consider them redundant but useful if one should become tainted and needed to be removed, thus you would still have that one necessary layer.
 >>/3585/
Remember that Alice is a Monk with unarmored defense just like my Barbarian Cat!

Barbarian has AC 10+DEX+CON even with shield, Monk has 10+DEX+WIS !

Otherwise they'd be toast without armor and wearing light armor makes no sense. Cat would wear half plate if she could afford it but Alice will never wear armor, thats the whole point of her class. I don't think no clothes should give AC if anything penalty on CHA. Haha, or bonus??
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 >>/3576/
 >>/3577/

> Welp so much for my great plan.

I just thought of this, probably too late but Yulya, Joy is comparing his WIS to check if the TAUNT works and poor ole Cat' got a Charisma of 12(+1) and I'm sitting on a godly Charisma of 19(+4), I should be the one shouting or maybe both of us or even all three of us? 

Or or or even if Alice couldn't do anything else but toss darts like a drunken bar maid, she could at least be here with us shouting? Again, maybe it's too late now because the thing is engaged in battle with the guard now. Joy would know for sure.

[Joy] It would be harder now to draw its attention once it's locked in close combat. If Ashley had tried to taunt the rothé, the three rolls were 7, 1, and 2. Given the roll of 7, Instead of 8, it would have been 11 which would have drawn it's attention toward Ashley. Additionally, if Ashley had been within 30ft at the time, even the 7 would have been 10 which would have met the minimum. 

Just something to think about. Yulya, you gotta get this slime in line, I'll buy her an outfit out of my own share of fortune to get her a mask and cape so she can be useful other than Neverwinter insect and weed control. The whole "looks like a bad impersonation of a doll and wants to be naked" thing couldn't possibly be any more boring for her at this point.

Here's my proposal:

1. Get her a getup ASAP
2. They're not going to strip search people who want to be in the guild, people wear masks, it's ok.
3. Wrangle that lazy bum, with rope if necessary, so if we're out in the wild without any help of city guards and the immortal jellyfish over there is out on a nature walk while we're dying to bandits, it won't matter that she sucks due to low stats, any little bit could be the difference between walking away and laying in pools of our own blood.
4. Just saying… respectfully.
 >>/3529/

"When you are using a shield with which you are not proficient, you take the shield's armor check penalty on attack rolls and on all skill checks that involve moving, including Ride checks."

Ashley has expressed interest in using a shield without a proficiency with shields and I finally found the rule for shields without proficiency. The only drawback for her as I said is she'd need to drop or stow it when casting spells 2nd tier or higher since she needs both hands, additionally, she is a pacifist so the attack roles don't apply to her. Most spells do not have attack rolls, they have saving throws. Lastly, movement checks like stealth would apply so she should stow the shield for those. I won't count it against her if it's on her back as long as it's not too big. 

She wants to use a medium shield she can hide behind while casting summons and I believe that could work if she just leaves it on her back and faces away from the enemy while casting summons, but she won't be able to cast them forward 10ft as the two she has do.

Lastly, we had to modify her character sheet because she missed a feat she was supposed to have and we changed the undead wasp spell to make it more consistent with her class. 

Specifically, the necrotic wasps are now persistent like other summons but tier 1 doesn't cause a distraction to the target on hit. Distraction on hit also wouldn't trigger with opportunity attacks.
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Attached is more foe a survival run, but it gives some idea of prices for things. I wanted to look up the price of fur for trade and it gave 20gp but that is for "a bolt of fur" so 10 large furs 6 lbs each. A reasonable fur from an hour of hunting could be 1/10th of that or 2gp retail. Of course that price is subject to change and may vary and your price to sell to a vendor would be at most half of that without a specific relationship. Also, they don't want raw fur, they want tanned and cleaned fur so that's extra work and requires skill which I lumped with butcher rather than having it's own "tanner's tools". No self respecting butcher would throw out the pelt, they would use the brain to make tannin and tan the hide for sale.

[Ashley] we're going crazy with an in-system survivalist run with economy and all that, making excel sheets and roll tables for all kinds of things no one will likely ever see.

Durability is another thing to consider but it never made sense to me to add it arbitrarily low, so in this campaign we will not have durability of things except if an attack or defense roll hits a natural 1 x3 times, then the quality of the item will decrease one step from Good to fair to patched to scrap and any stage can be repaired back to fair given the right proficiency or hired service. Magic weapons are immune to this as they always have a +1 or better which makes a natural 1 become 2. I will keep track of all this and let you know if and when your equipment is damaged.
 >>/3592/
> I just thought of this, probably too late but Yulya, Joy is comparing his WIS to check if the TAUNT works and poor ole Cat' got a Charisma of 12(+1) and I'm sitting on a godly Charisma of 19(+4), I should be the one shouting or maybe both of us or even all three of us? 
Actually Yulya should have shouted at the Rothé as well as in
 >>/3576/
> we'll try taunting the Rothé again!
but forgot to write it in the action. Guess too busy with the spell. You're right, Ashley would have been our best bet but too late now.

Question about redied spell can this be used in another turn? Yulya has readied sacred flame in case the beast gets in range could she now move towards the rothe and auto-trigger the cantrip or does it still cost an action? Like dash within range, release spel land dash back out of charging range? Her spell has the same range as the rothes charging so if she can hit it the rothe can reach her. which is not good.
 >>/3595/
> Question about redied spell can this be used in another turn? 

Technically you could cast it any turn you don't perform another action; however, if we think about it, wizards have access to powerful triggers later where you can store up to 3 spells, but it has a long casting time, certainly not possible during battle. So the trigger I allowed was an accommodation to the play-by-post format in case the rothe decided to turn toward you since I hadn't decided on that or rolled for the taunt yet.

> Yulya has readied sacred flame in case the beast gets in range could she now move towards the rothe and auto-trigger the cantrip or does it still cost an action? Like dash within range, release spel land dash back out of charging range? 

Strokes imaginary beard while thinking...

Firstly, I'm not counting jumping down as part of that but you still need to climb up unless you can jump up. 

"If you move at least 10ft on foot, you can jump 3ft+ your strength modifier"

In your case 4ft total which is passible for this area, so we don't have to worry about that. Let's see how far you need to go: The rothe is ~80ft away, you only need to close a 20ft gap but you can move 30ft. So you're short 10ft to get back up onto the raised area, but you'll be out of range of the rothe. You can cast in the middle of a movement and then complete the movement. The rothe can only dash 60ft, so you could move within range, cast and then move safely out of its range before the end of your turn. Even if you're not on the raised level, you would be safe, the rothe can't attack more then 5ft, so if you're 10ft away, you're still safe, but it wouldn't be a Dash move, so you don't have to worry about casting either. 

> Her spell has the same range as the rothes charging so if she can hit it the rothe can reach her. which is not good.

Yes, but she can close 20ft, do it, then move away 10ft. Your character sheet says 20ft for movement, but that's not from your armor as scale mail will not limit movement. So I believe it should say 30ft and so this cat and mouse move will work.
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 >>/3592/
Now listen here kiddo:
What part of I'm an alien monster currently in the form of the horrible parody of a naked human girl do you not understand? I can't run around in a city like that. Coming here was insane to begin with. I expected to level up in the wilderness before entering civilization but you threw me right in. Now take responsibility.

You wanna explain to the guards and their higher-ups how you smuggled a monster into the city? They'll have you tried ane executed and either beat me to death immediately or capture me to perform horrible experiments on me. Nope, that's in no relation to the current situation where you guys aren't in danger and the attackers and my help would be utterly useless anyway. Throwing darts at a Greater Rothé is crazy and I even have CHA penalty on top of my shitty stats in this form so shouting at that thing will do nothing either. Hiding and not causing trouble is the best help I can provide right now and Neverwinter insect and weed control is a honorable profession. Hell, they'd even kill me for that if I'm discovered, cut me some slack! Also I'm just following Captain's Orders.
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 >>/3592/
> if we're out in the wild without any help of city guards and the immortal jellyfish over there is out on a nature walk while we're dying to bandits, it won't matter that she sucks due to low stats, any little bit could be the difference between walking away and laying in pools of our own blood.
Why would I hide from bandits? I'd happily remove any subhumans attacking you guys in my full naked form, but we're in a city right now and can't afford causing any commotion. Even an alien slime knows that.
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 >>/3592/
> I'll buy her an outfit out of my own share of fortune to get her a mask and cape
Lmao you're completely broke and don't even own your underwear! But I appreciate the effort and will ofc pay you back - but for that I gotta survive long enough to make any money.

Fun fact - monks of my monastic tradition of the Way of Mercy wear masks according to the rules in TCoE. Not that this means anything to an alien but I'd settle for a cool Kitsune mask. And buy me a candy apple while you're at it, I want a candy apple!
 >>/3596/
excellent that's what Yulya will do gotta hit that beast at least a few times.

 >>/3597/
 >>/3598/
 >>/3599/
lol i think Alice provides enough entertainment by being there and im sure shell be super effective when leveled up just gotta feed her weird stuff not just candy apples
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 >>/3597/
> Now take responsibility.

Here, just wear any of these and we'll have no problems. And you can't level up in the wild without a powerful sage or bishop who happens to be carrying around a rare and insanely expensive artifact that is capable of rearranging your cells to make you level up and is willing to use it on you for free because you can't sell dungeon spoils to the deer and elk, I'll have you know they work strictly in pine-cone currency.

Now I have been flipping through this parchment catalog here and I am willing to have Yulya buy you any of your pick. 

> Lmao you're completely broke and don't even own your underwear!

I'll pay her back on payday, I'm a little short on extra funds atm but this can't wait.

> But I appreciate the effort and will ofc pay you back - but for that I gotta survive long enough to make any money.

Good! You're gonna be reasonable then and get covered up ffs.

> monks of my monastic tradition of the Way of Mercy wear masks according to the rules in TCoE

I'll be damned.

> Not that this means anything to an alien but I'd settle for a cool Kitsune mask. And buy me a candy apple while you're at it, I want a candy apple!

Fine! Idc how much it costs, but probably not more than a few gold for now because we need this 40 to register at the guild. Those ancient irreplaceable artifacts that re-order DNA aren't cheap to maintain and sages don't work for free. Sheesh you think leveling up is just a simple matter of killing boars in the Arathi highlands? It's totally black box magic stuff that the commoner doesn't get, that's why they're all level 1 weaklings.
 >>/3601/
> feed her weird stuff not just candy apples

peruses the poison sales section of the catalog

Damn these are pricey but worth every copper.
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I've researched proper monk and other garb including masks, they will have a selection of them at your local tailor and adventurer shops. They can also be custom made in a reasonable timeframe if you're willing to pay an expedite fee.

Monk/Demon Hunter/Assassins' Kimono 4lbs, 2-5gp and up depending on style and quality, custom tailoring is extra, usually 2gp and 1-2 days, double for immediate service. 

Masks of monistic tradition, one size fits all, 1lb 1gp and up, custom fitting included. Available in several cat and fox themed styles.

If you upload the one you want, I will tell you your options and pricing and where to acquire it.

By the way, Yulya is currently the only one in your party anyone will sell to or buy from as it's illegal to sell anything but temporary lodging, raw materials, and meager food or below to the unregistered. These are completely nutritionally sufficient and rest capable lodgings for a reasonable price, though not the safest, but the Guild would be better and more cost effective in any case.

Guild pricing will be posted in the guild, but yes, for copper registration it would be 10gp per person regardless of current affiliation as the registration does require interface with the artifact Ashley spoke of and will require the right personnel to run the test. No, it will not be a problem registering Alice, holders of Arcane knowledge would know about plasmoids and wouldn't necessarily discriminate if you pass as one and you definately do. They know just enough but not too much about them to know what they would register as or what their capabilities are. It is also a means to tell if the one being registered is wanted or has nefarious intent. Evil aligned characters are not allowed in the guild for obvious reasons.

If you are so inclined to take quests for pay like adventurers customarily do, you would need to be registered.

If you run out of money, you could hunt and sell fresh corpses to a butcher but the pay would be low, you could reasonably earn 5-10sp per day at the risk of encountering things you may not want to including bandits who would rob you even if just for the fresh kills. A level 1 adventurer is as good as dead in the wilds without the proper skills. Roads and settlements are the only safe places especially now as the gate guard said. Copper level quests are particularly tame as a result but would pay better than hunters receive and have the potential for greater pay and of course leveling.
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 >>/3622/
> If Cat's doing it, I'm doing it. I run closer to Cat and shout at the rothè to get his fat butt to me, this frail and very aluring one-shottable target.
Be careful, don't get yourself flattened like that wizard!

 >>/3611/
> Corrected monster card, hooves should be bludgeoning damage.
Uhm, I dont mean to be a smartass but I am a smartass. I know Bear made the monster chart because I can spot his spelling mistakes from a mile. The chart is so well done but it has 9 spelling and one typing mistakes in that short amount of text and constantly spells Rothé wrong.

Rothé uses an acute as diacritic not a grave. it's é not è.
 >>/3623/
Thank you for the corrections, I'll be sure to pass them on to the swarm of Goblins I'm preparing for you. I'm sure they'll get right on it.

[Ashley] Look, we got one brain and it sucks at spelling and typing. You're going to have your *English major* hands full. So go on and correct everything we're never going to use again. We'll file it for next campaign.

[Joy] Of course I'm joking, it can be tiresome having a Bear's brain, it's not the sharpest tool but it's all we have.
 >>/3627/
Wait whats going on? Why didn't Cat move since last turn? And Yulya should be 2 tiles south of the Rothé's position not that far west?

I thought first we move and then the NPCs? And we should have coordinated with the guard, it would be better for him to attack the beast instead of aiding the wizard, Yulya was supposed to do that. Ok, he's 1 turn faster which probably matters and now that the guard went for the wizard I think it's better the way it is. What a chaos, thats realism for you!
 >>/3630/

> Why didn't Cat move since last turn?

That I forgot. She will be moved as soon as Bear gets time for me to fix it later today.

> And Yulya should be 2 tiles south of the Rothé's position not that far west?

Apparently I didn't read the post correctly... -.-

I will fix this too.

> I thought first we move and then the NPCs?

I believe you did. Some things happen concurrently so Ashley's minions have the option to go first or wait, and the Rothé was charging toward them so they moved after it.

I do apologize for the errors and confusion, it will be fixed in a few hours.

The guard's duty is to protect the citizens and with so many other combatants on his side he decided saving the life of a citizen took precedence. The guard probably wouldn't have listened to your coordination anyway, if a citizen dies on his watch, especially if he didn't take the chance to save them, he would have been found negligent. Guards are trained in first aid and he will have advantage on saving dying persons.
 >>/3631/

Okay I remember why I did this.

Cat is just out of the rothé's range so she could only be further north and west, further from the stairs or closer to Ashley so I left her there. I presum she didn't mean to get into the rothé's range so I kept her out of it through the power of concurrent movement. 

When you see a rothé charing toward you, I figure you rather stay out of its range if that was your intention. But you could just move out of the way next turn so I'll put you where you want to go. I'm still learning this too.

So I'll accept I made a judgement error and I will make the moves correctly here on out but then I will not consider it an error if you end up in the way of danger as a result.

I'll move Cat into her intended position further north by the stairs but in the charging range of the rothé but still in the range of Ashley's bond.

The same goes for Yulya. It was poor judgment on my part.
 >>/3632/

Ways to pick up a level of exhaustion and how to remove it:

1. Not eating any rations in a day.
2. Half rations for two consecutive days
3. Being critically hit
4. Being downed HP0 or less.
5. Traveling double speed for two consecutive days.

One level is gained for every 8 hours of rest given full rations were had the day before. Exhaustion cannot be lowered with half rations or less.

What are the 6 levels of exhaustion?
1. Disadvantage on ability checks
2. Speed halved (including travel speed)
3. Disadvantage on saving and attack rolls not including death saving throws. You can't suffer affects when you are unconscious.
4. Hit point max temporarily halved. Any hitpoints will be transferred into temporary hitpoints and can't be replenished if lost until you lower your exhaustion level below 4.
5. Speed is 0 for travel and cut to 1/6th for combat. You're crawling.
6. If you aren't already unconscious, you are now unconscious and require three death saving throw to succeed before failure or you parish. You cannot recover if exhausted at level 6 and will require someone to basically feed you. You will remain unconscious for 8 hours afterwards, lowering your level to 5. You then may recover but will need to rest an additional 8 hours in order to travel.

The additional ways to become exhausted are balanced by slightly relaxed consequences.
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 >>/3625/
C'mon, I was seriously trying to help! The monster card looks so professional so invest another minute to run the text through a spellcheck! The rothé deserves this. Now I gotta correct your excel sheets.
 >>/3636/
> Alice doing a simon & garfunkel cover
now ive seen everything

 >>/3623/
> F
lmao i didnt even notice jesus christ youre the only native english speaker here

 >>/3640/
so Yulya considered all options and then threw all caution overboard to save some wizard stranger thats already as good as dead. wow didnt expect this i hope it goes well
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 >>/3648/
It's not teasing I swear!
It's pity

I can't help host's grammar OCD bleeding over, since he reads entire words as images he immediately spots mistakes everywhere.

If you want a laugh, we suck at math. I mean grade school math. It's veeery shameful, even more for a postdoc STEM scientist.

Anyway, I can't see whats going on from my tree and I can't comment on my dress and mask wishes either unless you come back, which you probably shouldn't. So do your best, don't die on me or I'll be stuck in that garden forever!
 >>/3653/
> unless you come back

Okay, could be the Bear brain issue but who needs to come back and where did they go?

You pointed at Joy but Joy is valiantly working on the next scene bc the rothęė is probably going to go down this turn. She'll be in front of her notes in a few hours so  stay tuned for that.

I think Yulya might need to buy you an outfit right after this battle so we can rescue you and drag your melty butt to get registered so they'll see that yeah you're a slime-princess and not a monster. Then your life of leisure will be over because these 4 person battles will get really hard with 4 people and you're basically immortal so you can be downed every battle if necessary then we just stick a turkey baster full of potion in you and boom, revived, rince and repeat.
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 >>/3654/
> the rothęė is probably going to go down this turn.
Whaaat the battle hasn't even started? Is it unexpectedly going to die of thirst or what? Sounds rigged. Or insurance fraud.

> Okay, could be the Bear brain issue but who needs to come back and where did they go?
Uh, I'm in the garden and the others are gone so I can't converse with them unless they come back to the cart. So yeah, they'll probably gonna leave me here until they return with an outfit which they'll have to choose on their own.

> you're basically immortal so you can be downed every battle if necessary then we just stick a turkey baster full of potion in you and boom, revived, rince and repeat.
Yep that's my job. But you still better feed me whatever's necessary for my transformation soon or I won't be much of an obstacle to be downed. If Joy's bored she can work on the transformation conditions that should somehow work with the powers I gain at higher levels. So I can't level up even with necessary XP unless I have consumed the necessary ingredients for my next form as well. But that will be a long way. I thought about giving me MP and skill slots as well for some higher form powers like chemosynthesis that takes casting time and concentration, I think that would be the easiest way to handle them.
 >>/3655/

> Whaaat the battle hasn't even started? Is it unexpectedly going to die of thirst or what? Sounds rigged. Or insurance fraud.

Add up the damage, it has taken nearly 50. Then look at the monster card closer.

> they'll probably gonna leave me here until they return with an outfit which they'll have to choose on their own

That's up to Yulya, though Ashley thinks she's the leader lately.

> If Joy's bored 

I'm immune to boredom, it's my superpower. so I'll leave your character development up to you but we only need to work on it one level at a time so it's probably not going to be much work. Since this is our first time with 5e, and there's a lot of leeway, I'm not worried about making you a superhero, in fact, I believe that's the point for most characters by the higher levels.

> So I can't level up even with necessary XP unless I have consumed the necessary ingredients for my next form as well.

Please pass your material requirements to your HR representative, Yulya.

> MP

This is okay too, but as it stands you will register as zero magic capability though it might be that the magic is added through eating magic sources like focal crystals or gems that are loaded with magic. Just an idea.
 >>/3649/

Cat, I apologize again for the confusing map, but I took the liberty of correcting your action to move 40ft west instead of 20ft west so you would avoid the rothé's charge. That wall is only a few feet up from the level the rothé is currently on.
 >>/3661/

That was referring to the outer walls, I didn't consider these minor walls at all.

Other maps will be much more straightforward.
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On Ashley's request I've been looking for some sort of function of a summoner to rally or buff their summons as a leader.

There are spells and abilities but Ashley has no access to these.

I was going to say no, but she made a good point. "Ok, if you want to deal with 50 summons, then go ahead. If I could boost them in some way, I'd summon less."

So then I thought I would limit her summons but that would be unbalanced to the structure of the spells as they're written now. I would have to unbalance them then limit them and it feels mechanical and then I have to keep track of limits and Ashley quickly becomes useless turn over turn. Next she'll be singing Simon and Garfunkel songs in the bushes with Alice, so to avoid that I expanded my search outside of DnD ruleset.

In Elden ring, a rallying standard could raise attack and defense of those under them. It wouldn't be stacking and would last only for the next turn.

So to make it worth her while and prevent her from amassing a rediculous zerg army of worthless minions, and to make the summons matter more, I want to allow her a summoner rally action that works like a spell but would be zero cost and level 0. A cantrip basically.

If I gave her this RALLY UNDEAD cantrip, it would raise the attack and defense of the summons by 50% per level, so it wouldn't work wasps at level zero but if boosted with 1MP it could and so on. This makes it useful for summons of any level. But might be unbalanced at high levels, but considering undead are typically weaker than their living counterparts and only give necrotic damage, so they don't hurt other undead, that's a real handicap when fighting other necromancers and undead. 

The example is, she can summon necrotic rats, then rally them for free with +1d4 AC and +1 damage because they have 1d2 damage (50%) would be 1d2+1. The range would be the same as the summon range and again only work for 1 turn. Potentially it would be much better to have 2 summons on the field and use this rather than add another summon. That discorages the zerg swarm mentality.

That too could get boring fast because now she's just spamming vanilla rally. So why not add other flavors? 

Rally damage+defense 
Rally movement speed
Rally 2nd attack
Rally heal undead (this one is lasting but only works on one not all of them.)

So I'll allow this one time as a trial and if anyone has any input on this please let me know.

Problem: too many weak summons
Solution: Ashley can buff/heal them
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 >>/3668/
Sounds harmless compared to my not-magic shenangians. I haven't looked into necromancy rules so I don't know how this is supposed to work.
Are summons supposed to be infinitely stable? One option would be to give them a chance to randomly disappear each turn. Otherwise you'd just summon a wasp every turn because why not and play for time until you have 50 and then zerg rush everything. So yeah,  that rally thing sounds like a good idea.
Another option would be to limit control per level. You can only control a limited number per turn according to your level and the other summons will just defend (or randomly do something stupid).
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 >>/3668/
 >>/3670/

Ashley has been allowed to tentatively add the following abilities. They require 1 action and are limited by the control range of the summon.

RALLY GROWTH (ALL SUMMONS IN CONTROL THIS TURN ONLY)
- ADD 1D4 TO AC
- 50% MORE DAMAGE
RALLY SPEED
- ADD 10FT TO MOVEMENT (ALL SUMMONS IN CONTROL THIS TURN ONLY)
RALLY ATTACK
- A SELECTED SUMMON WILL GAIN TWO ATTACKS THIS TURN AND IS IMMUNE TO CRITICAL MISS FOR THE FIRST ATTACK
RALLY HEAL
- A SELECTED SUMMON WILL HEAL FOR UP TO 50% OF THEIR TOTAL HP BASED ON THEIR HIT DICE ROLL, PERMANENT GAIN

SPELLING ERRORS ARE UNINTENTIONAL
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Ok just when I thought the battle was finally over and none of us got hurt the real battle starts. We got to explain our way out of here. I think the only problem is Ashley. Cat and me should be perfectly fine and Alice is hiding. But Ashley wont pass as cleric when somebody starts asking questions. And I hope nobody noticed her little friends. But she has the highest CHA so she at least needs to help me out if things go wrong. I will speak to them first as the highest authority. Cat stay quiet and friendly if you can we can only talk ourselves out of this, not fight or run away. Ufortunately. Good thing I have Persuasion at least.

I reeally hope we dont get dragged deeper into any conspiracy here we gotta get Alice clothes and then make it to the guild. That are our top priorities.

Any more ideas?
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 >>/3708/

Using my special intuition I've been authorized to make this statement:

If we stick around, more guards will come. If we book it, only Yulya will be in trouble because none of us gave ID but her. 
...

Okay, so now, that's a horrible answer though, we'll be wanted and unable to register with the guild. 

Option 1: So here's the issue with me, I lied, the guard will put 2 and 2 together, I could run for it and Yulya could say I'm off to go get my ID. 

Option 2: Or I could come clean and maybe only need to pay 5 gold or maybe get arrested for giving false testimony to an officer or something. Drama

Option 3:Or we could charm them with our womanly superpowers, I could deceive them again and blame the cart driver, say I saw him reading off summon scrolls. 

Option 4: Or maybe just say I'm the type of cleric that utilizes undead for good, not evil. I like that one best, these guys don't know everything.

Raise Dead, Animate Dead, and Create Undead are all cleric spells by the way!

the registration check will prove I'm not evil, Joy already said that. So I'm going for option 4 all the way.

Option 5: Yulya could throw me under the bus

Yulya: "What undead? Do you take me for a demon? How could a woman of the cloth side with undead things" said with disgust. "I had no idea she was cut from such cloth!"

Also the other guard witnessed you as a saint, he'll likely back you up there if you can get him in on the conversation somehow, did you get his badge number?

Alice is set now, no one will think she's anything of consequence except maybe the gardeners but I bet you they'll stay clear of this area 'till the po po clears out lest they get stuck getting questioned too.

Cat's perfectly fine, she took the beast down, she's MVP for sure!
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Tough one.
Running away is dumb considering we didnt do anything bad, on the contrary. Not an option like Yula said.

Option1: Ashley runs
They could just hold us until Ashley returns with her 'id'. Not good.

Option2: Ashley confesses
Well Yulya will be in trouble too if out yourself as fake cleric

Option3: Charming the guards. blaming driver
First part sounds good but I wouldn't blame anyone.

Option4: Ashley the cleric of the undead
Sounds fishy and the problem is you arent a cleric and this can easily be checked. And they will if you come out with your undead.

Option5: Throwing Yulya under the bus
Again blaming somebody. Doesn't sound convincing

Cat says we shouldn't lie but also not say more than necessary.
There's no link between Ashley or anyone of us and the undead summons. Ashley just stayed in the back casting support spells. The rats and wasps popped up somehwere in battle, nobody can prove we summoned them. The wizard or anyone else nearby could have done it. And there clearly are some suspicious people around. We should just ignore the undead topic. Not our problem.

Especially not Cat's problem, she's glad she doesn't have to do the talking, just beat everything to scraps. And cook it later.
 >>/3711/

This is good, Cat's option is to deny the casting, especially not by me, just to cover the lie but once I'm registered they know I'm good and necromancy isn't against the law, then we're golden. No class is unacceptable except if it ties to evil alignment. So Alice's class and race will also be accepted once she's registered, even her blob-self. So we really need to get registered and stay away from the southwest gate as much as possible after that.

Once I'm registered and change my outfit, the guard probably won't even recognize me as the cleric from before.

So yeah, great option, plead innocent and I'll just say I was in the thick of battle to help buff Cat with that bond spell.

I think this is the best option so far.
 >>/3709/
> [Joy] Oh so you want Bear as your DM?
sorry Joy it was already late

 >>/3715/
useless slime but but at least you dont cause trouble

 >>/3711/
 >>/3712/
yeah I think you should go like this. dont talk more than necessary nobody is more suspicious than somebody who quickly puts blame on others

wait if somebody brings up the topic of any summons at all rats are everywhere in a city and wasps arent uncommon too

Yulya and Ashley havent been near the rothe so you saw nothin. Cat was busy evading a monstrous beast not keeping track of vermin 

so yeah yourre exhausted and just wanna go to the guild to register eat and rest. dont be overly friendly after you got dragged into that mess, thats supicious too. and never lie more than absolutely necessary. I think Yulya will be able to handle this without falling apart she has grown a lot already.

how much time has passed btw is emboldening bond still in effect?

[also you forgot to roll healing hands dice i wanna know how many hp the wizard recovered]
 >>/3723/
> sorry Joy it was already late

Apology accepted.

> [also you forgot to roll healing hands dice i wanna know how many hp the wizard recovered]

Do you have another definition of Healing Hands?

The one I posted said "one HP per level of caster" So he was healed for 1 HP.

[HEALING HANDS (Aasimar trait): As an action, you can touch a creature and cause it to regain a number of hit points ((equal to your level)). Once you use this trait, you can't use it again until you finish a long rest (8 hours total in a 24 hour period).]

> how much time has passed btw is emboldening bond still in effect?

1 hour will have passed when you are approached by the guards for questioning. EMBOLDING BOND lists 10 minute duration.
 >>/3723/
> so yeah you're exhausted and just wanna go to the guild to register eat and rest. don't be overly friendly after you got dragged into that mess, that's suspicious too. and never lie more than absolutely necessary. I think Yulya will be able to handle this without falling apart she has grown a lot already.

Gotcha Boss, let's do it together!
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 >>/3727/
Based Brutus
I would have liked to meet him but I'm not sure if that's mutual. I dunno if he's into naked little girls as well and being S-rank he'd probably see through me in an instant and I get Super Heavy Maced like a Schnitzel.
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Meanwhile Ashley gets a Golden Raspberry award for worst impersonation of a Cleric's disciple in the history of Neverwinter. I mean you're not even trying.

> I'll butter them all up at the guild for yalls
Sounds more like a threat to me. I smell one solved problem but 3 worse problems created.

Anyway, what happened to Ashley can't post until someone else does? Muh scripted event of inescapability. Do you want to play two in-Bear-system games with us as NPCs or what? Let Yulya decide the course of action first instead of racing ahead with our money and making us tag along like good dogs. That's not how a party works. You're lucky I'm still deep asleep in my tree. This time.
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 >>/3736/

> what happened to Ashley can't post until someone else does? Muh scripted event of inescapability

I knew this was coming.

> Let Yulya decide the course of action

Yulya decided the course of action here:

 >>/3723/

> you're exhausted and just wanna go to the guild to register eat and rest

Ashley followed orders exactly so I see nothing wrong with her in my post 'following orders'.

And if you want to play slime mold simulator, I'm allowing it, but you have little leeway to direct the action then this time or any time.
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 >>/3741/
Now listen here!
I purposefully took my shitty stats and added more masochistic pitfalls so I would NOT be the center of attention for a change and give our 2 shut-in tuppers who never post otherwise some room. You taking the initiative instead wasn't part of my masterplan. They'll never grow and shine if you don't let them make decisions on their own. So don't overgrow them like some weed, ok? Otherwise Neverwinter weed- and pest control will have to step in.
 >>/3742/
> Neverwinter weed- and pest control will have to step in.

[Joy] This is what you should be doing already. The problem solves itself. But keep it in-game. 

[Ashley] it couldn't be any worse than dungeons&sleeping slimes.
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Where is the discipline in my party? Theyre all doing whatever they like. Nobody listens to me and now theyre even fighting each other!

I should just go to the guild and pick some lookalikes with oddly familiar names that are actually normal and dont get in trouble just by existing.
 >>/3724/
> Do you have another definition of Healing Hands?
> 
> The one I posted said "one HP per level of caster" So he was healed for 1 HP.
this is from volos guide to monsters. the updated rules are in mordenkainen monsters of the multiverse book which is newer i posted it here. 3rd pic
 >>/3350/
roll a number of d4s equal to your proficiency bonus. the creature regains a number of hit points equal to the total you rolled
much better than 1hp per level. 

actually healing hands is a fucking miracle not something a lv1 cleric could do so lets leave the wizard with +1hp. we dont need even more attention and people dont need to know shes an aasimar.

 >>/3730/
 >>/3729/
fuckin lold what a monologue Cat!
 >>/3744/

You are within your rights to change your party at any time. I don't believe it is my right to boot anyone from a game by any means, not that anyone is remotely close to that, but I am obligated to do things to sour the milk when I have to if that forwards my objective.

My one and only objective as DM is to provide a means to fun. That's all I can do and I am doing my best.

As for challenges:

Ashley has been reprimanded through a harsher death system than you enjoy. I don't feel it would be respectful to do the same to anyone else, so it would require strong words from their leader if my sour milk isn't enough to disuade them from objectionable behavior. 

Of course I can also sweeten the milk and the darlings of the party in that reguard are you and Cat, I feel you've done exemplary and as a result so I'm rewarding you both with INSPIRATION.

I also don't believe Ashley is trying to fight, her personality is somewhat agumentative as a natural state.
 >>/3745/

> roll a number of d4s equal to your proficiency bonus. the creature regains a number of hit points equal to the total you rolled
much better than 1hp per level.

Interesting.

> lets leave the wizard with +1hp. we dont need even more attention and people dont need to know shes an aasimar.

It's your choice, because it requires an 8 hour rest between uses, it doesn't feel overpowered to me. So I would lean toward the better version but it is at your discretion.

In fact healing hands didn't say anything about stabilizing a downed creature that I could find either but I feel any amount of healing should obviously stabilize the victim and that's how I'm ruling it.
 >>/3747/
no I meant just leave it for this case because its already done the wizard lives and 1hp is enough. Imagine fully healing him with a touch that would make the guard ask poor Yulya even more questions.

But from now on we will stick to the definition in mordenkainen monsters of the multiverse with proficiency bonus number of d4s. i also wanted to ask about stabilizing but i think if a creature has more than 0hp it is auto stabilized.
 >>/3752/

> But from now on we will stick to the definition in mordenkainen monsters of the multiverse with proficiency bonus number of d4s

I'm glad you think so because otherwise that ability is underpowered for what it costs (8 hours of rest).

The change has been noted on my version of your character sheet.

> i also wanted to ask about stabilizing but i think if a creature has more than 0hp it is auto stabilized.

I did further research for my own benefit and indeed any amount of healing will stabilize a victim, also potions can work even if the victim is unconscious. 

A creature who is unconscious has negative hit points to a maximum of the negative of their total possible hitpoints. They can be unconscious starting at zero. The wizard was drained completely, -6hp. So he had -5hp after you touched him. There is currently a cleric of Tyr aiding the healing of the victim where he lay, the temple of tyr happens to be near the plaza separated by priest quarters overlooking the plaza.

When a creature is healed above 0 hp, they are awake and may move if they aren't too exhausted. But in this wizard's case you would have had to heal him 7 hp.
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 >>/3744/
> I should just go to the guild and pick some lookalikes with oddly familiar names that are actually normal and dont get in trouble just by existing.
New party members:
The ordinary humans Eunice, Chelsey and Beth

 >>/3743/
> [Ashley] it couldn't be any worse than dungeons&sleeping slimes.
Beautiful Gardens & Sleeping Slimes
It would be glorious
 >>/3754/
> New party members:
> The ordinary humans Eunice, Chelsey and Beth
lmao this should be an anime
replacement heroes
the party members permanently die but you meet new ones at the guild with slightly different names that look similar and the adventure continues like nothing ever happened

 >>/3764/
dat filename
Ok strategy meeting!

I cant believe they let us go like that but I am not relieved at all. My blood pressure wont normalize while our dear party members whose names start with A are out there on their own. Not until everyone is safely registered. So no sightseeing for now!

My current plan is
buy clothes and mask for Alice
meet with Ashley at the guild and register everyone except Alice
go back to the gate and have Cat pick up 'her' spear
use the opportunity to toss Alice clothes and mask
get back to the guild together, register Alice
get rooms eat and sleep

Ideas or objections? Actually only Cat can talk to me right? Alice and Ashley arent there. 

My main concern is going back to the gate. The guards know us and that S rank guy might also be around. Not good. So the only reason we have to get back there is to pick up Cats spear after she registered. Then we need to hope there is nobody at the corner and get Alice out without running into any guards.

But first things first. Thanks for all the pdfs Joy. So much to buy but we have no money. For now we just need childrens clothes and a mask.
 >>/3766/

I think you have a great plan.

You will be able to get a minimal outfit that Alice would like for a reasonable cost.

Pg 29 of the Arms and Equipment guide has "costumes". 

Any outfit that costs a lot is akin to armor and will boost AC by 1 or so even with the unarmored bonus undisturbed; Alice is not required to wear shoes and this will count as undergarments and clothes for the purpose of decency and AC.

I believe what she wants is a robe, a cloth one is 1gp, and it will be a fine robe fit for any adventurer. They have halfling sizes that would fit her. A cloak is a bit more crude for 3sp. The hood is extra if you want one but it is only 5cp for a cotton one.

There is no mask listed but I can tell you the mask Alice wants, which is made of finely carved and painted wood, is available at the arts shop, and they will have just about any animal face including the Japanese style fox for 1 gold. A simple mask would be 3sp.

So you could get alice set up like a proper geisha for 2gp.

You do not need to specically go to these shops so you can say, "I stop by the art shop to buy a mask and the textiles shop to buy the cotton robe." 

...

I have a hint for you, you are known now by the guards (and loved apparently) and they will accept you walking around without harassing you, so since the parkways are public spaces, you may walk about freely there. So getting to Alice will be easier than you think.

As long as no one has direct line of sight for the awakening, they won't particularly care about a halfling sized humanoid with a mask in your party. So you could bring her along to the guild for registration with you.

Brutus isn't a stalker either.

So truly you have the run of the city.

Once Alice is registered, they will know she is plasmoid and won't discriminate. The general public may still react unfavorably to her unmasked appearance but as soon as they see the copper plate, she will also enjoy respect and admiration by most. Adventurers are regarded highly and they're the milk and honey of the city. She will be well known within a day once she's registered because they are so rare. So even a slip up won't be too much issue.

The people of the city geberally respect adventurers and also expect you will solve all their problems at the drop of a hat and expect you to save the world, even if you're a hideous abomination or conjure them regularly.

The nobility consider themselves the real heros and the Adventurers as mercenaries or pawns. They are akin to knights and are respected even by nobility as long as they do as their told. Money is no concern for the ruling class so they consider them fodder. However the higher level adventurers are generally seen as celebrities to the working and especially the poor classes, the nobility aren't, so even nobility will play the part to keep up appearances and will want to be seen with them to boost their image.

For reference, a candied apple will cost you 1sp. You would need to eat 3 to count as a daily need for sustanance and would count as a "modest meal".

Eating more than minimally will increase your travel range beyond 8 hours.

The pricing listed in the edible items section are very odd, ignore them.
In an effort to always make things more immersive and thereby making every decision count, I pondered why someone would eat a fime meal when grog and slop, not to mention the protectant on the underside of a cart, would do.

So to give you incentive to enjoy your world, your the gracious and detailed DM has been discussing options with SheShe.

I am working on a motivation scale of sorts, one that would lead to bonuses such as inspiration.

So SheShe will begin with enacting it on her team overtly and I will institute a hidden metric elsewhere that would "boost luck" for those who eat yummy things and spend their free time loving life and so on.

We should love our characters as we love ourselves, and what a beautiful gesture it could be to offer them a generous portion or a fine meal every so often. 

Please don't let it distract you, it won't affect you negatively in your campaign but in the Bear-in-system campaign the neglect and toil of characters will have real effects.

Say, to save coin, you decide to subject the group to disgusting fare in the docks district, where the beds are little more than straw and the meals nothing more hearty than potato soup.

Well after some time, the party members may become vexed or their spirits may become dampened. Perhaps not as severe as Ashley's DAMPEN SPIRIT cantrip but leaning that direction.

This would affect Ashley also as we work it out and therefore would affect her charisma rolls slowly at first, maybe four days of depressing conditions might cause APATHY for instance. (Ashley's T1 spell effect).

This fits well into canon mechanics such as in Shadowfell, the negative plane home of Ashley's summons and her patron the Raven Queen, where the plane is so devastatingly horid and dreadful, you are required to periodically make saving throws to avoid effects such as those experienced by unfortunate souls who should catch Ashley's eye the wrong way.

So enjoy those candied apples, havd a drink and relax at the bar, upgrade to the satin sheets and pillowtop and enjoy hidden benefits as a result AND now leaders can potentially punish their team for acting inappropriately. Interrogations lasting days can have actual psychological effects on prisoners etc.
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 >>/3768/
> Any outfit that costs a lot is akin to armor and will boost AC by 1 or so even with the unarmored bonus undisturbed
Even if you bait me with +10 AC I'm going to take all my clotes off once we're out of public, especially in combat. It's a way of life. A philosophy.

> You do not need to specically go to these shops so you can say, "I stop by the art shop to buy a mask and the textiles shop to buy the cotton robe." 
Nononono, girls don't 'stop by' to buy some outfits. This needs to be fleshed out. I'll do it, Cat and Yulya gotta pick something nice  for me.
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 >>/3768/
> Once Alice is registered, they will know she is plasmoid and won't discriminate. 
woke.
Their tolerance will be their downfall. As it looks they'll even accept the Demon Lord at the guild. And then they wonder about 'strange events' and 'disappearances' in their city. Where's the inquisition when you need them? Oh wait, I'm the alien here...

Also wait, those people know about aliens and spaceships and stuff? A plasmoid is an alien species.

Plus I'm not a plasmoid. I'm the emergency recovery mode of a veeery sophisticated WMD. One-of-a-kind. If anything it unfortunately looks and behaves similar to a slime for now. So let's say they mistake me for some rare intelligent slime of this world. I'd rather be taken for a human girl but it can't be helped, I'll live with that for now. If they let me live at the guild. I'm not convinced yet, Yulya's paranoia is contagious.
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 >>/3770/
That's the way to go!
Just because can live from mold, bugs or the thrash in some back alley doesn't mean I enjoy eating this crap. Though I don't need it to survive I really like living humanely. We decided to play as ourselves for maximum immersion after all. 

Plus even in this terrible state I can provide a number of highly convenient daily life services. I'm your living washing machine. Only thing I unfortunately can't do for now is heating and drying. But I'll wash and clean all clothes,  accessories and even you. Nobody in my party has fleas, lice or other parasites. They'll be sparklingly clean with perfect hair and wrinkle free clothes even in the deepest dungeon like Doris Day in her movies. Yeah, this will definitely boost morale.
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 >>/3777/
> those people know about aliens and spaceships and stuff?

I caught you in my trap! If you can specify a race, class and origin, then you can register. You should have been more mysterious if you wanted to be a complete surprise. 

The guild will know some items on your character sheet, the sphere knows all so it would come down to interpretation. 

If a frogoid is allowed then you're not all that amazingly unexpected. If you can give 10gp and you're not evil, you're in.
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 >>/3783/
lmao everyone knows all nips in fantasy worlds are isekaid heroes so the shopkeepers are probably chinks if they come up with such bartering tricks. aliexpress probably ships to parallel worlds too, theyre everywhere
 >>/3788/
Oh no I mistyped its supposed to say 2gp at the end not one. I dont think I can scam Chinese theyre the toughest businessmen in the world.
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 >>/3791/
fixed

 >>/3773/
> I would like to report that Ashley has "taken her turn". The only hint is that it may have involved butter.
We're gonna get arrested and questioned as soon as we show up there right? Right!

 >>/3779/
The froggo is clearly a creature of this world and has a soul, may even be able to use magic. Imagine putting an AI powered drone on the guild's orb. Will it be able to tell if the drone is good or evil? Stay tuned to find out after this short commercial break!

 >>/3793/
> I give you my word there will be no gotchas and gimmicks
Challenge accepted. I take this as a carte blanche to cause mischief to my heart's content
 >>/3794/

> Challenge accepted. I take this as a carte blanche to cause mischief to my heart's content

I did not include your contribution and that would be independent of order of operation
 >>/3794/
> Imagine putting an AI powered drone on the guild's orb. Will it be able to tell if the drone is good or evil?

Technically and legally guns don't kill people, people do, accidents included. Even a remote trap involving a gun would have been set up by someone who may have just been negligent. A gun does not have a soul, and a gun is not evil.

By extension even though a dwemer automaton was created by arguably evil people, it is not itself evil the programmers were. Imprisoning a dwemer automaton is an absurd judgement for the deaths it caused or crimes it committed.

So we say, can a soulless creation be used for good or evil? Yes. Can it be programed or used for evil deeds? Yes. Who then is responsible for a deed you do that is deemed evil? Yulya, the party leader.

So imagine you committed evil while part of Yulya's party?

https://youtube.com/watch?v=0GDA0tRftmY [Embed]

Then prove to me you are evil by doing evil deeds while under the command of a saintly person. That may show that it is you that are evil and not her fault.

Then return to the orb and they'll decide who was at fault. It wouldn't likely be a ruling the Adventurers guild can make. The orb has extra-material connections to gods that inhabit other planes of existence, you may be deemed guilty or Yulya will, but be prepared for a judgment that brings upon you the most heinous consequences possible and in that case they may find you at fault and punish Yulya anyway.

Alternatively, you would be captured and dismantled by placing your fluids in three separate jars (as part of the conditions I already set) and used as evidence in Yulya's trial in the material plane. The defense may argue Yulya's is not at fault because you, the fluid in question did the deed independently, but the prosecution will argue that soulless creations cannot themselves be held liable and sight hundreds of cases in their deposition.

I'm sorry but as your judge I would have to side with the prosecution in that case so Yulya's only option would be to plea to gross negligence and take partial responsibility for the crimes committed. At that point she will serve out her sentence, be banished from Faerûn or be executed.

You would then either be separated into hundreds of portions and cast into inert crystalline prisons of glass or other materials you are not capable of dissolving, and entombed SCP style.
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 >>/3799/
> Yulya has 4sp and 3gp, Cat has 4gp
Why does Cat only have 4gp?
Me and Cat both had 5gp
I spent 2gp and got 5sp change for the clothes and mask and spent another 1gp for Alices candy apple.
So I have 3gp and 4sp thats correct.
But Cat spent nothing and should have 5gp not 4. Or did I miss something?

And I think we shouldnt buy gear today we only have little money left and need to pay for our food and lodging at the guild too. We will buy it tomorrow with our reward. Buying in bulk could also save us money and we can all strategize what we need. Any objections to that?

If not we will pick up Alice now and then make it to the guild.
 >>/3800/

> Why does Cat only have 4gp

I could have sworn I wrote 5gp. You should have 3gp and 4sp and Cat should have 5gp.

It was a typo then.
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 >>/3797/
Look, I'm not trying to be difficult on purpose, that's not fun at all but I literally have no idea how this world works and what's considered 'good' or 'evil' here. Who determines that? Gods of this world? Then I'm already as good as dead. Unless they're utter idiots, which cannot be ruled out. Or extremely 4D chess smart. Which is possible as well but hiring aliens with unknown motives is a dangerous gamble, even if they don't mean to do anything bad - by their standards.

Is a demon automatically considered evil because duh it's a demon or is it judged by its actions? 

Also is Cat evil? She's a revolutionary who waged war against nobles, the lawful owners of the land. In their view a wanted criminal and basically a terrorist.
So now what? Will the super fancy orb immediately find out who she is and make a dreadful buzzing sound while blinking in red light? Or isn't she in the criminal database because presumed dead?

Also I'll try to register a brick from the street dressed in a tiny tuxedo as adventurer. Rare species, very hard to find! Great hero!
It will become known as Bartolomeo the Brick, one of the most famous S-rank adventurers of our time.

Stupid orb, I'll show you who's the boss!
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 >>/3804/
> what's considered 'good' or 'evil' here. Who determines that? Gods of this world?

Gods can see your life review before you 'die'. There is a connection of the sphere to other planes of existence containing gods. The gods in question will differ from individual to individual. This review is integrated and used as a predictor of future actions. There is a subjective score that is roughly translated to "evil, neutral or good." That too is an interpretation of a subjective review of a weighted integration and dependent on a certain god's personal judgement. 

This is exceptionally vague--I even impress myself.

> Also is Cat evil?

Inquiring minds want to know.

> Will the super fancy orb immediately find out who she is and make a dreadful buzzing sound while blinking in red light?

The gods involved will transmit the pure thought to the proctor, the proctor will make a determination based on their own interpretation and will be held somewhat responsible for that decision. In the Adventurer's guild, there are three, one is an employee named Freya, one is another employee name TBD, and the last is the guild master, name TBD, all of who are sorcerers/sorceresses. There is a chance that if a sorcerer or sorceress touches the sphere, they'll be given an otherwise worthless skill colloquially called "GOD SIGHT". Only the proctor who touches the sphere at the same time as you will know what was transmitted, even you will not know unless you also have GOD SIGHT. 

As I spoke of earlier, their liability is limited by the registered leader of the party in question. If it is the leader then their liability isn't as limited, but may be limited by the leader's lucid underlings unless they are all conditioned slaves.

If you are determined to be evil, by the proctor, then you won't be allowed to register with that guild, but other guild proctors may still allow you, or if you live a few years without being evil. They know your deeds, not your thoughts. The gods know, but that is out of scope for this discussion.

> Or isn't she in the criminal database because presumed dead?

Justice in this world is somewhat different than 21st century Earth. A crime requires three key elements: 

1. a victim who has been harmed in some way. 
2. a living accuser.
3. a living witness other than the accuser and the victim. 

Without all these, there is no case. No witnesses, no crime. No victim (living or dead) no crime. No accuser, no crime.

This too is based mostly on credibility and power. Nobility may kill or commit heinous acts with virtual carte blanche, again, the interpreting proctor will make the final decision and will be the only one who knows. A noble has a lot of power and sway over the interpretation in that way, so an "evil" noble will have no issue being an adventurer and wreaking havoc without any lawful consequences. However, they aren't immortal so they might wake up dead before they get to have too much fun. Again, the proctor will know and a good proctor is a good resource for information on individuals.

This is the major role of high end assassins, sometimes hired by one noble to kill another, sometimes by the guild itself. 

Assassins and mercenaries are not considered evil for killing for money, they would be considered like a gun and so on. Again, you need three things, see above. Murder for hire is illegal but not necessarily for the one doing the killing and a high level assassin doesn't talk about their jobs or sponsors, they aren't caught in the act. Those quests aren't handed out at the front desk to anyone.

So, no, there is no "you're evil" red blinking light, but there is accountability and there is justice.
 >>/3805/

> Also I'll try to register a brick from the street dressed in a tiny tuxedo as adventurer. Rare species, very hard to find! Great hero! It will become known as Bartolomeo the Brick, one of the most famous S-rank adventurers of our time.

Without animation the brick will not be able to be registered. If the brick is animated and has a life history, it will be known by the gods and the proctor.

Lastly, there may be cases where even the gods draw a blank. In those cases, the party member would have to be vouched for by another registered member. That one will take full responsibility for their actions at least in the eyes of the guild.

Again, if you want to act like a fool and only cause trouble, you will be causing trouble mostly for Yulya. In that case if Yulya is not a masochist, then she may petition to have you removed from her party and the proctor may choose to revoke your rights to the guild. That would not erase your current level or take away your current plate, it would only prevent you from leveling further.

> Stupid orb, I'll show you who's the boss!

The orb is not a sentient being, it is a metaphysical-atempral psychological porthole between planes of existence. It cannot generally be moved, molested or destroyed and is maintained by the gods it connects with. Only the will of a God can affect it. To punch it would be to punch a force field, it is immune to all damage.
 >>/3801/
> Cat still has 5gp
Ok thanks, I thought so but for a moment I was afraind Cat lost 1gp or something.

I have fiddled with the inventory spreadsheets in cryptpad a little bit but I also don't have time to redo the character sheets. Alice? Do something instead of sleeping and annoying Joy. Time to wake you up now.

 >>/3799/
Haha the posters are great!
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 >>/3808/

[Ashley] I'm not sure Joy is someome capable of feeling annoyance, but she doesn't forget either.

Slave ownership in Farûn and more locally in Neverwinter is a seedy business, but enjoyed legal protection. Legal slaves could fetch as much as 2000gp or more if unbroken and unmolested. They were considered in new condition in that case. Broken slaves, well tamed, were less desired as the master, especially nobility, considered them a risk to their loyalty though it was a very minor risk. 

Especially beautiful slaves were almost exclusively held by nobility, it wasn't just because they could easily afford them, but because they were the premier customers and often had first rights to them in all but rare circumstances. 

There were a few ways to become a legal slave: through debt, through crime punishment, by being sold by relatives or orphanages, but in that case they needed to be 10 and under, otherwise they would have a legal say, and selling yourself. Needless to say most slaves were aquired as children.

The paperwork was trivial to a noble, and the process was similarly trivial, simply put, if a noble asked for your child "to work for them" you had two options, accept the payment, usually way undercut, or face other legal and mortal challenges. The former was a given in most cases, as heartbreaking as that sounds. The poor were generally tolerated at the pleasure of the nobility.

Only large land owners, barons and nobility and royalty could afford them and of course the slave registration fees were similarly unaffordable, the state needs their cut.

The modern collar was special in that it required bonding between a master and slave, that was overseen by a magistrate and performed irreversibly by a wizard's Cypher. That information was held at the Hall of Justice under extreme security. The collar was also slim, no moving parts, comfortable, comformed to the neck and lightweight metalic, typically mythril, sometimes adornrd with jewels.

The only way to release a slave was through an equally costly process with the magistrate's oversight and the presence of the owner.

The vast majority of modern slaves were bonded by death contract meaning if the owner died by any means, their bonded slaves followed them into the afterlife immediately.

So taking a slave by force was unprofitable, their location could be tracked and even city guards were employed to retrieve them, it was part of the benefits of registration.

Unbonded slaves were guarded carefully. Their kidnapping and ransom was nigh guaranteed otherwise. The slave trader allowed slave viewing by vetted appointment only, and their inventory was held at the highest secrecy.
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 >>/3805/
 >>/3806/
 >>/3809/
I'm really not trying to seriously piss of Joy let alone Yulya but these things are important to know beforehand. So it all boils down to interpretation. Im more worried about Cat than myself now.

Anyway I think we'll end on the top of a wanted list like the Straw Hat pirates soon because we try to do good deeds that are considered criminal acts or even a danger to national security. As Yulya said we gotta act from the shadows, lay low and dont get caught. Drawing attention is not good. Common people and adventurers may love us but nobility and other state actors surely will not.

Well first things first, my battle against the Evil Orb hasn't even begun!

And it looks like I'll have to wait until my final form until I can create Bartolomeo as my familiar, a brick infused with living metal.

He does exist both as wonderland creature and IRL by the way and is both a real brick and a cartoon character host made up long before me. Bartolomeo the Racist Brick - a brick with an engraved swastika who can hop along like a slime and likes hurling himself through the windows of asylum shelters and synagogues to the sound of a 50s commerical jingle.
Bartolomeeeo - the Racist Brick!

The real Bartolomeo sits in our garden, we're not gonna post a photo of him for security reasons. But he looks almost exactly like pic related and was dragged back from India in a suitcase by host 20 years ago. He's such a madman. Today you'd get life in prison for that if you get caught in Germany.
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 >>/3816/

I am mistaken, Yulya never officially made a move after buying the outfit.

Yulya, please do post in the campaign thread saying whatever it is your next step is. Presumably going to go get Alice and then going to the guild. If you do, I'll continue. Alice's first move after awakening may occur then, so I will only move the story as far as her awakening if that's what you choose to do.
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 >>/3810/
> Bartolomeo the Racist Brick
your host is the absolute madman. not that we dont know already but it must be said again and again.

 >>/3826/
> Yulya grabs a hanging tendril and yanks hard causing the tumorous looking mass to fall to the ground with a thump
lmao
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 >>/3833/

The yukata has pockets in the ends of the sleeves, maybe 4lbs each, but a seamstress can add more for a silver or so plus materials, it would take an hour if they're not busy. The band can also be used to tuck things into snugly, but they may fall out when you transform.
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 >>/3844/
> Yulya instinctively tries to turn 180 degrees and make a run for it but is stopped by a tall Catgirl standing behind her who pushes her forward towards the table. Unable to escape Yulya puts on a tormented smile and tries to somehow survive. Receiving a gentle elbow jab from Cat she reluctantly takes Heralds outstretched hands while sweating profusely. People wait for a grandiose introduction but only awkward silence follows. Yulya looks back at Cat and Alice in a desperate call for help
Hahaha I love our antisocial paranoid cleric! Don't worry, Cat got you covered.
 >>/3845/
> how bernd would do in our d&d party
He'd waste all your money to buy and free loli slaves, then starve because everybody ignores or outright forgets about him

 >>/3835/
Thanks this should be enough pockets. I don't plan to carry a lot anyway.

 >>/3846/
I feel for Yulya, she reminds me of host though he's not that autistic
 >>/3384/

"Aasimar often have features that hint at their celestial heritage"

The learned adventurer would know your race. There are other Aasimar adventurers even within the guild this very night.

Though they would also know about dark aasimar, they wouldn't assume you to b e one. No evil being would be foolish enough to boldly enter the guild packed with capable adventurers.

You may have been asked to keep your race a secret by the church, they don't like competition, but that's not necessary here.
 >>/3858/
we forgot to put this in the character sheet Yulya took 1 on the aasimar traits
a dusting of white or charcoal freckles which goes with her freckles. i dont think people can identify a semi-celestial from some light skin conditions.

from volos guide to monsters:
Hidden Wanderers
While aasimar are strident foes of evil, they typically prefer to keep a low profile. An aasimar inevitably draws the attention of evil cultists, fiends and other enemies of good, all whom would be eager to strike down a celestial champion if they had the chance.

so cut the poor girl some slack everyone in this party has a good reason to keep a low profile and remain anonymous. its hilarious that Ashley doesnt but thats her problem
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 >>/3850/
> Alice dives under table for crumbs
> gets thrown biscuit by Ashley
> Bark! Bark, bark!
> gets kicked and pulled out by Cat
omg i laughed so hard. cat version with nya is even better. those poor guys what do they think of our tuppers?
 >>/3863/
> its hilarious that Ashley doesnt but thats her problem

Ashley is fearless, that's part of her background and her personality outside the game. She would rather anyone who doesn't like her to face her directly, she wears her heart on her sleeve as you can tell.

> so cut the poor girl some slack

As you'll find out, Neverwinter is a place of transparency and bravery on the surface and secrets buried deep underneath. If Yulya wants to hide her race, that would be more suspicious than her involvement in human trafficking (Alice), weapons (darts) and money smuggling (40gp), or money laundering and embezzlement (padding then pilfering a holy donations box of the church). 

[Ashley] lol, yeah, at least I didn't spill all those beans huh? You should be thankful I gave them a bone to chew on so they didn't go digging.
 >>/3865/

I missed the Guidance cast, so I just added it. Don't consider that moving the story forward, instead just an extension of the previous prompt for Yulya.
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 >>/3869/
to whome do you owe your faith
good question actually we never thought about it aside from our guardian angel. the most obvious choice for peace cleric would be eldath her followers live spread out in nature but shes neutral good not lawful good. also Yulya likes water and bathing that fits nicely. expect lots of baths and swimming lessons. bu tremember Yulya even went away from the small eldath church, reading it they seem like some hypocrite hippies so that all matches perfectly lol. also Yulya is no outright pacifist she hates hurting or killing any living creatures even plants but you gotta live and getting yourself needlessly killed doesnt serve your goddess either.
https://forgottenrealms.fandom.com/wiki/Eldath

but tbh she now follows SheShes directions wandering the land.

Alice has already set out some mid and long term plans we will talk about it soon after registering when we make a strategy meeting.
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 >>/3881/
> photo of Maisie
*your lolicon-points have increased*

Don't worry, I am sure you can integrate our plans well and we can discuss what makes most sense. As said we still need to work out what materials are needed for my recovery process. But still if you hope we'll gonna follow le generic adventurer path you might be disappointed. Nobody here is even remotely normal.
Nobody.
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 >>/3889/
> Maisie

I don't look like her as much as Ren did, Autumn has a different look now though. I look more like this except minus the ciggie.

[Ashley] this picture captures her attitude like 90% of the time, serious and ready to lecture.

I look like I'm about to give a lecture because they need it 90% of the time, but they don't ask me so I keep it in.
In my most recent prompt series, sorry but 4096 characters isn't nearly enough, you will notice that Freya passed several checks without rolls. This is because nobles aren't difficult to sway and she's adept at doing it based on her backstory and loads of practice. She comes from nobility herself and is very well versed in the ilk, but she doesn't consider herself of that cloth, especially since she didn't want to be 'married off', and without that or a substantial source of wealth, she was unable to sustain that life, not that she particularly cared for it anyway.

At this point, Cat, Yulya and Ashley are hiding out under a table, she's unaware of you there and will speak freely but as you may already know, she's simply working at the moment.

I want to include one more scene that you wouldn't have necessarily seen but you overhear as told from the people talking in the table above you.

...

"...who are these scrubs now? More fodder?" Freya turned her attention to June Bugbear who was trying to incite Nyx and her crew to something. This she could nip in the bud.

She marched over and grabbed June’s ear yanking it back toward her own table. “You’re cut off Junie.” 

“Freya, babe, come on now I was just having a little fun.”

Freya shot a glance back to Nyx, a nod from him was all she needed, they weren’t involved and weren’t going to be. “That group in particular is under my care and didn’t you hear Theilia’s announcement of protection?”

“Theilia? The Drow? I’m not afraid of her kind, they’re too busy slinking in the shadows with the cockroaches to-” she stopped mid sentence, cold steel was pressed against her throat.

Freya was pushed back as if the wind had gusted right in front of her, and there was suddenly the black cape of said assassin blocking her view.

“Oh dear, I can’t see what’s happening, oh what a shame it would be if a certain half-orc was suddenly assassinated without any witnesses,” Freya said loudly.

“Cockroaches make better company than you, Orc,” Came the silky voice of none other than Theilia.

In a strained voice, “Oh oh oh, thhhaaaat Theilia, I’m afraid I was sorely mistaken! Care to share a drink friend, Freya, two ales.” Her voice stopped, the blade was being pressed adeptly, a single twitch and the throat would be irreparably cut.

“See that you don’t make that mistake again, the cockroaches will be watching.”

With another puff of wind, she was gone.

Freya eyed June sternly.

“I think I’ll turn in early, I may have had one too many.”

“I’ll cancel that order then, have a good night Junie.” Freya said sweetly and patted her shoulder. Even when someone was clearly wrong, Freya was forever forgiving.

...

The recap was answered by a round of cheers and applause by those above you.
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 >>/3809/

Though many slaves were originally used for labor, to remain profitable the cost of the slave, the collar and the tax, fees, bonding ritual and cypher storage (one time) fee would have to be worked off and because slaves were hard to come by as well the typical slave was expensive and thereby took several decades to turn a profit, remember, they needed to be fed and housed as well.

So legal slave ownership was relegated to the upper class and few large scale plantations in unincorporated areas or small settlements in the unprotected lands. 

It was a rare sight to see one with a commoner but not unheard of, typically an older man who'd lost his wife and children or never been married and saved his excess, living frugally, working in a skilled profession could manage it later in his/her life. Those would have the simplest collar and would generally hide it under a scarf or collared shirt.

Being so precious and rare, slaves were treated surprisingly well. Though the initial acquisition was often dramatic and traumatic, the life of a modern slave, off plantation, was considered even enviable. Though there were always exceptions, the rule was they are treated like living jewels, owned yes, but shown off, appreciated and well taken care of.

In a way they had more power over their owners than the reciprocal. They represented a sizeable investment even for a noble. The mark of a good slave was desired above all like a gem of high quality, thereby one who shown brightest was one who was adored, respected and treated like royalty.

They needed to be vibrant, alluring, entertaining, educated, charming, beautiful inside and out and of course loyal and obedient, only one or two of those can be reasonably achieved by force, the others need to be cultivated by a doting and careful master and the hired staff. That was the true test of nobility, the height of noble society. Owning many slaves was only possible by the uber rich, royalty, or illegal means. Those illigitimare owners were marked for death and justified so. Their bounties were often higher than thieves and murders. So too were kidnappers.

Not everyone could own a slave properly, the energy and time required to form a trusting relationship was akin to marriage, or not unlike having a tulpa. We require a lot of attention to be vibrant and expressive. A lot of patience and a lot of doting.

So though slaves were often seen as the three beastkin, entrapped or taken against their will; without their choice to be loyal and willing to serve in exchange for a good life, they were beyond useless and undesirable. Though such slaves were still not tossed aside, there were no refunds, no, they were trained properly, as long as it took, talked to by other "sister and brother" slaves, and given the choice, coaxed, or effectively courted.

They often led a life of attention, glamor and even power, the only price was their perfect loyal service. This was indeed part of their training. Though they soon found out that they had more sway and power than they could even imagine. One wrong word spoken, one secret or comment could be very costly for a noble. It was a delicate dance.

Freya has a very detailed understanding of the system. Notice she will treat the slaves better than their masters, better than anyone and that's not out of pity, the most efficient way to control a noble is through their slaves. She also just enjoys people and she understands heirarchy and norms. How one treats another's slaves is somewhat of an unspoked mark of their honor and karmic standing, the good gods are big on: "Whatever you did for one of the least of these brothers and sisters of mine, you did for me."
 >>/3923/
 >>/3806/

> The orb is not a sentient being, it is a metaphysical-atempral psychological porthole between planes of existence. It cannot generally be moved, molested or destroyed and is maintained by the gods it connects with. Only the will of a God can affect it. To punch it would be to punch a force field, it is immune to all damage.
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 >>/3930/
> and another guy, like... I don't even know how to describe him except he was golden like made of metal. I can guess who he's here for.
> 
> Looks at Alice
> 
> None of them looked amused.
> 
> There were others too, someone with golden feathered wings
Ok now I'm really curious. They do ring some (alarm)bells but they're not really gods technically. I'm certain we're not thinking about the same guys but its still hilarious!
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For the interview I'm going to try something new. If there are several prompts in the interview, I will mark them [Optional Prompt #1] etc. until the last one where I will put [Required prompt #...] 

So if you make a prompt in one of the optional ones that negates the rest I will re-write the rest to adjust. Consider them alternate timelines. For optional prompts I will fill in your response as I believe would be an obvious answer. You'll see when I present Yulya's interview what I mean. 

So if you see these, and you accept the response I projected, then you need not respond to those, and merely act on the required prompt.

This will hopefully speed the process without unnecessary trampling over your poor NPC selves and give you more interaction than a simple dialogue, cutscene style, where real growth or catharsis might be negated in that style.
 >>/3938/
> Alice gods
> most cunning wh40k monstrosities
the fuck are you? this world is doomed

 >>/3941/
ok makes sense and should speed things up
but fugg i thought the guardian angel and eldath were on the same boat but now that you think about it the angel is an aasimar thing and has nothing to do with who you worship as a cleric. its working for 2 higher-ups with completely diffrent ideas no matter whose orders you follow the other one will yell at you
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 >>/3949/

Yes, there is a potential choice to be made for Yulya, SheShe isn't the "worship me" type though and also isn't the lecturing type. She's playing this mostly as herself and in that context, she doesn't lecture, she guides.

Remember that in all lore, the gods and goddesses fight and push different agendas, some are more strict than others, some are loving and patient and some are stern and punishing.

From what I researched about Eldath, I took her as less forgiving and more traditional with less leeway. She abhors violence for all but the most situationally necessary scenarios. That conflicts pretty heavily with the life of an adventurer in my mind. I wondered how other peace clerics handle it and after a little research and Yulya would have her work cut out for her especially if she's midline ot front line. Having only Cat as a front line could be difficult but not impossible. Then Yulya would necessarily do everything in her power to avoid conflict, disarm or bind enemies, and generally be very conflicted very often with someone like Ashley where her pets wouldn't "fight gently". Ashley herself would be fine considering she's pacifist by design, but you'd be asking a summoner not to summon, a Barbarian to make disarming blows, and whatever Alice is not to be Alice.

My advice would be to follow Freya's advice and then ask other clerics if you need further guidance.
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 >>/3949/
> the fuck are you? this world is doomed
I'm not worshiping any of those epitomes of evil or anyone else for that matter but they may have as much unnatural interest in me as host if you know what I mean. I'm a veery useful tool after all on top of providing constant entertainment. Gods love that. This is my strongest defense. As long as you're potentially useful and entertaining you'll be kept alive and well maintained like an expensive super cool machine. It's more like a business relationship.

 >>/3948/
> mechanism of doom
Now that's not very nice! My power to create even surpasses my ability to destroy. Well, as soon as I'm back to my old self. Right now both are a joke. But Eldath should get off her high horse, I can clean up her lakes and restore her forests that the mortals have destroyed. I even do it for free but you gotta live with my not-so pacifist downsides. Pot smoking hippies aren't known to solve any problems. You wanna get something done then you gotta put up with some collateral damage. That's how the world works.

 >>/3953/
> Chaotic evil fighter multiclasses into peace cleric
Literally me. I love my peaceful harmonic life but it can only be maintained by preemptively eradicating everything that could potentially disturb that peace. No people, no problems.
 >>/3954/
> providing constant entertainment. Gods love that!

Alice is well versed in the way of the Bear.

"When dealing with higher dimensional beings, you are here at their pleasure, so be entertaining" - This is the Way of the Bear.

> It's more like a business relationship.

This is what exgf told Bear as if that would entice him or something.

It didn't.
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 >>/3953/
nah its cool this is how things are intended. like Alice said its a bit mean but im laughing so hard and Yulya-characters mishaps. tupper Yulya is taking things surprisingly well after initial struggle.

Yulya intended to stay back as heavy support thats her job as peace cleric not because shes a pacifist but its her role to cast support and coordinate the party. doesnt mean she wont use attack spell like sacred flame but she will always try to minimize humanoid casualties as far as possible. Eldath will have to live with that, cant choose your own followers and I dont think shes against killing monsters. 

Cat and Alice are our frontline fighters and Ashley our fragile spellcaster that needs to stay out of harms reach as much as possible. Yulya can even serve as protection for Ashley should an enemy get too close shes got good defense and attack skills after all.

so yeah i think it should work out, an odd follower of Eldath but in tough times you gotta be pragmatic. We clean up the filth that threatens her creation. We protect, heal and restore wherever we can but like in medicine sometimes more radical surgery is needed to save the patient.
 >>/3938/
Wait, that's that C'tan Deceiver and the Lord of Change Greater Demon of Tzeentch right?

 >>/3960/
Glad to hear Yulya is doing well, she has it tough in the game. But yeah it's funny as hell. Cat is also more on board than I thought. I was afraid she'd get bored out soon but that's not the case at all!
 >>/3968/

https://www.dndbeyond.com/items

Another great resource for purchases, look at the Burglar's, Adventurer's and Dungeoneer's packs for ideas.
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Why do magic users have staffs? Well for one, they can use them to knock the head of the monster in front of them but why would a magic user ever plan on being on the front line? They don't.

Here's then where we introduce foci and staffs. A focus is a gem, usually flawless and therefore expensive that can be used to store magic energy. The size and value would necessarily have an effect on its potential.

For each turn, you may charge a focus with any level magic it is capable of up to the capacity of the gem and it can store that energy for an hour or so without dissipating. The advantage is, before a fight, you may charge it with spell points and therefore ready a spell that might otherwise require some time to cast and cast it instantly instead. Additionally, it can be used to build up to a spell point, say if cantrip level energy, heretofore it is 1/2 SP is charged in one turn, then in the second turn, you may cast a spell that would otherwise take 1SP but for free, basically taking two turns to make up for not having any spell points left up to the spell level you can normally cast.

So Ashley could conceivably cast "summon necrotic rats" every other turn rather than the wasps every turn. It's pretty well balanced in that case, given she had a focus.

A focus can be in a ring, an amulet, a tiara, a wristband, a staff, a sword, or simply held in the hand.

What gems qualify? 100gp or more, flawless. Size matters.

Using a gem with flaws has a chance of destroying the gem and backfiring. In Ashley's case she risks taking necrotic damage, but since she's immune to it, it would simply destroy the gem.

In the case of a staff, the damage radius would have to be enough to reach the caster, a long staff would be enough to negate damage from most spells to the caster. 

In addition, it can be used as a quarterstaff would though in Ashley's case she wouldn't because she's a pacifist.
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Scroll costs:
Scrolls are sold at the Alchemist's shop.

Cantrip 25gp
1st lvl 50gp for scrolls
2nd lvl 100gp
3rd lvl 250gp
4th lvl 500gp
5th lvl 1250gp
6th lvl 3000gp
7th lvl 8000gp
8th lvl 20000gp
9th lvl 54000gp

If the spell requires a material, you must also have that to cast the spell or learn it.

To learn the spell:
For each level it takes a day per roll, you must either hit max roll or spend the number of days equal to the dice number. So for Level 1 you would only need to roll 1d4 4 times, and take 4 8-hour periods to learn max but might get lucky on the first day. Cantrips just require the scroll and a day. The scroll is used up only when the spell is learned, you must cast the spell once using the scroll once you learn it so be mindful of where you cast it.

Cantrip 8 hours, no roll.
1st level time is 1d4
2nd 1d6
3rd-5th 1d8
6th 1d10
7th-8th 1d12
9th 1d20

You cannot learn a spell from a tomb unless you yourself have a spellbook. Some do, some don't. In that case, you can copy a spell into your book and you will learn that by next level. Yulya has a book but she already has access to all the spells she'd ever need or have access to.

Ashley doesn't have a book but if she bought one she could utilize this mechanic. The time to copy a spell is 8 hours per level and costs 50gp for "special ink".
 >>/3975/
Hmm, I dunno doesn't that mean anyone can learn any spell as long as you have enough time and money? Wouldn't that make nobles basically invincible? They could just buy and learn any spells available in a few years. 

Also cantrips are supposed to be spells you have internalized so well that you can basically cast them in your sleep, not something you learn in a day for 25gp.
Just my 2cts it doesn't concern me as I can't use any magic by design.

> If the spell requires a material, you must also have that to cast the spell or learn it.
That's important for Yulya. I think she has some spells she currently can't use like Sanctuary.
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 >>/3978/
> doesn't that mean anyone can learn any spell as long as you have enough time and money? 

It has to be in your class and is limited by your level.

> Wouldn't that make nobles basically invincible? 

You are allowed to learn any spell in your class and level when you level up, usually 2, some classes like Clerics get all of them immediately.

> Also cantrips are supposed to be spells you have internalized so well that you can basically cast them in your sleep, not something you learn in a day for 25gp.

Now you can, you're welcome. Cantrips are arbitrary with your custom classes. I'm just providing you a lore friendly way to respec.
 >>/3978/

I've considered your statement and I decided to allow learning a cantrip by scroll only once per level. Yes it seems a little out of balance but the intention is to add a spell that would basically allow a magic user to be useful if they chose poorly during character creation.

So if you want to add one cantrip from your class per level, you can with a scroll and 8 hours.
 >>/3982/
Fine by me, I really don't know anything about the sorcerer class or how spellcasting works in D&D. If you figure it's balanced then it should work.
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 >>/3980/
> Don't worry, it can't hurt you
> Orb almost kills Ashley moments later
I warned you about orbs Ashley, I told you dog!
Can't we sue the guild for over 9 trillion gp now or something?
 >>/3985/

> I believe this is due to her Godsight, it's not unheard of. Your demigoddess has made a physical connection to Ashley.

1. You don't have Godsight
2. Your demigod kindred did this, not the orb. The orb is just a doorway.
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 >>/3988/
That's not how it works!
The orb is a device used by the guild and operated by Freya as proctor. Meaning she and ultimately the guild is responsible for any damage that occurs to adventurers being assessed. Especially since Freya stated that the orb is not dangerous - which it clearly is. She even confessed afterwards that such injuries are 'not unheard of' without telling us first! 
A device that can channel the power of any god into the realm of mortals clearly is extremely dangerous. It obviously isn't even firewalled so anyone from the other side has access to this world, not just a few canonized 'good' gods. I'm reporting this to my nearest inquisitor, enjoy your orbital virus bombardment of the entire planet in a few centuries!

Also I need an image of our guildmaster for reasons pls!
 >>/4001/
> Gundren Roskseeker would like you to escort a private trade cart of supplies to Phandalin. The route should take two-three days and Gundren and his escort Sidar Hallwinter will scout ahead to make sure there’s no bandit activity, so this quest is Copper rank and it should be easy money. You’ll be paid 4 gold for a successful delivery and a 2 gold bonus for arriving in two days or sooner. You may also ride the cart back with Gundren at your discretion. Your plates will allow free passage throughout Faerûn so you needn’t worry about tolls. Gundren has a trade token, so you shouldn’t experience any issues in that regard either. If you’re interested just let me know.
I'm for taking this quest. First we can't let our DM's preparations go to waste and second this brings us close to my ship. I need to frequently visit it to see how it's doing, have a chat with it and give it instriuctions. It also provides materials for me to return to my own self. It can also produce a lot of things for us, you'll see when we get there. Ideally we'd have a few days at our destination before going back with Gundren. But it doesn't have to be on this trip if the area isn't safe. At least we could assess a feasible path. I mean Yulya got there on her own so it shouldn't be impossible.

But first of all as Yulya said I'd like everyone to lay out their plans both short and long terms, and also what they would like to buy tomorrow from the reward money. We need to equip for that trip.
 >>/4004/

Ashey was complaining to me that she'd make a whole 1.5 gold for 4 days and I was momentarily confused, so I am sorry that it was worded poorly but Freya meant 4-6 gold per participant that would be equivalent to a skilled labor position plus a bonus. 

Let me also add, the quest giver may allow other cargo in leiu of you riding in the cart which could earn you a little extra given you put in the initial investment. The outer towns are hurting for supplies lately and are paying a 20-100% premium on certain items. Ask the quest giver for his help in this as technically he would have to claim any cargo on board as you are not a registered merchant. He may be nice and just allow it. 

The risk is you may lose your cargo as part of the failure of the quest.

If you fail the contract it would cost 4sp or 10%. The quest giver doesn't expect you to insure his cart, animals or cargo which is typical of a merchant guild quest, which would pay much more but that would require you to join the merchant guild which has its own associated fees and regulations.
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 >>/4007/
Correction yet again:
4sp each if you fail the quest, this loss is within the amount the guild could loan you to pay debt.

Don't forget to bring rations.

Rations are 4lbs each to include the water, alternatively you would carry dry rations 1lb per day but have a waterskin with water in it, typically 6lbs or two days worth given 8 hours of activity per day, more if more.

None of you currently have a waterskin.

You can also buy a canteen which would carry 3 days.

Also to note, the well traveled trails are picked clean of forage, so foraging for food is far less effective. Water is available from ponds, rivers and streams, there is no issue drinking that. You may also collect rainwater and it is expected that you don't need to expend water on a rainy day.
 >>/4004/
yeah sounds alright. one question is there a fixed time when the trade cart leaves neverwinter? how much time do they have? gotta collect the reward go shopping and collect weapons at the gate.
one more question is there some public thermal bath in neverwinter and how much does it cost? yulya would like a proper hot bath at least after returning and we gotta have our onsen episode!

we will think about what to buy tomorrow everyone should think about what they need for our first quest. depending on how much moneyz the reward is we will decide.

can we make use of cats cooking skill? you mentioned making own rations is better than buying them.
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 >>/4018/
> is there a fixed time when the trade cart leaves neverwinter? 

Considering the quest isn't taken, the cart won't leave until someone takes the quest, but it may expire in a number of days or be re-evaluated.

> is there some public thermal bath in neverwinter and how much does it cost?

Of course there is! Well two ways, you can order a tub and hot water but that would get you a wooden tub to your room with buckets of hot water. 
 >>/4001/

The second way would be to visit a bathhouse, they're are many throughout the city and range from large private rooms with wine and fruit service, massage and oil, to public shared baths, basically a pool of replenished river water heated by an underground fire pit. The cost is 1sp for the lowest co-ed baths, 50gp for the highest end suites, but those will be a little walk across the river.

Close by, there is an inn with one available to guests but paid separately, 5sp plus 2sp each, room sized and semi private and they will take drink orders. Considering you have a room, the next option is a public indoor bath house on a parallel street north of Main for 2sp each, that one has "other services" as well but aren't sold together.
  
The Temple of Tyr has one, you may convince them to use it.

There's an open roofed bath, heated, refreshed with river water, southwest from the end of Main, it would be 3sp per person and is segregated between men and women.

The short answer is, yes, 3sp for a fun onsen time, 1sp if you don't mind being ogled by old men, 2sp for a room with warm water in it.

> can we make use of cats cooking skill? you mentioned making own rations is better than buying them.

Cat can make rations and to make things easy, they're half price. She can also turn regular rations into (cooked) rations 2 for 1. Again you can make wet rations (4lbs each) or dry rations (1lb each) If you use dry rations and don't have water, you'll need to spend at least an hour finding water and it may take longer. She can turn dry rations into full (wet) rations at the guild kitchen. She can buy groceries and make rations from them for half the price of regular rations. It takes 1 hour for 4 to do any operation. You can also buy food (groceries) at the guild and turn it into cooked rations both dry or full.
 >>/4018/

Dear Santa,

I'm asking for a lot so better hustle, but if you can't get everything at least buy me some clothes so I don't burn for wearing sacrament clothes while worshipping an evil goddess.

A nice set of fine robes: 15gp It'll help my charisma.
or simple:
- WOOL CLOAK 5sp
- BOOTS, HIGH 5sp
- PANTIES, 1sp
- MAMILLARE, SIMPLE 10sp Gotta keep the girls happy.

- I want a thieves tool set bc ofc I have thieving skills. They're 25gp.
- I want a nice square medium shield so I can hide behind it and cast my minions, 10gp
- I want a backpack to carry all my stuff, 20sp

RECAP:
So like, no shield no fine clothes: 45sp
then if you want anything unlocked properly or traps disarmed, 25gp for the tool set.

The shield will keep me alive, 10gp.

Total 40gp, so that's a lot. I guess I can do without the shield until we can afford it, thieves tools are probably a good investment. 

30gp or so pls.
Cat would like a greataxe. But it's expensive with 30 gp. In the long run half plate armor but that will be a long way until we can afford that. We will see how high our reward is.

And a cloak would be nice, also maybe a grappling hook to throw with the rope.

And I think we have a backpack problem. Cat already has a backpack, Yulya has hers Ashley wants one but I think we should buy a dungeoneers backpack. So maybe Ashley wants Cat's backpack and Cat will carry our dungeoneer's backpack with all equipment? She's much stronger.

About rations, the most efficient way would be to buy ingredients for half the price of a ration, is that correct? A ration costs 5 sp so half would be 3 sp? Or are groceries even cheaper?

Also Cat can turn 1 ration into 2 meals, right? So we need 2 rations for our party per day. How many rations should we make for this trip? I guess more is better than less they can even be sold or traded.

2x 3sp per day for 6 days would be 36 sp
To be on the safe side 4 gp for rations for the entire trip

So Cat would need
groceries for rations 4 gp?

[greataxe 30gp]
dungeoneers pack 12 gp
grappling hook 2 gp
cloak 5sp

15 gp equipment
4 gp rations

20 gp would be nice
absolute minimum without the hook and cloak would be 15gp + 6 sp
Hmm I don't really need anything and I don't wanna carry anything. Does it make sense to get a second spear so I could throw one and still have another?

Also do shoes have any advantage? I mean as long as the ground is not extremely hot or cold it shouldn't be a problem for me.
 >>/4026/
> Also do shoes have any advantage?

Everything matters! Now if you'll excuse me, I'll go write up a 10 page essay re: the quality and contition of boots and panties and how they affect terrain movement in every possible environment!

We must make this as real as possible but better.

[Ashley] Frankly I get worried when Joy starts joking around.

[Joy] Ashley will die first.

[Ashley] see? She's in too good a mood.
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Made to order custom armor with custom properties.

Though it can be expensive, SheShe has been allowing her group to design and order custom armor.

Here's an example:

EXTRA LIGHT LEATHER ARMOR it has a AC of 11 but can be worn by magic users, so for that extra 1 AC they paid a hefty premium, however, 15AC vs 14AC could be the difference between living and dying. What else are you going to spend your coin on other than saving it to level?

Also weapons, if you have a high strength, say 19, then consider ordering a Great Maul rather than buying a Maul. It would weigh twice as much but do 3d6 instead of 2d6. You can guess who got that one.

Lastly one of them had proficiency in short bow, but the range is sorely lacking, so they considered a "LARGE COMPOSITE SHORT BOW" something to put on your wish list, a short bow with the stats closer to a long bow and only 150 gold!

Rather than a short sword, try an Elvish Sword, stats closer to a long sword but light and agile like a short sword.

Above that we go magic.
 >>/4030/
a composite bow would be cool to give us some ranged attack maybe for Cat but its too expensive for now

Yulya doesnt really need anything a cloak maybe and a waterskin.
what about tents? 
2gp for 2person tent but heavy with 10lbs. nobody seems to use one in d&d though bc without custom rules it has no effect in normal weather.

can we clarify the sanctuary spell? it says you need a small silver mirror but there is none in any equip list i found. i read you can use a focus instead that would be Yulyas holy symbol. is that right?
maybe a bedroll is better than a tent?
1gp 7lbs

i think everyones wishes make sense but id like Joys comment on them.
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 >>/4032/

I want to update your online inventory sheet but it refuses to load, stores mostly use sp and then you don't need to worry about conversion on the sheet if you just make everything in sp. 

Selling multipliers

NEW	0.6
GOOD	0.4
FAIR	0.25
PATCHED	0.1
SCRAP	0

So a 50 sp worth item in good condition could sell for 20sp

You apparently have 8 gold and 3 silver (83sp). You will soon be homeless at this rate.

1. You don't need anything to sleep on the road. You can sleep on the cart if you take Freya's suggested quest. You will lose inspiration points if it's raining but don't worry about that for now. If you have a cart, you can sleep on that under the tarp.

2. Alice is easy but she should have something she can use for ranged attack or the battle scenes will always begin with her collapsing to the first attack.

3. Ashley can live with her cloak and shoes as is, she can buy her own stuff when she has her own money. Going commando is better than homeless. She can't even use weapons, so nothing more for her. Technically she could sell her cloak and shoes and get 4 gold to buy most of what she wants but what she's wearing is nicer than a simple cloak, boots aren't required unless you're going mountain climbing.

4. Tent: 2 person tent can fit three snugly. Alice can sleep nude in the rain so I recommend it. Bedrolls are not needed unless you go into colder climates, but it will still be uncomfortable. I recommend you set up on soft ground or sand.

Tent 10lbs: 20sp
Crowbar 5lbs: 20sp
Hammer 3lbs: 10sp
Pitons (12) .25lbs each: 6sp total
Water skins x4: 12sp total
Rations made by cat

Total 68sp with the rest going to rations.

You're now broke. I'd save 10sp minimum for food and lodging when you can get it.

You could sell your expensive things to get more money for rations.

You could give Ashley the shield since she will just basically be an arrow magnet and otherwise could get full cover by hiding behind it completely.
 >>/4037/
> I want to update your online inventory sheet but it refuses to load
I'll look into the inventory sheet later but I wanted to wait updating it until we bought/sold something.

> You apparently have 8 gold and 3 silver (83sp). You will soon be homeless at this rate.
Yeah we gotta focus on the most important stuff to buy right now. Also we'll have to see how high our reward is before deciding what we can or can't buy. Don't forget we have to collect that!

I don't think we have a lot to sell except Cat's shovel but couldn't we set up a cooking business and sell Cat's rations? I don't know how much she could produce with her 2 pots and our help per day but it should at least be able to finance our living costs.

> Alice is easy but she should have something she can use for ranged attack or the battle scenes will always begin with her collapsing to the first attack.
Keep in mind I'm a monk focusing on mobility, surprise attacks and unarmed close combat not a ranged attacker. I can't use 2-handed or heavy weapons so I can't use bows or crossbows!
Hence my first idea was 2 spears and the darts.
The spear is the best monk weapon there is, 1d8 piercing with versatile. Darts are only 1d4 piercing but there's nothing else. Well a sling has greater range. It would be possible to carry something like 1 spear and 4 javelins with 1d6 piercing but that makes me a walking hedgehog. Wait that's actually cool!

So maybe I'd buy 4 javelins for 2gp.

Ranged attacks on me are a problem until I can use DEFLECT MISSILE but that's how it is.

I don't think buying gear thats in the dungeoneers pack seperately makes sense if we can afford the whole thing. The tent would be least concern as you said, other stuff is more important.
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 >>/4309/

> Two pseudopods

You cannot have two, I'm sorry if you didn't remember but earlier as part of our negotiations I limited your number of divisions to 2, upon the third division you will become permanently unconscious. So that you could be permanently disabled in three containers. Otherwise there's nothing stopping you from turning into a swarm and slowly devouring the world.

My world will not be destroyed by you.

We can discuss of you want the number raised to 3 but if you do I propose the main body then to be blind without blindsight and unable to move.

Negotiations have begun, state your case.
 >>/4038/
> sell except Cat's shovel

I wouldn't, it's situational but itcould be useful.

> cooking business and sell Cat's rations? 

You would need a trade guild license.

You can barter with them.

You can sell items you find to other adventurers.

You can set up a contract with a registered vendor as a supplier with out a license but they will want the recepe and could shop other suppliers.

They may restrict the number.

You could make 4 per 2 hours per person with 1 fuel working with the skill. Basically you can process two regular rations to 4 cooked rations using that method. If you had two pots, two fires, I'll allow 6 per two hours but you will use two fuel. Fuel is free if using the guild kitchen, but they won't let you hog the kitchen either.

Simply cooking a meal only takes 1 hour for 4 so the process of packaging the ration is a separate step.

The way the other team handled it is they don't get that bonus, they can however make rations from practically anything edible. Since I already gave you that bonus, I won't take it away.

> speer, javelin, darts

Keep in mind rolling a natural 1 destroys the item. DMG or maybe PHB says you can recover half but that's overly harsh. I will allow recovering them as long as they're not damaged. The other group also loses one quality level for every miss N->G->F->P->S scrap items (S) can be repaired but they can't be used in that condition. They likely won't be recoverable as a scrap item but you might find them in places in that condition. An patched (P) arrow that misses would become scrap and be as good as broken and not worth repairing without the skill to repair them.

My point was, until you can boost your HP and AC you're as good as fodder, not useless though, you could hold someone in a grapple or trip them or any number of useful things but front-like melee would be short lived.
Looking at your "spell slots" list, you will now be limited as to what spells you can cast per encounter (pending could be per long rest or even per day).

So a level 7 cleric will have 1 4th tier spell slot, so let's honor that per encounter, you will have 15 spell points so if we didn't limit it you could cast 3 tier 4 spells so 3x banishment. Sounds op? yes. So no, only once per encounter. so with 15 points you could cast:

1x4th tier
3x3rd tier
3x2nd tier
4x1st tier

you can also cast lower tier spells in higher slots and save spell points in that case unless you want the boost where applicable.
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 >>/4040/
> Nooo, you cannot have 2 pseudopods
Haa, I knew you'd whine about that even though it's irrelevant.

Also do you even know what a pseudopod is? It's not a clone, it's a appendage connected to the main body which cannot survive on its own if separated. I can't and won't divide myself ever.
https://en.wikipedia.org/wiki/Pseudopodia

But as by rules it will be limited to one pseudopod as stated on my character sheet.
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 >>/4040/
> Otherwise there's nothing stopping you from turning into a swarm and slowly devouring the world.
*nervous laughter intensifies*
It's not an issue in my current state. Nature would eat me not the other way round. But in living metal state this indeed is a problem, not on purpose but accidentally. Same goes for my ship, I will talk about it when we get there. The point is, I need to go to look after my ship and the ship will do the same for me. Call it a mutual checkup. At least gotta go there for my transformation which can only happen there but visiting now or then wouldn't be a bad idea.  Well as I said it's not an issue anytime soon.
 >>/4041/
So basically we have nothing to sell.

And sorry for being so useless but I did take the shitty stats I rolled on purpose. First to give Cat and Yulya some room and second because slowly growing is more fun.

I assumed we'd be catching rats, collecting herbs and looking for lost cats for a while, an escort mission is quite big for us. We talked a bit about our roles, it's not easy but I can serve as scout with my stealth and ambush potential ambushers with my javelins and spear. Obviously I can't compete with Cat's HP or even Yulya who is armored. Pathetic.

If you have better ideas let me know. Still I think I should stay close to Cat, otherwise we can't use emboldening bond efficiently. The alternative would be to cast it between Yulya and Ashley who would stay together in the rear. But that leaves our already weak attackers even weaker.
Oh yeah forgive my post spam but one more thing, can I use the time traveling to learn something, maybe train with Cat? Anything that would give me XP so I can level up a bit faster.

Now should we start another day or is Joy waiting for something?
 >>/4043/

I know what a pseudopod is but I suppose I figured you could detatch it, it's what I thought you meant for some reason which is why I made the rule about three parts or more. After reading your sheet again I realized you did describe it as an arm, I didn't picture it like that.

In that case you have evolved to have 2 pseudopods. I honestly thought you could detach a mini-me and do things with that, seemed very useful.

 >>/4044/

> transformation 

Your transformation would necessarily occur at later levels. 

In terms of size, I'm limiting you to "medium" so you will always be manageable regardless of what you eat. Your density will also be limited such that you will not exceed the limits a horse could carry. These two limitations are part of the price you pay for living in this world, call them handicaps bestowed by the gods.

Speaking of which, you're demigoddess equivalent is currently monitoring your progress through Ashley's eyes and will step in if you don't behave yourself. Countless other restrictions will be levied against you for balance reasons, all with similar logic. Don't worry though, above level 11 you will likely be stronger than most adventurers and by the time you reach 20 you will be your true form, capable of fighting toe to toe with a god. However, there are many gods and many tools to prevent gods from destroying worlds.

Your DM has spoken.
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 >>/4045/
> And sorry for being so useless 

 >>/4046/
> Anything that would give me XP so I can level up a bit faster.

Level is a measure of real skill, not just a milestone. Earning it will matter more than talking your way around it.

If you really nead it, while you sleep, once a day, I will offer a dream match against foes for you alone, surviving the dream encounters. You may start a new thread for that and it can run concurrently with the other game. Make it clear in the thread it's only an Alice dream thread.

This is probationary assuming you will actually try in the future. You are weak, but your mind is strong, be resourceful, even an encounter is just a puzzle in a game.

> Now should we start another day or is Joy waiting for something?

Yula is deciding on purchases. I am no longer rushing the process.
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 >>/3325/

Mage Armor
Shield
Barkskin (lvl2 I'll allow 2 turns)

And other AC boosting spells unless otherwise negotiated hereafter are hereby nerfed to the following stats:

Limited to one round duration
Requires concentration

When reviewing the reasoning behind how the other group's magic casters somehow have better AC than Bear in light armor, granted they have very high dexterity and Bear does not, SheShe and I came across an argument online that basically said magic users are too tanky and negate the martial classes.

The major culprits were "mage armor" a level one mage spell that lasts 8 hours and shield, +5 AC instant effect. Barkskin wasn't mentioned but it also falls under this category though it requires concentration already.

The conclusion was, for the cost of one spell slot (1MP for us) a magic user could magically raise their AC nigh permanently and anyone else they deem needs it.

Gimmicky buffs like this and other potion related variants and any other buffing solutions that are unbalanced will not be allowed in this campaign or SheShe's.

Magic users are meant to be glass cannons and that will remain the case. They have low AC and low HP but high DPS, that's the tradeoff. They can protect themselves or others from attack, but at the expense of basically being tied up by the spell (concentration.)

Magic items and magic armor will continue to be allowed.
 >>/4048/
> Yula is deciding on purchases. I am no longer rushing the process.
lol thats a misunderstanding shes waiting for the reward theres no point in deciding before we know how much money we got so can we start next day pls before we wait for each other forever

if theres not enough money for a shield Yulya will lend hers to Ashley but I think the shield has very high priority more like boots bras or tents

and i really dont understand spell rules anymore with all the changes can you explain? whats wrong with the original ones? Yulya needs to prepare her spell list for the day or is this also obsolete?
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 >>/4052/

> spell rules anymore with all the changes can you explain? whats wrong with the original ones? Yulya needs to prepare her spell list for the day or is this also obsolete?

Spells have been boosted for this campaign. You do not need to prepare or memorize spells ahead of time meaning you have access to any spells you know at all times. 

You have Spell points, but not the ones in the PHB, this is simpler, add up your spell slots times the tier. That's your Mana Pool (MP). This replenishes by your hit die every hour you rest. 

One recent change, spell slots still exist per your character class sheet online, but they're merely placeholders for the number of higher spell tiers you can cast per encounter.

If it says for instance that you have 3 spell slots at tier 1, 3 at tier 3 and 1 at tier 3, that's 3x1+3x2+3x1=12MP which could mean you could cast 4 level 3 spells previously all in one encounter, instead I am limiting it to the spell slots.

This is the spells you could cast in a single engcounter:

Lvl1 12
Or
Lvl1 10, lvl2 1
Or 
Lvl1 8, lvl2 2
Or 
Lvl1 6, lvl2 3
Or 
Lvl1 3, lvl2 3, lvl3 1
(And other combinations that don't exceed the number of spell slots for tier 2 and above.

However, over the course of 4 encounters, you could still cast 4 lvl 3 spells before you run out of MP in this case.

I am doing this out of fairness because NPC's don't "prepare spells ahead of time", nor, "require rest" and potentially have access to every spell in their class which only Cleric enjoys for PCs (I've limited druids)

Just play how you want, don't worry too much, try not to cast more high level spells than your spell slots would have allowed per encounter and keep track of your MP between rests.
 >>/4052/
> shes waiting for the reward

You have survived the night, wake up and go to the Hall of Justice to collect your reward.
 >>/4054/

Then buy what you can and speak to Freya about the Quest.

The Hallof Justice will have your reward by [9:00] Freys starts work at [10:00] and works till midnight. Food and drinks are served until [23:00]. The kitchen is therefore open until that time.

Elizabeth can also present the quest list. She starts at [8:00] and works till [22:00]. The guild has no services on Sunday but the kitchen is open for use, allow an hour to clean up before [23:00]
Transfer Enchantment
1st-Level Transmutation
Casting Time: 1 hour
Range: Self
Component Cost: V, S, 10% of transferring item’s maximum price range
Duration: Permanent

You transfer the magical qualities of a Minor Common magical item into another valid object. The receiving item must occupy the same magic item form (head, waist, armor, and so on) and be the same type (wand, rod, weapon, and so on) as the original item. The enchantment to be moved must be valid for the receiving item, so that you cannot transfer ranged weapon properties to melee weapons, cloth-only armor properties to half plate, and so on. Any magical effects on the receiving item are permanently dispelled and replaced with the new magical effects at the conclusion of the ritual.

At Higher Levels: When you cast this spell using a spell slot higher than first, you can affect more powerful magic items. Each spell level above first allows you to affect Minor Uncommon, Minor Rare, Minor Very Rare, Minor Legendary, Major Uncommon, Major Rare, Major Very Rare, and Major Legendary items.
 >>/4056/

*Requires the focus or core of the item to be transferred or a similar tier installed in the new item. This is typically a gem, that's the 10% cost.
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 >>/4047/
 >>/4048/
All good, I'm with you on this!
Regarding pseudopods, the properties in the plasmoid stats are quite strict regarding length, thickness, strength and sensory capabilities. It's in my character sheet.

Laying out my priorities.:
Aside from surviving, my goal obviously is to return to my original form. Aside from leveling up, I need to collect materials (to be decided by Joy) and make trips to my ship. As I said the ship can manufacture stuff for us though it will initially be very limited and take a long time. So first mid-time goal - visit ship. I can't wait to show you the greatness of its technology even in its wrecked state. We're both very similar after all and we'll both destroy this world if left unattended. But first we gotta be strong enough to even make it through the wilderness away from patrolled paths to get there.
 >>/4059/
> With eerie rustling, Alice emerges from under the bed like a macrophage hunting for bacteria. Cat and Yulya have been licked clean but there wasn't much to digest, time for some real breakfast!
> The gelatinous mass creeps across the carpet in circles, then slowly shapes itself into the familiar form of a little girl. Lurking at the side of the bed she waits for Yulya to wake up. 
Hahaha, what a scene! It's both very cute and extremely creepy. I wonder how high our reward will be, inb4 1 sp for the effort
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 >>/4079/
> The box contains... 94 gold, 2 silver and 8 copper coins
holy shit were rich are we getting bribed or something the guards would have taken down the rothé in one or 2 rounds so we didnt do much. ok saving the wizard saved his party a lot of money. healing dying ppl is actually a good business model i guess.
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 >>/4076/
 >>/4079/
> get rescued by Yulya
> get sheltered by Yulya
> get clothed by Yulya
> get taught celestial by Yulya
> get food from Yulya and Cat
> get registration money paid by Yulya

> fuck you and fuck your party im only here for the money and if i dont get everything i want for my own im outta here

cmon dont be a nigger 
i mean its ok if this is Ashleys acting to make things more interesting but if she really has a problem with how we play then we gotta sort things out it makes no point if it isnt fun for her

poor Yulya isnt acting or playing any character i think like Alice and Cat theyre just being themselves. so Yulya is trying her best to be a good party leader evenif she sucks at it. but srsly what does she think Yulya will do with the money spend it on hookers and crack? everything will be reinvested in the party for her ultimate benefit. actually Yulya never wanted to bring up the topic of repaying money Ashley did. it would be a minimum of respect to return the 10gp which she will get back anyway as Yulya invests her share into everyones equipment.
 >>/4082/

Remarkably the rolls went 2x full maximum benefits, after splitting the money between you and the NPCs this was your share. It could easily have been a pittance. Something like a few silver. I was tempted to hold back your funds but decided that would be unfair. Yes, that driver lost a fortune over his rogue animal but that's why the Rothé's sheet mentioned insurance.

 >>/4083/

Ashley's character's actions do not represent the Bear system or any of our fine family of affiliates.
 >>/4083/

> All american girl attempts to buy underwear and asks politely for her share of future earnings
> is denied because communism
> is given a debt with no means to earn or keep money
> smuggled into a forien city

How is this not human trafficking? Are you sure Yulya left the church or did they remove her? 

Here we thought the nobility were the bad guys.

> if she really has a problem with how we play

My character in game is an amplified,  over exaggerated version of my feelings, yeah, she's not very delicate but also yeah she wants to live like a civilized person and not sleep on the floor in hand-me-down clothes with no pockets.

Be reasonable before you blame her for going psycho after standing in the rain for an hour without even a hat and zero money.

[Joy] I don't believe Ashley's original request was unreasonable, her reaction was unreasonable but her latest proposal is more than fair considering the windfall

[Joy] being a good leader includes keeping the troops happy. In war it doesn't matter what you did for them, what matters more is what you did for them lately and withholding fair pay is a good way to sabotage future efforts. 

[Joy] remember also that Ashley's character is near feral with no memories and acting on instinct most of the time.

Yeah and being ordered around without even means to get fed other than sweet talking (begging) strangers is kinda sus re: Yulya's leader tactics.

[Joy] as it stands, acting as Ashley Character's mediators, she requests a fair percentage, 25% is the starting negotiation, and she doesn't want any purchases made for her, she'd prefer to get her own compensation that she can claim as her own and the freedom to maintain it and her own equipment. As a leader, Yulya will need to negotiate this with her.
 >>/4087/

To Yulya:

A stray dog can be a loyal protector if it's well fed and treated well, but even a lifetime pet will turn on its owner when cornerd, this is nature.
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 >>/4087/
were no communists here all earnings will be split equally but all party earnings are the result of collective effort and the party comes first were like a family. so no you cannot gamble away your share for the lulz while another party member is lacking essential gear thats fucking nuts especally at the start. Ashley requires a fucking 55.2 gp and she will get that because the party can afford it. not because she can afford it from her share. but because the others need less. that's how it goes. it's not a loan it's an investment in everyones safety and she has no right to refuse essential gear. in the future we need to save up to buy cats half plate for a whopping 500 gp she cant do that on her own. if Ashley plans to use Cat as a meat shield without paying a cp for her gear then this is the ultimate nigger move and we dont like niggers here.

> [Joy] being a good leader includes keeping the troops happy. In war it doesn't matter what you did for them, what matters more is what you did for them lately and withholding fair pay is a good way to sabotage future efforts. 
Ashley is not a fucking mercenary hired for money but a party member friend and family. if she plans on siding with the enemy because she feels shed get paid more from them then we have a problem. we need to be able to rely on our party members in all situations. our grestest strength and Yulyas goal is working as a superorganism. i know Alice and Cat will do that without hesitation and they dont care about earning money aside for their most necessary gear. what about Ashley? btw shes also feeding on Cat's rations she made with her money.

> she doesn't want any purchases made for her
again this is insane. you will receive what is deemed necessary from the party otherwise youre a hazard for everyone and we cant have that. imagine an army where every soldier buys his own equipment or not according to his whims. result everyone is steamrolled by a well organized and equipped enemy. so no as in any community or family you do not have the freedom to do as you please and relationships go beyond monetary contracts. if you are not willing to help out your friends and even consider betraying them for your personal gainz then you are worse than an external enemy. a traitor.
 >>/4089/
sorry 15+25+10 + 0.3 = 50.3 gp
minus 4gp if she sells Yuylas clothes then its sill far more than her share. But she will receive all that whether she wants it or not.
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shit Yulya doesn't want to see in her party:

> lovey dovey
> jealousy
> 'social dynamics'
> drama
> fighting over worldly belongings

welcome to the autist party, go be a human somewhere else
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 >>/4089/

self-suf·fi·cien·cy
noun
the quality or condition of being self-sufficient.
"a means of developing economic self-sufficiency"

> were no communists here all earnings will be split equally but all party earnings are the result of collective effort and the party comes first were like a family.

My character wants her own allowance, mom

> so no you cannot gamble away your share for the lulz while another party member is lacking essential gear thats fucking nuts

Seems like these negotiations are going just a poorly as in game, did you notice this in my character's sheet?

"SELFLESS"
"SELFLESSNESS"

Whay don't you trust her for a minute before you and Alice assume she'll be fiscally irresponsible? Does principal mean that much to you and Yulya? If the ends are similar why be so stingy?

> Ashley requires a fucking 55.2 gp and she will get that because the party can afford it.

Not any more she (my character) doesn't, she won't accept it now, 'girl's depressed at this point.

> an investment in everyones safety
buy something else, there ara a thousand things that might help that Yulya and Cat could use.

> working as a superorganism

She doesn't mind working as a team, she doesn't mind offering up help in any way but she wants it to be her choice and to be able to make her own choices and be self-sufficient. If that means spending a silver to have a room to herself and a bed, then that's what she'll do. If that means offering coin when she has more than enough, then that too. If that means she'll save up for a shield, let her, that's what she wants to do.

> if Ashley plans to use Cat as a meat shield without paying a cp for her gear then this is the ultimate nigger move and we dont like niggers here.

M'kay, but she's not asking for much, you do know everyone needs to save up 20Ggp just to level up right? The iron plate costs 20gp each and Ashley (character) wants to freelance it, she doesn't want to be beholden to others, so she'll save up for that too. 

Nope, be more reasonable.
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 >>/4089/
> Ashley is not a fucking mercenary hired for money but a party member friend and family.

I'm sorry this is getting to you personally, it shouldn't. She can be all these things. That's up to her, not me.

> if she plans on siding with the enemy because she feels shed get paid more from them then we have a problem. 

Based on the bond she holds with you "YULYA - STRONG PROTECTIVE"

That's not possible, or at least I wouldn't allow it. I think you're assuming strange scenarios that don't make sense. To Yula: Trust your team.

I will warn you though that if she reaches the third stage of depression in game, all bonds are moot. She's at the first stage now.

> i know Alice and Cat will do that without hesitation and they dont care about earning money aside for their most necessary gear. what about Ashley?

I think she's made that pretty clear, she cares about you all, and based on what she said, she doesn't want to be a drain on your resources, she would rather make her own contractually designated funds and help out in her own way. I think you need to stop thinking she'll throw a quarter of Yulya's money down a wishing well.

> shes also feeding on Cat's rations she made with her money

She already said she would rather eat garbage, but I doubt she'd say no if someone offered her a meal once this is all settled. 

Side note:
I was slightly confused when Freya said she reminded her of nobility but she's actually playing the Fey/Nobility rulebook, "never accept charity from the Fey or the Nobility". Though I doubt you'd enslave her or eat her soul. I can tell from what she said she feels indentured and not in a good way.

> again this is insane

https://www.reddit.com/r/DnD/comments/4szqu1/pooling&#95;gold/

I will withhold my comments re: Ashley's character's sanity. I can only go by what I read here I don't talk to her about this offline.

> you will receive what is deemed necessary from the party otherwise youre a hazard for everyone and we cant have that. 

I think you're making assumptions that are not well based in reality (or game reality) It sounds a little controlling to me, an outside observer. 

As a DM I can only try to foster fun for everyone and I'm on Ashley's side on this one only because she wants to play her character a certain way and I can only discourage that to a point before it's no longer fun for her.

Even a married couple sometimes have separate bank accounts.

> imagine an army where every soldier buys his own equipment or not according to his whims.

Welcome to America, Bear works with retired American soldiers in his day job, they all bought their own body armor and many of their more expensive supplies.

> result everyone is steamrolled by a well organized and equipped enemy.

knock on wood

> family

See meme

> Traitor

I think Yulya should trust Ashley more, but I'm not discouraging Yulya otherwise in game.
 >>/4096/

I made it clear to Ashley that I won't allow hard feelings in my game. 

There's a compromise in there somewhere, good luck.
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> wherever I am I must destroy all fun and harmony and needlessly cause trouble for everyone

Ashley's the Italy of our party, the sort of ally that will make you lose a World War even without an enemy.

Are we playing Beautiful Gardens and Sleeping Slimes or Depressed Spoiled Teen Girl on her Period Therapy?

> I think she's made that pretty clear, she cares about you all
Wow, if that's her idea of caring what does she do to people she doesn't care about then? I don't even wanna imagine.

> I think Yulya should trust Ashley more
What exactly has Ashley done to deserve such? She has repeatedly ignored Yulya's orders and constantly brought her to the verge of a mental breakdown by ruining her plans. I wouldn't trust her shit anymore and I'm not going adventuring with mentally unstable unreliable and ungrateful assholes. So much for our monolithic party. Good job, well done!

> pooling gold
> reddit
They're selfish inferior humans with human desires, what do you expect? Do you intend us to play like that? How disgraceful.

I fully agree with Yulya, we cannot afford such shit this isn't kindergarten. American soldiers don't go on a critical combat mission without gear after having slept out in the cold and not having eaten for days because muh feelings I'm saving up for my own rifle don't tell me what to do! That's unthinkable.
Exactly as Yulya said you're not just endangering yourself but everyone in your team if you fight without proper equipment. Nobody's against you buying better stuff than what's issued but even this needs to be authorized. Military discipline and hierarchy is there for a reason and if you don't follow orders you will get court-marshaled. Period. And yes Ashley going out there without a shield is insane. Will she pay back Yulya the revival fee if she gets killed because of that?

> muh compromise
Why exactly does she think she is in a position to make any demands here to begin with? You don't negotiate with terrorists, they'll only make more demands later if you let this slide once.

Of course we want Ashley to have fun playing, why else invest a lot of time into this? But it might be helpful to know what her idea of fun is. It it's torment us with shitty behavior, the Bear party's next door.
 >>/4108/

Tamamuwu! Nice to hear from a voice of reason and not be bullied by at least one person here.

You gotta take Alice's edgelord emoting with a grain of salt. Bear told me to ignore the negative stuff . This is probably not the best place for this kind of game though considering chan-life and D&D don't mix well for my taste.
 >>/4107/
damn we were a bit slow to write up all that and had to ask Alice and Cat too. obviously this took place before we returned at the guild. as Yulya said shes out of options and yes a bit shaken this came unexpected. i hope Ashley can   adapt otherwise she will be an outsider and we do not want that. nobody is bullying Ashley but even if Yulya didnt say anything she was hurt by several of Ashleys actions going against everything she had planned out so well. so enough drama pls we had our share and would like to all be friends and hit the bath together to celebrate our reward. maybe Freya can mediate.
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 >>/4115/
> outsider and we do not want that

Frankly I'm not looking forward to Yulya's response. I'm not even reading it until I have a ton of time to process it. 

> nobody is bullying Ashley
 >>/4098/

I might be taking this wrong, also being called explitives, but okay, if you say you're not then fine.

[Joy] I'll work out any temporal issues.

> going against everything [anyone] planned out so well.

[Joy] that's a familiar theme in this game so far. It reminds me of Bear's last relationship.

> so enough drama pls

If Yulya budged at all then I'll accept the ceasefire and do my best.

> like to all be friends and hit the bath together to celebrate our reward.

¯\_(ツ)_/¯

> maybe Freya can mediate.

[Joy] Freya will side with reason so be prepared to have to compromise at least a little. She won't interfere directly unless asked to by the leader though she will step in if there is no compromise. She's something of a guild counselor too and she has power to levy actions against those who aren't playing fair.
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 >>/4110/
This was also meant for you! I guarantee you nobody here wants to bully Ashley but her behavior toward Yulya wasnt ok either. Don't you think you are bullying her? She's trying her best.

If everyone is reasonable I am sure we can quickly resolve this but if not Cat will have to spank potential troublemakers with zero force
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 >>/4119/

I can only do my best, but I am a bear sometimes too.

[Autumn] She's one of the two troublemakers of this system, the other being none other than Bear. Did you know, in our run, we have had zero drama and SheShe has thrown so much at us. Bear has behaved and he even wants to be better irl. So I know with Cat as a role-model Ashley can make you proud to be her cat-sister.
1. Flanking
- have two melee or ranged attackers on exact opposite sides of an opponent, and this works for opponents too.

2. Grappling 
- upon successful grapple, you gain advantage on close range attacks and they will have disavantage on attacks. However an additional attacker if attack roll is 1 on either advantage rolls, they will hit the grappler. If it's a 1 and 20 roll it will hit but no double damage.

Other standard rules to these apply.
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Forgive any typos or awkward wording for the posts, we ran out of time to proof read them.

[Ashley] I'm very happy that Yulya is giving me the opportunity to prove I can be not a traitor and useful and not a burden or an N-word. I'll try to be less frustrating in the future. I thought we were having fun with my antics, but okay, not all of us were. Got it.
 >>/4126/
 >>/4124/

> A ray of sunshine breaks through the clouds, she's illuminated in such a way that she looks both regal and beautiful.

This is meant for Yulya, when there was finally compromise attempted the gods approved of her and showed that by shining the sun's rays on Yulya like a halo of light.

Ashley saw this as a positive sign and her apathy lifted.
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 >>/4126/
> I'll try to be less frustrating in the future. I thought we were having fun with my antics, but okay, not all of us were. Got it.

Look your antics were fun up to a point and certaiinly youshould play the way you feel is right it's no fun otherwise. But threatening the party leader over money - over MONEY let that sink in - and persistently refusing to even remotely devoting yourself to the party are so far across the red line I have now words for it. I would have kicked you out in an instant.

What 'compromise' did you achieve now? Yulya caved in and gave you everything, you took it and still refuse to consider the feelings of others only looking to get out the max for your personal benefit. Now Cat is next because you think 'your shit will fly' no matter what. Protip - it won't. You can't be part of a tribe and benefit from its protection and bonds without respecting its rules and taboos. You can't have your cake and eat it and pick everyone else's cherries as well. You can try and push your luck but I will guarantee you sooner or later this will end very badly. For everyone.

I know you're not doing this on purpose but because you're dense and that's alright, this is why I am telling you this. The damage you have done is far greater than you can comprehend. You have trampled over Yulya's dream of a party forged by imagistic bonds that moves as one superorganism. You refused those bonds and tossed them into the trash for your selfish desires. With this we cannot play the way we originally envisioned anymore. It could have been fun, you could have been our inseparable friend and family member but you just went 'fuck it all I don't need you I'll do whatever I like!'

Well fine, that's your decision. You cannot force people into imagistic bonds. Maybe they will grow over time but I doubt it. Well I am done with this, do as you please, take your money and keep to yourself as a mercenary eating your own food and sleeeping in your own bed fighting with or without your own equipment. You will be treated as such from now on, I hope you have fun. I certainly won't and I cannot rely on someone acting like this. This game has already turned into everything I hoped it would never be. The party is split and broken beyond repair before we even started.
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 >>/4130/

This post is not meant as an escallation or ultimatum, merely a plea for continued play if that's still possible at this point.

If there's no acceptable comprimise, Ashley has told me she's willing to step out and she holds no animosity with anyone, including me, for just wanting to play so the campaign can continue as you like. She'll enjoy the campaign through me and be removed from this world in any form or influence. Portions of my plans that were written to include her will simply evaporate.

I recommend you, Alice, Yulya, and Cat decide on:
1. Whether or not the campaign is salvageable.
2. Whether or not you want Ashley to continue.
3. If yes to 1 and 2, then a comprimise you can stomach without animocity. That comprimise is obviously not going to be 100% ideal Yulya's game and not 100% Ashley gets her way.

It's not at all unprecedented or "insane" to have a party split funds in whole or part or have a separate pool for buying equipment with some portion being allowed as discretionary income, borrowed, lent, etc.

The rules should have been set day 0 and that's my naivete for not understanding this until now but 100% pooling like a single player game wasn't what was assumed on our end and not typically how this game is played, but you should be able to play it your way, hopefully there is a comprimise if not then that's okay too.

I apologize if it's not exactly as you assumed. Which is why to alieviate that Ashley is willing to allow you all to move on without her so that you may be as you wish. Please don't take this as a hissy fit or rage quit, she's sobered quite a bit from what you said and is worried a lot about your continued friendship with Bear which wasn't ever her intent to disturb. If this is thought of as insane or hurtful then I do not have a solution that makes all parties whole but I am open to suggestions. Again excluding 100% all one way as that would set a damaging precedent in my mind as there will be countless times where comprimise is required with issues greater than this one with or without Ashley.

Granted something deeper has necessarily occurred, a series of Ashley being Ashley events that has soured your opinion of Ashley or a combination of factors including my rules or agendas and this is just a breaking point. We would like to repair that if possible and are open to civil discussion. I will necessarily, though I prefer not, handle Ashley's side and tilt toward your decision. Especially after your last post referenced herein, she asked me to step in as a friend and fellow human to contain further damage.

In any case, dense or not, we better understand the situation but as you say the damage is done. However perhaps because of our mental disability we are unable to fully comprehend a clear path forward. Please work together to illuminate one for us less capable.

Furthermore, I can appreciate this is chan culture and we all need thick skins, but as Ashley has alluded to, chan culture and D&D immersion are a toxic mix, I agree. And I don't want to cause anyone more stress. Though I doubt that's avoidable given these constraints.

I'm wording this as delicately as this brain is able. Keep in mind my mental constraints are set by a brain I did not choose. Though likely I find it as tiresome as you do.
 >>/4132/
Goddamn nobody wants Ashley gone, we need her, we are a family and we will never ever leave her behind anything but that but man, she has 19CHA can't she be a bit more sociable and considerate toward us?

Honestly I dont mind her being more independent and it does make things more interesting thats all cool but we still are a party and I do not see her side of the compromise. We need to work together as a team and that's really hard if she constantly does things on a whim and especially if she refuses help. How can we plan ahead and strategize like this? There must be some middle ground. I don't wanna be difficult either, I said I don't want to fight with Ashley I want us all to be friends but I also gotta look after Yulya before she falls apart giving up everything and getting nothing in return. Thats just not fair. All I request is that Ashley accepts help from us where necessary, at least now at the beginning and doesn't totally isolate herself. Is that unsound?

So nah, I certainly won't quit, I want nobody else to quit and I don't want Joy's hard work to be for nothing. We will manage that situation, it's also part of D&D even if things may sometimes get 2real4me. Sorry for the rage and I am sorry if Ashley felt treated unfairly by me but I never wanted to hurt or disrespect her. But I could not let that behavior slide unchecked, it would sooner or later have blown up everything with real damage and bad blood. Committing high level nonsense is an art and you gotta know when to stop.

So now, we finally have some light at the end of that unnecessary tunnel, I will be reasonable and I certainly do not want to be spanked by an 18STR barbarian with huge claws!

Also we got a huge reward, isn't that a reason to celebrate?
 >>/4134/
 >>/4133/

> Honestly I dont mind her being more independent and it does make things more interesting thats all cool but we still are a party

I am not seeing anything wrong with this statement though it seems contradictory to other statements previously made. I can say so far we are all in agreement.

> and I do not see her side of the compromise

Please see #3 paragraph 3, ignore what has been previously assumed and make an peace offering.
 >>/4132/

If you want a starting point, she asked that quest payouts be granted to her, this is usually a small amount compared to loot. She is also interested in a portion of loot so she can eventually afford to level up and in the long term get shapeshifting material. In the shorter term, to pay back the team in any way she can so she can claim to be self-sufficient and not a burden. With the understanding that she will lend coin if asked to afford things for the team that are necessary, especially important to the early game.

> We need to work together as a team and that's really hard if she constantly does things on a whim

She has expressed interest in curtailing her shenanigans. I will help throttle her if I am able from this moment forward, she has asked me to help her and I will do what I can. Pending an agreement and no lingering animosity.

> and especially if she refuses help.

If I understand correctly, she only said that to sacrifice her own benefit to sweeten the pot for an amicable agreement, her methods of communicating that were uncharacteristically poor.

> How can we plan ahead and strategize like this? 

She's willing to loan, borrow, and lend, at this point it's an argument of semantics and technical handling that would be my responsibility and hers. Her indebtedness and or owedness would be tracked internally by her and verified by me. 

> There must be some middle ground. I don't wanna be difficult either, I said I don't want to fight with Ashley I want us all to be friends but I also gotta look after Yulya before she falls apart giving up everything and getting nothing in return.

I understand to my fullest extent. Are you willing to state an acceptable compromise as you see it per reference aforementioned? Or is that also and unnecessarily burdensome? I am trying my best to understand. I am reading positive signs here that a mutually beneficial agreement is possible so it may be a language barrier issue, Bearese to English and back.

> All I request is that Ashley accepts help from us where necessary, at least now at the beginning and doesn't totally isolate herself. Is that unsound?

Not unsound at all and if that's all you would have requested in 
 >>/4098/
I can't imagine I would be obligated to have this conversation. I cannot decipher that particular message from what was presented. Perhaps this brain is too tedious.

> I don't want Joy's hard work to be for nothing.

This is a sunken cost to me. I am always willing to abandon my plans at your and anyone's whims. I had already given up on my original main questline before you made it to the guild and created three more to adapt to playing styles. This recent turmoil has dashed several of my plans as being too harsh, but since I like planning, that's just more fun to make new ones.
 >>/4135/

To be completely honest, Ashley nor I understood this was intended to be a fully pooled system and that changes a lot of plans on our end, both mine and hers. She wishes to fulfil a fantasy of becoming a better person against all odds and she's been masterful at portraying just how bad a person can start from, so stating from zero, any improvement is monumental on her part. She can do that in this campaign or her own, but that is her personal goal. She wanted to be "selfless, self-sufficient with initiative and justice" in other words a hero, and that came across as "selfish, greedy, impulsive and irrational" in other words a villain so she has a long way to go. In the intertest of finding more out about our party members, these are personal goals for her and she wished this medium could be that means for her. It can still be in my mind anyway just as you wish to be overpowered goddess of metal shifting, this game offers a way to earn that and it will feel more real, even too real. So that's a good thing and a bad thing. On the other hand you also wanted to walk around naked. I wanted to foster heroic cooperative strong friendships and present interesting and exciting puzzles and experiences without traumatizing anyone. (I'm not Bear.) We can't always have everything we want, but some things are possible with hard work. I'm working hard for you and so is Ashley believe it or not.

> Sorry for the rage and I am sorry if Ashley felt treated unfairly by me but I never wanted to hurt or disrespect her.

This goes hand in hand with the incongruity of Chan culture and this game so be gentle. I am encouraged to be having a civil discourse with you like this, pleasantly surprised to be honest. Based on your last few responses, I can honestly say Ashley wasn't the only one in-system with dark thoughts and doubts. 

I believe your statement but that expressed intent was not decipherable from previous posts by this deficient system brain.

> But I could not let that behavior slide unchecked, it would sooner or later have blown up everything with real damage and bad blood. Committing high level nonsense is an art and you gotta know when to stop.

Please don't. 

> So now, we finally have some light at the end of that unnecessary tunnel, I will be reasonable and I certainly do not want to be spanked by an 18STR barbarian with huge claws!

I disagree. It is necessary to bring up wishes and set boundaries as soon as they're discovered. Ashley being Ashley, it was handled inelegantly; however, hopefully you can believe she'll tread more lightly in the future. 

 >>/4134/
I can't expect you to listen to me regarding this, but if you would listen to Tamamo it would go a long way and I have trust in his sense of reason so far. 

Thank you for this civil discussion, now please work something out with your team, in game including Ashley, or here with me or in email, it doesn't matter to me. Nothing is off the table until this is settled and prepare for compromises in the future that are hopefully not entangled in other things that have piled up. Teamwork is also about compromise.
haha oh wow that escalated quickly!
what a group therapy session if that wasnt cathartic i dunno. i appreciate Alices protectiveness and it was good shes said what Yulya maybe couldnt but lets all calm down and be reasonable its not te end of the world cmon. we really like Ashley and no way we want her to quit. i hope she also still wants to play with us! i think all is resolved now we will give Ashley her space and still try to integrate her into the party as much as possible without suffocating her. Ashleys gotta have her equipment and we will always give her money if necessary. its not a shame or charity and i hope not an obligation but pure reason. we need her to have the best equipment possible to do her job. so please accept at least a loan and just tell us what you need.

Yulya is also sorry for moving others around like chess pieces but she was trying her best to keep everyone safe and also speed things up. in irl all players could discuss beefore making a move we cant really do that bc each answer would take a day. so Yulya needed to assign positions to everyone for coordination. were happy if anyone has another solution but everyone running out there without strategy is suicide.

ok thats all i hope we can finally start our adventure now
 >>/4138/

What a difference a day makes. Thank you for understanding the wishes of other players.

Ashley has vowed to make a real effort and press her comfort zone for the sake of the team. Whether she's capable of meeting future expectations is yet to be seen. 

She's also realized that everyone's playing themselves and will try to play her character closer to herself though I don't know how much you'll appreciate the difference.

She also took umbrage with me for pressing her too hard so there will be some adjustments on my end as well. I assume Bear System members are rock solid but Ashley seems to have some softness lately. In-system dynamics are ever changing.

So both Yulya and Ashley should expect more things going their way in the future, at least for a while.

Some of Ashley's cantrips and spells will be adjusted to be more in line with other spells so she may be more useful in a fight.

Her panther self will also be adjusted in terms of its intelligence and her control of it. Pending.
 >>/4139/
I like the idea of having the Panther hunt for food, maybe together with Cat but isn't burning mana points for it a waste? They will take a lot of rest to regenerate and during this time Ashley has no access to her skills so that's a bit risky.

Speaking of rest, how is night watch handled? I assume we have to have someone keep watch at all time while being on the road.

If I'm correct you need 8h of inactivity for a long rest with no more than 2h of keeping watch. So this should work with 4 people which can cover the 8h with 2h of rest each.

Regarding ranged weapons we keep being limited. Ashley's a pacifist, Yulya's a peace cleric and both are busy with spellcasting. I can't use bows as monk so that only leaves Cat. While she's strong enough to handle even a composite bow, I can't imagine her doing it with that paws and most of all we need her as an agile attacker, she's not a ranged fighter. That leaves me with darts and javelins I guess. How many should I buy? Ops I mean Yulya should buy for me? At least 2 but giving I don't carry anything else I could also use more.
 >>/4146/
> I like the idea of having the Panther hunt for food, maybe together with Cat but isn't burning mana points for it a waste? They will take a lot of rest

She has 2 at level 1 and she will regain 1d6 per hour of rest so it's a very valid strategy assuming she can get back to her clothes until she's able to afford 500 gold for shiftweave material. An hour rest is likely enough. In that light, she will probably take cat naps throughout the adventuring day and stay up more at night as watch, because she has no night vision and only very short blindsight, though she has a truesight spell, she could use that and then rest for one hour before you all go on for the day to replenish that one point. On a moonless night, she could also sleep last and spend the night as a panther prowling and watching with her truesight which is part of the demon panther's natural abilities. It would be very advantageous for her to do that as truesight is a very powerful magic sight.

> during this time Ashley has no access to her skills

It depends on the skill, but she's not Scooby Doo or Lassie so she won't be communicating what she knows if anything. She's been recently practicing her Panther Self and is very excited to try it now that she's being evaluated for a buff. Her panther self will be worth using for offense and will level with her.

> If I'm correct you need 8h of inactivity for a long rest with no more than 2h of keeping watch.

I'm not sure where you found that but I have a plan for that. Each hour of rest will heal you for 1 hit die. Each hour of rest will also regain your hit die in spell points. Long rest is any 8 hours of rest in a 24 hour period and they don't have to be consecutive. you may also sleep during that time even if during the day. In terms of sleep, you will need 8 hours in a 24 hour period not needed to be consecutive. You can do other things during rest other than sleep, see online, but 8 of the hours needs to be "sleep". I will not be strict with this. Also, if you skip sleep you will gain 1 level of exhaustion after 48 hours and will require 8 hours of sleep to remove that. This is an integration so that time will need to be made up. We can nerf it if it becomes a problem.

Sleeping is separate and rotating guard is recommended if Ashley isn't designated night watch. Normally for 3 people, you will have 12 hours of "sleep time" one person will be up for a 4 hour shift at any given time. 
I can go into greater detail if you're still confused. I spoke of this earlier as well. I eliminated the "long rest" and added sleep requirement. I will be somewhat lenient on this however.

If you do "other than rest" for more than 8 hours then you will need additional pro-rated rations. So if you say walked for 16 hours, that would be a 2 ration day. If you rode the cart or a horse, then that counts as rest and you could sleep on the go too but not if you're controlling an animal. Sleep is always just 8 hours.

> I assume we have to have someone keep watch at all time while being on the road.

In designated rest stops on the High Road, no. If you see other adventurer's tents or market carts parked, you are safe as guards will patrol. You would need a tent here as there will be no provacy otherwise unless a friend lets you crash in their tent(s).

I wouldn't worry, there's no time crunch.

> Regarding ranged weapons we keep being limited

Ranged weapons are somewhat nerfed by the requirement of ammo, but they're still quite effective especially for kiting and terrain utilization. You can for instance fire a bow from a tree and Owlbears don't climb trees. So you can chase it off that way. Bear's team successfully defeated a 4:1 team partially by kiting them and flanking.

> Ashley's a pacifist

Her human form is a pacifist, be prepared to see and grow to love the adorable Cursed Ashley Demon Panther. A vicious and terrifying negative plane beast who is fiercely loyal and sure to be comic relief.
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 >>/4148/
> That leaves me with darts and javelins I guess.

I recommend you use that PhD brain to think of interesting, unique and ingenious strategies that will be sure to amaze. 

> How many [darts] should I buy?

Based on a typical battle, Bear's party used about 3-4 ammo each encounter. I relaxed the rules to allow all ammo to be looted back but if you roll a 1 on attack the ammo is lost or destroyed.

Darts are dirt cheep and light. Arrows are expensive and heavy.

Remember that darts will be used with dexterity. If you had Dexterity +2 and proficiency in darts +2, to hit would be +4 and damage would be +2. You will never have proficiency in improvised weapons so it's always better to use 1d4 darts than rocks.
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In an effort to make Ashley less useless and bring her summons up to par with other spells available to magic casters at Cantrip and level 1 tiers:

Based on testing, Ashley's two summons are being buffed.

Comparison:
Cantrips:
Edlrich Blast 1d10 force damage Average DPR = 5
After 4 rounds of hits 20 damage

Chill touch 1d8 necrotic damage Average DPR = 4 no healing
After 4 rounds of hits 16 damage and no heal

Toll of the Dead (Yulya) 1d8 or 1d12 necrotic damage
After 4 rounds of hits 22 damage

Currently:
Summon 1 Necrotic Wasp +4 to hit, 1 necrotic damage 
Round 1 1 wasp 1 damage
Round 2 2 wasps 2 damage
Round 3 3 wasps 3 damage
Round 4 4 wasps 4 damage
Total Damage 10

New:
Necrotic Wasp 1d4 necrotic damage limited to three active wasps
Round 1 1 wasp 2 damage
Round 2 2 wasps 4 damage
Round 3 3 wasps 6 damage
Round 4 3 wasps 6 damage
Total Damage = 18

TIER 0 (cantrip) 0MP: summon 1 necrotic wasp (max 3 total), size: tiny, from the Negative Energy Plane. Each wasp becomes an undead wasp under your control if within 120 feet otherwise they will attack only the last target until downed then despawn
TIER 1 1MP: 2 necrotic wasps are summoned (max 3 total).
TIER 2 2MP: 1 giant necrotic wasp is summoned (max 3 total) size: small Spec:TBD

Comparison:
Level 1 spells:
Magic Missile 3d4 guaranteed hit
DPR 6 guaranteed 24 after 4 rounds

Guiding Bolt (Yulya)
4d6 radiant damage + advantage on hit until the end of your next turn
total DPR average 12 + advantage
48 after 4 rounds

Witch Bolt 1d12 lightning damage per round up to 1 minute concentration
total DPR 6 cannot stack but only needs to be cast once in 10 rounds, guaranteed hit each round after 1st, 24 average damage after 4 rounds

Currently 
Summon 1-2 Necrotic Rat +0 to hit 1d2 necrotic damage
Round 1 1 rat 1 damage 
Round 2 3 rats 4 damage
Round 3 3 rats 4 damage
Round 4 3 rats 4 damage
total damage 13 after 4 rounds

New only 3 active rats allowed
Summon 1-2 Necrotic Rat +4 to hit 1d4+1 necrotic damage
Round 1 1 rat 3 damage 
Round 2 3 rats 9 damage
Round 3 3 rats 9 damage
Round 4 3 rats 9 damage
total damage 30 after 4 rounds only needs to be cast twice if the rats live

TIER 1 1MP 0MP: summon 1d2 necrotic rats (max 3 total), size: tiny, from the Negative Energy Plane. Each rat becomes an undead rats under your control if within 120 feet otherwise they will attack only the last target until downed then despawn
TIER 2 2MP: 1d2+1 necrotic rats are summoned (max 3 total).
TIER 3 3MP: 1 giant necrotic rat is summoned (max 3 total) size: small Spec:TBD
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The panther character sheet is obsolete.

Ashley's cursed form, the Taiianecro Panther, is a fearless beast of the negative plane, infused with Ashley's level, essence, skills, and abilities, she will fiercely and selflessly defend those she is loyal to and mercilessly attack and kill those who act against them. Though she appears as a normal, yet purple hued, black panther, she has several odd differences upon closer inspection. She is able to reason as much as Ashley can, so she is not driven purely by instinct though Ashley’s experience of her is that both her memories and actions are ‘foggy’. Within the pupils of her eyes are whirring red glowing gears and mechanisms of impossible complexity. She can disengage and hide both as bonus actions. If near death, she will flee unless her bonded allies are in dire need. If she is knocked unconscious or killed, she will remain in this form.

At the end of an encounter she will seek out her clothes and other items and take them to a safe location and secure them, or if that’s not appropriate given other circumstances, she will attempt to give her items to one of her allies or carry them with her, up to 70 lbs, in her mouth until a safe location is reached. She will then leave for up to two hours to hunt if appropriate until her hunger is sated and bring back any kill she makes if there is any meat left. But she will take her fair share first. If the party moves on, she will seek them out and easily catch up given her speed, taking her with her equipment if necessary. She will attempt to sleep under a tarp, blanket, robe, or in a cover with her equipment. Upon one hour of sleep, she will transform back into Ashley’s human form and wake up. If there is any reason to stay in this form, she will at her own discretion. She cannot understand or communicate in any language while in this form.
Ok, ration questions once more!
There are 3 types of rations:
> rations
> cooked rations
> cooked full rations
A full ration weighs 4lbs, how much is it worth? 
Just to update the cryptpad spreadsheet.

We will have 16 full rations now, I think that should suffice and  we can even barter with them.

I am unsure about a bow for Cat, I don't understand the system enough to judge if it makes sense. But it's too expensive, a longbow costs 50 gp!

Maybe also a few javelins to throw like Alice?

And how do you gain proficiency? Cat has proficiency in martial weapons. Does that mean she has proficiency in all those weapons then? Do you have proficiency in simple weapons then too? I guess not.
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 >>/4154/
Based!
I want to ride that pather into battle wielding a spear that would be epic!

 >>/4155/
I also don't quite understand that proficiency stuff yet. I have proficiency in simple weapons. Also I have monk weapons bonus. It's all so complex. As far as I have read, spear and javelin are monk weapons but darts are not because they are ranged and not melee.

A monk weapon must be simple, not heavy, not exclusively 2-handed (versatile is ok) and melee and you need to have proficiency.

Monk Weapons gain certain benefits:
.)use Dexterity instead of Strength for the attack and damage rolls
.)benefit from Martial Arts Die (1d4 until lv.4 so irrelevant now)
.)allow you to make one extra unarmed attack as a bonus action with Martial Arts feature.

The spear is unbeatable as a 2-handed weapon with 1d8+2 plus another unarmed strike with 1d4!

But what about Javelins vs Darts?
Finesse isn't relevant because I always use DEX for monk weapons. So it's always +4 hit and +2 damage

Javelin
1d6+2 damage
1 in 6 chance of being destroyed
30/120 range
5sp cost
2lb weight

Dart
1d4+2 damage
1 in 4 chance of being destroyed
20/60 range
0.5 sp cost
0.25 lb weight

Aside from the cost and weight which are next to irrelevant, javelins are strictly better. I can easily carry my spear, 4 javelins and 10 darts. I'd use darts only as an emergency backup.

Cat should also carry a few javelins in case she can't do a melee attack.
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 >>/4155/

I made it unnecessarily complicated but it's easy once you know.

1 lb 4sp dry ration
4 lbs 4sp full ration
1 lb 4sp cooked ration
4 lbs 4sp full cooked ration 

Full rations contain 3 lbs of water
Cooked rations are identical to uncooked rations but can't be cooked again.

Uncooked rations may consist of uncooked things such as dried meat, nuts, berries, dried fruit, vegetables, spices, roots, fungus, blood. They can be dissected for their parts.

Cooked rations cannot be separated, they're just uniform mush in a brick of various colors and consistencies.  

> I am unsure about a bow for Cat, I don't understand the system enough to judge if it makes sense. But it's too expensive, a longbow costs 50 gp!

I highly recommend it if you have proficiency and decent dexterity because without ranged weapons you are at a big disadvantage to ranged opponents as Bear's group proved.

I would recommend that over thieves tools or an extra shield.

In most cases there will be other obstacles to hide and take cover behind.

Arrows are also 1 gold each iirc. Still worth it.

I don't recommend javelins as their optimal range is worthless at 30ft. You will have disavantage on hit beyond the optimal range.

If you have martial or bow weapon proficiency then get a longbow as a priority. I would also have at least 10 arrows if not more. When the enemy closes in, then you would meet them to protect the others.

Nect question on another post.
 >>/4155/
> And how do you gain proficiency?

1. You will need a trainer. someone who has the needed proficiency, or a book.

2. You study 1 or 2 sessions: 8 hours or 16 hours a day.
For every "session" you get one roll and must hit a natural highest number on each dice to graduate to the next.
1d20 hit 20 or have up to 20 sessions
1d12 hit 12 or ...
1d10 ...
1d8 ...
1d6 ...
1d4 ...
once you hit 4 or after 4 sessions with the 1d4 you are proficient. Gwen did this for stealth with Bear as her trainer so they both had to spend 8 hours a day for her to roll one time. It's a very long and painful process but she did it in about 20 days or so with a lot of lucky rolls. Proficiency is one of those things that people study years to master so it's difficult to attain.

> Cat has proficiency in martial weapons. Does that mean she has proficiency in all those weapons then? Do you have proficiency in simple weapons then too?

I don't care what is said online, if you have martial weapon proficiency you are proficient in all but elven specialized weapons and some other specialized weapons. Martial weapons thus contain longbows, shortbows, and simple weapons.
 >>/4158/

> I have proficiency in simple weapons.

Then get a short bow, it will vastly improve your survivability at this level.

The source I found said that yes a monk can use a short bow.

> use Dexterity instead of Strength for the attack and damage rolls

Short bow already does this.

> allow you to make one extra unarmed attack as a bonus action with Martial Arts feature.

You could shoot a bow, approach an enemy then do an unarmed attack in the same turn, and also target other enemies even when engaged with another up close as long as they're not blocking the other enemy.

You can also orbit an enemy without triggering their opportunity attack but you cannot do that and then get a bonus for flanking that same turn, you can however approach and engage an enemy to flank them or position and flank them with a bow on the same turn. SheShe allowed the ability to orbit so Bear could get out of the way to give Autumn a clear shot with her bow.

> The spear is unbeatable as a 2-handed weapon with 1d8+2 plus another unarmed strike with 1d4!

Yes, 1d8 if thrown, 1d6 if used as a melee weapon but the optimal range is only 20 ft.

I also won't allow you to throw it at the enemy you are touching (5ft) whereas a bow you could.

> But what about Javelins vs Darts?

Don't worry about 1 in 6 chance of being destroyed, I upped it to 1 in 20 if you roll a 1.

Darts same, 1 in 20.

I think any of these options are a possibility for you, but a short bow has a longer optimal range (80) with 1d6. Later when you have money, a large composite short bow will cost 150 gold and have nearly the range of a longbow, well worth it.

In my opinion, Cat should get a longbow and use that at range until the enemy gets closer.
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Yes makes sense, I misunderstood. So I can use a shortbow and am proficient with it (what the fuck, I'm an alien and haven't even SEEN a bow in my life), only thing is I cannot make an extra attack bc it isn't a monk weapon. The rest is irrelevant for now.

 >>/4159/
> Arrows are also 1 gold each iirc.
Luckily not, 20 arrows are 1 gp according to PHB and weight 1 lb. A single arrow doesn't weight 1 lb so its clear not a single arroww but a pack is meant. Also there doesn't seem to be a difference between longbow and shortbow arrows which is convenient. 

So yeah that sounds nice but a longbow costs 50 gp and a shortbow 25 gp. I agree it's a great option for Cat as the range and damage is extremely good but I'm not sold on the shortbow. Mostly because of the cost.

So now what about funds. I thought we had agreed to give Ashley 31 gp that leaves us with 63 + 7 we already have = 70. Already not enough for 2 bows. And giving me 25 gp and cutting Ashley's share is also a dick move I don't like. So Yulya, what will we buy?
 >>/4162/

> I thought we had agreed to give Ashley 31 gp 

Ashley has asked for 5 gold.

> cost of arrows
In SheShe's run, arrows are 1 gold and 1 pound each.

https://www.dndbeyond.com/equipment/arrows

We took this literally. Well it still works out fine. You can have cheap arrows because it doesn't matter much in the long run.

So 50+25=75 gold for bows, you have about 100 so I recommend it.

> So now what about funds. I thought we had agreed to give Ashley 31 gp that leaves us with 63 + 7 we already have = 70. Already not enough for 2 bows. And giving me 25 gp and cutting Ashley's share is also a dick move I don't like. So Yulya, what will we buy?

Ashley wants what's best for you all too, there was a horrifically bad miscommunication on her part exacerbated by an abundance of emoting and the worst negotiation skills I've ever seen. So please ignore that 31 gold request. You have enough for two bows.

If you gift her the shield that would count for 10 gold. She would also want a small pack, 2 gold. That's 12. So if you gave her 7 gold she would basically not need or eant anything else. That would leave 86 gold. 76 if you bought another shield, 75 after arrows. And you still hace another 8 or so in Yulya's and Cat's posession for more arrows.

This is my recommendation.
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yeah the bows sound good

 >>/4166/
> 1 lb arrows for 1 gp
lol seriously you know this is a mistake an arrow doesn't weight 1 pound it's not a fucking tungsten antitank penetrator and 1 gp would be crazy. PHB clearly states that 20 arrows cost 1 gp and weight 1 lb.

heres a minimalized list excluding Ashley. we have 1022 silver

Cat
as things look a dungeoneers pack makes no sense it contains too much we dont need like rations.
crowbar 20 sp
rope 10 sp
pitons (10) 5 sp
hammer 10 sp
waterskin 2 sp
longow 500 sp
arrows 10 sp

Alice
shortbow 250 sp
arrows (20) 10 sp

Yulya
tent 20 sp
waterskin 2 sp

-----------
sum 840

That only leaves 180 sp for Ashley even if we keep not a penny. If each of us keeps a single gp for emergencies we can only give her 15 gp. I don't think that's fair and it neither gets her thieves tools or clothes basically nothing from her wishlist but at least a shield backpack and underwear.

oof I really dont know. Yulya would like to give Ashley a larger share for fighting the rothé but I think this is the best we can do for now. or should we skip crowbar hammer pitons and the tent?

whats Ashleys opinion?
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 >>/4167/

> lol seriously you know this is a mistake an arrow doesn't weight 1 pound it's not a fucking tungsten antitank penetrator and 1 gp would be crazy. 

SheShe's hard core run will continue despite our findings. We're not them, moving on. As I said before, if you can find a price that seems reasonable for something, then I'll accept it in Neverwinter.

> That only leaves 180 sp for Ashley even if we keep not a penny.

Keep 100 to repay for her guild fee, remember she got out of paying to get in, please give her 70sp so she'll be able to have her little fantasy shopping spree without asking you for every item if she can buy boots or underwear and the 10 you can use on a luxury spa for everyone.  

> we can only give her 15 gp. I don't think that's fair and it neither gets her thieves tools or clothes basically nothing from her wish list

Her minimal wish list will be fulfilled with 7 gold and that would settle her. at this time. 

Remember that the guild will loan a portion of your fee back to you for a 10% interest per season compounded on the season change so if you pay it back within the season there is no interest.

I believe I settled on 50% so that would be another 20 gold potential though Ashley probably wouldn't want to go into debt if she can avoid it personally.

> thieves tools

It's a good stocking stuffer, wait till you can afford it.

Frankly after all that's happened this day, she'd be ecstatic with 7 gold, over the moon for 8 gold.

> Yulya would like to give Ashley a larger share for fighting the rothé but I think this is the best we can do for now.

> should we skip crowbar hammer pitons and the tent?

NO.
See pic.
 >>/4168/
ok ok if she really doesnt want a shield so be it i hope this is not a death flag.

mfw negotiating for less money. can we give her at least 8 gp then? do we have a deal?
 >>/4170/

A shield would be good for her, she might want to borrow some money for that or borrow the shield you already have. It's a neat idea considering she doesn't need line of sight for her casts, then again, as long as there's cover that's ok.

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